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Showing results for tags 'replacement'.
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I have insectiphobia and I'm trying to create a mod that replaces the names and icons/models of all the bugs in the game with "fish food." I'm completely new to modding Zomboid so I found some related posts but no definitive answer, and using the recommendations to those questions, I came up with my own mod, but it's not working. I started by creating a mod folder with mod.info, poster.png, and a media folder in my User/Zomboid/mods folder. Inside the media folder are scripts and textures folders. In scrpits, I have a script called replace.txt, and in textures I have Item_FishFood.png. So the file structure can be written like this: I'm doing a test with chips because they're a food and included in the starter kit. I've been testing variations, ex: I used the base module, changed the display name, icon, and world static model parameters, and added the override parameter, but left all the other information the same as base game. I enabled the mod in game and have been testing it by creating new save files with the starter kit option checked, but every time I load in I still see "Chips" and the chip icon. Any ideas on how I can get it to work?
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1) Open TileZed 1.2) Select "Tools -> .pack files -> Pack Viewer" 2) Select "File -> Open .pack" 2.1) Go to \Steam\steamapps\common\ProjectZomboid\media\texturepacks 2.2) Choose "Tiles2x.pack" 2.3) Select "File -> Extract Images" I recommend you to select "Each tile as separate image" [Warning: There are more than 9900 tiles!] 2.4) Press at "..." 2.5) Choose any empty folder Modify tiles as you wish 3) Select "Tools -> .pack files -> create .pack file" 3.1) Select any folder where you want to save your texture pack 3.2) Name the texture pack as "Tiles2x" 3.3) Select "Output texture size" -> "2048x2048" 3.4) Press "+" 3.5) Choose the folder with your modified tiles 3.6) If you have chosen "Each tile as separate image" at 2.3) step, uncheck the box. 3.7) Press OK 3.8) BACKUP VANILLA TILE2X 3.9) Put the modified "Tiles2x.pack" into \Steam\steamapps\common\ProjectZomboid\media\texturepacks Profit! Russian Version [Русская Версия]
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Hi, I love the atmosphere and immersion in this game, but eating sounds are completely unbearable for me (I have misophonia, google it) So my problem: How to play this fantastic game, but avoid the eating sounds? (I'm not interesting in trying the "deaf"-trait just yet.) My first thought: Mod the sound away! Replace the sound file! After researching a fair bit on how to mod sounds, I realize that there is now no (simple) way to find the sound file I'm going to replace, due to the FMOD/.bank file system. I'm not even sure single sounds can be replaced, even if I somehow managed to open the .bank files. Not to mention, is it even legal? Skipping this, for now.. My second thought: Get into the code! Intercept the sound somehow! After looking at this for a little while, I realize I would rather just stop playing the game. I know how to code, but getting myself deep enough into someone elses code, a whole game structure, a whole new system, just to mute a sound that I don't even know if can be muted... It's something I just won't even attempt unless I know it can be done. Putting this in the "maybe later"-box. Questions: - Can single sounds be replaced/muted/removed? (specifically all eating sounds) - What would be the best course of action to achieve such a thing? - Any coding hints that may give me a jump start? (maybe an event) Thanks for you understanding.
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Hi. Just wonder: how can i replace an item stats or modify scripts without needing to change original game files, so my replacements won't be affected by unavoidable updates in most cases? I want to create a separate mod (separate files) with overwriting original content (witch priority is higher: original file records or mod file records). Is this possible at this moment or planned?