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  1. Welcome to OBLIVION DEDICATED SERVER AMD EPYC 74F3 24-Core 4.0GHz 128GB DDR4 RAM 3200Mhz 512GB NVMe SSD • Servers [PvPvE & HARDCORE PvP] • Skill Recovery Journal (Save character progress by writing in your journal) • Safehouses can be claimed anywhere! Stores, Warehouses, Military & more (Respawns Enabled) • Brita's Weapons & Armour with heavy balancing! • Integrated Build Tool (Create houses & more! For a price...) • Improved Crafting • Loot respawns every 3 in-game days • Endgame Cure Content • Map Expansions • Auto Updates • 10 Minute Autosaves • Events • Short Nights! Full Information, Events, Giveaways & More! [JOIN THE DISCORD] Full list of active mods: [ACTIVE MODS] We are looking for new & experienced players to join the community! Recruiting in-game & Discord staff to help with moderation, events and map design now! [CONNECT] [PvPvE] Server Name: OBLIVION | PvPvE | EU | 24/7 | SAFEHOUSES | NEW IP: Port: 16261 [HARDCORE PvP] Server Name: OBLIVION | HARDCORE PvP | EU | 24/7 | RAIDS | ORP | NEW IP: Port: 16327
  2. Hi all Quite new at programming for Zomboid but I have to start somewhere so sorry for the stupid questions. My firts hopefully small goal is that I want to be able to write a small mod that changes recipes already in the game. That beeing either adding items keept after crafting or new items gotten after dismantling something. I've figured out how to alter the standard game files to achieve my goals but for the sake of learning i would love to gain the knowledge how to make this into a mod so it can be shared with everbody. So my question is how do i write a script that tweaks / changes already excisting recipes in the game ??
  3. DOUBLE TAP IN TO THE NEW IMPROVED REDBOID - ZOMBOID EXPERIENCE DISCORD: https://discord.gg/wAyCnuC9 ZOMBOIDLAND SERVER (b40.43) IP: PORT: 14200 MODS Cure virus, Eris Minimap, Examine Zombie's Corpses Weed, Hydrocraft, More Zombie Loot Better Nocturnal Zombies, MANY MAPS LOL More Vehicles, Immersive Overlays, Minimal Display Bars Filibuster's Cars and more! Only thing different from Redboid, is there is no "Zones" Most of the rules mirror redboids and I'll post my own version of rules soon. As of now we have a discord and the server is 24/7 with 20 slots(CAN BE UPGRADED). I hope to see some new players! I'm currently spending my time on here adding trading posts and safe zones for a better server experience. Maybe someone could help me with a map?
  4. Hi, I create a server and a new unique world with the time of the old wild west. More screenshots you can see here discord Server description you can see here discord The server will feature a variety of unique mods designed to provide greater realism and interest in the game. All the mods that are planned to be added will be shown here. Finished mods: Planned mods:
  5. Hey i just wanted to say that with the introduction of metal and metal working, would the Devs eventually put in canning your own food? It seems like a simple process... I even found a video about it xD There can be canning machines found, (rarely) through out the urban areas, they require electricity so with the addition of the generators and gas it would make a great addition to the game. You would have to start farming early on and then you can make your own food storage for late game. Also i'd also love to see a way to create a makeshift fishing rod from nothing but what you find in the wilderness. That brings up a new way of making string or rope, from vines or just from zombie's clothes. Anyway i'm sure these ideas have been posted before but i'm just bringing it back up.
