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Showing results for tags 'object'.
Hey guys I need some help with TileZed's BuildingEd. I just finished a cool building that I worked so hard on, saved it and everything, didn't click on anything out of the ordinary. When I went to WorldEd, I clicked on my building, didn't show a preview image. When I dragged it out onto my Cell, it didn't show a building, neither did it plop a building when I placed it on my map itself. Then I went to BuildingEd to see if I messed something up, and instead I got an error saying, "Error Reading Building - Invalid Object Coordinates (1, -3 Line 2209, Column 72". What does this mean and how can I fix it without having to remake my whole tower? THANK YOU! My building's png is still in one of the .pzeditor folders, so idky it won't show in WorldEd or let me edit it either in BuildingEd.
So I have an image that I want to attach to the ground layer. It's pretty big so I know it isn't easy. I broke my image up to 4 different sections and tried lining it up so this way they'd all meet....... But they don't they all overlap each other and slightly offset. Any suggestions or methods to those would be greatly helpful, hell I'd even do individual tiles (60x124 is it?) but I'm not quite sure how to set up an isometric grid so that is proving a tad difficult. Thanks.
Hey all, I am wondering how I would go about spawning an object, say for example a box or a barrel or whatever, when the player fires a specific weapon? What I'm thinking of is just messing around with something the player can equip, which will "Auto-create" something else, maybe a box, or another weapon or something, when the equipped weapon is fired, how would I go about starting to do something like that?