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  1. When playing single player there's almost an excess of items, but as soon as I go multiplayer, the items get stupid hard to find. The warehouse had 120 cigarettes and NOTHING ELSE. Empty shelves in the spawn location where in every single player game they were full. We've tried changing this servertest_SandboxVars.lua with Notepad++ , and there was no difference. Changes to temperature and locks worked, but item frequency did not noticeably change. If anyone knows how to balance this, I would greatly appreciate the help.
  2. Project Exodus [24/7 US East][PVE+PVP] Website: http://savior21221.wix.com/project-exodus-pz Disturbances (Events) Ongoing: Saga: 12 Years Later ​"I'm not sure who's left out there, but they probably stick to themselves.. I gotta make a name for myself, settle down somewhere. I heard there was business in New Denver or West Point.. Let's see if I can make it. It's shoot or be shot." (Various events will conduct on certain days of the server) Project Exodus was created by one of the staff members from Zeeks Haven, RichCoconut. I simply wanted to make a server in the world where the community truly drives it. You guys choose the leaders, who runs what town, etc. Begin your path here today! I wanted to create a server as an experiment to allow the players to doctrine the laws of the land and the staff to only intervene when necessary. We will conduct events and the server will expand and stay here for PZ as long as there is a community for it! Donation Info: If you would like to support Project Exodus by donating, click on the “Donate Now” button below! All donations help us to maintain our site, reduce lag time on the server, and bring other really cool ideas and events to you guys! All donations of $10 and above will get the following: +Whitelisted +Protection of losing items/progress from game-related or server issues +Exodus Membership (perks listed soon) +Name listed on front page & Hall of Souls +In-Game currency for server store +Be part of the backbone fueling the server and website, as well as future events planned and expansions +More... Server Rules: 1. No racist/sexist/homophobic slurs or context allowed. 2. No spawn killing allowed. 3. KOS allowed, however no killing allowed within community bases.(Kick/Mute.) 4. No advertisement of other servers. (Kick/Mute.) 5. No using other programs or scripts, mods, etc. to recieve and advantage. (Auto-Ban) 6. No character reloading. (Auto-Ban) 7. No spam chat. (Mute for an extended period of time.) 8. No interrupting ongoing official events. 9. Do have a great time! 10. Write lore to expand the universe! Server Info: Host: Citadel Servers IP: 23.250.9.162:16261 Staff: RichCoconut StalCair *Looking for admin/staff to help run the server, if interested - PM me!
  3. So for the old and forgetable people like me, it would be nice, if in futere times a chatlog will be added. But I'm not thinking about a global chatlog how it's in the most current games. If anyone remembering at Ultima Online, there was a chatlog, that only log nearby spoken (or far away screamed) words. This would be perfect for rp-servers.
  4. ...there is some abuse to the sleep mechanic. So, apparently, sleep in multiplayer is to be added, which it should be, however, it is not there just yet, which means that anything sleep-related is irrelevant. That means you could take the 'Restless Sleeper' and 'Sleepyhead' negative perks for multiplayer and they would not affect you at all, they would just give you additional points you can spend. That is 10 extra points for a missing feature; I wouldn't call that something to be ignored and not a priority. Also, since there is no sleep, it makes some items, such as sleeping tablets, useless. So, my obvious suggestion is that you, at least temporarily, add the Minecraft-like sleeping - where if everyone goes to sleep, time passes fast, otherwise it's real-time. I know it has been suggested a multitude of times, but it still isn't here and it's desired by many! And my other suggestion is: either remove sleep-related perks from multiplayer, or in multiplayer make them add no points, as they are irrelevant. Till sleep is implemented, it should be this way.
