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Showing results for tags 'music'.
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I made a rap of Project Zomboid here:
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- melee weapons
- shotgun
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IP: 66.23.200.235 Port: 8771 200+ mods Steam collection Hey y'all I help run a server that usually has a few to several people online at once. Many of our players do their thing and the server is pretty casual. We recently changed up the server from PvE -> PvPE where you choose to PvP or not - no one can jump you unless you're also set to PvP. We want people to have more choices and control with their playthroughs We also have: - most of KI5's vehicles - skill journals - 14 additional towns/cities and a PvP zoned arena - Brita's armor and weapons - admin and player shops - 1000+ additional music tracks - expanded farming, solar energy, brewing, grow cannabis, etc. - randomized zombie speeds, 1% sprinters - and more~ Additional info: - Soft reset was ~3 weeks ago - Main admin shops to sell jewelry and crops, buy general goods, auto, etc. are located at Crossroads. - A super admin jewelry shop is on the PvP island - By entering Louisville, Greenport, or teleporting to the island arena, PvP is auto enabled until you leave these zones. - The island arena is accessible by going to Crossroads and right clicking guillotines to teleport to the island. Discord: https://discord.gg/USAYQACYAY
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I just released a new mod called Bard Interactive Music, allowing you to play music from your keyboard or with your mouse on a virtual keyboard. You can right click an instrument and play notes from C2 to C5. It also works on Pianos Zombies will hear you play! Multiplayer is supported Sound volume decreases with distance Electric guitar has a distortion mod you can enable with the lighting in the virtual keyboard window title bar Notes keybinds can be changed from the keybind menu A virtual piano keyboard can be used to play from the mouse Buttons in the title bar can show notes and binds on the virtual keyboard Each instrument has its own animation Each instrument has its own sounds You can trait lock the ability to play with the Trait Lock mod The mod is released under the MIT license. Checkout the Github.
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Hi, I have always played without any kind of problem, however since I purchased the Blue Yeti microphone about a week ago (and I also use it as an audio output device with my headphones) it happened to me that the audio inside the game exploded. Let me explain better: after about half an hour or an hour of playing I hear a small 'pop' and then after about 2-5 minutes the audio explodes in the headphones as if it were the white sound of an old, untuned television. This "explosion" changes the volume of the game much higher and alters all other sounds. I discovered that the sound that explodes is the music because by lowering it completely from the settings the 'white noise' disappears but I can no longer play because, as I wrote, this "explosion" alters everything else. Do you think it could be some sort of incompatibility with the device I use? If I connect headphones to the PC's audio output I don't have any problems. Thanks
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Every time I use cruise control at 40mph while driving a Chevy Dart the music stops playing. It does not do this at any other speed, I've attached a video of this event along with an image of the cars condition. (Though the video shows it bugging at 45mph it doesn't normally, only if you were going 40mph before hand) OS: Linux Mint PZ Version: 41.78.16 Single Player Vanilla If you need any additional info just ask PZbug-2023-04-11.mp4
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41.71 Single player No mods, gets worse with mods tho New save Get chased by large groups of zombies and trigger the new music https://www.veed.io/view/70b16829-6ee4-4b80-ac35-d96c1a495513?sharingWidget=true Recording of a recording with bits sped up to buggy audio Audio gets choppy sometimes stops completely, happens when chased by large hordes No mods // Winter is Coming mode, haven't replicated the bug in Apocalypse yet logs.zip
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Issue: I was farming cabbages on my fenced off plot of land and realized the musical score doesn't quite fit in situations where the player is mostly safe. It lends an air of suspense and unease to a monotonous task taking place in a well defended location far from any zombies. Solution: Introduce ambient music tracks for times where the player is safe/far from zombies. This music should still contain hints of danger (we're not making Stardew Valley here), without being as dramatic as the current ambient music. Benefits: This would give players a sense of achievement in having made a safe spot for themselves in a world that wants to eat them, and make leaving this zone for supplies all the more dramatic. Drawbacks: The development team would have to define the line between the current music and this new music, whether that be a completely fenced off area, a tile devoid of all/most zombies, a tile with farmland in it, etc... . Calmer ambient music may also take away from the sense of dread that this game tries to create and make players too comfortable.
