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  1. I am a pacifist (When it comes to animals) and an animal lover but I'd love to have a fox pet and to still be able to enjoy the presence of animals without killing them. I realize that taming adult wild animals is unrealistic and unfeasible but I have a different idea. I propose a system where you can find baby animals and raise them, the baby animal will then trust you and not run away from you. That way you could eventually have a fox or deer pen. I think this is a nicer alternative to hunting but it also gives animals a purpose for those who just wants them around. What do you think? (Also please include Foxes)
  2. Welcome. This is another one of my many LONG posts as you may know. So as normal I would like to thank you for taking a look at this and warning you, it will be a long post. Now I would like to get to the post so here we go. Let’s start off with a list of the wild animals. · Bear- this is a hostile animal. It takes a good amount of hits to kill and deals massive damage. It can scratch, bite, and stomp. It will only attack if it is defending cubs, defending a kill, has been attacked, or is hungry. They will hunt other large animals but will retreat if they know they can’t win. (Against animals) they will also try to eat food lying on the ground and will fight off zombies. They will rarely spare your life. · Wolf- these animals are pack hunters. They attack in groups but are not the strongest. They will attack for food, protecting territory, and even if they just see you. They are faster than you and can deal a good amount of damage alone. They do bite and scratch with bites dealing the most damage. They will either die fighting or attempt to run. Otherwise they are taking you down. · Coyote- These animals much like Wolfs do eat in meat and attack in pairs. They are a bit smaller and weaker than wolfs as well as a bit more kind towards people. They are not as likely to attack unless starving or attacked. They will go more towards houses in the woods as time passes. They both bite and scratch but mostly bite. These animals are also about the same speed as a wolf. · Badger- This small animal lives in burrows around the woods. They are aggressive and will fight off you and much bigger predators. They will bite and scratch doing some damage but can be killed with a few swings of a bit or a gunshot. They will find food like worms and grubs but foraging but will raid your traps if available. Also if they eat rotting fruit they become intoxicated. It does bite and scratch but it is not life threatening. · Deer- This animal is very skittish and prey to most hunters. It does not attack but tends to flee if you are spotted. The males do have horns and will fight off predators if needed too but this is not a concern. It can be taken down with a good shot but can take a few if unskilled. · Fox- This is another animal much like they wolf and Coyote. These animals will hunt alone and are rarely in any group. Like the wolf they do bite and scratch but tend to go for smaller prey. They will fight if backed into a corner. They do try to scavenge kills and are cunning. They will attack in a smarter way then a wolf or coyote. They do deal about the same damage as a coyote and can take the same amount of damage. · Skunks- This animal is neutral. It will try to run at first but then if fails at running will spray a foul spray leaving your character smelling awful making you sad and annoyed while alerting Z’s of your location and making most animals flee from miles away. The animal can only spray so many times before being unable to do so. It can scratch and bite but these are of no major threat besides pain. They are nocturnal and sleep in burrows during the day. They also eat small bugs and berries. It also will defend from predators. They still can only see about 3 tiles (since they only see about 10 feet irl.) · Moles- These animals are rare to see but can be found while digging in burrows. They are pretty much passive besides taking from gardens and making burrows. · Raccoon- These smart little critters are a whole heap of trouble. They are neutral so they will only attack if they are attacked. They can get into creates if unlocked as well as garbage cans. They will only attack if cornered but will commonly run. They also will attempt to steal anything food related. · Beaver- This animal is a passive anima found near rivers and will attempt to cut down trees. They can bite but only at really close range. They are more or less semiaquatic rats. · Mice/rats- Mice are small animals that will infest your home if you leave food around or dropped. They are very uick breeders and can also chew wires causing some problems. Rats are a bit stronger and tougher. They