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Showing results for tags 'pass out'.
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(Yes, I realize the pass out thing isn't implemented yet.) Okay, so here's my suggestion. I just mentioned this in another thread and made me really want to post this to get some devs comments. You know how in the tiredness moodle it says 'in danger of passing out' right? Well I suggest with the new implementation of exhaustion we instead move that to exhaustion and the side effect from lack of sleep can instead be hallucinations. I see two main purposes for this. 1st. Realism. Honestly, I've never passed out from being too tired. But what I have passed out from is heat and exhaustion. But never from being too tired. 2nd, Avoidance of unnecessary and more importantly immersion breaking annoyance. Think about it, you're tired and so you pass out in the street while running from a horde? Even if you aren't exhausted? I could see you being extremely exhausted and you just pass out there but from being tired? ~Alternatives if the above is not to your liking~ Now here's an alternative if my suggestion seems a bit too radical. How about we tie in the 'pass out' chances directly to the exhaustion. In other words, even if you're completely dead tired, you won't have any chance of passing out until you do become exhausted. The more exhausted the higher the chances. Just to keep from breaking the immersion. I really really really really hope to get some feedback on this. Do you think we should tie tiredness and exhaustion into each other some way? Or just move the pass out chances directly over to exhaustion instead and instead replace the pass out with tiredness with some form or multiple forms of hallucinations?