Jump to content

Search the Community

Showing results for tags 'multiplayer'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Announcements
    • News
  • Project Zomboid
    • PZ Updates
    • General Discussions
    • Bug Reports
    • PZ Support
    • PZ Multiplayer
    • PZ Community & Creativity
    • PZ Suggestions
  • PZ Modding
    • Tutorials & Resources
    • Mods
    • Items
    • Mapping
    • Mod Ideas and Requests
  • General Games Development
    • Indie Scene
  • Other Discussions
    • General Discussion
    • Forum Games & Activities

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Twitter


Interests

  1. Just got to my mind, when the world goes multiplayer.... We all know there are gonna be both good guys, and bad guys. ALOT of us will want to play as bad guys, or bandits. So, instead of killing everyone they see, why not make a hostage system? For a character to be handcuffed, a prompt will come, or the character must be passed out (Maybe, when it is created, for when you're hit with a blunt weapon) and then, the character can't run, climb windows or interact with any item. Also, becomes a lootable entity. Optionally, bandits (or anyone) could kick a hostage in the knee making the kneel down, or help him up. When kneeling down, a medium-long animation will trigger, so it will not be that easy to escape. I suggest ropes other than handcuffs, as that handcuffs need keys, and a key system would be hard to program. Ropes would be used infinitely, but many would be needed to support many hostages. Maybe prisons or camps with slaves could be added, because. We all want to see a giant prison breakout. Admit it. A BIG one. Zombies, vengeful prisoners, bandits. This game is turning into the deep corners of hell. And that's how it should be, when a zombie apocalypsis is out. Leave your thoughts below.
  2. I've been thinking a little about multiplayer, and i just have a few questions about the mechanics and how they will work in a MP game. -Sleeping. It will be a bit of a nuisance to do a minecraft style "all players must be in beds to sleep", so how will this work? Will your character just never sleep? Will there be alternative times per character? -Looting. Obviously, once your map is loaded, all the loot loaded with it is permanently there- no respawning, nothing new added, ect... so how will this work when there are a a good dozen people in- game at once. I imagine there will be a big problem for new people to go into a game and find it extremely hard to find basic supplies due to the fact that there aren't any left. And finally, respawning. Will you be able to respawn into the same world you died in, and somehow find all your gear and possibly your killer? or will you be put in a completely new server and map? That is all. Keep up the good work TIS and happy PZ'ing everyone.
  3. i just watched some videos of Project Zomboid online and first off i have to say AWESOME! I noticed that the chat could only be read if you where near the person chatting and that is a good idea. but shouldn't it also make noise like hitting the q button in single player? mabey if someone uses caps people can see it from farther away but it attracts zombies also? i have been following this game since forever and am so glad to see how far it has come!
  4. I just want to remember what they promised to make a game Project Zomboid Coop. If you do not want because they are still developing it. Could make two versions of the game, singleplayer and multiplayer version. I think it would be nice the idea of the two versions. Sorry my english i am using traductor. ESPAÑOL: Escribo esto para recordar la promesa de añadir el coperativo. Si no quieren añadir coperativo aún porque es una alpha no importa solo doy una idea de multijugador. Una idea es hacer dos versiones del juego: El ejecutador Un jugador y el multijugador Yo pienso que no esta mal esto de las versiones.
  5. I was playing PZ for the first time today, and whilst I was wondering around aimlessly from house to house I was thinking about how fun a multiplayer would be (I'm always a fan of multiplayer zombie games, of the opinion that the zombie genre is practically made for teamwork), and thought it would be interesting to have a multiplayer game mode in which the objective is to eliminate all 3566-ish zombies that would be roaming around Muldraugh, or something to that effect. I'm not sure how the zombie populations are distributed by the code, so don't know how feasible it would be (also 3,500 kills would take a while for a handful of people), but wanted to know how other people felt on the idea, or any extrapolations of the concept.
  6. Hello, I'm pretty new to Project Zomboid and as I got into the game it started to feel very lonely (not to mention overwhelming whenever I ran into a hoard!). What I was wondering is if the scripting API exposes enough functionality to have it poll a centralized server for updates instead of using an offline simulation. I haven't had the chance to look through the scripts in the Project Zomboid folder yet so I'm not really sure what's possible and what's not. I've had a look at the java docs but there wasn't much helpful info and the mods on the forums are rather simplistic and don't use much of the API. If there is no way to implement this then what about offline survivors? Am I able to use the "character creator" from Lua to generate characters on the fly and am I able to issue commands to them (speak, walk, attack, bandage, loot, etc.)? If so this could make for some very interesting gameplay while the official support is being completed. If anyone has any information on this or has any links to some more "advanced" mods I'd be happy to hear it. Thanks for your help.
  7. I think that is good to implement Safes to the game that the devs can implement to random houses in the map.You need to find notes that its random spawn in that house where you are , that if you found the note you can open the safe and check what it have inside. The safes can have Guns,ammo,Baseball Bats,etc...... When is multiplayer implemented you can use it to protect yours items of other Players and from Raiders (Npc) that enter to your house to steal a lot of your supplies , The safes can only guard a determined Quantity of objects , If the safe is big can have more Supplies but is more hard to find the note. Optional: You can put that you can Picklock the Safe or something like that, That if you have the trait of Luck you have more possibility for open it and not to fail. Raiders can force the lock too.... Thanks to Joel172 For the idea
