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  1. About us / О нас We're a well-known PvP server with a simple set of rules that's easy to follow. Server located in Saint Petersburg, Russia, so it's pretty comfortable to play from Russia and Eastern Europe. Мы - известный PvP-сервер с простыми правилами, их легко понять и им просто следовать. Сервер расположен в Санкт-Петербурге, играть из РФ и восточной европы будет комфортно. Discord: https://last-day.wargm.ru/discord (integrated with in-game 'all' chat channel) Website: https://last-day.wargm.ru/ How to connect / Как подключиться IP: 188.124.36.27 Port: 16261 Or use this link: https://last-day.wargm.ru/connect Rules / Правила - EN - It is forbidden to: - Chat - Do not: 1. Troll or insult other players 2. Spam or advertise in any form 3. Abuse CAPS, smiles and emotes 4. Use provocative, insulting, indecent nicknames and profile pics 5. Inticing ethnic or religious hatred, IRL death threads 6. Post pornographic and other NSFW content 7. Abuse swearing 8. Political discussions 9. Impersonating another players or administration - General - Do not: Use, discuss or provoke to use bugs and cheats Restore your character from backups without administration agreement Infiltrate into other players claims, destroy objects inside other players claims (see rule 1) Steal cats from other players claims (see rule 1) - Non-PVP zone rules - Do not: Kill other players while have a claim inside Non-PVP zone Bring hordes of zombies to other players claims inside Non-PVP zone Steal, kill, vandalize other people's property inside Non-PVP zone or in nearby vicinity - RU - - Общение - Запрещено: Троллинг и оскорбления игроков в любой форме. Реклама и спам в любой форме. Злоупотребление использованием верхнего регистра, смайлов и реакций. Использование провокационных, оскорбительных, неприличных ников или аватаров. Разжигание межнациональной розни, угрозы расправой в реальной жизни, дискриминация по религиозному или другим признакам и пропаганда нацизма. Распространение порнографии и прочего NSFW контента. Злоупотребление нецензурной бранью запрещено (мат допустим в небольших количествах). Споры на политические темы. Выдавать себя за другого человека, в том числе за администрацию сервера. - Главное - Использование читов и багов игры. Обсуждение, распространение информации по их использованию, а также побуждение на это других. Использование бекапов без согласования с администрацией. Проникновение в чужие приваты, их повреждение кувалдой и прочим оружием. Угон транспорта из привата. - Правила PVE локаций - Запрещено: Активное PVP при имеющемся привате в PVE локации. Приводить зомби под приваты в PVE локации. Грабеж, убийства, порча имущества любым способом в PVE локациях. Кемперство на выходе из PVE локаций. FAQ / ЧаВо - EN - Last wipe: 26 Apr 2019 Next wipe: not scheduled. We generally don't like wipes and doing our best to not wipe the server more than required. Probably after the upcoming release of Project Zomboid. We don't know when it'll be exactly. NO zombification NO fire spreading Free PvP (except safezones, listed below) Safehouses You must survive for 5 in-game days to be able to claim a safehouse You can claim only pre-existing residential building You can't expand your claim's size Safehouse will fall if there are no members visit it for 10 consecutive IRL days 2 characters per steam account 1 day in-game = 1 IRL hour Loot respawns in 24 IRL hours, in empty containers only Abandoned locations will be reset in 21 IRL days if no one visits them Non-residential buildings (shops, warehouses, etc) could be reset without a warning Channel 'all' enabled and integrated with a discord Voice chat enabled - RU - Последний вайп: 26 Апр 2018 Следующий вайп: не запланирован. Скорее всего произойдет после выхода следующего обновления Project Zomboid, точная дата неизвестна. Зомбификации нет Распространения огня нет PvP свободный (кроме безопасных зон, список ниже) Приваты Чтобы занять дом нужно прожить 5 игровых дней Занять можно только уже существующее жилое здание Расширить размер привата нельзя (но можно надстроить этажи) Приват спадет если ни один из его членов не посетит его в течении 10 реальных дней 2 персонажа на 1 стим аккаунт Игровой день длится 1 час реального времени Лут обновляется каждые 24 часа в пустых контейнерах Заброшенные локации, которые никто не посещал в течении 21 реального дня, сбрасываются Нежилые здания (магазины, склады, итд) могут быть сброшены без предупреждения Глобальный чат включен и интегрирован с дискордом: сообщения из чата игры транслируются в дискорд и наоборот Голосовой чат также включен Safezones (where PvP disabled) / Безопасные (нейтральные) зоны March Ridge (10360x12620) Safezones inteded to be a place where you can set up a meeting with other players to trade and communicate safely. Нейтральные зоны задуманы как место, где можно встретиться с другими игроками, чтобы поторговать и пообщаться в безопасности.
