Jump to content

Search the Community

Showing results for tags 'multiplayer'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Announcements
    • News
  • Project Zomboid
    • PZ Updates
    • General Discussions
    • Bug Reports
    • PZ Support
    • PZ Multiplayer
    • PZ Community & Creativity
    • PZ Suggestions
  • PZ Modding
    • Tutorials & Resources
    • Mods
    • Items
    • Mapping
    • Mod Ideas and Requests
  • General Games Development
    • Indie Scene
  • Other Discussions
    • General Discussion
    • Forum Games & Activities

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Twitter


Interests

  1. First of all, I have to say that I am a huge fan of this game. It is my #2 of all time even as an early release. The only thing that I have qualms about is the multiplayer system. I hate the way a server has to be set up, and in my experience, it can only be set up on a Windows computer. Mac seems to have no support. I can't even find the file to open my own server. I hope in time the server creation will be in the game itself. But, my issues do not end there. When I am finally able to play online, it is so laggy, it is unplayable. Parts of the map refuse to load! Regardless of all that, it seems the concentration of developing this game has primarily gone to NPCs, combat, and aesthetics. While these are all perfect things to improve on, the multiplayer has been neglected for too long. There needs to be a whole new revamp to it. As I said before, I am a huge fan, I would just love to play online, hassle-free.
  2. condings