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• Version: 41.70 • Singleplayer/Multiplayer: Singleplayer (but I assume this also happens in multiplayer) • Mods: Nope • Old or new save: New save • Reproduction steps: 1. Start new game. 2. Wait for music/OST. 3. Open the Map (Press M). 4. Music stops and won't play after you close the map
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This would probably add a new radio station to the game which plays 1980s-1990s music. Or an alternative to reduce the workflow on the soundtrack designers would be adding a method to insert audio files into the game to play on a specific radio station. My dream is to be able to drive down the outbacks of Kentucky running over zombies while playing country music in my truck.
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I've been thinking for a while that the game could use a little more deep music integration, there's already instruments and tapes in the game, so the amount of time it would take to do depends on how deep the devs want to go. As an example, for playable instruments, I don't think it's necessary to add a whole skill for each of them, but I wouldn't complain if it was done that way; and playing an instrument (besides alerting nearby zeds) could have different effects on your character such as lowering your depression or your boredom if you can't or don't want to go outside. The way I think it should be done, and the way it's been done in other games, is you have a folder in the game's directory where you can download and store .midi files that you can then play ingame with any of the instruments, wether it's from the steam workshop, or from any other source. Something else I've thought of is music tapes, say you want to listen to some tunes while you're on the road; because adding original music and or voice acting would be too expensive and time consuming, I suggest just having a different folder for these, with .mp3 files. It could be integrated into the game as a "mixtape" tape you find in a store, or someone's house, or a custom radio station, that you can play in the car, again, it would alert nearby zombies but it would help with depression or boredom. For obvious reasons, it would also make MP a lot more fun in the endgame, say you've already made a safe base with friends and food and water aren't a problem anymore, you can play songs with other people, or host a concert, or whatever; the only limit is your imagination.
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Ever since B41 most of the old music was removed from the game including the ambient tracks and with the new music system coming in I was wondering if there's any plans for the older tracks coming back such as the early access, ambient and remastered tracks to come back. Don't get me wrong I love the new music that has been added in B41 but it can get old after awhile and hearing some creepy and the old music would feel more dynamic in my opinion.
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Replace in game music by using Left 4 dead/2 music
ODY_Ghah posted a topic in Mod Ideas and Requests
I feel a bit creepy when alone in base and the theme music start playing also i like the beat off left 4 dead music more or use it replace Horde event in game for more thrilling Some sound link https://youtu.be/DKPxRC9sdrM https://youtu.be/E1O4wAxN_nU https://youtu.be/dfAn_Kz6Sh4 https://youtu.be/l_wnRaN6SKA-
- left 4 dead
- replace
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Figured out, need this deleted.
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It's too painful when you just want to enjoy the game's BGM in work or sleep etc. but you have to run the game and click it one by one. Don't be shy your majesty, please sell your great music collection to your BIG fans.
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The newest edition of Survivor Radio brings you MUSIC! Coming soon, Voice Acting! Catch it on TVM, 93.4 and ... on a secret channel only available on walkie talkies! [PLAYLIST] Come As You Are -- Nirvana 40 oz to Freedom -- Sublime Enter Sandman -- Metallica Gimme the Loot -- Biggie Smalls Radar Love -- Golden Earring The Pot -- Tool Paranoid -- Black Sabbath Don't Worry, Be Happy -- Bobby McFerrin Carry On My Wayward Son -- Kansas Personal Jesus -- Depeche Mode Mama Said Knock You Out -- LL Cool J Alive -- Pearl Jam Man In The Box -- Alice in Chains Losing My Religion -- REM Creep -- Radiohead Live and Let Die -- Guns and Roses Good Day -- Ice Cube Far Behind -- Candlebox Sober -- Tool Sunday Bloody Sunday -- U2 Danger Zone -- Kenny Loggins Hungry Like the Wolf -- Duran Duran I Ran (So Far Away) -- A Flock of Seagulls Shout -- Tears for Fears Nimrods Son -- Pixies House of the Rising Sun -- The Animals Rooster -- Alice in Chains American Jesus -- Bad Religion Immigrant Song -- Led Zepplin Roll With It -- Steve Winwood Rebel Yell -- Billy Idol Somebody to Love -- Jefferson Airship Hotel California -- The Eagles I Heard It Through the Grapevine -- CCR American Woman -- The Guess Who [IMPORTANT STUFF] -You have to catch the start of a broadcast for the sound files to play. There's no way around this currently. Sorry -Fast forwarding will mess with the