  2. TheReckless.net USA EAST | The Reckless PVP Experiment (207.255.22.66:7773) Easy going Mature 17+ Public Vanilla PvP. Multiple Spawn regions at character creation, custom starting kit, Instant Start Safehouses and Factions, etc. IF YOU DON'T WANT TO PVP, BUT YOU LIKE VANILLA... THEN YOU CAN ALSO JOIN US OVER AT: TheReckless.net USA East PZ Hard (73.152.2.234:7780) No Transmission, Harder Zombies, PVE ONLY, Nutrition on, Safehouses on etc. No mods, and no mods will ever be installed that "add" or "take away" to or from the bible that is Project Zomboid (ie. Hydrocraft, ORGM etc.). Our aim as a pair of Public Servers is to be the best, and best balanced VANILLA PVP and PVE experiences. Right now we have two sides of the PZ spectrum covered, Hard PvE, and Casual PvP. So why don't you come join, bring your factions, and set up your shops! Slots are limited (for now), so join today and stay forever! Our rules are simple enough (and can be found easy enough at our community pages), so that you can simply game!
  3. Maris

    Sieges

    Just an idea. Mod should turn off protection of private base for short period of time e.g. only 2 hors (real time) each Sunday (real time). So there will be possible mass pvp each weekend on a public server with this mod. I'd make it by myself but I can't figure out how it is possible. May be some secret API functions... Does anybody knows?
  4. IP: 93.91.163.29 Port: 16261 Server description: New Hope is hardcore PVP russian server, recommended for expirienced players. Also it has PVE Zone (Shelter), several RP factions, and fixed spawn spot - KNOX Prison. New Hope Modpack includes some popular mods (Nolan's armor and traps, Immersive Overlays e.g.) and has own scripts, created and improved by server admins and players. Server was created at July 2017, active and experienced admins, discord support. Join us if you like hardcore and difficult tasks. Server settings: Xp multiplier - 1.0 Loot respawn - 12 hours (real-time) Zombie respawn - ON Infection morality - blood and saliva (wild garlic ant antibiotics help and cure) Destruction by sledgehammer - OFF (call admins if you need to destroy walls) Fire spread - OFF (prevention of cheating) Factions - ON (day survived to create - 0) Safehouse - ON (faction leader only) Max accounts per user - 1 (admins create additional account for roleplay and events if you need it) Balance settings: Cold climate, farming plants don't grow if temperature below 0. Shorted foraging season: may-semptember for forest food, june-augus for medical plants. Cold and high temperature, depression (moodles), toxic rain - hurt your health. Zombie settings: fast shamblers, superhuman strength, tough, eagle sight, normal hearing, poor smell. Poor loot respawn, no fresh food, no sledehammer, zombie loot - almost trash. Special [resource spots]: gas, propane, components - once per game day. Extended craft: smithing, weaving, skill books, pills (and antibiotics), industrial craft and more. Useful professions: trapping for feathers and leather (arrows and armor craft), fishing for glue, cooking (sugar, vinegar, alcohol, weight control) and so on. Faction leader creates safehouse, 40 building squares per faction member. Fixed spawn zone - Prison. You should works for cigaretts and pay for prison escape. Local RP factions [KNOX] - jailers, [ABT] - prisoners. Shelter PVE zone - helpful beginner quests, trade, jobs, located near West Point [Picnic Area]. Discord Steam server guide (RU) Online players and statistics
  5. IP:64.94.95.82 Port:26515 Server description: Brand new project zomboid server 24hours online,perfect conection,no drops,no lag,hard role play mode with whitelist,send the applicantion in the discord server. Discord: https://discord.gg/b83uREg Steam version: 39.67.5
  6. Howdy everyone! Starting next week, we will be opening our second server for some NON-RP fun. We will be having mini-games at specific times that will allow us to have a little PZ mayhem and cater to more than just our RP friends. Our various mini-games will consist of, but aren't limited to: Single/Duo Survival vs Zombies Group Survival vs Zombies Capture the Spiffo Week Long Building Contests Demolition Derbies Automobile Races Escape the Zombie Filled Maze PVP Survival (In the style of Hunger Games) Battle Royale Each of these games will run at random times on our second server, so please join us at: https://aggressivegaming.org/ and look for our mini games forum. Our FIRST games will be Single/Duo Survival, and will take place 7/11 and 7/12. Come join us and compete or cheer/jeer other players.