    Custom map

    Is it possible to have my custom map i made as the map people play on instead of the default west point and muldraugh?
  3. I might have overlooked the new builds information, but it doesn't work for my server. Is it because I made the world when it was on Build 28? So do I have to hard reset the world?
  4. I’ve been looking on the Dec Adventures Multiplayer videos and that got me thinking. They are using Voice chat but why not implement a in game voice chat which have the same effect of the Q button IF you talk to loud. If people have played ArmA 3 addons or some Battlefield 2 mods people might be familiar with the 3D sound system that TeamSpeak make it possible to have. I think some kind of VOIP should be implemented that have a direct effect on the environment adding some strategic use of you voice to the game instead of the normal Q button. Either way you change the level of voice or the system recognize the volume of your voice. Toughs?
  5. Heroes of Shadow Guard is a title being developed by the new indy studio Iron 27 for mobile platforms. Players in Heroes of Shadow Guard control a completely customizable dungeon-style “Labyrinth.” You strategically design the exact layout of the multi-floor interior, select all the defending guards - including your powerful Chest Guard, lay traps, and even place idols for buffing your defenders. Want to change the aesthetics as well? Unlock numerous wall and floor colors to make your labyrinth even more unique. From a defensive standpoint, your goal is simple: create an impassable maze that other players have to try and overcome in the name of loot and pendants. Satisfied with your defenses? Time to take on enemy labyrinths. You are given a variety of strategic options involved in preparing for the attack: select the right Heroes for your Raiding party and choose the most optimal combination of abilities and items to take to the fight. To be clear, there's more than enough fighting going on once you're in; true to older Sega titles like Shining in the Darkness, your first-person crawl through the Labyrinth leads to random encounters with guards in turn-based combat. At the start of the game, you are assigned to a Faction that can be changed by invitation or request. Your faction shares the same geographical area with each member maintaining their individual lot. It is from the ‘Faction Territory View’ that you run your operation: managing your own Labyrinth, selecting which opposing Faction's Labyrinth to Raid, orchestrating your mining efforts, interacting with other Faction members, and much more. RPG elements are present throughout Heroes of Shadow Guard. Unlike many of its contemporaries, you don't simply press a few buttons for instant, unimmersive gratification; rather, you enter your village in First-Person and look about in a panoramic viewing perspective to select which building you want to enter. For example, for equipment you would visit the Blacksmith, for potions the Herbalist, and to rest and regain health, the Inn. Social interaction is not lost on Heroes of Shadow Guard, either. Players can communicate with their Faction members in Faction Chat, or with the whole community in Global Chat. Facebook joins the interface with custom hero pictures and a streamlined friend invitation system to join the action in Shadow Guard; you can also share items you acquire with the push of a button. Heroes of Shadow Guard is targeting a December to January release. You can get more information about the title on our SlideDB page; you can also like our Facebook and follow our Twitter for updates.
  6. Hi guys I will be working on a plugin that lets you create guilds, alliances with other guilds, claim territories for your guilds, have protected buildings and locked storage, have a guild house, have ranks inside the guilds, have guild events, special clothes for the leaders and a lot more. I don't actually know why this hasn't been implemented into the game yet, since there were already people forming clans, this will hopefully make the experience a lot more enjoyable. Hype!
  7. I haven't seen anyone talking about how characters will work with servers. I assume that whenever you join a server or create one you also create a new character for it. Do the devs have any plans to make it so you can port your character to a new server? Just wondering. Plus I have been having this crazy dream of buying 4 dedicated servers and having 4 custom maps and allowing people to travel map to map with the same character.
  8. Trouble In The Manor is an online multiplayer arena game! The game is inspired from the Garry's Mod game mode: Trouble In Terrorist Town" and Nintendo's: "Luigi's Mansion". The game consists of many game modes but the main game mode in which the game is built on is called "Murder". In murder you are randomly chosen as either an innocent bystander or a murderer. If you are chosen as a murderer you must attempt to kill every last innocent bystander possible without getting caught! In doing so you can buy multiple items from the shop, including weapons, traps, teleporters, and more. The most unique item being a key to unlock a coffin to unleash a vampire among the building! If you are chosen as an innocent bystander, your main task is to hunt down murderers by looking for clues such as blood trails and DNA and using devices to help track them down. One of the game modes that we are really hoping to do is Capture The Flag! The point of the game mode is simple: attempt to steal the enemies flag without getting killed. If you are killed while holding the flag, an enemy can simply walk over the flag to return it. Official website: http://www.charyb.com/trouble Kickstarter page: http://kck.st/1q0Z1wj Steam Greenlight page: http://steamcommunity.com/sharedfiles/filedetails/comments/303230530​​ Twitter: https://twitter.com/Charyb_Games Indiedb project page: http://www.indiedb.com/games/trouble-in-the-manor Thanks for reading! We would love feedback on this topic!
