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Showing results for tags 'nerf'.
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Iv'e been playing PZ for a good 3 years now and one of the things that seriously needs to be nerfed is the DAMN HELICOPTER! Before, it was cool with just the swaying away here and there, but now it seriously looms over you like the freakin eye of sauron. I even did a few tests were I stayed in the building, never went out, and all of a sudden MAGICALLY the helicopter appears over my house and begins its looming killing my character. Seriously unrealistic trick to kill the player. Just like a poorly cheap magician's parlor trick, this really kills the magic of the game. Another good analogy is those pay to win games where you reach a certain point of the game where you need to start paying because the difficulty gets so hard, same with the helicopter. The game realizes your living a bit too long so they BLAST you with a helicopter without no gradual progression. The game literally is saying TIME TO DIE HERE IS A HELICOPTER NOW WEEEEEE! Don't you all agree?
- 47 replies
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- helicopter
- nerf
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A lot of people with build 32, including myself, have decided that a floating base with sheet ropes is good as hell, which it is. What if you couldn't climb a sheet rope if your character was at all over encumbered, exhausted, exerted, etc? Simply put, you need to be in good condition to climb.
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The problem: When the water shuts off, you still have near endless water from all the fixtures, which many people seem to be complaining about, and for good reason. The solution: Sinks need to be filled manually by the player before they store water for the shutoff. Toilets still come pre-filled but with dirty water. You only have extra clean water from the sinks you've gotten to already and you need to boil the toilet water. For showers, realistically the amount of water left in the pipes of disabled fixtures wouldn't fill a small glass in real life. Different fixtures would interact uniquely too, for instance the water coolers in office buildings only have a finite amount of clean water from the start but can be refilled for later storage (even after shutoff). Thoughts?
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A rather simple mod that Nerfs all melee weapons, disabling the ability to hit more than 1 zombie at a time. It also disables the ability to push away 3 zombies at a time. Created for the sole purpose of making the game harder and making running away a default reaction to seeing a horde bigger than 3 zombies. With this mod, having an Axe won't make you a zombie killing machine and you shouldn't even dare to try taking on more than 3 zombies as they WILL get you and kill you. Download: http://pz-mods.net/gameplay/WeaponNerf/ Required Version: Project Zomboid Early Access Build 31.13 EDIT: All of my smaller mods can be found in this thread, leave feedback there.
- 8 replies
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- Difficulty
- Weapon
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Disclaimer: This is a critique by a singleplayer mode player who considers himself advanced, I love PZ, I love this community and I have great respect for the developers, this is not hate. Seriously. The player is so OP I was thinking about posting this on the Bug Tracker. [Edit: I did, some of it] There is a lot of talk about how the game should kill us before we reach the "end-game" (Or there was in mondoids) but the game doesn't even try. Seriously. I know it's EA but to be honest when it comes to updates, we keep getting more and more stuff that will help us survive, not kill us. Farming, Carpentry, Foraging, Trapping etc. All of those things were added, Combat Overhaul, which, if my recent experience with ancient builds is right, made combat a ton more easy for the player. "This is how you died" Of boredom? After killing hundreds of zombies with no effort and setting up my fortress, with a huge cabbage farm? With electricity generators coming? A ton of, likely, OP weapons like Molotovs and Pipe Bombs? Now that we have all those awesome stuff that makes us live longer why not Nerf the player and buff the zombies? I'm not asking for "Survival" mode being filled with runners. But we must admit to ourselves that zombies are ridiculously pathetic for a Zombie Survival Game. A lot of issues with difficulty could be fixed with relative ease. My ideas: 1: No single weapon should be allowed to hit more than 1 zombie at a time unless it's an Axe and it really does go clean through one zed, killing it and hitting the next one. Baseball Bats are lightsabers atm. 2: How can I push more than one zombie? Midichlorians? "This isn't the brains you are looking for" 3: Fast shamblers need to be able to catch up to a walking player. Runners can't be outranned but both Shamblers and Fast Shamblers can be outwalked. 4: Exhausted moodle should come much faster when running, we can all run ridiculous distances before it pops up. Cardio is really not that easy to get, most people can't run for hours. 5: Make nights darker, seriously limiting the player's FOV, I always feel like I have Splinter Cell goggles on. Older builds had everything the character does not see fade to complete black, bring it back, nights were scary! 6: Decrease the HP of Doors and Windows, I swear some doors are indestructible to zombies and they should break windows much, much faster, barricading makes us invincible. That and zombies tend to give up before they do any real damage because a gunshot sound played. Not so easy to implement ideas. 1: Zombie migration\respawn buff, they don't do either which makes me think that the metagame system is broken. I tested the respawn lately, I feel it's broken. Also, I walked into a house that had 5+ zeds in it, I ran because panic, when I came back they all dissappeared, no broken windows and doors, broke my immersion. PZ is an awesome game, it has megatons of potential, I am not a guy that believes magical NPCs will fix this stuff, they will add a ton depth to the game, sure. But those problems will persist and I will forever argue they need to be taken care of first. Not last, after 100th update that allows us all to live longer thanks to more awesome crafting, farming and foraging. Traits Overhaul did help but it did not even come close to helping enough. Lately we don't need to break our weapons thanks to being able to stomp zombies when they fall with our boot. A baseball bat lasts me 5x longer than it used to. Focus on killing me before you give me generators and bombs, make it rewarding to survive long enough to get those tools that will make it easy for me. Zombies really don't need to know where I am to do this, they just need to be a threat. PS: I promise this is my last "Zombies are Easy" rant.
- 18 replies
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- Nerf
- Difficulty
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Last night I was playing PZ and I was using the hammer (with the strong perk but I have used it many times without it) and the hammer is very op. You almost never get exhausted from swinging it , it takes a very long time to break and it does a lot of damage. The only thing slightly balancing it would be that the reach is short but that has not been an issue in my multiple hours of using it. One way I think it could be balanced is slightly lowering the damage and making it break faster but these are my only two ideas.
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I'm wondering why shoving a zombie over prevents it from grabbing you and pulling you down (NEO scavenger <3) and/or biting you. Any thoughts?
- 9 replies
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- unarmed
- hand-to-hand
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Hey there, so I was talking on General discussion and somebody told me that your player over time does not get less scared from the zombies, I believe over time in the zombie apocalypse your survivor should be less scared, still always nervous. There won't be a time where you're not scared to die but more confident after survived for a longer period of time. -Thanks