duration of the text lines and will cause songs to either cut short or overlap. -Turning off a broadcast will basically prevent you from listening to it, I suggest using mute if you need to shut it off temporarily. -This will conflict with the Old Survivor Radio, make sure that it's not enabled. -If you're having issues with errors popping up when it should be playing music, exit the game; go to where the mod is stored on your computer and take the RadioMusic Folder and put it in C:\Program Files (x86)\Steam\SteamApps\common\ProjectZomboid\media\sound\ ---------------------------------- Adds the following radio stations: 93.4 (with DJ Erin Fontaine, a survivor who likes to play music for you.) 92.6 (Bob + Kate's radio frequency) 101.4 (with Reverend Dan who likes to read scripture and play gosepl music.) 95.2 (?????) 91.8 (the Blind Justice Gang's frequency) 88.8 (The Godess of Secrets radio Frequency) 102.2 (Hilltop Colony) 105.8 (Classified) 104.4 (Mike Lopken) 101.6 (Dianne Caldwell) 103.6 (Max Stone) Also adds a couple TV channels: TVM (plays all music) KBC (which will have The Big Lebowski) ZBS (Has Star Trek: Next Gen) 213 (Haunted channel that has Twilight Zone) AniNation (Cartoon Channel that plays some stuff I made up and kids commericals) Action Classics (With Pulp Fiction) https://steamcommunity.com/sharedfiles/filedetails/?id=2017654378
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There's already instruments in Zomboid that haven't got much use other than as a weapon or a collectible, but wouldn't it be cool to have them be playable? Examples of their application could be: A way to stave off unhappiness or insanity. Social use in multiplayer for fun. Being the Post Apocalyptic Pied-Piper of Muldraugh. I think the two ways of implementing this would be a form where you have access to a keyboard and can play the keys in sequence (not very fun) and through the ABC system (very fun), similar to how it was done in Lord of the Rings Online. The way this works is that the internet has websites that are these huge reservoirs of .abc file notated musical compositions (plus you can make your own) and you would have some designated folder, maybe in Zomboid's case it could be somewhere like This PC>Local Disk (C:)>Users>Player>Zomboid>music and then you paste the .abc file there. Then when you open the game, you would right click on your guitar to play and it would open a list that shows all the compositions you have in that folder, and you click on one and it will play, as your character acts out the complementary strumming animation. As a part of the game itself, there would be a perk requirement of guitar player, or an occupation like music teacher to be able to a variety of instruments. I think it would be an interesting way of showing how even a character whose traits wouldn't seem to ordinarily be sought after in an apocalypse, an entertainer, can still be a valued member of a group and contribute as such. Please share your thoughts with me! 🙂
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- instruments
- playable
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With the release of radios in iwbums 33 we got radios! Sadly radios arent as awesome as i hoped. I am no expert modder but have dabbled in some codedry and it seems possible to cause music to trigger music scripts when a radio is activated. Again im no expert and if anyone could enlighten me a bit more on this i'd love to know but im hoping someone can help me bring music into the game such as old classical songs maybe the fallout 3/4 soundtrack and other past copyrighted songs that are available. Also through modding im led to believe we could probally put current songs into the mod as a mod is non profit but the legal implications are sketchy at best. I only speak Python so i never dabbled with the Java coding so im a bit of a novice here! Looking for help.
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Add Music to Cd player in game to entertain you instead of only playing the same music
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I would like a mod where you can add personalized music through a CD as in the videogame my summer car can work both in car radio and in the portable CD player. It can be inserted into the CD player to listen to personalized music. Up to 15 tracks can be added to the CD. Custom music must be in Ogg Vorbis format (.ogg), and each track must be named Track1.ogg, Track2.ogg, Track3.ogg up to Track15.ogg. The music must be inserted in the following directory: . \ steamapps \ common \ My Summer Car \ CD This is an example of the game My Summer Car but the folder can be called custom music or CD and add music. Link of the page: https://my-summer-car.fandom.com/wiki/CD A link Of Funcion of CD:
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Hi I would like the game to have the CD player and CD but it would be functional to add custom music because sometimes playing the game is a bit boring but I would like the CDs in the game to put music on the portable radios, on the radios of the cars and the portable CD player. I mean placing a custom music folder in .ogg format so that later the cd when placing them in a CD player this reproduces music.