bite harder, will chew wires, steal food, and will leave droppings around that could be toxic to be around making you sick. · Bobcats/mountain lions- These animals are like wolves but faster, tougher, and rely on scratched more than biting. They also can climb up trees and can be found in numbers from one to three. · Bats- These are like birds but will appear at night. · Birds- These fly through the sky diving to pick up bugs and small rodents. They also may land on occasion and eat but rarely. · Shrews- These are like badges but smaller and weaker. They also scratch rather than bite and cause long lasting pain. They can’t see very far however. · Rabbits- these animals are meant to be hunted. They are passive, fast and live in burrows. They also can be trapped. · Wild dogs- these are stray dogs. They slowly become more like wolves as each day go by. They can act different depending on the species of dog that they were and how long they have survived. · Stray cats- these much like dogs may change over time but are typically more skittish and faster. · Small lizards- These are small lizards that can be eaten and trapped. They are passive and will scurry around when approached. · Moose- this is like a deer with horns but will charge on sight. They are aggressive and will charge and trample you. They are also stronger than deer and are slightly faster. · Horse- This is a passive animal that will change as the apocalypse goes on. · Cow- These large animals will run from predators but remain very passive throughout life. They can also be milked for milk. · Chicken- These small birds are very fast and will scratch. They will also however lay eggs and are good for food themselves. They are really just oversized birds. · Goats- These are small mammals that will run from predators but can’t really do much besides charge with very little damage. They can however be milked. · Sheep- these are goats but instead of making milk they grow puffy fur. · Squirrels- These evil little creatures are passive. They will steal things like nuts from the ground and scurry back to the safety of the trees. They are pretty much mice that climb trees. · Turkey- These animals are quick and agile but will not attack. They are passive and prefer to run. They cannot fly but they can manage to jump up over certain objects. These animals are easy to kill if you can catch them. They will eat things like berries and other small food items. · Porcupine- this small mammal is passive and will avoid conflict. If startled it will fire small barbs that can stick into your skin causing pain. It can only do this so many times but will attempt to flee after firing the first time. It is best to kill from range. · Box turtle- The turtle is a small animal much like the frog but has a shell. It will commonly be found by the water and is normally found hidden in its shell. It can’t just be killed by certain melee weapons. It can however be butchered if caught/picked up. · Snapping turtle- This is a variation of a turtle that does attack. It attacks by biting. It has a thick shell protecting it from some melee weapons. It will bite if approached. It can be found on land or water. · Crayfish- this is an animal that can be caught and trapped in the water. It can pinch and cause very minor damage and slight pain for a moment. · Toad- This animal is like the frog but tastes awful if eaten raw and will cause sickness unless cooked. · Frogs- These animals are just an animal that can be found, captured, and eaten. · Snake- This is an average snake. It will not bite unless cornered. It is quick and not easy to find. It does look similar to the poisonous variant but still has few differences. They will also try and steal from traps or eat prey available on the ground. · Venomous snake- this is just like the snake but a single bite can be deadly. It will hunt more actively. It will go after large prey and will attack if approached. Now for the second part, now the pets and tamable animals. · Dogs- Lets start off with the best pet. (I am a dog person if you can’t tell) They come in many breeds. They can be poodle, Great Dane, German Shepard, Beagle, Dachshund, husky, Labrador retriever, bulldog, pugs, border collie, Pomeranian, basset hound, pointer, Dalmatian, Saint Bernard’s, and pit bulls. Over time the smaller dogs like pugs will die off. Some dogs that are larger are better offensive like the German Shepard. Others like the Pomeranians are louder but easier to be trained like the Pomeranian. Others like the pointers make good hunting dogs. But as time goes on dogs become more rare and harder to tame. The bigger stronger dogs will survive but also are more aggressive due to survival. · Cats- these smart animals come in 2 variations that I know of. Long or short haired. They