  6. hi As the title says, i am asking where do i find the file that allows me to add new medical recipes? For example, i am wanting to add a "Homemade Splint" that consists of gauze wrap and planks. This would be better than the "Makeshift Splint" consisting of twigs and sheets. However, i cannot find the location of the file that allows me to create the new recipe for the Homemade Splint to allow me to apply it the character. I know how to add the specific medical item (you just go to "Items" folder and make it there). I just don't know the location for adding the specific recipe that allows you to apply the medical item to your character. If someone could inform me of where i could find the file that allows you to add new medical recipes, i would greatly appreciate it ! Thank you for taking the time to read my thread and God Bless! cya, Alexei
  7. Greetings, Devs! I absolutely love this game, and want to support it as much as I can. This being said, when I was considering purchasing this game, the game's existing trailer did more to push me away than convince me to buy the game(after seeing gameplay, I decided to buy). It just seemed a little dry, and put together at a moments notice. I would like to make you new trailer. An Epic trailer depicting the games true nature and awesomeness. I have some very experienced friends who would be willing to aid me in this endeavor, and I feel that you could benefit greatly from it. Hope to hear back, and know that I will continue to love and support this game no matter what! Willing to do whatever(Within reason), badsanta211
  8. Hi, so I was just thinking about the 3D system that's been added. I haven't got any modding experience with this game but it does interest me. Anyway, will there be some sort of tool that will convert 3D models and their animations into the game format? And then how will you be able to access these in-game? Personally I'd like to see (or make) a mod that adds more asthetic features to the game (characters mainly). I'd like to see: Hats, Jackets, Visible 3D Bags, Variations of existing weapons (visual change only), Different shoe types I would do this by extracting the existing models and animations and then attach my custom model where I'd like it (on the back of the player for a backpack, etc), then remove the player model while keeping the backpack with the animations still on it. I just wonder if the devs have any ideas on how easy or hard this would be to do? Will we be given template models and animations to work from? Also, what about 3D in-game objects such as (non-functional) cars which may have a random rotation on them? Forgive me if this has already been answered, just a thought I had. Thanks, -Ben
  9. I think new weapons should be introduced to the Project Zomboid universe! (I'm sure I'm not the first to say this) I think Antize Weapons and bags Mod is a good start if you guys weren't already working on one, or is there a way to upvote/vote for a mod to be implemented into the core game? I've tested it and it seems fine, and you can tweak the balance of the weapons easily too.
  10. 0r51n

    New City

    Dąbrowa Górnicza- New City in PZ Hello, brave loners of this ruined world. I come here with an idea- a New whole city with big urban and industrial area and FOUR lakes! Dąbrowa Górnicza is a medium-sized city. It is famous for it ironworks. We've got here a big city-sized industrial area full of coke plants, ironworks, coal-fired plants and many more. In PZ we need some industrial terrain, don't you think? In DG there are four lakes, all made in pits from opencast sand mines. The biggest one is long for 8km, wide for 3km and deep for 23m. On southern edge of it, there is a dam. Not so big, but it's a DAM The urban area has some fun places to go. There is a big shopping centre, a PRL "Palace of Culture and Science"(Yup, we have this things in Poland, because of our BIG&ONLY brother- Russia. After the GWW II our land was under soviet occupation for a long time. It ended in 1989.), a big cathedral, huge hospital and many more things that i could talk and talk. I think that DG is a very nice place for a zombie apocalypse. I have no skill in map making, so I'm giving this idea to you guys. Some photos of lakes, ironworks and this PRL thing: Full city: http://www.fotosik.pl/pokaz_obrazek/8e7d272d571223e3.html Lakes: http://www.fotosik.pl/pokaz_obrazek/7751d267a836727c.html PRL PoC&S: http://www.fotosik.pl/pokaz_obrazek/0d1f2dd2b5f79efa.html Click on pictures to get to bigger versions!