  5. Hello, today I've rented a server at nitrado (nitrado.net) to play with a friend on it. The server is based on linux and we are using Windows 7 and Windows 8.1. When my friend connects, it almost works instantly, but everytime I try it, it'll give me the same errors. I already tried to run it with the -nosteam option, starting it as admin and reinstalled the whole game. Our internet should be no problem, I also forwarded all ports and tried it with the "exposed host" setting, but neither worked for me. Here's a picture of the problem: Sincerely samsi02
  6. Fight with your friend or a random opponent in Multiplayer mode or complete six challenging levels in Single Player mode. Get it from Play Store:https://play.google.com/store/apps/details?id=com.thoughtshastra.kungfufightinggame Game Features:Single and Multiplayer game modes Choose and customise your fighter Create your own combo moves Complete 6 challenging levelsGame Trailer:https://www.youtube.com/watch?v=4n2xTVV-o1Y Be part of the kung fu community on Facebook:https://www.facebook.com/kungfuglory/
  7. I followed these steps: Extract contents of "mapfiles" to steam/steamapps/common/projectzomboid/media/maps/Muldraugh, KYand the "New Denver, BC" folder tosteam/steamapps/common/projectzomboid/media/maps . The map loads and lets me spawn in New Denver. However I have not yet found out how I get this to work for multiplayer. I've edited the server.ini for: Mods=New Denver, BC Map=New Denver, BC . I've tried changing the Mods= too ND1.3, New Denver and NewDenver. Server keeps failing to load the mod. I've tossed the folder into the mods in the User/Zomboid/Mods . I've tried taking the New Denver folder out of the .rar folder and stuck it in the Zomboid/Mods. I'm out of ideas. Anyone have a clue?
  8. This seems like it should be a server option to begin with but i realize this was put into the game before mp and is still client side. Is there anyway you could force people on a server to use the more advanced methods? Such as finding a magazine and having to load it and all that jazz that makes guns less arcadey.
  9. ColdEvil

    New Spawnpoints

    Hello! I am Evul or Cold Evil, and i tend to mod things. I was searching around on the forum and searched everywhere on google but never found any mod/addon that actually added more spawn points. So i started to make a bunch. I currently have 2 fully functional spawn points; Flushed up on the shore and I was shopping. Spawnpoint background and description. Flushed up on the shore "You just woke up on the shore and have no direct memory on what happend or were you are. try to find your self to civilization." The Flushed up spawn point spawns you some were on the river shore near a point of interest.I was shopping "I was shopping when i heard the moaning and screams." The shopping spawn points spawns you some were inside a store (including the mall) some were on the map. I am correctly working on the I was at work spawn points, spawning you some were inside a suitable work place. Police officer in a police station etc. And will make a I was at home were depending on kind of profession/occupation will spawn you in a nice or less nice house. I will also make I was at a restaurant and I was at the bar. Let me know if you want more scenario spawning.
  10. I do apologize if this isn't in the right forum, I'm a bit new to this I've been using Gameranger quite a bit recently and it's been very easy and lagless for me. On top of this, Gameranger has good UI to support player hosting of Zomboid servers. If Gameranger and Indie Stone were to collaborate and get support for PZ and Gameranger, players can easily set up public or private servers without the mess of port forwarding to a bunch of people or renting a server. Just a thought, as the only current MP aspect is full-time servers and LAN, and it would be a huge improvement if players could host for themselves using Gameranger.
  11. A slightly more realistic approach to the claiming system. We already have keys for doors and padlocks for containers, so why not doing it this way: Container has padlock => can´t be destroyed until padlock is removedAbility to barricade windows from either side, you can only remove barricades from the side they are built, you can still chop them downAbility to lock windows from the insideI think pretty much all of the points would be rather easy to implement (don´t know about the barricading) and would still provide safety for your safehouse in a slightly more realistic way.
  12. Currently we have these files for altering sandbox-settings (especially looking at MP): SandboxVars.luazombies.iniservertest.iniSandbox PresetsSetting this up for MP is kinda stressful, especially there are a couple of settings in more files. IMHO it would be way easier if all the sandbox settings are only set within the Sandbox Presets. With this system you could alter the settings right ingame and save the preset, copy the file to server and you´re pretty much done. Wouldn´t this be easier for the devs too? Only one place where they have to worry about the settings, one way of exporting them, one way of reading them Would definitely get rid of a whole lot of confusion out there.