are more skittish but also are good for catching birds and mice. They also are very agile and can climb up and over many things. ( I don’t know much and could use help here.) · Horses- These will eventually become more skittish and hard to tame. They can be ridden but need lots of hay and grass. · Rabbits- these fluffy puffs of fur are just here for food, or comfort. · Lizards- Like rabbits they are food or friend. · Snakes- These animals are just like passive snakes anyway but in a cage. · Small fish- Did anyone say sushi? · Box turtle- Food or friend once again. Now for the final part that will be updated over time. Sorry for any missing items. The ETC. column: Jobs · Veterinarian- This job costs -2 points but in returns gives +2 to the skill of animal first aid and +1 to animal training skill. · Dog trainer- This job costs +4 points but in return gives +3 to animal training. · Pest control- This job costs +2 and in return gives +3 trapping and +1 to tracking. · Farmer- This job already exists but now costs 0 and gives +1 to animal first aid. · Pet groomer- This job costs +6 and in return gives +1 to animal training skill and +1 to blade maintenance. · Hunter- This job costs -8 but in return gives you +2 sneaking, +2 light-footed, +2 tracking, and +3 aiming. Illnesses · Rabies- This illness infects though bites. It will kill over a period of 2-7 days. Animals will randomly contract it and become very thirsty and more aggressive. They will attack on sight or just run around berserk if infected. The meat from these animals may also be tainted and cause sickness. · Poisoned- This is the effect from being bitten by poisonous snakes. It will kill in anywhere between a few hours to 3 days. It will cause major pain and can’t be cured at the moment. Skills: · Animal first aid- This is the skill of healing animals after injuries. The higher the skill the faster you work and the quicker they will heal. At higher levels you can start to help larger animals. · Animal training- This is the skill of training animals. The higher your skill the faster you train animals and the better they will listen. Once you get to animal training level 6 you can tame horses and then ride them. · Tracking- This is the skill of following animals and detecting where they have gone. This doesn’t just apply to animals though. So watch your back. Features: Animal’s attraction and repulsion- Animals will be attracted to things like food, open shelter, or safe nesting areas. On the other hand animals will be repelled from things like the smell of smoke or fire. Some avoid loud noises and others are attracted to them. Each animal is attracted and repelled to many different things. Animal’s necessities- All animals need an array of basic needs from food, to shelter, to water. Each animal must have food, shelter, water, and warmth. They will not live in an area where they can’t get ahold of these things easily. Some animals will also look for things like premade shelters like burrows and logs while others will dig burrows or dig into logs. Each animal does have needs to set up home or to live there and if not met will leave or move away. New traps and items. (Descriptions coming later) · Dog collar · Dog bowl · Dry dog food · Dog treat · Cat treat · Chew toy · Squeaky Toy · Bone · Bell · Scratching post · Cat litter · Hay · Barrel trap · Laser pointer · Dog whistle · Yarn · Salt lick · Saddle · Muzzle · Leash · Harness · Shock collar · Animal Droppings · Sticky traps · Fly traps · Brush · Shears · Fishbowl · Rabbit cage · Chicken coup · Heat lamp · Bird seed · Bird feeder · Bird house · Animal pen · Potty pads Now as always this post has to end so I would like to thank you for taking the time to look at this and enjoy. Links: to my other ideas and posts. · Clothing ideas: http://theindiestone.com/forums/index.php/topic/14771-clothing/ · Temperature ideas: http://theindiestone.com/forums/index.php/topic/15925-tempature-system/
  3. If there's a topic for this already, I do apologise. When I searched for one, there was really only results that only mentioned what I was looking for briefly. I also understand that animals were confirmed for being added later, though this is not just a suggestion for adding animals. I kind of wanted to help broaden the addition of animals, if at all. Mostly in the departments of finding ways to tame or befriend certain animals to sticking by your side and seeing you as their 'alpha' in some cases. With dog food and tuna already being in the game, I can assume that dogs and cats are already two different animals that will make an appearance. So... deviating away from them here for the first part, what about farm animals and being able to lead them back to a location that you set up for them? That, and having a way to