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Found 2 results

  1. 41.65 No mods Does not crash, but Exception happens each tick, causes cars to not function, admin car spawn option does work, VHS tapes dont play, cant break down barricades etc. Server Brutality [ENG], server has been running for 3 weeks with no wipes, restarting the server seems to fix the issue. ERROR: General , 1641020613172> 1 261 478 001> ExceptionLogger.logException> Exception thrown java.lang.NullPointerException: Cannot invoke "zombie.iso.IsoGridSquare.getX()" because "<local2>.square" is null at GameServer.sendRemoveItemFromContainer line:4258. ERROR: General , 1641020613172> 1 261 478 002> DebugLogStream.printException> Stack trace: java.lang.NullPointerException: Cannot invoke "zombie.iso.IsoGridSquare.getX()" because "<local2>.square" is null at zombie.network.GameServer.sendRemoveItemFromContainer(GameServer.java:4258) at zombie.inventory.types.Food.destroyThisItem(Food.java:1717) at zombie.inventory.types.Food.updateRotting(Food.java:456) at zombie.inventory.types.Food.update(Food.java:338) at zombie.iso.IsoCell.ProcessItems(IsoCell.java:2890) at zombie.iso.IsoCell.updateInternal(IsoCell.java:5710) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoCell.update(IsoCell.java:5664) at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3334) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoWorld.update(IsoWorld.java:3262) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1666) at zombie.gameStates.IngameState.update(IngameState.java:1367) at zombie.network.GameServer.main(GameServer.java:890)
  2. Hi all ! I'm trying to do a soft reset of my server, running on Linux (ubuntu 14.04) I launch it by adding the -Dsoftreset option in the projectzomboid-dedi-server.sh script, as explain here The script return a lot of java.lang.NullPointerException, exemple : Soft clearing chunk: map_1161_908.binSoft clearing chunk: map_1267_645.binSoft clearing chunk: map_1228_675.binSoft clearing chunk: map_1263_596.binSoft clearing chunk: map_1303_649.binSoft clearing chunk: map_1332_599.binSoft clearing chunk: map_1253_653.binSoft clearing chunk: map_1335_600.binSoft clearing chunk: map_1175_681.binx=11750 y=6811 z=0objectsclass zombie.iso.IsoObjectIsoObjectclass zombie.iso.IsoObjectIsoObjectstaticmovingobjectsx=11750 y=6810 z=0objectsclass zombie.iso.IsoObjectIsoObjectstaticmovingobjectsjava.lang.RuntimeException: java.lang.NullPointerException at zombie.iso.IsoGridSquare.load(IsoGridSquare.java:1449) at zombie.iso.IsoChunk.Load(IsoChunk.java:857) at zombie.iso.IsoChunk.Load(IsoChunk.java:242) at zombie.iso.WorldStreamer.DoChunkAlways(WorldStreamer.java:183) at zombie.iso.WorldStreamer.addJobWipe(WorldStreamer.java:306) at zombie.iso.WorldConverter.softreset(WorldConverter.java:326) at zombie.iso.IsoWorld.init(IsoWorld.java:993) at zombie.network.GameServer.main(GameServer.java:199)Caused by: java.lang.NullPointerException at zombie.iso.IsoObject.setOverlaySprite(IsoObject.java:2374) at zombie.iso.IsoObject.load(IsoObject.java:602) at zombie.iso.IsoGridSquare.load(IsoGridSquare.java:1442) ... 7 morejava.lang.NullPointerException at zombie.network.ServerMap.getMinX(ServerMap.java:479) at zombie.network.ServerMap.getGridSquare(ServerMap.java:1037) at zombie.iso.IsoCell.getGridSquare(IsoCell.java:4027) at zombie.characters.IsoGameCharacter.<init>(IsoGameCharacter.java:4248) at zombie.characters.IsoZombie.<init>(IsoZombie.java:245) at zombie.VirtualZombieManager.createRealZombieAlways(VirtualZombieManager.java:534) at zombie.VirtualZombieManager.AddZombiesToMap(VirtualZombieManager.java:864) at zombie.iso.IsoChunk.AddZombies(IsoChunk.java:99) at zombie.iso.IsoChunk.Load(IsoChunk.java:259) at zombie.iso.WorldStreamer.DoChunkAlways(WorldStreamer.java:185) at zombie.iso.WorldStreamer.addJobWipe(WorldStreamer.java:306) at zombie.iso.WorldConverter.softreset(WorldConverter.java:326) at zombie.iso.IsoWorld.init(IsoWorld.java:993) at zombie.network.GameServer.main(GameServer.java:199)Exception in thread "main" java.lang.NullPointerException at zombie.network.ServerMap.getMinX(ServerMap.java:479) at zombie.network.ServerMap.getGridSquare(ServerMap.java:1037) at zombie.iso.IsoCell.getGridSquare(IsoCell.java:4027) at zombie.characters.IsoGameCharacter.<init>(IsoGameCharacter.java:4248) at zombie.characters.IsoZombie.<init>(IsoZombie.java:245) at zombie.VirtualZombieManager.createRealZombieAlways(VirtualZombieManager.java:534) at zombie.VirtualZombieManager.AddZombiesToMap(VirtualZombieManager.java:864) at zombie.iso.IsoChunk.AddZombies(IsoChunk.java:99) at zombie.iso.IsoChunk.Load(IsoChunk.java:259) at zombie.iso.WorldStreamer.DoChunkAlways(WorldStreamer.java:193) at zombie.iso.WorldStreamer.addJobWipe(WorldStreamer.java:306) at zombie.iso.WorldConverter.softreset(WorldConverter.java:326) at zombie.iso.IsoWorld.init(IsoWorld.java:993) at zombie.network.GameServer.main(GameServer.java:199)Then, when I start the server again and I connect to it, zombies are still there, nothing is refill, etc... Is there something that I missed ? Thx Olivier
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