  13. I find it really bullshit when you get scratched or bit by a crawler who you cannot even hit unless right on top of... But that in general doesn't make me angry what does is how they can hit you almost instantly not even giving you a chance to attack Personally I feel that they need to be change to make it more possible to kill them without being wounded
  14. I'm trying to follow the multiplayer FAQ instructions for setting up a linux multiplayer server on my Debian 7.8 installation, running java 1.8.0_45 (Java SE Runtime Environment). I'm getting the following error message when I'm attempt to run projectzomboid-dedi-server.sh: Java HotSpot(TM) Server VM warning: ignoring option UseSplitVerifier; support was removed in 8.0Loading RakNet from: /home/games/ProjectZomboid/ProjectZomboid_964/projectzomboidException in thread "main" java.lang.UnsatisfiedLinkError: /home/games/ProjectZomboid/ProjectZomboid_964/projectzomboid/libRakNet32.so: libstdc++.so.6: cannot open shared object file: No such file or directory at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1937) at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1855) at java.lang.Runtime.loadLibrary0(Runtime.java:870) at java.lang.System.loadLibrary(System.java:1122) at zombie.core.raknet.RakNetPeerInterface.init(RakNetPeerInterface.java:30) at zombie.network.GameServer.main(GameServer.java:149)It claims that it cannot open libstdc++.so.6, and when I run sudo apt-get install libstdc++6 it says that "libstdc++6 is already the newest version." Any tips on how I should proceed, and what I could potentially do to fix this would be much appreciated
  15. Hey guys, I've been working on getting my mod to work on multiplayer and since there are very little resources on that topic I have a few questions. isClient() / isServer() What these methods do is clear, however when I call isClient() in a file that is located in shared it returns false although the initial call flow was triggered client side. So I execute a UI action located in client and call my reload script located in shared but isClient() returns false. Can anyone give me further information on these two methods? ModData I noticed that if I modify moddata on client side, it will not affect the moddata on server side. Now I looked through the existing code and found: transmitModData() - That sounds like exactly what I need, however it is not available on the HandWeapon object weapon:transmitModData() - Object tried to call nil player:sendObjectChange('addItem', { item = kit } ) - Seems to send a request to the client to add an item, I'm not sure if every object supports this and what the exact syntax is, can I just call any method on the target remote object with parameters? Can anyone elaborate on this function? Does anyone have another idea how I could sync the modData of an object betwen client and server? My first attempt to use sendClientCommand - process it server side and change the moddata failed to accomplish what I need.
  16. The Order (Logo created by myself) Hey everyone! I'm Rich C. and my Steam name is Richcoconut! The Order is a group that I wanted to make that was inspired mainly by a huge battle me and some players had on the Desolated server trying to take over the motel to make it a community base. This group will be crafted to help track down bandits, build both community and group bases, help others and recruit, expand to other servers, and possibly run events giving items but that'll be down the road. It will be semi-RP/RP at moments! I'm recruiting right now and for those who are interested I'd like for them to come to this page and fill out this forum and to add me on Steam. Also, spread the word! TEAMS MAIN SERVER: Zeek's Haven 24/7 SERVER (US EAST/NYC) MAIN TOWN: WEST POINT Right now I'm looking for experienced and new builders, leaders, assistants, and fighters. YOU WILL RISK DYING (DUH) FOR A GOOD CAUSE! NEWS: TUE FEB 17TH 12:44AM EST - WE HAVE A BASE WITH A KITCHEN, LIBRARY, ARMORY, LOCKER ROOM, CHILL ROOM, AND WORKING ON SECURITY CURRENTLY. WE HAVE ESTABLISHED OURSELVES AS A STRONG GROUP AND AS THE SERVERS COMMUNITY BASE. FRI FEB 20th 3:26AM EST BASE HAS BEEN MOVED TO WEST POINT ON THE SERVER, IF YOU DO NOT KNOW THE EXACT LOCATION, PLEASE REQUEST IT FROM RICH C. IN-GAME. Steam name: In-Game name: Job: Longest Time Survived (dd/hrs): Gender: Town of Residence: Why should you get picked?: Location: (US East, US West, EUR, EU, EU West, EU East, RU, etc.) Main Server: (You main server you are always on) I will be checking this regularly and updating it with more info! Please spread the word! Each team will come with 1 builder, assistant, and 2 fighters/builders Member List Phoenix Wright Miley Cyrus ieatkebabs Deschain Zac OxyCleanMan - Doctor Phoenix Wright Silvio JoshGaraaax3 Mike3k Bunny Tidd FrankieC Max
  17. I think the idea of a special blend of zombies, or having the option, would add surprise and jump scares and give all zombies a bit more of a unique personality - even if its randomly generated. Each zombie on the map would have a randomly generated set of variables set to them from the drop-down list when editing zombies. Some will have bloodhound in terms of smell, while others would have normal or very weak smell - others would be fast shambles while a small group could be sprinters. (for lag/management reasons) I believe this would add variety, make scenes and encounters more dramatic, movie-feel, and more surprising as you won't really know WHAT you might encounter other than zombies afoot. I believe this is also easy and quick to implement since it's just randomizing the zombie's stats to create a mixed bag of different "unique" zombies. Tell me whatcha think, or just "like" this post. Even if it doesn't get added, would like to see if the community thinks its a good idea regardless.
