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Found 3 results

  1. I have been trying to setup map mods on my Shockbyte server. I am trying to run Fort Rock Ridge, but everytime I create my character I just crash. I've read that you need to change the SpawnRegions file or something, but for some reason my server doesn't have that file. I would really appreciate some help. console.txt
  2. I want to add a car to my server but I don't know where to write it ''Vehicle IDs''
  3. Hi. I would like to ask some questions that have been bothering me for some time. Item respawn: How far i have to be from structure to let something spawn in that boulding.(different cell || mapXXXX_XXX or some specific distance) eg I have builded my fortres around those Coords: 11872x6755 cell: 39x22 rel: 172x155 and i have cleared all "creats" in hardware shop that is located at those Coords: 11973x6911 Cell: 39x23 Rel: 273x11 and for some reason items are not respawning there (time to respawn is 2 in game hours and maximal number of items in creates is 5) And does HoursForLootRespawn=2 this mean "after 2 in game hours new items CAN spawn in container that has less than MaxItemsForLootRespawn in it" or "after 2 in game hours new items MUST spawn in container that has less than MaxItemsForLootRespawn in it" Item respawning: is there any way to determinate how many items will respawn after HoursForLootRespawn=2 Im asking about that cuz from description of MaxItemsForLootRespawn=5 i understand that this is a maximum number of items that can be inside container to let new items to spawn Does this mean that after each HoursForLootRespawn in that container will spawn 1 item until it will reach MaxItemsForLootRespawn itmes in it Zombies corpse removal: HoursForCorpseRemoval=10 does this mean that if all players will leave cell that has corpse that are older than 10(in game?)h they will disappear or do they just nead to be outside my "screen" Can we use zombies as a automated trash or will they stay if will put something inside of their inventory Server mods: Does WorkshopItems= is used only for downloading mods? Im asking about that cuz when i had just that filled with mod id (like this WorkshopItems=498441420) mods were off and i had to add them to Mods=Hydrocraft in order to turn them on (and i coppied them to mod folder located <drive>:\Users\<username>\Zomboid\mods\<here> As for game mods from workshop goes to <drive>:\<steamFolder>\steamapps\workshop\content\<appId>\<modId>\ when i downloaded server from steam (tools\Project Zomboid Dedicated Server) it had to download mods again <drive>:\<steamFolder>\steamapps\common\Project Zomboid Dedicated Server\steamapps\workshop\content\108600\<modId>\ is there no other way to get mods for the server like check does user has them in default mod directory? I apology for my bad english but i hope that you will be able to understand me
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