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What I’m about to say might come off as rash or come off as me attacking the game and the developers themselves. But believe me I really care about this game and have been following the development long before it was in 3D. So what do I mean when I say that Project Zomboid is in need of design changes? One of the biggest gripes I have with the game is it’s artistic design, I don’t mean the environments, 3D models, or actual artwork. I’m talking about the UI, Loading Screen, Music, and other elements of the game that are outside of the world itself. I say this because the game takes place in 1993, yet there is not that many definitive indicators that it is. The game looks so stock-like at times that it can be embarrassing from an outside perspective. The UI is not appealing at all, and does not follow the aesthetic that’s supposed to be the game’s core aesthetic. It looks like the Windows 10 desktop interface and it could to be changed to fit something more 90s like. That’s just my preference though, but it’s kind of generic. Why is it such a big deal? Because graphic design represents the game itself, without proper graphic design it makes navigation a chore. If navigation must be a chore do so in a way that it’s stylistic. The art direction seems sort of underdeveloped. It’s safe to say it is absent from the menus and actual in game HUD. It looks really generic, so much so that it makes it hard to get immersed. You could change the font a bit to make it look less generic, take a look at games that came from the early 90s like Final Fantasy, a bit of liberty from everything. or even the first Resident Evil for example; Your player health and inventory is all on the same screen. But please find a way to simplify it. For example, whenever I get injured I don’t want to use a separate injury menu aside from the inventory. If you merge the two it’d make managing your supplies a lot easier. Below are some possible alternative fonts you could use. https://www.dafont.com/vcr-osd-mono.font https://www.dafont.com/final-fantasy2.font https://www.dafont.com/abduction-2002.font For something stylistic maybe you should make the game have a slight CRT filter and post processing for when you get hurt. Fast forwarding, pausing, etc should have VHS effects. Or maybe when you’re about to die the screen goes into a vcr glitch post processing mode. Below is an example of it being done in unity. https://www.youtube.com/watch?v=gf9Uk2L95II Notice how everything is connected to each other? It’s simple and fast. Not saying the current design doesn’t already work but it’s a bit tedious. Animated heartbeat, a nice touch. Another example of everything being on one page, it’s difficult when everything is separated. The music, what’s wrong with the music? Look I don’t mean to criticize Zach Beever as a composer himself, but it was a poor decision for the compositions to be the way they are. None of the compositions are necessarily bad but they sure can be lacking in some areas. The instruments sound as if they came from Finale’s midi soundfont and it gives off a real placeholder vibe which is very unappealing. I do see that he tried to fix it in the remaster of the soundtrack but in turn it made things seem less intense and more mellow, which in my opinion does not fit the theme of struggling to survive. When getting my friend to play the game for the first time he insisted that the music be muted but then to his dismay there was not that many ambient sounds. What are some other gripes about it? I’m Half-Moroccan so believe me when I say that the Arabic lyrics from the woman is a bit off putting. Why did Zach choose that? I could see it being used for some of the music, but it’s so prominent that it takes away from the actual Kentucky vibe. It’s harsh to say but I found it really annoying and unfitting, so maybe you could ask Zach to find a substitute for it. Also, from a cultural standpoint it’s difficult to see where the use of the Arabic singing is coming from. I don’t know much Arabic aside from Shukrahn and salam alaikum so I don’t know what she’s saying. Though I feel like it gives a bad portrayal of Middle Eastern culture and people as scary. But I could see from the view that it’s supposed to have some flare of mysticism and hopelessness, but it fails to encapsulate me into the feeling that I’m struggling to survive the apocalypse and makes me more confused than distraught. I would like to keep the whole Banjos and Violin ensemble because it’s Kentucky though it should not be used for the entirety of the soundtrack. Because people will be making different maps like New Denver or Louisiana it’ll take away from those public creations and get rid of the vibe those community creators want to