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Found 6 results

  1. I've noticed that clothes have protection stats about scratching and biting and if I find new clothes with higher stats they are shown in green. The problem is that these clothes maybe are worn out or broken so they guarantee me less protection than the previous ones (like the firefighter clothes vs a normal coat). Maybe there could be added a number/total-number of the protection stats (e.g. 10/100 instead of only the theoretical number as it is now) to show the real condition vs the theoretical, cause only watching the "condition" bar is relatively to the kind of clothes and it's complicated
  2. I was playing with someone on the splitscreen, and was going through the health and protection menus, and when they open the protection menu, they lose control of their player and menus, until I close the protection menu with my mouse. We've figured out its only that menu, not the info, health or skills. So we have a temporary fix for it, but thought we should share it none the less.
  3. Good afternoon, I think zombie guards would be a pretty cool idea. Where you could capture zombies and chain them to a fence, or on stakes around you're base as to camoflauge it a little bit from the encroaching zombie hordes. Food for thought.
  4. Hello everyone, in this suggestion I will be talking about what clothing I would like to see in the game and how I believe different clothing should have a different "armor value" attached to them. DISCLAIMER: I am aware that there have been many posts about armor and that armor is a maybe on the list of "Commonly Suggested Suggestions", but most threads about armor (that I have seen) talk about things that in my opinion would either be to OP, wouldn't fit into the lore, or just too silly and impractical (looking at you, posts about duct tape armor, looking at you). This will not be a post a
  5. Hello fellow survivors! My name is VenomDG. I had an idea while surviving with my friend. We found it hard to fully keep zombies away from our base of operations with our own force using axes and guns, which just attract more. I suggested it would be really cool to be able to set traps around our base that zombies would run into and we would be able have to clean off and reset in case of allot of zombies were to wander on over. I would like to see something like the forest. How they use the traps. Maybe have like 2 posts in the ground [logs] and use wire between them that will tangle zombies
  6. If you havent seen World War Z the idea of using Duct Tape as arm and leg protection could be a good be of great use for those who can only go into hand to hand combat. not only that but if there is enough bites on the armor it could come undone and leave the player vulnerable to bites. I also think this would be a great defensive feature and give more survivability for more hardcore players that need to get out of a bind without any bites for those who do not understand what I am talking about I posted a picture Let me know what you think =)
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