  9. Blog | Facebook | Twitter | Tumblr Zems is an online card game that can best be thought of as Hearthstone meets Chess. Cards you play are put on a hexagonal grid and can be moved around, making positioning a very important aspect of gameplay. _______________________________________________ I have been working on Zems for roughly four years now, refining the concept and gameplay over time. The game has been prototyped in several different frameworks and my team is now committed to using Unity. For ludum dare 29, we created a buggy but playable prototype using a square grid. You can play it here. We're currently working on a new build using a hexagonal grid and several game rules refinements, which should be done around the end of this month. Screenshot from our v0.02 alpha (no UI implemented yet): The team is officially incorporating a company within the next two weeks. We're also contacting a lawyer and getting the proper paperwork made so we can distribute the alpha with a TOS and/or possible contract. Stay tuned! I'll post more updates here as they come.
  10. We all love project zomboid, we've been playing it since forever! I'm a little ashamed of the results of the multiplayer function, i'm not a big fan of massive servers but i love to play with my friends, the problem is that multiplayer isn't designed to support the same gameplay feeling that singleplayer, because of player communication and other stuff, i'm not here to discuss what's good for multiplayer or what's bad but to suggest that those who are playing in small parties vs. the world get some space on PZ, As we play in small numbers all can be fixed with communication, i remember those quake 2 days when you called a vote for everything, with that system we should be able to sleep & fast forward just like in single player, if you wanna sleep just lay down in a bed, time should be running normally while you rest more lightly, but if everyone is laying down, then they can sleep normally just like single player. wanna fast forward? No prob! just click the fast forward button on the clock hub, that will alert the other players by coloring their fast forward button differently to show them your intentions, if everyone wants to do it, seriously.. where's the problem? I know that those functions can only be effective if you play on small numbers with people you know, that's why you should let it as a "Small party configuration" server...
  11. If this is somewhere else on the forum, I apologize, and you have permission to label me as grade A idiot. I'm new to forum things. It's pretty simple, I can't type into the server console. Just got one up and running for me and a few other friends to play on, and when asked to stop the rain (since we are a building bunch,) I type "stoprain" into the console. Or at least I tried. I run the server on windows, launch the batch file, and that's about it. Can't type, can't grant admin abilities, etc. Please help. Or if you don't want to; (EDIT) Sh**, I forgot to mention that I don't know how to login with admin rights. I apologize. I surrender all my cookies and other things.
  12. Hey guys! We at Toast Mobile have been working on a game called Endeavor. It's a voxel-based MMO that's been in development for the past few months. Check out our development blog for further updates on the game! http://endeavorgame.blogspot.com/
  13. is there any long-lasting server out there? care tos hare? thanks
  14. Hi. My friend rent a server from Nitrado.de and we played yesterday. But today, when want to join the Server its says at the "These are the end times" Screen "This Save is incompatible. Please switch to steam brand 'build23' to continue this save." My other friends still can play. I also can't open the game via steam because it crashes. I have to start the game via the ProjectZomboid64.exe in the game Folder. Can someone please help me out ? Thank you
  15. Hi guys I followed the instructions here: http://www.reddit.com/r/projectzomboid/comments/28xzzz/server_setup_guide_build_271/ I can get the server working no probs, along with custom spawn points. Mods work in SP, and I have added the mod id's for the following mods to server.ini: turbo-luanetturbo-apcomCraftHelperRainPanrkaModRMLockpickingModTommyGuns ALL the mods fail to load on the LAN server with the following message: MOD: failed to load poster C:\Users\Kyle\Zomboid\Mods\ApCom\Logo.png it does this with each of the mods above. How do I fix this? PS I am on Build 27#1, not the IWBUMS thread, and I purchased game from Steam FWIW Thanks in advance! Kyle
  16. Hi, I come to present this problem that me comes happening very of followed, when I try to connect to an Internet server, since to a server route hamachi, it connects me, the presentation of the game appears and then it jumps a cartel saying "your lua files are not the same as the server's. the game will now exit, sorry", I hope that they could help me, since I cannot get to any server, hope that they could understand me, since I am using a translator, thanks
  17. So my friend has been having some trouble on my server. He has been getting black walls that restrict acess to other parts of the map. I thought it was an issue with my ports, but after checking it I realized there was nothing wrong. He has to quit and rejoin in order to fix this issue. Now, the last time he did this, he was asked to make a new character upon entering my server. All his progress had suddenly...vanish! What happened to it? Is there any way to get his character back? Finally, is it a problem with my server, or is it a problem on his end? This is the second time this has happened. Any help or insight would be extreamly helpful! -Thanks, Mountainmanmad
