Jump to content

Search the Community

Showing results for tags 'server'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Announcements
    • News
  • Project Zomboid
    • PZ Updates
    • General Discussions
    • Bug Reports
    • PZ Support
    • PZ Multiplayer
    • PZ Community & Creativity
    • PZ Suggestions
  • PZ Modding
    • Tutorials & Resources
    • Mods
    • Items
    • Mapping
    • Mod Ideas and Requests
  • General Games Development
    • Indie Scene
  • Other Discussions
    • General Discussion
    • Forum Games & Activities

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Twitter


Interests

  1. Please grab a coffee, it's a long one. Specs of VPS: ~2GB RAM, Openvz CentOS 7 linux. I yum install java, screen, did the glibc installation as advised on the wikipedia page of steamcmd for centOS (glibc-2.17-55.el7_0.5.x86_64 || glibc.i686 and libstdc++.i686), then headed here, checked this link for glibc's -common, -headers and -devel, just in case. Problem #1: NullPointerException when listed as public server Here are the changes I made to the Zomboid/Server/servertest.ini PauseEmpty=truePVP=falsePublic=truePublicName=centosPublicDescription=lowcapsPublicPlayers=15The unique error I get running ./projectzomboid-dedi-server.sh on root (just to make sure it's not a permissions type problem) [ps. ram values set at 1024] Common header while launching: Exceptions: So I changed the servertest.ini to non-public PauseEmpty=truePVP=falsePublic=falsePublicName=PublicDescription=PublicPlayers=15And I get no NullPointerException like the one above, i'm not sure if this is the actual symptom that is preventing me from connecting to my own VPS. Problem #2: translator: failed to parse Recipes for language=EN This occurs both in the public and nonpublic listed options for modifying servertest.ini this problem does not change. I played enough hours to know worms and berries exists in single player, so I thought something is wrong here. I'm not sure if this is affecting the connection problem of client to server. Problem #3: I can't connect from Canada IP (my location) to Chicago IP (server) Obligatory background info: So when I first ssh'd into the VPS I had a warning of 4k login attempts, found out it was at a rate of 136 login attempts per minute from a single china IP, so I set up fail2bail. And since I didn't know anything about firewalld, I installed iptables, like the old CentOS I'm used to, ban-defended my box until it was down to 24 attempts per 10 hours and I caught around over a dozen IPs. so I have both iptables and firewallD, and I opened both on TCP 16261 - 16275, for the 15 player limit I'm imposing. iptables firewallD Even running without public server settings under servertest.ini I can't connect to the VPS, where I can join servers on public servers, I get this: sendto failed with code -1 for char 5 and length 1464.in the ProjectZomboid.exe repeated about ~3 times every time I try. It's like I'm trying to join a non-existing server. Full Logs: Full Logs from default launch script With public setting Without public setting Full Logs from network firewall settings Iptables and firewallD Thanks for reading in advance if you need further information of anything I'll provide in reply asap What I tried: Checking yum for updates Deleting folders of steamcmd, zomboid dedicated script directory, zomboid server ini file folder. Restarted CentOS VPS Network troubleshooting: This might be a network problem, so I nmap -PN -p 16261 -sN (PZ IP)on some public servers to see what their ports are like for the game, and some public servers have it as "open/filtered" under TCP. While mine's under "open/filtered" as well. So I'm now using tcpdump, by now I changed iptables to 16261-16281 that allows all tcp traffic destined port range from 16261-16281 in a line like this. tcpdump -s 6300 dst portrange 16261-16281 -w tcpfileI'm grabbing a snippet of when I launched the script and results. Here's what I did, to trigger the above. TCPDUMP Monitoring method used: I'm assuming the ip from port 55101 is from the public server authenticator. Btw I changed the game port from 16261 to 16262 from that .ini file for server settings, in order to test if that was working as intended. It is So I ran tcpdump -s 6300 dst portrange 16261-16281 -w tcpfile again but this time no public server, it's just the above results without port 55101's server. Then I ran tcpdump -s 6300 src portrange 16261-16281 -w tcpfileTwice, with the same conditions as above, once without public server setting, one with, with the default tcpdump method, no packets were from source of these port ranges. At this point, I tried everything, to my capabilities. So I decided to monitor all traffic that's not port 22, that's default SSH port at the time. tcpdump -s 6300 port not 