  11. I am just saying that there should be a new city or a few. I will put a list of the cities and what can be found in them. City #1: A big city A Highway-It would be filled with cars and zombies. The over passes could collapse and then leave a giant hole between the route. A 5 star Hotel- It would have multiple stories and each floor would have about 5-7 rooms. The elevator would work until power goes out. There would be a Little breakfast place inside, Have its own basement full of supplies, Then there could also be on the top floor a penthouse. Above that is a helipad and an empty roof. A hospital-The hospital would have a generator to power it even after the apocalypse but in order to get in you would have to get through hundreds of zombies. There would be high grade pain killers, Bandages, Slings for fractures and sprains, and a few tools. This would be a dangerous e survive or thrive moment. A Club- This place has booze till the zombies come home. It is dark inside but contains a lot of alcohol and a few things off food like some chips. The front has an empty dance floor but not much can be done with it. Electronics store- This place has been raided for the most part but contains batteries, some books, DVDs, a few useless things like Computer mice and flash drives. DVDs can be played on TVs at home for entertainment. Gourmet restaurant- It has fresh everything, a deep freezer in the back that keeps everything fresher even after power goes out for a total of 2 weeks before that stuff goes bad. They have 2 stoves, 3 sinks and just about every food. They also have every cooking tool from baking pans to cooking pots. They also have about 50-60 forks and spoons as well as a ton of knifes. Clothing store- has just about every fashion any zombie could wish for. Winter coats to keep warm, Raincoats to keep dry, Hiking boots and running shoes. Everything a zombies could want. A fire station- It has fire gear, axes, and firetrucks as well as a little room upstairs to live in for a while including some books, a fridge, a sink, and a couch. alarm can go off and is louder than the other alarms but it will not work after the power goes out. An Auto shop- Filled with wrenches, screwdrivers, and car parts. when cars are added this will be the place to go. Junkyard-A place that if you look on the ground you can find empty cans, old clothes, zombies, and sometimes some food. If you are lucky you may find a weapon or tool. Gas station- It has a little bit left as well as a convenience store but the store doesn't have much. It also has a small car wash next to it. Airport-This place has suitcases and backpacks scattered everywhere. There are small gift shops and food stores. In the front is a huge parking lot. There are planes with salty peanuts and zombies. The place is filled but may be worth the risk. Camping store-As raided as it is it contains a tent kit, Fire starters, MREs, weapons, and everything else you could want. Post office- This place contains a lot of mail and stamps but in the back is a room filled with boxes that can contain ANYTHING. It may be a fork shipment or it could be a box of bullets. There may be some string or there could be guns. Homes-These homes are the suburbs and contain very little rare objects. Just normal homes. Library- Has just about every book you could want to read. It seems quiet empty and has Magazines and books. Only problem is can you find where they are located. Sewers-There are manholes in the street. Under ground there is... Not much to be seen. Its dark, filled with zombies, and leads around the city. If you wonder to far you may reach a different city. Casino- Filled with Money, alcohol, and a few little shops. Zombies may be anywhere in this place. Or they are all at the buffet. It has food, Water, rooms to sleep, and everything else besides unlimited power. This larger than life city will keep you on your toes and have alot to offer. You can reach it by following the roads then getting onto the Highway or take a train into the city. Possibly walk and hope you make it. City #2:The tiny forest village Farm- This place had a huge farmland with tractors and animals. Thieving you need in the middle of nowhere. Has a well too. Orchard- It contains alot of trees that grown apples, oranges, lemons, limes, plums, and more. It has some tools and a good sized home. Cabins- These homes are connected by a dirt road and the farms they work on. They have a fireplace and candles but don't use electricity. Some may have bushes with berries but most are just warm cozy cabins. Market- This place is a little make shift shack in the middle of the cabin network that sells some fruits and supplies. Butchers shop- Fresh meat stored in one of the few working fridges. It inst really over run but it is deserted. Railway-On the edge of this town is a tiny train stop that leads off to the city. graveyard-The best place to be when zombies break out. Has a small shed full of shovels and tools. These are my two city ideas. They would make a great additions to the map with a lot of work but so far its a start. what do you think would be good in a city or what do you dislike about my cities. That was bigger than i expected...
