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Hi, I recently started a little project of mine. I wanted to make an isometric project, not sure where I'm specifically going, but we'll see, probably more to the Fallout style. Anyway, I also stumbled upon the post: Well, first of all. I've currently made so that I only have to take a single flat texture and it will automically shift the pixels to match an isometric wall's mask, so - less textures and less tinkering around them, yay... BUT it's in 2D right now, so nothing hardcore here... Now, the problem that I stumbled upon that I can't figure out is - How exa
My name is Karl and I am the lead developer of Socuwan, which is an upcoming indie MMORPG with a slightly quirky and refreshing twist on your usual, run-of-the-mill, MMO. I have been working on Socuwan for over three years now for which I created my own custom built engine in Java. Socuwan is highly community driven and not just in terms of gameplay. Around three quarters of the content in the game has been made by the community, with hundreds of talented artists contributing models, animations, textures, sounds effects and music over the last two years. This is an MMO created by a community,
About The Game: This game is a 2D Platform Fighter think Super Smash Bros but 2D. This is a small game I do not intend on making the next big game this is experience also because I love making games. This game will have several modes such as Capture The Flag, Team Capture The Flag, Deathmatch, Team Deathmatch, and King Of The Hill. There will be 4 playable characters and a 4 stage one for each player. The character themselves have no attacks but they will have different attributes such as Speed, Jump ect, Also when you pick your character you get to pick a "Gift" theses gifts will grant you