  18. Good evening ladies and gentlemen! I was recently playing some Project Zomboid and due to my bizarre obsession with pillows began collecting and hoarding them at my riverside encampment. It was while I was doing this that I experienced a sudden moment of enlightenment. The idea of engaging in pillow fights with other survivors in PZ multiplayer. Now I realise not all of you share my truly peculiar passion for pillows, but allow me to elaborate on why I believe pillow fights should be implemented into Project Zomboid. First and foremost, pillows currently have no use whatsoever in multiplayer for Project Zomboid. I believe that by giving a use to these currently purposeless pillows would greatly add to the aesthetic feel of the game. If you've bothered to read this far and still think I'm as mad as a hatter, please allow me to further explain myself. Imagine you're holed up in an isolated establishment in the woods with your mates during the zombie apocalypse. Even with the company of your friends, it would still be easy to become bored most of the time, bing stuck with the perpetual routine of farming, fishing, trapping, foraging and collecting and boiling water from your water barrels. What better way is there to let off steam than by whacking your pals with a fluffy pillow? If you've never experienced a pillow fight, well... let's just say you're missing out on some awesome fun. I hereby propose that pillow fights should be added to project zomboid as a means of decreasing boredom in multiplayer mode. Animations would be needed, so I understand this would not be a simple task. However, I truly do believe that pillow fights would contribute a great deal to the game as they would add something new, interesting and fun to the game. Thanks for taking the time to read my suggestion. Please provide any feedback in the comments below. Yours truly, Whittos. xoxo
  19. Hey guys! Was playing with some friends today and was think about the medical system. I already really like the ability to perform first aid on other people but I was thinking about how much farther that could go. I know at some point you will be adding the ability to pass out in the game. How cool would it be if you could drag your passed out friend to safety? If your like me then you've taken that jump out of the second story when you weren't quite paying attention to the amount of zombies paying you and untimely visit. Lets say that not only did you break your leg but you took a head injury and your moodlet pops up *feeling a little concussed*. You pass out but your buddie rescues you. Drags you into the house and puts you in bed. Splints your leg and maybe feeds and waters you through the medical window. And you wake up ready to hobble around for a few weeks. I don't think the time you spend passed out should be very long. No one wants to just sit there watch their character get better. But I think it would add a nice element to the game. The animations shouldn't be to hard to do. Most of the work would lie in the finer details of the when's where's and how's of passing out. I think this kind of interaction would bring some good things to the mutiplayer side of the game(or even NPCs for single). Even if it my friend just drags me behind a crate in the mall and we say our goodbyes and loose all our ammo into the zombies before we die:)
  20. Two must-have additions, but we can start off with a mod. Is there anyone who would be able to script a pop-up MOTD instead of the standard one in the chat log? No one reads that upon logging in or they skim it for vital information that they typically miss. It'd be neat to have a pop-up message that's either the size of a pop-up when note taking. The only work-around I could feasibly see is adding a note as a starting item with the server rules, pvp rules, etc. for every new person. Or it can work like it does in CSGO, TF2, etc. and pop ups a web browser so it can just show the forums. That would be amazing. Another thing I know we need is a summon command. We already have teleport, so I was scratching my head as to why there wasn't a summon. This would work wonders for events/fixing people who get stuck (this is a common problem with the game on the server I'm on), or simply because it'd be nice to have that feature. Hopefully someone was already thinking something like this. Hope to hear from the community!