create hay bales from tall grass so that you can care for larger animals down the line (or setting up a fenced in area where they can graze). Maybe carrots, apples, or more enticing greens can be used to lure now free roaming bovine, horses, and pigs to a location that you have set up, or if you can get close enough, be able to use a lead rope on them to take them back. Of course, it would be a tricky process if you haven't already cleared the area -- unless you so happened upon one of the preexisting farmlands that have the animals on them. Back to more common household pets -- given the nature of the game, it's highly unlikely that animals that a player would run across would want to trust said player. So how would being able to befriend them work? I imagine that tuna, salmon, or fresh dead rats would be ways to coax a feline friend, whereas dogs would be happy to receive the canned dog food, and other various meat products. On the note of giving meat to the animals, I personally would cook the meat to give to the animals rather than just giving it to them raw -- though I'm sure this could be an optional feature. In any case, I suppose I also wanted to talk about added benefits of having pet companions, so here's a list of things that I have talked about with my fiancé that we think could be viable possibilities: Positives: All animals being able to be stress relievers, and happiness inducers if interacted with. However, the more work you do with them or for them, the less they make you happy, and can even start to stress you out. Cats bringing back fresh dead rats, birds, or lizards (if the devs wish to incorporate more animals than just the standard) as 'presents.' Chickens being able to produce eggs for the players (though eggs seem kind of useless due to eggs only being used in soups currently). Cows providing milk (and thus allowing the player to possibly make other various dairy products if given the correct tools and learning material). Dogs helping the player hunt game and take down zombies (the highest chance of becoming infected or dying due to most likely accompanying the player the most). Horses/Donkeys/Mules (or all the above) could be used as pack animals to help carry things that you otherwise couldn't, or... or they can be used for transportation with a decreased item carrying option to help accommodate for player and wanted items. Also has faster speed all around, though still gets fatigued if running for too long. Pigs... ah... other than raising them for slaughter so that you have a good supply of ham and bacon, there's not really much else that I could add onto this, other than their poop makes excellent fertiliser.Negatives: Should animals going in heat be a consideration, then interacting with them will cause stress -- or even injuries if an animal is given the coding so that it can lash out. Animal noises (such as roosters crowing, dogs barking, cows mooing, etc.) will attract zombie attention to where you are holding out, or have the animals located. Cats and dogs are capable of ruining certain things (maybe peeing on newspapers or clothing -- or tearing up books). Upon meeting certain animals (dogs, bovine, pigs) that are unconstrained by fences, they are territorial, and will attack regardless of if you are wanting to tame them or not (this is not to say they cannot be tamed). Everything is still a work in progress. I'm just going ahead and spitballing ideas, and am going to add, or elaborate upon some when community feedback is provided. ^ v ^
  4. Now, I know animals are going to be implemented. I know dogs are going to be implemented. This is for when animals will be released. I was thinking, why not be able to train wild animals? Sure, it would be hard and time consuming to do, and it may not always work out, but if you were to succeed, then you'd have a companion to weather out the undead storm. I'm a huge fan of Shepherd's Crossing, which is where I originally got this idea from. In Shepherd's Crossing, you could obtain animals like Boars, Roosters, Cats, and even Cows, and use them to hunt. Now, my idea isn't an exact replica of this, as that wouldn't fit into PZ(I mean, can you imagine finding a cow in the woods and training it to hunt rabbits? That's just preposterous!). I'm thinking each animal has it's own special skills, i.e. Dogs make great hunters, Boars make wonderful foragers, etc etc. I've looked into the Kentucky wildlife and have come up with some ideas for the animals, and the service(s) they might be able to provide: Wild Boar (Foraging/Defense) Coyote (Hunting/Defense) Kestrel (Hunting/Recon) Black Bear (Hunting/Defense) Bobcat (Hunting) Weasel (Hunting/Foraging) Raccoon (Fishing/Foraging/Scavenging) Skunk (Defense/Foraging) Now, I know most of you are