  12. **IMPORTANT NEWS: **My brother has maliciously deleted all MOD progress... i am going to have to restart the mod and make it myself. I apologize to the entire community that has followed this MOD for the past few months, thank you all for your support... the MOD will now take even longer to release due to it being a 1 man developer team now. I am so sorry to inform everyone of this.** Please excuse the comments made my brother's account, Billwa, as they are only there to derail from the conversation of the MOD. It is never too early for a massive game overhaul Hello to the community of the popular zombie survival game Project Zomboid. I am trying to become a productive member for the benefit of everyone. I have had experience with other games and their communities including Dayz Standalone (Community's List of Suggested Weapons) and Warcraft 3 Frozen Throne (Eras Zombie Invasion map). This mod is a massive overhaul for Project Zomboid as it includes an extremely large amount of new items. From weapons to food to miscellaneous items, i am trying to include everything that will make sense, as well as promote realism. Everything i include (rather it be viewed as useless junk) will have a use. Either it be crafting, building material, or even as a weapon, everything will have a use eventually. Release Date: Unknown Please either post your suggestions here or PM me at following usernames: (Username on here) AlexeiStukov EMAIL: Noah3017@gmail.com *For firearms i have looked off of many sources including gunshops in Kentucky, the gun laws of Kentucky, what citizens are able to own and have owned in Kentucky, and off of Kentucky Police equipment sites. Do not worry about spawn points either, for i am making sure they are always balanced and will make total sense. **All firearms will have their own individual unique sound, there will be absolutely no generic sounds for firearms.** For those that are worried that this MOD is going make Project Zomboid another shoot em up zombie game, please read the comments that i made below: Billwa (Former developer of this mod): Alexei: Melee: MacheteLockblade KnifePocket KnifeSickleFire AxePushingBaseball Bat​Aluminum Baseball BatSteel Baseball BatNailed Baseball Bat (Crafted)Kitchen KnifeBilly ClubFillet KnifeFubarNightstickTire IronHammerHedge ClippersHedge Clipper Piece (result of disassembling a hedge clipper)Frying PanBowie KnifeKukriSledgehammerKa-bar KnifeScrewdriver (Improvised)Pen (Improvised)Pencil (Improvised)Nailed Plank (Crafted)Plank (Improvised)Polecue (Improvised)Butter Knife (improvised)Pistols: S&W MP-22 (.22 LR)AWC Amphibian S Ruger MKII (.22 LR)Ruger MKII (.22 LR)Walther P22 (.22 LR)Glock G19 (9mm)Beretta M92FS (9mm)HK P2000 Compact (9mm)Ruger LC9 (9mm)Beretta PX4 Storm (9mm)Glock G17 (9mm)Ruger SR9 (9mm)S&W Model 39-2 (9mm)Browning Hi-Power (9mm)Walther PPK (9mm)Beretta 93 Raffica (9mm and Automatic)FP-45 Liberator (.45 ACP)Colt Model 1911 (.45 ACP)Remington 1911 R1 (.45 ACP)S&W 1911 Pro (.45 ACP)Hi-Point JHP (.45 ACP)Kimber 1911 (.45 ACP)FNP-45 (.45 ACP)HK-45 (.45 ACP)Colt Model 1911 Pearl Handle(.45 ACP)Bersa Thunder (.380 ACP)Ruger LCP (.380 ACP)Sig Sauer Model P238 (.380 ACP)Glock 31 (.357 Sig)Glock 22 (.40 S&W)Glock 40 (.40 S&W)Sig Sauer P226 (.40 S&W)Hi-Point Model 40 (.40 S&W)Wildey Magnum Hunter (.475 Magnum)Thompson G2 Contender (.30-30)Thompson G2 Contender Silver (.30-30)Mossberg 715P Duck Commander (.223)Draco AK Pistol (7.62x39mm)Nailgun (Uses nails and is considered makeshift)Revolvers: H&R Model 999 (.22 LR)Taurus Tracker (.357 Magnum)Colt Python (.357 Magnum)Taurus Model 608 (.357 Magnum)Ruger Bisley Vaquero (.357 Magnum)Taurus Model 82 (.38 Special)S&W Model 637 (.38 Special)S&W Model 29 (.44 Magnum)Taurus Model 444 Raging Bull (.44 Magnum)Ruger Blackhawk (.30 Carbine)S&W Model 500 (.500 S&W Magnum)Sub Machine Guns: HK MP5A4 (9mm)IMI Uzi (9mm)HK USC Carbine (.45 ACP)Ump-45 (.45 ACP)Shotguns: Mossberg Model 500 JIC Cruiser (12 Gauge, Pump)Serbu Super-Shorty (12 Gauge, Pump)Stevens Model 320 (12 Gauge, Pump)Remington 870 and Sawed off variant (12 Gauge, Pump)Remington 870 MCS and Sawed off variant (12 Gauge, Pump)Ithaca Model 37 and Sawed off variant (12 Gauge, Pump)Mossberg Model 535 Tactical (12 Gauge, Pump)Browning BPS and Sawed off variant (12 Gauge, Pump)Benelli Legacy and Sawed off variant (12 Gauge, Pump)Beretta SV10 and Sawed off variant (12 Gauge, Over and Under)Browning Maxus Hunter and Sawed off variant (12 Gauge, Semi)Winchester Super X3 and Sawed off variant (12 Gauge, Semi)Saiga-12 (12 Gauge, Semi)Mossberg Model 505 Bantam and Sawed off variant (20 Gauge,Pump)H&R Tracker II and Sawed off variant (20 Gauge, Single shot)Stevens Model 512 and Sawed off variant (.410 Gauge, Single shot)Rifles and Crossbows: Chiappa Little Badger (.22 LR, Single shot)Ruger 10/22 and Sawed off variant (.22 LR, Semi)Marlin Model 795 (.22 LR, Semi)Savage Mark II (.22 LR, Bolt)WASR 1063 AKM (7.62x39mm, Semi)Norinco SKS and Sawed