22 -w tcpfileAnd I got this in return. Using the above quoted default tcpdump method. Analysis of Network packets. Intel gathered from this is: the 198.41.247.217 IP, reverse looks up = project zomboid's main website. mort.positive-dedicated.net i'm assuming is the authenticating server? Something happened between vps and pz's a handshake that allowed mort.positive-dedicated.net to communicate with my VPS, then following a ICMP code 1, where my VPS has the "host unreachable, admin prohibited" could be from IPtables? When I wake up in the afternoon I might just allow traffic from those specific IPs and ports, and maybe things will change for the better? Good news, I tested fate and systemctl stop iptables./projectzomboid-dedi-server.shconnected with my client pc YAY! it worked!systemctl start iptablessystemctl restart fail2banInstant >40 IP ban cause chinese hackers are still botnetting muh IP So now, I know it's iptables settings. What would I need to do for the traffic to be allowed? we'll find out! iptables -A INPUT -p tcp --dport 16261:162XX -j ACCEPTiptables -A INPUT -p udp --dport 16261:162XX -j ACCEPTEverything works as intended, you need TCP and UDP to get it working haha. This windmil journey for ports. Sigh.... Is this what normal traffic is like for a server that is working or is my VPS host the one that's limiting this connection somehow? or is this all within the libraries? Please help!
  2. After having a break from the game I've started a new server, as I do upon new updates. It's not a public server, it's running on my home network and people will join locally on the same network. For some reason it won't let me connect to the server, as it's loading the map it errors and prompts me to quit. I've attached the file it asked me to look at. There was a bit that jumped out at me... I've recently bought a new gaming mouse as my last one broke, could this be what's causing the error? Specs: Windows 7 64-bit Intel i5-2500 3.3ghz Geforce GTX 780 Thank you. console.txt
  3. Hello All, I just have a quick question maybe someone can answer, and if it has been already answered if you can point me to the right thread? My buddy and I we started a multiplayer server and was wondering if its possible to change those settings mid game? Origionally we had zombie respawn set every week with a normal amount but its gotten a little easy now that we have established ourselves and was wondering if theres a way to up the count without losing map progress? Thanks a lot guys!
  4. Zomboid Down Under - A small Australian Non-PVP server Server Information: ZDU IP: 54.79.125.225 ----------------------Port: 16261----------------------Player Slots: 10Version: Build 30---------------------- After extensive searching trying to find a decent Australian server to play on, I have decided to create my own server for several Aussies to be able to play on, it's open to anyone who wants to join, although there is no item-stealing or destroying/sabotaging players hard work that they have put into their base. I will be checking on the server and restarting when it needs to be or when the ping spikes get too bad. -----------------------------------------------------------------------------------------------------------Mods & How to installI have implemented CraftHelper into the server as it is a very helpful tool while playing PZ, especially for new players, the dropbox link for the exact version this server uses is below: http://adf.ly/w7SVA Seeing as you cannot join the server if you don't have the required mods I have left just this 1, to install it just go to your C:\Users\'User'\Zomboid folder and unzip the 'CraftHelper' mod from the above link, then just simply copy the CraftHelper folder into your mods folder, then start up the game, go into 'Mods' and double click to activate. ----------------------------------------------------------------------------------------------------------- As for the connection/ping, I cannot promise that it will always be green, but most of the time it should be. All I ask is that you give it a try, and have fun!
  5. tested & works on - "Debian 8 jessie" - "Ubuntu 14.04.1 LTS trusty" NOTE: for PZ-Version 32.2x and above DOWNLAOD How to use? 1. ) download "spiffo-service.sh" 2. ) put the script into your root account folder 3. ) open the script with "nano" or "vim" and add your steam account details 4. ) execute "./spiffo-service.sh" or with "sudo ./spiffo-service.sh" ** script must be run as root! enjoy && have fun ****** Spiffo's Zomboid Server Service Center ****** Author: Nightmare @ http://n8m4re.de
  6. Hello. It will be nice to know who initiates fire in server console. Something like: We have some pyromancers on the servers that burns cities(West Point mostly). UPD: Or maybe we need ability to control burning of buildings.