establish. If you’re adamant about the current soundtrack then consider giving us the ability to replace the soundtrack without complicated effort so people can have custom server music and custom soundtracks tied to their maps. But if you are open to suggestion on adding a bit more of a John Carpenter dark synth vibe, listen to these playlists and songs. These are all things you could try incorporating into the soundtrack to make me feel like I'm in a zombie flick from the 80’s-90’s. Some of the tracks are upbeat but what I want you to take away from it is the intensity of it which Project Zomboid lacks in it’s now mellow soundtrack. I know 13 more are to be released from Zach Beever but send these links to him, I don’t think he’d be opposed to give the time to experiment with a new style. I even added films and commercials to help with the vibe. Dark Synth https://www.youtube.com/watch?v=G9M8hbUSAPQ&t=1216s https://www.youtube.com/watch?v=uskjIktAXzs https://www.youtube.com/watch?v=ZeSN4PntOos&list=RD9YqhhPGe8eM&index=9 https://www.youtube.com/watch?v=b_4X2NVlw2M https://www.youtube.com/watch?v=b4nd-pUEuLk https://www.youtube.com/watch?v=kO2gJ4Alrcg https://www.youtube.com/watch?v=orHrAEU-W84 https://www.youtube.com/watch?v=Ur9YfB31cPI Grunge and Alternative Rock https://www.youtube.com/watch?v=v8q52lrKMV8&list=PLZCfG2LMycXf5VQMHYblEqlnsH0K83_eG&index=1 https://youtu.be/WDswiT87oo8 https://www.youtube.com/watch?v=zUzd9KyIDrM&list=PLo5Ncw2lfdoGvIG-1GscyTpfrdp0cHx10 https://www.youtube.com/watch?v=Qzlc9iejLho https://youtu.be/ouqt7tJiCbc Commercials https://youtu.be/vxnQamgVYyM https://www.youtube.com/watch?v=_6wFr2SHsmY Horror Movies and Horror Music https://www.youtube.com/playlist?list=PL17Ho36k3DLO3vdC7mpO3dzeGE59mDzJK https://youtu.be/iMP42SoWajQ https://www.youtube.com/playlist?list=PL12D9AE75EA344995 https://www.youtube.com/playlist?list=PLwd2dpqAu5rj7-cuk9xl210Tsr0CPX5Js https://www.youtube.com/playlist?list=PLzT3E3ChVyBmkPRaF8PwvqZXsI7RpfK0e https://www.youtube.com/watch?v=G9M8hbUSAPQ&t=1216s VHS Head https://www.youtube.com/watch?v=wKcI4tQVLuQ&list=RDGMEMYH9CUrFO7CfLJpaD7UR85wVMI-v3sVWT8pA&index=8 https://www.youtube.com/watch?v=5PAbG2AcqPI&index=33&list=RDGMEMYH9CUrFO7CfLJpaD7UR85wVMI-v3sVWT8pA This is the music that belongs in Project Zomboid, it’s ominous, it has dark synth nostalgia, it’s scary and it’s intense just like a zombie apocalypse is. If you could pair that alongside the Southern American Kentucky banjo it’d be so badass! But from the standpoint of someone who watches a lot of retro horror movies, the soundtrack is in need of some rework. Maybe I could converse with Zach and give him some opinions as to how to bring a different outlook on sound direction. I could even ask artists I know of if they want to be a part of the project. I’ve listened to some of Zach’s music from his portfolio and thought that he’s had experience with different tones of music, but he still could use a bit of work. I’m no wizard with music myself, but I do have a good ear, and I know I’m playing the devil’s advocate when I say that the soundtrack would sound lacking to new people playing the game. When taking a class on film I’ve learned that music can effectively set the tone and create any vibe you want. But with the current soundtrack it’s much too mellow. The game’s music sounds a bit generic, but the compositions themselves are okay to say the least. To balance out the mellowness of the soundtrack, you could make the soundtrack intensify as the situation worsens. But you don’t have to trash the entire soundtrack at all. If you’re not convinced I can tell you that this sort of style has worked very well for titles such as: Far Cry 3: Blood Dragon, Trials of the Blood Dragon, Hotline Miami, Hotline Miami 2: Wrong Number, Super Time Force, Dead Pixels 2, Strafe, Manhunt, Manhunt 2, Ruiner, Retro City Rampage, Hyper Light Drifter, and so many more. Leveling Up Please rework the leveling system! From the level up sound to how levelling up feels like. Every time you level up you get those Arabic vocals, but it’s sort of out of place for a fanfare. It doesn’t make me feel like I accomplished anything, hell I didn’t even know that it was the level up sound because you just can’t tell without any indicators. Without any indication that I did level up it took me awhile to figure out that I actually did so why not add a notification either in the text bar or above the player. You could even go with the player status icon lighting up. The player should feel rewarded, it should feel like crossing a milestone and be apparent that you have, instead of the current “Why the hell do those noises keep coming back?” To shorten it, change the noise and add an some sort of indicator. The voice clip doesn’t serve that well as a fanfare and