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Found 7 results

  1. thx google traductor (hablo español :D, que pasa amigoooooo) Sometimes you walk quietly, you turn around a corner and quickly you realize that a horde was having a picnic until you arrived, there is no time to apologize when they are already chasing you, then you decide to enter a house that fortunately has 2 doors open in a straight line and also next to the first door there is a closet, you are lucky! It's not bolted to the floor, and like in a typical zombie movie you take it and stamp it down, you've just locked the door, and that's how thanks to that piece of furniture y
  2. Creating and Manipulating World Objects Seen questions pop a few times regarding placing objects on the map so decided to make a little tutorial on it. Most of the tutorial is written in a single file included in a mod you can download below. The code is commented so you can see whats going on. I recommend loading the lua file in your favorite editor and starting a custom game without zombies with the mod activated in windowed mode so you can play with the mod ingame and read the stuff in the lua file. How it works? The mod allows you to place a red cube on a empty tile, every time yo
  3. How does one import into tilezed a multi-tile object. The one thing that keeps me away from making anything custom is the incredible difficulty in making multiple tile objects. I already have ideas on making car rubble objects, and more but the fact is that You have to split objects that span multiple tiles and I have noidea how that works at all... Does anyone know how this is done? I have already scoured the forums and no one has a tutorial or any videos on the subject. Only single tile object creation. Any ideas?
  4. This is probably a very dumb idea, but after a while you do get bored and start looking for things to do. So, I have come up with this page. If you have played project zomboid for a while, you have probably saw some one of a kind stuff, or things you hardly come across. I have found a few, some being maps, doctor degrees and dark wood drawers with golden handles. So, if you guys find anything, find it on the zomboid map and post the co-ords here! please say which town it is from. remember, this is stuff that you don't see at all, or one of a kind stuff.
  5. I had an idea since when looting areas i was getting of tired of killing all the zombies around the area i was looting. So i thought it would be awesome if we could throw glass bottles and other objects to create distractions. Perhaps even throwing other objects at windows to break them, such as bricks or other objects that are capable enough to break a window. Also to go with it we should be able to throw weapons at zombies, perhaps even craft some sort of throwing spear/sharp stick to throw at zombies. And to go with the ability to throw weapons at zombies a throwing skill could be added d
  6. Hola mi nombre es Oliver Guerrero soy de Venezuela había añadido previamente la idea de querer proyectar instrumentos Zomboid con el fin de dar el toque musical, artículos decorativos para dar más realismo. Hola mi nombre es Oliver Guerrero soy de Venezuela anteriormente Tuve la idea de querer agregar Instrumentos al Proyecto Zomboid Con El Fin de dar el toque musical, Objetos decorativos Que dieran mas realismo. Tengo aquí el enlace de la primera publicación. Tengo aqui el enlace de la Primera publicacion. http://theindiestone.com/forums/index.php/topic/7744-tienda-de-musica/ Momentánea
  7. I have an idea of being able to carry corpses (like planks and Logs) they shall weight around 5 and will allow you to build barricades and walls with corpses. Carrying one corpses will lower your mood and also it may make you a bit panicked. If the player has a trait ( "Can't stand smells" ) he will become nauseuous when near a corpse when carrying one or when he is near zombies and Constructions made with corpses. Crafting a Wall with corpses will concentrate all the items they were wearing in one "container" . You will be able to use corpses to block doors and windows just as if they are
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