  7. Hello, the european server [AT/EU] Sunrise 3xXP|Hydrocraft|24/7|Restricted PVP|Safehouses IP: 5.9.24.147 Port:16261 30 Slots is ready for new players. Additional Maps (not as Spawning Points) Louisiana New Hamilton, OH Bedford Falls Muldraugh Nature Reserve Started 15.06.2018. With lower loot, long loot respawn (1o days). Server hosted on dedicated hardware in the hetzner datacenter in nueremberg/germany. Discord server https://discord.gg/ESM6U2 (Discord server not yet fully set up Feel free to give suggestions on the discord server. - Ixolan
  8. Beard

    [24/7] Redboid

    Redboid [PVP/PVE] [Dedicated SafeZone] [24/7] IP:198.27.67.210 To all PZ Survivors! Come join us on one of the longest running servers to date! We have a thriving community, along with friendly active Admins that are willing to answer any questions/problems that you may have. Maps: Vanilla Mods: ORGM, MoreBuild, CorpseStudy, RenameWeapon, BookCollection, Beard-Pak Server settings: 3 alternate characters per player 3x character XP gain Links: Reddit: reddit.com/r/redboid Discord: https://discord.gg/MSVhKKf Please feel free to join our discord! Here you will have full access to the servers information and designated areas for questions, suggestions, direct contact with the admins and more. We shall look forward to seeing you there As always Have Fun & Be Safe! -The Redboid Admin Team
  9. We are a small server that are looking for some fun people that just wanna play a relaxing game of zomboid. We're a small server with a discord that has all the information you need about the server. In short, we have a few map mods in and mods like Hydrocraft for the content. Stats have been adjusted a bit to make it more "realistic" which what we're aiming for. PVP and raids are fine with us, just keep grieving to a minimum. IP: 24.132.247.158 Link to our discord: https://discord.gg/d2VHrWw. Link to our mod collection: http://steamcommunity.com/sharedfiles/filedetails/?id=1330267666
  10. IP:198.27.67.210 To All Pz Survivors! The Redboid server Is back on the original build! After almost a month on the Vehicles build we have now switched back, everything is the same par one or two changes here and there to compensate the changeover. Come Survive with us on one of the longest-running PZ servers to date! We try to compensate for all walks of player to ensure it is fun for all as well as having active admins on call for any Issues/Player needs. Our Server Includes; - GUNZ Mod! - Hairstyle Mod! - Hydrocraft Mod! - Trading Post! - 3 Alts Allowed Per Player! and many other attributes included! We are A PVP Server with a dedicated KOS zone & added PvE/Safezone All other Info and Rules can be found on our Reddit Page or Discord Channel https://discord.gg/MSVhKKf https://www.reddit.com/r/Redboid/ Feel Free to drop us any queries or questions you have As always Stay Safe & Have Fun! -Redboid Admin Team
  11. While the zombies may be a tad slower, global chat is turned off. We rely on radio comms to communicate with those who arent steam friends. With mods like Hydrocraft, OGRM, OGRM Suppressors, Zombie Loot, and several more, we are surviving the best we can but it seems that we have people who play regularly in different timezones, so we are seeking more interaction. Roleplay is not forced but you cant help but feel immersed when you're in a tight spot on a supply run and you're using the radio to find any nearby help or safehouses. IP: 107.181.173.66 Port: 16261
  12. Hey, come and join 28 Memes Later, a server made for people who are looking to enjoy a strong sense of community, while simultaneously allowing for a tough challenge, which makes every action count, I hope to see you there! IP: 108.61.227.38:56261
  13. Hey, please join my Australian Project Zomboid server. We are a semi pvp based server, looking for new players. There are already too large settlements, one in both Muldraugh and West Point, and they are both very friendly and are always looking for new players. We have a very big sense of community, and are in the process of making a server website, so come join, you won't regret it. IP ADDRESS: 108.61.227.213:56261