sounds more like something you’d see from Man Vs Wild than a survival horror game. I know you got the Arabic sample from Arma II it’s really not needed. Every game has a fanfare to remember, Project Zomboid should have one too in my opinion. Below are some examples of fanfares. Why not have an ominous banjo strum? https://www.youtube.com/watch?v=dObMPDzECCQ https://www.youtube.com/watch?v=ERImCyRcOAU https://www.youtube.com/watch?v=mlN4d5zLliQ&index=13&list=PLFbSMvGVpOAnqg58xTkb_6vhYwDK8nS2V https://www.youtube.com/watch?v=3suGfhnT2Sg&index=11&list=PLFbSMvGVpOAnqg58xTkb_6vhYwDK8nS2V https://www.youtube.com/watch?v=y1tyK9BCSL0&list=PLFbSMvGVpOAnqg58xTkb_6vhYwDK8nS2V&index=12 Loading Screen and Title Screen The loading screen is quite redundant and could use some work. Sure it was cool seeing it for the first time but after further analyzation I noticed that it was a bit flawed. If you show the text of things that are loading with the narration above it’s confusing because both are battling for your attention. Plus some of the sentences are a bit meaningless i.e “There was no hope” The loading screen is also a bit annoying when you are restarting a game, joining a game, etc. Because you have to wait for the whole narration that you’ve seen over and over before you start the game. I opt for something like a VHS tracking screen to fit with a 90’s vibe and then whenever you click to start it’d be like playing the tape. For first time playing you could do an FMV of a television news broadcast, though it’s still not a good idea to use the same loading screen for everything. The title screen has gotten really old, and if I was someone booting the game up for the first time in awhile I’d think that it hasn’t been updated for long. For one, Kate and Bob have not been a part of the game for some time now, so maybe put something else. Though the loop is cool, if you are keeping it at least enhance it because the animated background appears to be really jagged on most monitors. The title screen music is also kind of generic too, it’s a bit too generic for my taste. It sounds sort of like a bland copy of 28 Days Later (No offense). Most games have a theme to remember for its iconic nature. Think of it like an elevator pitch, a first expression. Also, for the title screen options you should have noises tied to highlighting your options, it gives a sort of reinforcement satisfaction so to speak. Below is the example of post screen load that I feel would be a nice addition to the after loading screen. https://www.youtube.com/watch?v=sp571uEnWpg If used enough VHS Post Processing in a game can give off a real nice nostalgic vibe and when used subtly it won’t take away from the gameplay. You could also have it toggled on or off. Maybe this screen could be an example of what the screen looks like after death, though instead of the complete blackness you have this as an overlay over your death or have this fade in, where it says “You only survived for … Had Killed…. And etc” Screen spazzing out before death When I talked about the post processing effect... The title is the main focus because of where it is placed, being more prominent to the player. https://www.youtube.com/watch?v=GHp9l9arcvM (In this you’ll notice the menu sounds) Small Suggestion But Maybe Change the Name of The Game? I know a lot of people are going to oppose this but maybe find a different name for Project Zomboid once the game rises out of Early Access. Maybe “Zomboid 1993” (Just an idea) or just Zomboid or even Zomboid: Isometric Zombie Survival Sim. “Project” sort of has a negative connotation of something never being finished. I’m well aware that it would basically wipe all search results off Google but this is just a small suggestion. Just consider that if you did change the name it could mean a new beginning for a finished legacy of a game which is the contrast from the non three-dimensional sprite-based game. Please Update your Steam Page! Being the fan I am I try to mention Project Zomboid to every friend and they love the idea of a zombie apocalypse simulator that factors in more than just your base needs. But when I send them the Steam page they always have second thoughts as to buying it. It’s superficial I know but I was kind of hurt when someone said “This presentation looks like a high schooler’s project for Unity”. Then, I realized that they did have a good point. Sure the trailer shows the game mechanics, barebones information, and everything that you need to know about the game. I don’t mean to offend whoever was chosen to narrate it, but it is not well voiced at all. It’s a bore to watch and it fails to hype anyone up for the game. Maybe it was acceptable about 4 years ago, but for the amount of time the game has been out and the things that have been