saying, "Bears/Skunks/Raccoons/Etc?! Are you stupid?!" Actually, I'm not. If you think about it, every animal on this list has been kept as a pet at one point. While most of them may not be trainable once they mature, if you obtain one at a young enough age, they will follow you as if you were there mother. Here's where some of the balancing comes in. In order to obtain say, a bear cub, you'd have to either A. Kill the mother, B. Steal the cub, or C. Find an orphaned cub. You're chances of killing a black bear protecting it's young are slim at best, and stealing the cub would alert it's mother due to all the noise. Finding an orphaned cub is highly unlikely as well, though much more likely now that the dead have risen. This balances out the extreme strength of the bear. The chance of domesticating a wild animal would depend greatly on not only a skill introduced for this, such as Taming, but also on the age of the animal. Plus, anyone could do this, even an "Average Joe" which you are portrayed to be in PZ. Also in an attempt of balancing, each animal could be more or less difficult to obtain(not accounting for baits and traps), and more or less difficult to train. Feel free to modify these difficulties. For example: Black Bear: Young are very difficult to obtain, but somewhat easy to train. Adult are nearly impossible to obtain, and train. Wild Boar: Young are somewhat difficult to obtain, and average difficulty to train. Adult are the same. Coyote: Young are average difficulty to obtain, and easy to train. Adult are average difficulty to obtain, and somewhat easy to train. Kestrel: Young are difficult to obtain, and average difficulty to train. Adult are nearly impossible to obtain, and very difficult to train. Bobcat: Young are difficult to obtain, and average difficulty to train. Adult are very difficult to obtain, and difficult to train. Weasel: Young are average difficulty to obtain, and easy to train. Adult are average difficulty to obtain, and somewhat easy to train. Raccoon: Young are difficult to obtain, and somewhat easy to train. Adult are the same. Skunk: Young are difficult to obtain, and train. Adult are very difficult to obtain, and difficult to train. Here is a more in depth version of the animal's roles: Wild Boar: Can forage for berries, fruits, nuts, mushrooms, insects, etc. Can protect you from NPC's/zombies. Coyote: Can hunt for rabbits, mice, other small animals. Can protect you from NPC's/zombies. Kestrel: Can hunt for rabbits, mice, other small animals. Can scout ahead in the air and be taught certain maneuvers signifying certain conditions. Black Bear: Can hunt large animals such as deer and elk, as well as other animals such as coyotes and wild boar. Can protect you from NPC's/zombies. Bobcat: Can hunt rabbits, mice, other small animals, as well as large animals like deer, and elk. They usually hide from danger, so they won't protect you. Weasel: Can forage for berries, nuts, fruits, insects, etc. Can hunt for small animals like rabbits, mice, etc. Raccoon: Can forage for berries, nuts, fruit, etc. Can fish for minnows, crustaceans, and frogs. Can sneak into houses and scavenge things from within. Skunk: Can forage for berries, nuts, insects, etc. Can protect you from NPC's. I hope you guys like my idea! I've got much more, but this was the most thought out that hasn't been suggested yet(that I can find).
  5. I was just rummaging through the forums .... looking at peoples ideas and thinkin ... and had a crazy thought hit me ... People keep strange pets. I've certainly known plenty of people with animals that would not be considered "classic vanilla pets". Everyone knows people with cats, or dogs. But most of us have known people with other pets... snakes, lizards, ferrets, parrots ... and those are the "normal" ones. I used to live next door to a guy with a mated pair of emu. (Breakfast omlettes at his house was an epic event.) So what happens when zombies start wandering about and civilization collapses? Noone is looking after these pets. They're gonna escape if they can and go back to being wild. Carving out a niche for themselves in the local ecosphere. Most won't make it, some will. And a large enough group of the same animal will ~become~ a native species, especially with no natural local predators. Once animals are added to the game I think it would be pretty cool to see the random odd beast wandering around, or caught in a trap. And how hilarious would it be foraging deep in the woods and find an emu egg, or a small herd of wild ponies. anyway .... my crazy idea of the day ...
  6. Small indie game with heavy focus on skill based pvp multiplayer with pets vs pets and bomberman gamerooms all in the browser. www.candysugarkingdom.com
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