  14. New UE Project Zomboid server, refresh 25/03. PVP and PVE, mods, spawns and active admins. Survival with us! IP: 51.255.78.107 Port: default
  15. [EU][PUBLIC] - [No RESET] - [PvP] - [HARDCORE] IP: 164.132.204.85 Port: 16261 Location: EU Slot: 50 "In a world dominated by the undead, where only the most experts and tenacious can survive, the writing "Alive Inside" is the last witness of the human’s presence. But Alive Inside isn’t only the last sign of humanity written on a roof or on a wall in a world dominated by a zombies, is also the essence of a true survivor. Alive Inside is for they who know that these are the end times and nothing will ever be the same again, for they know that there is no hope of surviving. Alive Inside is for who wrestle every day against extinction, for they know that despite the efforts it remains always and only the story of how you died." Alive Inside just a Project Zomboid’s server. VANILLA Nutrizionism: ON Sleep: ON PVP: ON Infection: ON Hard Experience X3 4 Hours for Day Loot respawn every 10 days in game No Cheat – No Backup – No Sky Base
  16. Dr_Cox1911

    SpiffoHunt

    Greetings! I think it's time to reveal the current mod I'm working on: SpiffoHunt SpiffoHunt is a Capture-the-Flag-like gamemode where two teams fight each other to (obviously) capture the Spiffo and have it as long as possible in their own safezone. I've worked on this for ages, but lost all the work a couple of months. So this is pretty much the second time I started coding this. Some basic things are currently working, but the mod is far from useable right now. Because of the bigger scope I would really appreciate it if some of you fellow coders are interested in helping with the mod. As my previos mods the sourcecode is hosted on github, that's also where you can find more information about it. I know that this post is currently pretty barren, but as stated above: All of this is far from finished/even working! Sneakpeeks: Link to github
  17. PERMANENT INVITE SERVER DISCORD: https://discord.gg/z9Et3J3 Element Gaming, the Biggest Italian Multigaming community, presents: THE WALKING DEAD PROJECT: The Era of Evil The Walking Dead Project is a game server for Project Zomboid focused on the famous tv show. Peculiarity and exclusivity of this server will be the locations, reproduced with the Editor Map of Project Zomboid, in a exclusive pack that you can find on the Steam Workshop: In this new season named: The Era of Evil, there will be serveral news that you will find on our server , as the exclusive Trading Post Arena and new locations that will take your breath away, all new things to find out. The new project is supported and coordinated by the biggest and consolidated Italian multigaming community on the national territory: Element Gaming. Survivors, with the upcoming opening of the server "The Walking Dead Project" we are looking for Staff members. Joining the staff will result in joining the #elementgaming staff too! For more info and questions, don't esitate to contact us in private. Server info: Host By: OVH This is a dedicated server installed on a next-generation machine license plate OVH, among the best Host Server in the world, from the lofty performance and professional ANTI-DOS, guaranteed minimum latency. Server status: ONLINE Server location: GERMANY Player slots: 50 HOW TO CONTACT US: Official Website: http://www.element-gaming.eu/ Team Speak: ts3.element-gaming.eu SERVER IP: 138.201.56.35 PORT: 16261 SERVER NAME: THE WALKING DEAD PROJECT - ELEMTNT GAMING MODS: -The Walking Dead Project-Pack by Woldren -Over the River by Woldren -East Bridge by Woldren -GPS -Bedford Falls -Canned Fix -PumpPower Updated -Hydrocraft -Book Collection V3 -Craft Helper Mod -Immersive Overlay -South muldragh -Phoenix -New denver -Drayton -Quick stuff -NEW MODS ADDED 04/12/2017 - Object Zero More Meds - Project Farmoid - Wilhelm's Wilderness Improvements OFFICIAL FAN PAGE WEBSITE: https://www.facebook.com/ElementGaming.eu/ OFFICIAL FAN PAGE : https://www.facebook.com/thewalkingdeadprojectzomboid/ To find out more, contact us via our social containers ADMIN: Flavio Musolino (https://www.facebook.com/aeneasromae) COO-ADMIN: Woldren (http://steamcommunity.com/profiles/76561198033598643/) Steam Account: Aeneas Romae (http://steamcommunity.com/id/aeneasromae/) Visit our page on Workshop http://steamcommunity.com/sharedfiles/filedetails/?id=860982195 **********RULES********** CUSTOM MAPS LOCATION PROLOGUE Welcome to The Walking Dead Project. You are inside the Harrison Memorial Hospital, as Rick. Dress up his clothes, immerse yourself in the story, relive the emotions of the famous TV series and rewrite the fate of your character. Visit all faithfully reproduced location of The Walking Dead, exclusively for this game server. Are you ready to live and die with us? - Meet and interact with the characters from the well-known TV series LOCATIONS CDC: The chosen location is one of the most important buildings of the city of Atlanta, the Center for Disease Control, where scientists and doctors have been trying to find a cure for the infection. Hershel Greene’s farm: it includes a big two-floor house, some huts for the cattle and a hayloft. The town of Woodbury will be reproduced as accurately as possible. It is protected by walls and it hosts a community led by a man who wants to be called Governor. It is sufficiently protected, it is full of useful resources, including electricity. The prison: probably it is going to be the one already present in the workshop, but there are going to be some new details and tricks in its surroundings. Terminus, The Terminus community is located in an old train station and is protected by some fences. It seems well organized and some food never fails. Too bad that its inhabitants have converted to cannibalism! The safe area of Alexandria looks like the most well-organised. It is clean, protected, with big spacious houses for nice people. It seems too good to be true. As a matter of fact, it is not that perfect… Hilltop is a community located on a Hill. His survivors are farmers that live with the provent of their farms. Hilltop has few soldiers but no fire weapons. For this reason the soldiers at defence of the gate use lances. The Kingdom: A Group of surivors has taken a zone that they call "The Kingdom". They call their leader "King" and everyone loves and respect him. They are farmers too, but they have their own army, that consists of men who train every day to protect civilians Sanctuary: The base of the Evil Oceanside: A group of women survivors has taken refuge in the forest, building their own camp to stay isolated and escape from the enemies. SECRET LOCATION: There will also be buildings and/or optional and ‘’secret’’ locations, which will be revealed during the seasons. Harrison Memorial Hospital Trading Post Arena FORT KNOX By: Element Gaming http://www.element-gaming.eu/
  18. Deadly Paradise es un servidor de rol de habla hispana en Project Zomboid en el que se busca interpretar diferentes personajes en un apocalipsis zombie. Por ellos buscamos gente que este interesada en este tipo de rol realista enfocado en este tipo de entorno INFORMACIÓN DEL SERVIDOR - Foro: http://dp-rp.com/foro/ - TS3: ts39.nitrado.net:11400 - Estado del servidor: ONLINE - Slots: 20. - Contienes varios mods para mejorar la experiencia del servidor. HISTORIA DE DEADLY PARADISE (LORE)
  19. Servidor español de project zomboid, pero libre. Con sistema de comercio, mods (se autodescargan al entrar), nuevas ciudades, nuevas zonas de respawn, sistema de coordenadas, admins activos, ayuda y soporte, eventos etc. Las únicas normas se aplican en la zona segura, prohibido robar, matar o saquear en esa zona. La zona segura será la única zona que no se borrará en los reset obligatorios de las actualizaciones. Posibilidad de no borrar bases de clanes de más de 5 personas. Roleo opcional. Ven y diviértete con nosotros. Fresh reset: 29/07. IP: 94.249.236.127 Puerto: de serie.