off variant (7.62x39mm, Semi)Yugolavian Model 59/66 SKS and Sawed off variant (7.62x39mm, Semi)Kalashnikov AKM (7.62x39mm, Automatic)M4 Carbine (5.56x45mm NATO, Automatic)HK 416 (5.56x45mm NATO, Automatic)Bushmaster Carbon 15 (.223, Semi) Sig Sauer M400 (.223, Semi)Colt AR-15A3 (.223, Semi)Ruger Mini-14 and Sawed off variant (.223, Semi)Springfield M1A (7.62x51mm, Semi)Remington M24 (7.62x51mm, Bolt)Marlin Model 336W (.30-30, Lever)Mosin Nagant and Sawed off Obrez variant (7.62x54mm, Bolt)Weatherby Vanguard (.30-06, Bolt)Winchester Model 70 (.30-06, Bolt)M1 Carbine (.30 Carbine, Semi)Crossbow Pistol (Crossbow Bolts)Wooden Crossbow (Crossbow Bolts)Compound Crossbow (Crossbow Bolts)TAC-15 Crossbow (Crossbow Bolts)LAR Grizzly Big Boar (.50 BMG, Single shot bolt)New Food (these are the ones we only added, we have other mods that already add about 50 new food recipes and items and they will be included in our mod too): Doritos Nacho CheeseRufflesPork RhindsCheez-itsLays Potato ChipsFunyunsPretzel SticksCold Oatmeal (recipe)Hot Oatmeal (recipe)Dry OatsFiber One BarTrail Mix BagMountain DewMountain Dew Code RedMountain Dew WhiteoutMountain Dew VoltageSpritePepsiCoca-ColaCoca-Cola VanillaDr. PepperRoyal Crown ColaA&W Root BeerCherry 7UPCanada Dry Ginger Ale Misc Items: No new items currently Medical Items: No new medical items currently I hope you all support the mod in the upcoming days, everything i can get (rather it be a suggested item or feedback on what i have listed so far is appreciated). Questions are welcome so ask anything that comes to your mind that is relevant to this topic. This MOD could not of been started if it were not for Pravus's Realistic Kentucky Firearms (RKF) mod. We used it as a base and he gave us permission to set a release date of the mod (eventually). Many thanks to him for allowing us. Check out his MOD. - Alexei Mod Studios -
  13. hey,what's up guys? so,i'm from indie company and we make a game,we going to launch our first game. we don't finished the game yet,but you can see a gameplay teaser. The game is very simple,you must take the golden coins for finish the mission. Here's the link: send me your opinions,thanks.
  14. Новый Русский сервер Project Zomboid Подробности на сайте: https://gamecoma.ru Подключение: New server of Project Zomboid in Russia More info on our site: https://gamecoma.ru Connect: CrashProtect via autorestart after server down in 15 secs.
  15. Disclaimer for the devs -- Indie Stone devs, your game is excellent. Please feel free to take these ideas on board as if they were your own for inspiration sake, These ideas are donated as fan service and compensation isn't necessary or expected. If you think this works for your game, take and keep any and/or all ideas to implement into the game. Thanks in advance for reading! Please leave your thoughts/feedback in comments section!!! Table of Contents------ 1A. Introduction 1B. Your involvement in this thread 2. NPC Content - [+Add your own, and you'll be credited in this post] 2A. Faction list - Different Factions/types of NPC survivors 2B. NPC Trust - An Important Mechanic 2C. Faction Ranks - Roles/Jobs [And what they do] 2D. Faction Inventions - New items you can make! 3. NPC Event(s)/Behaviours - Kidnappings, Raids, Zombie Herding, Faction interaction. 3A. Events NOT Involving YOU 3B. Events Involving YOU - 1A. Introduction: This is a community post brainstorm which means you can contribute ideas toward it (and you will be credited in this original post). This post is open to subject to change course and modification. In this post, it explains varying ideas that could help create interesting gameplay and basic objectives with NPC survivors which don't divert you from how you play, and may possibly offer new ways to play the game as well. You could (if you wanted to) interact with NPCs through trade or neutrality (3), or systematically wipe them out one by one, the choice would be up to you. If developers find this thread feasible, I'd like to hope that our ideas could be implemented so that interaction could lead to rewards (2D) in some way which could help benefit confirmed future content updates. 1B. Your involvement in this thread: First things first - Please don't expect or feel entitled to compensation in any form if the developers take inspiration from this thread and use these ideas even if they're identical upon implementation, I'd like to make that very clear. How you view this threads idea comes down to personal interpretation, so that means if your interpretation of this sort of idea and/or opinion on it is different to anyone elses e.g it being good enough to implement in the game or not is appreciated and respected if you choose to have your say (Even if you hate the idea so much it makes you miserable) it's still fair enough to have your say, however it'd be nice to see some constructive criticism toward this sort of thing