added you should hire someone to redo a trailer or maybe have your fans send in some trailers to become the official video for the Steam page. I had an idea for a 1990’s style horror commercial in live action, kind of like the comical “Strafe” trailer. Or the badass Dead Pixels 2 Steam video that pans from action to action. Those have beautiful steam pages and screenshots. If you show anybody Project Zomboid’s current Steam page they’ll put it on the same level of those mobile game ports. There’s already so much to do in development we can’t focus on this right now. Look I know you guys at The Indie Stone are busy, but please do pay some mind to this. Because if you don’t you just may not be getting any new players to play this great simulator of a realistic zombie apocalypse. With the game having gone through so many changes, it’s a shame that it looks like nothing changed on the outside looking in for anyone considering to buy it. Your efforts may be going to be waste if people don’t want to play the game because it doesn’t look finished due to it’s underdeveloped aesthetic. I’m saying that I love the game still, this is your team’s passion and you’re working hard to create it. But listen to me when I say that the best way to get people interested is to work on the small things that make the big picture. Look if you agree with what I’m saying, I wouldn’t mind discussing what would be good alternatives to the current aesthetic of the game. Please just come to this with an open mind, because I want to make this game more engrossing for new players. I don’t want to see the game die because of a lacking player base due to the generic style it has . I have so many ideas for the game. You could ask me for more advice or even ask the community collectively. Thank you for your hard work at The Indie Stone! I really appreciate what you guys do! Warmest Regards, Asten.
- 14 replies
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- graphic design
- level up
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I don't know if someone has commented before, but it would be a great incentive to find music tapes or CDs to improve the happiness of the players, or be able to find video tapes that are played in their respective devices to gain happiness or improve Our skills. In addition, I belong to a music band of Death Metal and we can offer our songs for free to help you in the advancement of your game. Greetings!
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Hello, I had a great idea to import(or)replace some new music into my Project Zomboid game, does anybody have any clue how to do this or if it is even possible? If it is, I would really appreciate a guide or tutorial as I have not even tried making my own mods for Project Zomboid so you can understand why I would need some help.
- 2 replies
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- music
- music player
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Hello! I drove on new cars, tested the update and crushed the zombies. I wanted to see the possibilities of the car. I opened the windows, moved to another seat, looked at the amount of gasoline, and then came to the radio. I turn it on and I understand that there is no sound, but instead of a sound, the text line is running. Of course i know that this is a game style «project zomboid»! But! But! But you can't imagine a huge desire to destroy the dead along with quality atmospheric music content! The one who watched the series called "walking dead" probably will understand me. Under the musical accompaniment, I don't mean any musical tracks, it can be simple melodies as well as those that are now involved in the game. Considering this idea, you can also add some simple sound for TV. It can be just a hissing sound with an illegible voice on the background. It can also be a variety of other extraneous sounds, like the squeaking of a microwave or an open faucet with water. (I confess, I don't remember maybe this sound is already in the game). The bottom line is, I think this absolutely does not break the general style of the game! You know in the game a «project zomboid» in principle, not many sounds... But it was very important for me, to hear in the game the sound of broken glass, recharging weapons, screaming zombies or a distant shot. I also understand that you are busy with more pressing questions. Like the animation (which we are waiting for) or the same machines, but I ask you not to forget about the importance of sounds, this invisible factor plays a very important role! I think that such a simple soundtrack, in my opinion, is simply necessary in order to feel this wonderful atmosphere of this wonderful game. Thank you, the creators <3 Sorry for my English Yours faithfully, the guy from cold Russia.