  20. I am currently working on a mod and was wondering if anyone would be able to help me with part of it. I am in need of a in-game team system. Even if someone could kinda get me started in the right direction that would be great. More info on my mod in the link below. http://theindiestone.com/forums/index.php/topic/18091-regicide-competitive-zomboid/
  21. Hey guys, I've got a Hamachi server up and running for anyone who would like to join. Me and a friend have been playing for a while together and I figured it would make things much more interesting if there were more than just us two online at one time, so here I am! There are quite a few mods and a lot of various towns you can explore that make for a very varied experience. Rules: - Do not randomly kill others. PVP is enabled, however, you must announce that you are attacking someone else by typing in global chat /attack <playername>. - If you plan on raiding an encampment, you must type /raid <playername>. The player name in this case can be any survivor inside of the base you are raiding. - If you are assisting in a raid, you must type /raidassist <raidleader>. The raid leader is the one who initiated the raid by typing /raid. - Sledgehammers cannot be used when raiding; only when making fortifications. - If you have PVP enabled, you are considered a raider; other players may attempt to kill you on sight if you have a weapon out and are not combating zombies. - Respect other players. - There is a light RP atmosphere in this server. You will be required to act in a somewhat realistic manner. Consider your actions and words, as well as potential reactions of other survivors in a realistic setting. - Last but not least, have fun! Mod list: Additional Skill Books Cremation Spraypaint Mod SVGPaintMod Guy's Mod Hydrocraft inSayne Electrics Extended Building Options More Zombie Loot Civilian MREs ORGM bcUtils 1.2 Hotbar 0.5.0 Hamachi server information: IP: 25.16.200.107 Network name: SykrissesPZServer1 Password: 1 Network name: SykrissesPZServer2 Password: 2 Network name: SykrissesPZServer3 Password: 3 Network name: SykrissesPZServer4 Password: 4 You will need to have the -nosteam argument in your launch options to be able to connect. Link for mod-pack: Server settings (may change based on feedback): PM me if you have any troubles connecting and I will gladly assist you in solving the issue(s). I look forward to seeing you online!
  22. I searched the forum and didn't find anything about this. I'm really bad at this. I don't have much luck in forums but I guess I should try. I've been playing the game now for 10 days with 137 hours (the game is very addictive mostly because of the community) mostly playing in PVP servers. I am a DayZ player and I think that PVP gives more thrill to the game because unlike bandits, zombies can't reach you above the ground level and by stocking food, you can survive forever which is not my interest. In the next lines that you're about to read are some comparisons to other games. Viewer discretion is advised. I am not saying that the game is inferior to them but rather learn from them and make the game better. Let us not be biased on what we already have and always have room for improvements. I hope you do not hate me for doing this. I added spoilers to the comparisons so you can read in your discretion. This will not only affect PVP in online but PVE with NPC survivors in the near future. Moving on to the subject, I think that the PVP system is neatly done but has a few number of flaws. Here's a list of a few things that should be worked on. Feel free to agree or disagree on my opinions. 1. Stealth in PVP The only stealth you can have on other players is by aiming your mouse at the edge of your screen to see the player from afar. The player you're stalking can do this as well and easily see you. Warning: Comparison Cat and mouse gameplay is one of the best way to add intensity to PVP. Imagine a bandit shooting you and you don't know where he is. In zomboid reality, you aim around and you see that skull above him then shoot him back and I think they need to work on that. It will also balance the game. Let's say a player with sprint lvl 10 who kills everyone chases a fresh spawn because he saw his name. If the fresh spawn is smart, he can hide even after the bandit sees him. But because of minor flaws in the game, this is not likely. Sometimes, when I'm walking outside the street and aiming through windows, a name pops up. Sometimes with a skull which makes it a lot more noticable. Right now, I have 2 suggestions in mind. Warning: Another comparison: I suggest that in game, you only see the name of the player if they are running but while walking or standing still, the name will not be revealed unless you're close to the player. The new problem will be knowing if they have safety on or off. Since there is a safety system, I think that they can only add this feature if your safety is off. A drawback to that is that bandits would have the advantage. A change in color perhaps? I think this problem can be easily fixed with a little creativity. I have another idea because of Aniketos mentioning the ability of the characters on spotting and their "eyesight". Yes, that means now we will have more effects for the eagle eyed and short sighted traits. The idea is that the name of others will be showed only if your character's ability to see them is in effect. An eagle eyed player will see the name of a player from afar and a shortsighted one will have to get closer to see it. I use shortsighted trait and I don't notice a difference. This might help balance these traits and make them more effective. 