instead of abuse! Please feel free to join in the discussion and add your own thoughts and ideas! Thank you very much. - 2. NPC Content - [+Add your own, and you'll be credited in this post] 2A. Faction list - Different Factions/types of NPC survivors Note: Faction/types of NPC survivors may/may not exist at all during a game or certain map, and may spawn at different times during a game depending on player movements. Certain factions may or may not work together. Factions should be enabled/disabled by player choice in custom options prior to a game. For the most part, each faction won't trust you at all unless you prove to them you can be trusted, and some may carry default moods/agendas set by their Faction Leader toward anyone that isn't part of their faction - Could result in kidnappings, killing on sight, or warning shots/calls. Type 1 - Civilian: Exist in urban areas. These are the last remaining shred of civilisation, and are mostly helpless and not used to being thrown out of their standard way of life. Civilians are usually armed with light firearms and various melee weapons, depending on rank. How well armed they are depends on rank, as their rank dictates what they usually do. May work alongside Military. Type 2 - Survivalists/Hillbillies: Can exist in both outer-urban and wilderness. How well armed they are depends on rank, raider rank is heaviest armed, utilizing long ranged weapons and heavy melee weapons. Usually works on own, without need of Civilians or Military. Type 3 - Military: Can exist anywhere, but mostly in large contained facilities such as prisons, and fenced guarded areas. Some may patrol in organized groups in the map on their own accord. Moderately to heavily armed depending on rank. May work alongside Civilians. Type 4 - ?? Type 5 - ?? - 2B. NPC Trust - An Important Mechanic Depending on what you do, you can impact factions depending on what action you make toward them. Trust is gained over time, and word can spread around to different ranks within factions about you. If you help defend individuals against zombie hordes, make trades with them, don't kill them on sight - Then you can gain trust with them. On the other hand, if you do all you can to let them die, raid them, steal their stuff, the opposite occurs and can carry consequences toward how they interact with you. That will result in increased hostility and nasty tactics toward you and your base (3). ---Factions may even choose to not trust you at all regardless of what you do, this comes into equation based on the Faction Leaders agenda--- - 2C. Faction Ranks - Roles/Jobs [And what they do] Civilian and Survivalists/Hillbillies NPC survivors can share some same 'ranks' and behaviours depending on trust toward you, or their purposeful demeanour. Traits listed are as a guide to explain their purposes. Traits listed in each rank are varying possibilities and may/may not all occur. The following ranks shared between Civilians, Survivalists/Hillbillies/Military which should usually stay within their base are: Faction Leader - Have a purposeful goal/agenda set for their faction. This can vary depending on how you interact with each faction. Some leaders may choose to enforce friendly or hostile actions toward you and other active faction(s) at the start of the session, and they can also enforce what types of ranks spawn depending on where they are located. Their demeanour in their agenda also applies to what faction they are in. Killing a leader can topple the entire faction which can be a useful game mechanic/purpose. <Don't expect that to be easy though!> | Traits- Lucky, Strong, Brave, Hearty Eater, Resilient, Athletic Workers - Produce food, build, create/combine items, repair items (vehicles in future), treat heavy/major injuries etc. | Traits- Handy, Feeble, Cowardly, Light Eater, Clumsy, Agoraphobic The following ranks shared between Civilians and Survivalists/Hillbillies are: Scouts - Usually spots and locates and reports back to their factions. You can kill them if you don't want to be seen&known at all providing you witness them near you/your base-. Scouts can offer remote bag trades (bag containing notes of Trade for Trade items), orienteering, locating, can mark environment with messages/diagrams, treats their own basic/light injuries. | Traits- Athletic, Eagle Eyed, Graceful, Feeble, Night Owl, Outdoorsman, Patient Raiders - Dispatched usually if scouts/workers don't sustain to loot surrounding areas to replenish faction supplies, can kidnap you, can also raid houses you don't own, can mark environment with messages/diagrams, treats their own minor/light injuries. | Traits- Stout, Axe Man, Short Tempered, Brave, Hearty Appetite, Thick Skinned Loners - For the most part they're just like you. They can be anti-social. May not be part of a faction, may be aggressive, may be highly threatening if surviving mid-late game. If part of a