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Showing results for tags 'road'.
Not sure if this was addressed earlier. If it was, let me know. With that behind, I suggest icing on roads to form as a result of freezing temperatures after a rain or fog. I'm pretty sure there's a grip mechanic regarding tires so shouldn't be hard to implement (hopefully, I'm not a dev). This would add a bit more realism and challenge to driving a car. Imagine just casually driving and then losing control which ends with a glorious crash. Well technically even water on a road should decrease the grip in some way. Dirt roads could get muddy as well, slowing a car down. What is y
Car acceleration is very low, turns on coutryside road are very aggressive at high speed. all roads are mountain roads ? 45° road could smooth curves and prevent from slow down. they are only around the train station. They would be very appreciable here, here, etc.. and pretty here (rail do, why road not), here, here, here, etc.... before vehicle was visual, but now it is handy and visual. it's seems to be only a map modifcation (exept 45° sidewalk and signaling lines on high way).
So, first, a scenario to illustrate my point: I started a new Sandbox game, and it spawned me in the middle of the woods. No big deal, right? So I walked in large concentric circles, expanding out as I went. After an hour (real-time) of finding nothing, not even a berry bush or a single zombie, it begins to rain. Fifteen minutes later, at this point I'm wet, hungry, and tired - I realize my strategy isn't working. I decide to pick a direction and just walk. I head Southeast. Another 1/2 hr later (with my actual fingers beginning to fatigue) I'm now starving, soaked, and exhausted. I'm about