2. The Safety System I think that the safety system adds a more friendly and less KOS pvp community. That is great indeed but it also adds more traitors and betrayals. You all know this as a player with safety on who says he's friendly. Later on, you see that skull then he either bashes you with a bat, axe your neck or put a bullet on your head. Warning: Another comparison. Skip this if you're already mad at me. The safety system adds more "trust" in a person with safety on and less with the players who have it off. This might not be much of a problem but It can affect the community. Trash talks about traitors and liars are frequent in global chat when this happens. I've read that there is a 1 second window after turning off safety but what if you're not looking at the player? What if he stays behind you waiting for the opportunity to strike? How about the less fortunate players who has bad connection? Would they have enough time to react? I noticed that when you toggle your safety mode, there is a delay bar. I'm not sure how that works. Does it show the skull already while it's activating? If not, then maybe add that to the system. Also a text saying "Player safety is turning off" above the said player that would be seen from behind would be good. Like I said, this is not a major flaw, but it might affect the community. This can be also abused to take advantage of the enemy. The community is the reason why I play. It's fun to be around people from all over the world with good sense of humor. Sometimes, things like these just happen and it is not fun. 3. Player Health system This section may have mistakes. Correct me if I'm wrong. In the first few days playing the game, I was impressed about how detailed and realistic the medical system works. Treating each different wound differently depending on their nature made me very interested in the game. After playing in a PVP server for a while, I started having questions. Warning: Just a story. No comparison this time. The effectiveness of firearms or other weapons of a player depends on their skill. Sometimes, I one shot zombies with an axe or do a headshot with pistols. This might mean that there is a chance for a critical hit. The skills works well on zombies, but no effect on players except for firearms that helps you hit your target and also that rapid firing pistol at lvl 10 aim (which is very deadly). Maybe the damage as well but I think it needs more work. I suggest an overhaul of the player health system that adds places where vital organs are at. Arteries and vulnerable bones as well. That way, when a critical hit is scored, a vital spot is damaged and will be harder to treat by normal means. Yes this means an overhaul of the medical system as well. It will be a lot of work but will make the game much more realistic and harder. Here are some ideas: Damage in your lungs deals severe amounts of damage and will get you easily exhausted.Damage in your stomach deals severe amounts of damage and requires you to have more food. Or maybe you can't eat? Not sure which is better or more realistic.Damage in your brain deals massive amounts of damage and gives you bad coordination (like when you're drunk) and also a massive reduction in many skills like aim, accuracy. Also adds a reduction in action speed and if possible, unconsciousness.Damage in your arteries deals severe amounts of damage and you will suffer from a very severe bleeding until it is treatedDamage in your spinal chord deals severe amounts of damage will periodically 'paralyze' your character for a few seconds.Damage in your eyes deals a significant amount of damage and will deteriorate your vision.Damage in your legs deals a significant amount of damage will obviously reduce your speed.Damage in your arms deals a significant amount of damage, slow down melee attacks, massively reduce accuracy and reduce the effectiveness of weight reduction when equipping an item.Damage in your heart will deal massive amounts of damage will affect exhaustion, fatigue (in SP) and makes you suffer from massive bleeding unless treated.Damage in liver deals severe amounts of damage gives you a chance of food poisoning even if the food is clean.Damage in your ears deals a significant amount of damage and will impair your hearing.Damage in your kidneys deals severe amounts of damage and will sometimes poison you even if the water is clean it will also affect your thirst.Damage on any other bone will deal a significant amount of damage and will behave differently on each limb.All vital points deal damage overtime until they are treated. I'm not really good in biology so if there are more vital organs that I need to add, tell me. "So Weighland, how will we treat these organ damages?" I'm no medical expert but for this to happen, it will need an overhaul of the medical system. So some of you will say that the guns deal large amounts of damage already to allow more damage. Yes this will also mean an overhaul of the weaponry. It can stay the same for the zombies, but should change when it comes to players. In reality, I think that there are few elements of weapons that will allow damage to the human body. Velocity/Force - The higher the velocity along with the weight of the weapon/projectile before impact, the higher the damage. Sturdiness/Material - The harder the object, the less time of impact (the higher the time of impact, the less the force.) This means the harder the object, the higher the damage. The shape of the weapon/projectile (this is where we will focus on) - A blunt weapon will cause bruises or broken bones. A sharp weapon will cause scratches, cuts and maybe dismemberment if added to the game (most probably not because no one wants to lose their arms.) Projectiles will penetrate your skin, flesh and sometimes bones depending on the projectile."So Weighland, where is this going? What about