  7. BreakTimeGaming community would like to present to you our project zomboid server. Here at BTG we are more than happy to say HI we are back! and great to have you all. Server can be found on the public server list! -PVE/RP Soon to be whitelisted -Custom Starter Kits! -Dedicated Server! -30 slots -Teamspeak -Steam group -Website/forum Server will be implimenting a player(Admin) run shop that you can ultimatly exchange items in for other items. Each trade in item will have a preset value towards a requested item. ( similar to nether trade shops ) SERVER CHANGING RULES *COMING SOON* Rules: No pvp Do not grief player built structures Do not burn down buildings purposly Do not harass/troll other players Do not duplicate or expliot any game glitches Do not spamm chat box Screenshots: Teamspeak3: BTG.teamspeak3.com Server ip: breaktimegaming.no-ip.biz - Please join our steam group and sign up on the forum Steam group: BreakTimeGamingcommunity -http://steamcommunity.com/groups/Breaktimegaming Website -- http://breaktimegamingcommunity.enjin.com/home - we are a public group, all trolls & dissrespectful members will be kicked
  8. Hello all, I've been trying to set up a server using Google Compute Engine but find myself being stuck. I've installed everything that needs to be installed, I can start the server, no problem. Only thing is, i'm unable to connect to the server. I've opened the required ports in a firewall rule for all source IP as normal, but when I try to connect, i get this message on the server's console : User jet is trying to connect. Connected new client jet ID # 0 and assigned DL port 16262 testing TCP download port 16262 And it waits and waits, nothin happens. I'm pretty sure it's because no connection has been requested from the outsite of the network on that specific port that the outgoing traffic can't be sent, but I was wondering if anyone else has tried to make it work. Thanks for your help guys !
  9. Hey guys, So I hope that this hasn't been posted already, but I didn't see a search function on the forums (though that probably has more to do with me being furiously ill right now, rather than the forums actually not having one). So I apologize if this is a repost. 2 things: So I was trying to figure out how to get a server up, and I've done port fowarding before, so I understand that stuff... but I don't have a router anymore (I know, what?). Just a modem, so do I even need to port forward? I was going to make a private server for just two players (myself, and one other person) so from what I understand I'd need to open two ports, which I guess would be 16261 and 16262, but I don't know how to do that on a modem. And secondly, when I open the ProjectZomboidServer.bat file, it says: "This version of C:\Program Files\Steam\steamapps\common\ProjectZomboid\jre64\bin\java.exe is not compatible with the version of Windows you're running. Check your computer's system information to see whther you need a x86 (32-bit) or x64 (64-bit) version of the program, and then contact the software publisher." Ohhhh boy? So that doesn't look good. It seems like there should be an obvious answer to this, but like I said, I'm pretty sick right now, so maybe I'm just being stupid. Don't flame me too hard, I don't know if I can stand being ill as well as burned right now. Thanks guys!
  10. After a while role-playing on a few unstable servers I decided it was time to get a host, to try and give the community the same experience but on a more stable level. The whole point of this server is to serve as the base in which new stories are created, while still managing to be a fun experience for everyone. It's up 24/7 and for now, it's limited to 8 slots, although I'm open to expand it if the userbase grows. There aren't many rules to follow, but there are some that need to be kept in mind while playing, in order for everyone to have a fun experience: - PLEASE DO NOT BURN DOWN BUILDINGS. This is one of the main ones. Burning too many buildings means a server reset and that means lost progress. No one likes lost progress -Please keep in character while on the server. That means you need to use a real name and talk in character. Back stories are appreciated. Remember to use " [Your message] " to talk out of character and " *R* " to talk in global (*R* stand for radio). -Do not be a jerk. It's ok to be a bandit. It's ok to act and and talk like a bandit. It's not ok to be constantly killing the same player on sight while harassing the admins and disrespecting the rules or warnings. Be respectful. -Each In game community can make their own community rules. That means whatever community takes you in can enforce their personal rules. If you don't abide by them, they are free to do whatever they want with you. Don't complain to the admins that you were killed because you just had a gun out, when they warned you not to carry guns inside their base (for example). Those are pretty much it. Remember, the admins are willing to kick/ban players if they don't want to follow the rules, and if it happens too much, the server will become whitelist only. I hope you all have a great time. Edit: Server is now whitelist only because of this. Please pm me your in-game name, or post the info on this thread and I will add you to the server. Server IP: 87.98.194.26 Port: 16361
  11. Hello All, I just started running a private server for my friends and I, via port forwarding method and not VPN (Hamachi). All works fine and we all are able to connect, the only issue I am having is that we all (including myself) get a "Connection to server lost" message every once in a while, and by that I mean at least once an hour. The CMD window running the server doesn't say much other than the users have been disconnected. Does anyone have experience with this? Any tips on how to resolve this issue? Please let me know what other information I can provide to help everyone out in helping me.. Thanks in advance!