faction, they're usually a Sniper/Self sustaining Hunter type, and some may resort to Cannibalism. They like to hoard so if you locate their base/stashes you're in for a good time. | Traits- Eagle Eyed, Athletic, Cowardly, Marksman, Outdoorsman, Patient, Light Eater, Resilient Ranks which only occur in the military are: Soldier - Protects their base at all costs, only grant access to players that have gained trust, conduct rescue missions for their faction and in some rare cases based on trust -you-. Can treat light/minor injuries. | Traits- Athletic, Marksman, Light Drinker, Stout, Brave, Keen Hearing, Night Owl, Eagle Eyed. Field Medic - When Soldiers leave their base on a rescue mission, a Field Medic can accompany them to treat major wounds. | Traits- Athletic, Graceful, Hard of Hearing, Handy, Short Tempered, Stout, Light Drinker Elite Soldier - Protects Military Leader, heavily armed, calls in Helicopter reinforcements if possible (This includes emergency supplies, or Soldiers). | Traits- Strong, Thick Skinned, Athletic, Marksman, Night Owl, Eagle Eyed, Keen Hearing. - 2D. Faction Inventions - Each faction has a small number of inventions that they use to their advantage in some way, which you could learn to craft if you gain enough trust. Here are some examples (along with items needed if not pre-made), if you can think extras or better then please add: Civilians: -Two Way Radio: Battery + Baby Monitor/Walkie Talkie -RC Racecar Noise Distractor: RC Racecar + Battery + Walkie Talkie + Use of 'Taunt' Button -Breakable Lockpick: Paperclips, Nail/Tent Peg, Tape [Makes 3] Survivalist/Hillbillies: -Bear Trap -Crossbow: Planks, PVC pipe, String/Wire, Nails -Basic Compass: Needle, Paper Clip, Fridge Magnet, Bowl of Water, Razor Blade Military: -Scope -Makeshift Protective Armour -Claymore 3. NPC Event(s)/Behaviours -writing in progress- Depending on what NPC factions are present, how they interact with one another and also your trust gained/lost with NPC factions, certain events/behaviours may trigger. 3A. Events NOT Involving YOU Factions would be able to have interactions between each other: -These include territorial disputes, trade altercations, and caravans. -Contributed by forum user 'Ryfar' -If a Faction member comes back to their base wounded by a Zombie which could make them turn, they may be ordered to be killed by their Faction so they don't turn on them. 3B. Events Involving YOU Any of the following may occur if YOU have no trust, or are hostile to a faction and i) Your base discovered by that faction: -You may have Scouts shepherd zombies/hordes to your base (Small chance it could backfire on Scout). -Raiders may ransack your base of valuables, and your base wrecked/disassembled. -You may have a chance of being kidnapped as a hostage when you sleep in an unfortified/unsecure base. This will mean your base looted and disassembled. Items removed from you and possibly distributed between faction members, or stored somewhere. -Military may surround your building, and order to imprison you if you commit crimes (Theft/Murder) against them. Or they may choose to just try and kill you. ii) You are located in a temporary location: -You may have a small chance of being kidnapped as a hostage when you sleep in an unsecure/unfortified location. Items removed from you and possibly distributed between faction members, or stored somewhere. Any of the following may occur depending on the level of good trust YOU have with a faction and the Faction Leaders agenda: -You may be offered the opportunity to capture or kill an opposing Faction Leader if they're causing issues for the faction you're supporting. -You are allowed sanctuary within a factions territory but you must perform duties/jobs to assist the faction in order to keep that benefit. -You are offered a job of your choosing within the faction, much like a worker. You get food in your belly and a roof over your head so long as you meet daily/weekly quotas for the job. I'm planning on updating this when I've got more time to over the next few days. Thanks for reading! Please leave your thoughts/feedback in comments section!!!
  16. The Project Zomboid community has been receiving more and more members and spectators into its community ever since its release, with most of them arriving after the steam release. I offered to make a new member thread in this thread here, so here it is! So go ahead and say hi, new and recent members!
  17. Project Zomboid developers will add that mini tutorial that existed in older versions? I loved that tutorial ... and could stay in the survival section ... but will be added?
  18. so ya, I'm starting a business in the next few weeks, my first.. Also asking permission to post link for it in my profile or something... Members from here would get a discount. For TIS it would be a bigger discount.
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