  8. Ok I know this is a bit ahead but I like to get some ideas down so when it becomes an issue we have something to work with The big thing with multiplayer is supplies, and the style of how it's set up, There is 2 ways I can see of setting it up , A player makes a game (maybe a password to make it private) and people join it or The PZ owners set up several servers and all players join those, either way we need to discuss how supplies are introduced into the game to make it fair for new players. If the player sets up the game there is no issue with the method of supplies as the build is now, the only reason to join a game is to play with friends, or to goto a PvP game where the supplies are secondary to the fight. If the owners are setting up the servers there needs to be a constant influx of new supplies into the game world to make it fair for a new player to join otherwise the first people to join will have an unfair advantage when it comes to certain supplies, like nails. Here is some of my thoughts on how this could be handled 1. Blacksmithing : you can melt down unwanted metal items to make wanted ones (gives more use to all those butter knives, forks, and spoons.) and from all the reading I have done one of the first things newbie blacksmiths do is to make nails to get used to how metal works in forging. 2.Air dropped supplies : there is the plane and helicopter in the game right now to simulate the actions of NPC's that aren't in the game right now, don't remove them, instead they spawn crates that have supplies in them so new players to a server have something besides well looted homes to look forward to. 3.NPC Mega Wharehouse : These Guys have tones of stuff in there but are too scared to come out, but are willing to trade items for others (hard to grow food inside there)
  9. Hey Guys, i recently started playing Project Zomboid and i love the game. Right now i have an established Safe House with a small Farm and water barrels to survive. It wasnt easy to come that far into the game but it was a lot of learning by doing, which made it a unique experience. But right now i´m getting a little bored cause there isnt not much left to do now. So i started to try out every way to start a splitscreen game . (Dont worry that wont be another when do you release Coop Thread). I really just dont like the way the screen gets split. And this is where i came up with 2 ideas for the upcoming feature: Partially Splitscreen: I wanted to know if its possible to add, a splitscreen based on how far the players are from each other. Like player 2 moves out of screen so he gets a splitscreen (like in most sidescreen jumpn runs). I think that would be the best situation because usually you will try to stay together anyway. Full Splitscreen (Dual Monitor) - As i have 2 Screen for my computer i came up with the idea to make the splitscreen able to use both screen (each for 1 player). I made the thread with a poll cause i wanna know your feedback for my suggestions and i would love to see a dev posting here. best regards Michael PS: If there was already someone else posting this idea am sry, but i did a lot of background checks to get splitscreen running.
  10. Hello, I wanted to share a game I've been working on with everyone. Game Bio: Fate Breaker is an (optionally multiplayer) action RPG that will be released for steam, XBLA, and PSN. The game will focus on fun and fluent combat, character customization, and a story driven by player's actions. With Fate Breaker, we want to take the fun, combo driven combat seen in the Devil May Cry series, and mix it with the RPG elements from the Fable series, and put our own twist on the whole thing. The game is currently on Kickstarter. http://kck.st/18gUAG7 The Fate Breaker website can be found here: fatebreakeronline.com Dummy Smash Demo! Playable browser demo of the 1h sword and shield for Fate Breaker. Note that this is pre-alpha gameplay only and this in not an official 'demo'. That being said, any advice is totally welcome. Demo link: http://bit.ly/1bFAO4z For Kickstarter update: http://bit.ly/FateUp
  11. Hi guys Firstly I love this game I got it way back before it was on Desura and played it a bit then left it for a while came back when it went on Desura and now on Steam. One of my fave games. However I am dying for the co-op or multiplayer to come out, I play alot of co-op games with my partner and friends and I tell them all about this game but they would rather play co-op. So why not do a kickstart to get the game into multiplayer/ co-op I would support it!!
  12. The Devs of "Zombie Panic Source" and "No more Room in Hell" , two mods for Half Life 2 , which where quite a lot of fun ( you should test them ! ) are going to make a new game , called Contagion. Kickstarter Site: http://www.kickstarter.com/projects/monochromellc/contagion Its a First Person Koop/pvp Zombie Shooter and I hope they get all the strechgoals to 150k ( we dont need console adaption ). ZPS and NMRIN had the right feeling combining FPS-Shooter and George a Romero Zombies ( Left4Dead is a great game , but i just dont like sprinters ). What do you think ?
  13. Helloo! I know that multiplayer play is maybe several months up to a year away, but I figured I'd get a sort-of-early-ish-but-really-not-early start on grouping up with other players and stuff. I was thinking that I and anyone who agrees to join me could play the role of predatory raider characters as a collective, sort of start up our own dealio beforehand. Yes, I know that this general idea was done on the previous forum, but nobody's started another one recently so I figured I'd do it. No obligation or anything, just seeing if anybody'd be on the wagon, were I to try it out. This isn't meant as a forum roleplay writing-y thing-y like Jethro's doing either, just a little hoot to see who'd be with me.
×
×
  • Create New...