  18. Hi everyone! I just bought the game this summer sale, and so far I'm loving it, having a lot of fun! Since I bought the game with some friends, we wanted to get a private server running just for us which we could save and manage as we please. However, I haven't been able to get a private server running, no one can connect. I've read the forum and haven't been able to find a solution. So far here is the list of things my friends and I have tried: Portforward both TCP and UDP ports 16261 to 16270 to the same as entry port.Add Project Zombid exe file to the firewall exceptions.Disable the firewall altogether.Connect to my ip, both local (just me) and external.Install hamachi, start server and use hamachi IPv4.Unfortunately, every one of our tries we get the Connection failed error. I get no error message on the server.bat command prompt, the last thing I get is: server is listening on port 16261. We've tried choosing ports 16261, 16262, etc. when connecting and nothing works. I've changed nothing in the server configuration, everything is default, and all I did was run ProjectZomboidServer.bat. The only other error I get is translator: failed to parse Recipes for language=EN and translator: failed to parse Items for language=EN. I'm running the game in portuguese, could that be a problem? Please we really need some help, we love the game and really want to play on our own server. If there's anything we've missed or something we're doing wrong could someone let us know. I tried providing all the information I could, if there's something I should have included please let me know, or if the text is not clear, excuse me as english is not my first language. I can try to write it better if needed! Anyway, thanks everyone for the help in advance and thank you for the great game!
  19. Hi, I'm not particularly versed in Linux, I've setup servers in the past though, even PZ servers but this one is troubling me. I'm trying to run the server on what I think is CentOS (Server hosted by CreeperHost). I got through the Steam part, downloaded the game and everything no problems, but when I try to ./projectzomboid-dedi-server.sh I get this Java HotSpot(TM) 64-Bit Server VM warning: ignoring option UseSplitVerifier; support was removed in 8.0Loading RakNet from: /home/minecraft/steam/pz/projectzomboidException in thread "main" java.lang.UnsatisfiedLinkError: /home/minecraft/steam/pz/projectzomboid/libRakNet64.so: /lib64/libc.so.6: version `GLIBC_2.15' not found (required by /home/minecraft/steam/pz/projectzomboid/libRakNet64.so) at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1929) at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1847) at java.lang.Runtime.loadLibrary0(Runtime.java:870) at java.lang.System.loadLibrary(System.java:1119) at zombie.core.raknet.RakNetPeerInterface.init(RakNetPeerInterface.java:19) at zombie.network.GameServer.main(GameServer.java:127)Any help would be greatly appreciated, I'm sure it's a minor thing that I've overlooked and I'll end up looking rather silly but as long as it gets the server working. Thanks.
  20. - IP addresses connecting to a server get an unique ID: The main idea behind this being to minimize or limit how many accounts an user has in a whitelist server. This is useful to know how many unique users you actually have in your server. And because making multiple accounts is an exploit most players will find sooner or later (depending on server: e.g. a server with a starter kit). - cool-down after dying for re-spawning: for the most part when players die in a server they'll quickly re-spawn to go loot their bodies. I think there should be a server option to have a cool-down before a player could join the server again with the same account (somewhat effective in a whitelist server and/or if we could limit how many accounts an user has). - let admin browse a player's inventory: When making events that only allow certain items or in a roleplay server where someone stole something they were not suppose to. It would be useful if the admin could browse a player's inventory to settle disputes. - permissions: as of now you can set other players as admins. It would be useful if you could enable/disable individual commands for each admin in the server as to not give full control and have admins with different levels of access. That way for example you could have admins. that are more like moderators rather than actual admins. These are just a few things I had in mind. Feel free to critique, expand on, or add your own ideas/requests.
  21. Hey guys, I was wondering if you could host private servers on the build 27 using hamachi. Me and my friends want to host and play together on a private server. I used to host on older builds but now it doesn't work anymore. Thanks!
  22. I'm new to Project Zomboid, and it seems that i came at a good time with build 27 just releasing. However, I am playing on a mac and downloaded through Steam, and i am trying to connect and play with my brother back at home who also plays on a mac, and I can't figure out how to do so. The only thing i found previously was the method that requires you to have two copies of the game. Is there a way to connect and play privately through hamachi or a simpler way that doesn't require you to have two copies of the game? Im praying there is a solution to this!!
  23. Hello dear Project Zomboid Community, Our [TRC] (sponsering the server) and [saD] (playing on the Server ) Clan-Server is now online. The difficulty settings could be called "ultra hardcore": Superhuman - Zombies extremely rare loot PVP - Shoot on Sight (but of course you can try to coop, but can you trust people in a Zomboicalypse?) Announced Soft-Resets! Language: German/English It is a german server, but everyone here is willing to speak english as well. But don't get mad, if people speak german. IP: 85.131.163.77 Port: 16261 administrative contact: Deadpool (irage at stupid-and-dangerous.de)
  24. Hi guys.I really need help ASAP. I can connect to my server via 127.0.0.1, but I can't connect with my public IP. My friends also can't connect. Please help me! I think It may be a port forwarding issue. On some port checkers it says my ports are open, but on others they're not. Also I tried allowing them through my firewall and I tried opening them, but I don't think it worked.
×
×
  • Create New...