  12. SERVER STATUS: ONLINE SERVER INFO Hey Guys and Girls! Welcome to Safehouse Heaven, the new Server for more experienced Players! There are Huge Hordes of Zombies waiting for you. They will kill you pretty Fast. The Zombies on this Server are extra Strong and you will have trouble to find Food, Weapons or anything else. Why should i play on this Server then? Since PZ 30.6 lacks difficulty, this Server tries to achieve what Build 31 will do. Operation kill you before Lategame! So if you look for the Real Apokalypse come and take a look. I am also building up a Twitch Stream to promote the game and the Server: http://www.twitch.tv/sweetcandyflip Name: [EU][24/7][PVP/PVE] SafeHouse Heaven! Server Location: Germany IP: ger25.fragnet.net Port: 16261 Hosted by: Fragnet Available Player Slots: 64 Version: Build 30.6 Public: Yes Whitelist: Yes (Players can create Accounts when entering a PWD) Starting Items: Baseball Bat, Tinned Food, Tin Opener Loot: Very Rare Zombies Pop: Insane Zombies Respawn: Very Fast Daylength: 1 Day = 2 H Real Time Last Reset 02.12.2014!! Hope to see you around soon! Best regards Michael (Evil Admin Operator )
  13. ive tryed eveything but no one can connect to my server..... i had one opened with hamachi but only me and 1 person can join.. so i tried to port foward still nothing if someone can help me id really appreciate it! ive done every guide every youtube vid nothing... no one can connect this is what my modem thing looks like
  14. So last night I was finnaly able to get my server running and had 3 other friends join it. Before starting the server I did a lot of looking around and reading about how to set those sandbox variables for my server. I found the tool to generate the file ( SandboxVars.lua ), I changed all of the settings to my liking. Since this was our first time ever playing I wanted it to be easy so we could at least learn the game without dying to often. I made the loot abundant, made the water/electricity shut off 0 to 5 years and made the zombies very easy, and also made it so that we wouldnt get infected. I then proceeded to place that file here... C:\Users\Erick\Zomboid\Server\SandboxVars.lua and in here as well... Steam\steamapps\common\ProjectZomboid\media\lua\shared\Sandbox\SandboxVars.lua I read a couple of conflicting posts and went ahead and put it in both places figuring that it would cover everything. I also sent my friends the .lua file and had them place it in... Steam\steamapps\common\ProjectZomboid\media\lua\shared\Sandbox\SandboxVars.lua After reading another post mentioning that we must have the same file. When we played some of the settings seemed to have taken effect, but some didn't. The zombies were slow and when we got attacked we didnt get infected. The loot did not seem to change and the water/electricity went out really early on. What am I doing wrong? Since the water / elec was set to 0 to 5 years is it possble that it got 0 years and that's why it shut off? Also the loot did not seem so special just regular clothes / food / mele weapons. Any tips or advice for me?
  15. memsid

    Luas don't match

    I'm installing mods on a remote server and keep getting 'luas do not match the servers' even though they are the exact same files, I've added them in servertest.ini, and loaded.txt in different orders. The mods also work just fine in single player... what's the problem?