the damage?" Well I think we need to completely remove the damage of the weapons on players. "How will we kill if we don't deal damage?" You will deal wounds. Different kinds of wounds on different kinds of weapons. The damage will be dealt by the wounds, not the gun. The gun will simply cause them. A blunt weapon, a baseball bat or a crowbar will cause bruises and sometimes scratches. A critical hit scored on a bat will break a bone. An upgrade to the bat will cause it to deal scratches. Deep wounds on the bone that will be broken is dealt in a critical strike.A sledgehammer will instantly break a bone and cause bruises if hit. If a critical hit is scored, It can break the spinal chord or damage an organ.A blade weapon, a knife (Kitchen and Hunting knife has roughly the same shape and only their durability will make a difference) for example will cause scratches with average bleeding. A critical hit will deal a deep wound, a stab, that deals significant bleeding. It may also cut an artery or damage an organ on a critical hit.An axe will cause deep cuts on hit and significant bleeding. A critical hit can break a bone, tear an artery or damage an organ. It may also damage the spinal chord.A butter knife won't do much but deal scratches with minor bleeding. Maybe it will stab on a critical hit then add a deep wound with significant bleeding.Guns can deal scratches at a low aim levels, around lvl 0-2 (can still cause deep wounds) but will always deal deep wounds on levels higher then 2 by bullet holes. The damage will still depend on the bullet. All types of bullets can damage all vital points.A 9mm ammo can deal damage on arteries and organs and can sometimes penetrate bones. The skull protects the brain and the ribs protect the heart but can still be penetrated with a medium chance. If it does not penetrate the skull, the bullet is still there but no damage is done to the organ. (Yes I know 9mm can penetrate them but it needs balancing. Imagine a rapid fire destroying your brain.)A shotgun shell will deal the effects of 9mm multiple times, depending on the range fired and aim skill of the shooter. It will have a lower chance to penetrate the skull and ribs.Both rifle rounds can penetrate through the skull and ribs easily. It will always hit with deep wounds since it needs a high aim skill to operate effectively. A critical shot will have have the same chance to hit the brain and the heart as any other organ.As you can see, all normal hits will cause bleeding or bruises (which is painful and counted as minor bleeding) in exception to the sledgehammer. "So Weighland, you're suggesting we turn 'health' into 'blood'? Just like in your other game?" Not necessarily but it is a much better representation to the system. And no it's not another comparison to the other game since there you just bleed. In this system, your wounds will cause the bleeding and death. "So if i shoot you 16 times with a pistol in less than 2 seconds, I still need to wait for around 3 seconds before you bleed out?" Well, if your aim is low, most of them will be scratches and yes you will wait. On the other hand, if you score a critical hit, significant amounts of damage are instantly dealt after damaging a certain organ. "This critical hit seems nasty. How will this work?" Here's how. The base chance for a critical hit is 10%. Each point in the skill will add 1.5% to melee, 1.5% to shotguns, and 1% to rifles and pistols. When the skills are maxed out they will be 25% in melee. The shotgun has a 25% critical chance in max aim and divides this chance to each pellet landed on the target. The pistol and rifle's chance is halved when you start aiming which then doubles after aiming for a short duration. This means that in max aim, it starts off at 10% then rises up to 20% depending on the time spent in aiming. Remember, higher aiming skill means faster aiming time. This will mean you have to train your aim or accuracy up if you want to be victorious in a firefight. This is just my idea of how to improve the Player Health system. It is a lot of work, I know. It might never be implemented but I'm just here suggesting ideas. Maybe TIS will get some out of it. Feel free to add your opinions. If I think it's good or if most of you think it is, I will add it to the list. I will also update this if I have new ideas.
  23. So, I just bought PZ and a new computer, so I decided to give it a shot. This is the official PZ server of the Ezreb Clan! (Ezreb Clan is my non-existant fanbase) Server Details: Build 32.3 IWBUMS Mods: Apcom http://theindiestone.com/forums/index.php/topic/8943-apcom-ham-radios-walkie-talkies-spmp/ PVP IP: Ezreb.dtdns.net Port: 16261 RP Background: Your background can be whatever you want. The only requirement is that your character does not KoS! You can be a murderer, sure, but you have to be, say, a contract killer, and not just kill everybody that you see. Also, please nothing that is "messed up," i.e. a rapist. Please, just, just don't. Rules: Do not KoS. I already mentioned this. KoSing, if I decide that's what it was, is punishable by a 2-hour ban. Do not destroy player buildings. I had plans in the works to only allow destruction while the owner of the building is online, but decided against it. Destroying player buildings will be punished by a 12-hour ban. The server has global chat disabled. To communicate with others, you can use local chat. "What if I want to talk to my friend when we are apart?" Get some walkie talkies from ApCom! Once powered, turned on, and equipped, your local chat will be sent to other people with walkie talkies (as long as they are on the same frequency and are within range) I hope you have fun on my server! See you online!
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