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  1. Hi all, I'm currently working on a mod that will expand/nerf the farming aspect of Hydrocraft. Farming, raising animals and all things related was always my favorite part of Hydrocraft, so I wanted to add some realism and more dimensions to it. I'm planning on a lot of features, but I'm posting this topic here to see if there's any interest/and or if anyone has any ideas of additional features I should work on. Here's a list of the stuff I'm working on now. I'm currently working on cows, since if I only work on one species at a time hopefully after I get all of the aspects working I can copy/paste it into the other species much easier. Cow Changes: Finished Items: - Bull takes 3 days to recover from breeding. - Cow takes 14 days to recover from breeding. - All animals make sounds when they change states. - Calves take 28 days to age into cows. - Cows have randomized calves when breeding, or no calf at all. To-Do Items: - More cow breeds. - New sprite art. - Bulls and steers weigh more than cows and produce more meat. - Milk breeds produce more milk longer, and less meat than meat breeds. - Young cows. (maybe) - Milk cows only once per day. I don’t know how to do this Yet Items: - Cows and bulls become hungry in any state. (The problem with this is complicated. I haven't wrapped by brain around it yet) - Make steers. - Small chance of cows getting sick every day. - Cows on grass tiles will need to be fed less often than cows not on grass or indoors. - Interacting with bulls gives a small chance of getting hurt. (maybe) - A way to make breeding more beneficial than foraging. (ideas?) - Cows become pregnant. (I have the code for this but the recipe keeps breaking when I use it. I need to keep tweaking it to get it working) Not Currently Do-Able Items: - Communicable disease.
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