  16. Hey Guys i need help. me and a friend just rented 30 mins ago (for real) a server on nitrado to play PZ together. As soon as we launched the game on steam we got the update of the game from build 28 to build 29.3. Actually we are not able to play on that server anymore since the Server is still with build 28. The server service has been done with NITRADO. We actually already openmed a ticket with them, so basically I'm just asking also here if there are some chances to update the server aswell in short time by our own, and how to do that? Thanks for help. Cheers Riccardo
  17. I have had some trouble getting the multiplayer going on this game (there's a lot of guides on how to set one up but nobody mentions how to join a server) but now I have it up and running I'm really enjoying it. Recently we've hit quite a big snag though; every time my router goes down (from a power cut or it starts to play up and I have to reboot) I get a new public IP address which my friend then needs to connect to my server. When he does connect he has to create a new character and change his username; losing his carpentry skill and all his items in the process. Is there any way around this problem? We live in the same house and are connected to the same router so we could run the server through our LAN if I knew how, however there's no real guide for this. Thank you.
  18. Новый Русский сервер Project Zomboid Подробности на сайте: https://gamecoma.ru Подключение: 88.87.84.203:16261 New server of Project Zomboid in Russia More info on our site: https://gamecoma.ru Connect: 88.87.84.203:16261 CrashProtect via autorestart after server down in 15 secs.
  19. I haven't seen anyone talking about how characters will work with servers. I assume that whenever you join a server or create one you also create a new character for it. Do the devs have any plans to make it so you can port your character to a new server? Just wondering. Plus I have been having this crazy dream of buying 4 dedicated servers and having 4 custom maps and allowing people to travel map to map with the same character.
  20. Hello Everyone! Im looking for good working pack mods for multiplayer that adds some new class, items - food,weapons etc. and its fine and compatibility with new version of Zomboid or its work with it, even if that mod is for other version of this brilliant game. Anyway, someone know wich maps/cities/houses work proper with orginal map - not crashing server? There is anyone who got nice Pack of this mods/maps or got links for this mods individualy? l will be glad for help! SmileJester
  21. Riot Red [ 64 slots | PvP / RP | Build #28 | San Diego, California ] Address: 8.17.252.98 Port: 16461 Slots: 64 Whitelist: Just put in your desired username and password and your character will automatically be added to the whitelist. Resets: The server will be reset once per week. You keep everything in your inventory, but the rest of the world (buildings/zombies/etc) will be reset. Factions: We're looking for factions/clans to join the mayhem-- if you want to start one, let me know and I'll help you recruit new members. http://riot.red/
  22. Hi, Fist Im on Mac and I have a problem, when I connecte to my server I have a high ping like 6000 ! Someone can help me ?? Thank ! ps: sorry for my english, im a french guy come from Quebec.
  23. If this is somewhere else on the forum, I apologize, and you have permission to label me as grade A idiot. I'm new to forum things. It's pretty simple, I can't type into the server console. Just got one up and running for me and a few other friends to play on, and when asked to stop the rain (since we are a building bunch,) I type "stoprain" into the console. Or at least I tried. I run the server on windows, launch the batch file, and that's about it. Can't type, can't grant admin abilities, etc. Please help. Or if you don't want to; (EDIT) Sh**, I forgot to mention that I don't know how to login with admin rights. I apologize. I surrender all my cookies and other things.
  24. is there any long-lasting server out there? care tos hare? thanks
  25. I'm hosting a private server for just me and my friends via hamachi. It was working rather well until there was a power surge in my area. Both me and one of my friends playing were immediately kicked from the server because my computer had shut off, thus ending it abruptly. After which, we came back into the game to find that for some reason the in game time had jumped ahead several months. It was from July 30th, to January 1st. And our characters nearly froze to death. I also found this odd because by default the power was set to go out anytime between 0-2 months. Yet it was still on. Because of that fact I decided I'd reset my server to the first day. I did this by deleting Map_t.bin and map_meta.bin. Doing this usually allows me to reset the server time which turns the power and water back on but leaves everything else alone, loot, zombies, and player built walls etc. This time however, this happened: http://postimg.org/image/kdhoj05ml/ We're all experiencing the issue on the server. However, we're each experiencing it differently. Edit* Forgot to mention that the black bits aren't passable and make a square around my base. There's no way past them and I can see cells after them. I tried deleting the files again, and I also tried restoring the map_t and map_meta originally deleted, this brought the game time back to January, however the glitch remained. If anyone has any experience with this I'd greatly appreciate the help.
×
×
  • Create New...