  21. Hobbes

    Admin issues

    So has anyone else dealt with a situation where admin status has been granted to a player, the player is capable of logging on as a proper admin (with the [admin] brackets and coordinates in the bottom left). For a while all was working well; AdminTools window is available as well as ExtendedBuildings. I teleported to the mall, then was no longer capable of dropping items or even transferring from any container to another (incl. back bag). The char comes back in with admin status [but not in brackets on global chat] and was and i don't know why but loot can be moved normally again, though AdminTools has stopped working. I have tried wiping my hard drive of any Project Zomboid-related folders, reinstalling and the same thing keeps occurring. We've tried granting admin status to a fresh char and the issues continue (probably something to do with either my IP or my steamapps folder? Either way, we were troubleshooting this for a while with even more question marks as we continued. Peculiar, to say the least as I am still capable of adminning (but the AdminTools/extended buildings will definitely expedite the process). As far as I know I'm alone on this, so anyone with a similar experience or any insight that could help, would be greatly appreciated - on MacOSX 10.10.3 (also sorry I posted this in the general PZ support wiki, then found this more apply organized string of topics and couldn't delete my first post)
  22. ROUND BATTLE(temporary title) Hi! Me and my big brother wanted to play something new, so I'm making a simply and funny arena game. Here some info (sorry for the quality of pics and video) VIDEO: ►HOW TO PLAY? : You can shoot, use special weapons, kick and dodge. You have to defeat your opponent or push it down from the arena. Pretty simple. ►HOW MANY PLAYERS? : Two. Or one, I've almost finished cpu script. ►WHICH PLATFORMS? : I'm developing this for Android in mind, but of course I'll release for Pc, Mac and Linux. On android I've already implemented touch controls and all the stuffs but there will be only single player mode (maybe one day I'll learn networking ) Here some special weapons: only three gifs because I'm tired and I need to sleep... Mine Frozen Orb SHOTGUN (?) And here some maps pics. At the moment there are 7 arenas. LIVING ROOM: if you pass through the door's cat passage (how do you say it?) you will be spit out from the air conditioning duct. ISLAND: twice a minute water goes up and you have to swim onto the raft or your life bar decrease FAR WEST: the mine kart travels the road Some numbers: at the moment there are 8 characters, 9 power up, 16 hats and 7 maps. I'm at 70 % of developing. Sorry for the bad english. Would you like to play this game with your friend ?
  23. Please please please please? It's so annoying that i have to change my username every time in role play servers. It'll be *so* much easier if character names showed up instead of usernames and instead usernames were just log in things that only Admins and moderators could see. Please????
  24. I think having a title by your name would be pretty neat and could change the dynamic if RP's and multiplayer in general ranging from creating groups to being more unique. /settitle text here would be the command. So your name would be for example if you typed: /settitle West Point Survivalist your name would be displayed as: MyName [West Point Survivalist] pretty simple, but effective.
  25. I suggest baked-in commands below with the description and why they are needed. Most of these are for MP and various other reasons. If any of these ideas are being implemented, ignore said suggestion. Should be admin-level commands. /removecorpses = remove all corpses in the world, this is much needed if you have horde after horde of zombie corpses all throughout the map and city that needs to be cleaned up. /removeblood = remove all blood in the world, this can free up the server resources and will help clean the walls and buildings and roads /muteplayer & /unmuteplayer = It's pretty obvious for this one here. /summonplayers player1, player2, player3, etc. = this would be extremely useful for events. I'm an admin on Zeeks Haven and this would be of great use from events, bringing players near to debug something, bringing all players to the start (for future races?!) etc. it's pretty expansive. It would work as a list and summon 8-10 players per command to not get so crazy. So if you wanted 3 players you separate them with ".". /summonplayers play1, player2, player3 . If you wanted to just summon one, type just one name. /rebootserver = reboot the server. This would clean the map of blood and corpses and spawn zombies. (As they already do now if you manually do it outside of the client for MP) Player commands, unless it'll be displayed on-screen or the such. /worldstatus = would explain the status of the server in terms of years passed, the current year, day, month, and time, the MOTD you get when you log in, and zombies alive and killed on the server. This can be a quick reference for players just jumping in and adds basic lore+gives info of the server itself. It can also tell you if Muld is invaded by an influx of zombies or west point, just the main areas though so for now only WP, Muld, The Mall and Dixie. Different emotes: /cry, /laugh, /sit, /dance, /wavehand I believe different short animations or icons should appear if the player types simple commands such as the ones listed above. Can start out with basic five, this would help RPers and add a bit more immersion and fun into the game I believe. Misc Suggestions but still important The Terminal or console for Mac should open up just like it does for Windows users to. It would be nice for a "Start Server" option to quickly start a server, setting the settings kind of like how Sandbox does with the options. I also think if a player dies in Multiplayer, there should be a list that cross references that character that died so if they attempt reloading on said MP server, it would know that the player died recently and won't allow that save file to load, thus kicking them to the player creation screen. The list would be server-side. Or a much easier fix would make saves server side. The commands for taking someone off the list for bug reasons or just to allow them to reload could be "/removefromdeathlist player name". Tell me what ya think!
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