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  1. To put simply, I think it would be pretty cool to have an acoustic guitar or banjo where if equipped, you can use the numbers 1-6 to play each note. Can start in Standard tuning then add the feature to change the tuning. It would play a sound clip of that note when pressed. Chords can be held with 2 or more buttons. Just a random thought. Add something to do while the night passes by. If a window is open, zombies might be able to hear the said instruments.
  2. I'm server administrator, I hope you will add a system for announcements/news about server. This system will allow administrator to communicate with all users (window that open at connection containing news or fresh information - "Server will be restart", "Event next week", "I love RJ", etc...). That window can be like tutorial window, user must close manualy. I think it's right way for create community around server. Maybe other system for send message to disconnected user (display at next connection) ? (sorry for my english)
  3. Hi Spiffo's Community, I have a problem when I tried to open the server settings at the build 33 of Project zomboid, when I opened the pz server settings from the folder "PZServerSettings", I opened the .bat and this problem appeared "to could not load the class zombie.PZServerSettings.MainWindow" I want an aswer as early as possible Thanks for you interesting on this topic.
  4. Regicide (Competitive Zomboid) aka “Kill the King” I am part of a small gaming clan (HYPE Gaming) that really enjoys Zomboid, but feel it lacks a Competitive feel. We are working on a mod to make Zomboid PvP more structured for competitive play. The goal of this mod is to make Zomboid a “slightly” faster pace along with emphasis on team vs team gameplay. We have already began development but would like help from the community on ideas and some coding. Features We would like any kind of positive input along with more help with coding. Anyone willing to help or test please let me know. We fully understand that there are some loops holes that have to be tackled to make this experience work and be enjoyable.
  5. Project Exodus [24/7 US East][PVE+PVP] Website: http://savior21221.wix.com/project-exodus-pz Disturbances (Events) Ongoing: Saga: 12 Years Later ​"I'm not sure who's left out there, but they probably stick to themselves.. I gotta make a name for myself, settle down somewhere. I heard there was business in New Denver or West Point.. Let's see if I can make it. It's shoot or be shot." (Various events will conduct on certain days of the server) Project Exodus was created by one of the staff members from Zeeks Haven, RichCoconut. I simply wanted to make a server in the world where the community truly drives it. You guys choose the leaders, who runs what town, etc. Begin your path here today! I wanted to create a server as an experiment to allow the players to doctrine the laws of the land and the staff to only intervene when necessary. We will conduct events and the server will expand and stay here for PZ as long as there is a community for it! Donation Info: If you would like to support Project Exodus by donating, click on the “Donate Now” button below! All donations help us to maintain our site, reduce lag time on the server, and bring other really cool ideas and events to you guys! All donations of $10 and above will get the following: +Whitelisted +Protection of losing items/progress from game-related or server issues +Exodus Membership (perks listed soon) +Name listed on front page & Hall of Souls +In-Game currency for server store +Be part of the backbone fueling the server and website, as well as future events planned and expansions +More... Server Rules: 1. No racist/sexist/homophobic slurs or context allowed. 2. No spawn killing allowed. 3. KOS allowed, however no killing allowed within community bases.(Kick/Mute.) 4. No advertisement of other servers. (Kick/Mute.) 5. No using other programs or scripts, mods, etc. to recieve and advantage. (Auto-Ban) 6. No character reloading. (Auto-Ban) 7. No spam chat. (Mute for an extended period of time.) 8. No interrupting ongoing official events. 9. Do have a great time! 10. Write lore to expand the universe! Server Info: Host: Citadel Servers IP: 23.250.9.162:16261 Staff: RichCoconut StalCair *Looking for admin/staff to help run the server, if interested - PM me!
  6. Sorry if this is a silly question, but how would one get mods like maps to work on the server? ORGM mod is working, however Immersive Overlays isn't. Do I need to FTP them to the server?
  7. So for the old and forgetable people like me, it would be nice, if in futere times a chatlog will be added. But I'm not thinking about a global chatlog how it's in the most current games. If anyone remembering at Ultima Online, there was a chatlog, that only log nearby spoken (or far away screamed) words. This would be perfect for rp-servers.
  8. Simply put, it would be pretty neat to see more visual weather effects/ambience other than just rain and thunder. I think these would be great and I have complied a list below of the effects. Snow/Blizzard Description: Basically what rain is, except it's white dots of snow falling to the ground. If the weather is more harsh, then a blizzard will occur which will have greater effects on the player. Effects on Player: Same effects already put in when it snows, if a blizzard, the player will feels these effects even more. Visual Effects: White dots of snow, if blizzard, more dense pieces of snow falling. Fog Description: Fog is pretty much what might occur after a thunderstorm/rain, or randomly during the seasons/months. Effects on Player: Reduced sight (Not as bad as night time, but perhaps 15-30% of that) and the chance of slight panic/anxious if your outside for too long. Visual Effects: Transparent grey visual with a slow, creepy animation. Ambience Description: Basically just more ambience to bring the place to life. Perhaps some trees could drop leaves and those said leaves could be seen blowing throughout the city. Some items such as Newspapers, Papers, various garbage, etc. should also blow in the wind. Would be nice to see some of the tall grass have an animation even if it's subtle of some weather occurring. Let's hear some wind blowing if its thunder storming or if it's a bad storm, let's see more visuals of the wind blowing water on the roads (if it isn't too much, if so, its fine.) Effects on Player: A more immersive experience. Visual Effects: Self-explanitory. I believe little touches like this can really give a heartbeat to a beautiful game such as Project Zomboid. Tell me whatcha think!
  9. The Order (Logo created by myself) Hey everyone! I'm Rich C. and my Steam name is Richcoconut! The Order is a group that I wanted to make that was inspired mainly by a huge battle me and some players had on the Desolated server trying to take over the motel to make it a community base. This group will be crafted to help track down bandits, build both community and group bases, help others and recruit, expand to other servers, and possibly run events giving items but that'll be down the road. It will be semi-RP/RP at moments! I'm recruiting right now and for those who are interested I'd like for them to come to this page and fill out this forum and to add me on Steam. Also, spread the word! TEAMS MAIN SERVER: Zeek's Haven 24/7 SERVER (US EAST/NYC) MAIN TOWN: WEST POINT Right now I'm looking for experienced and new builders, leaders, assistants, and fighters. YOU WILL RISK DYING (DUH) FOR A GOOD CAUSE! NEWS: TUE FEB 17TH 12:44AM EST - WE HAVE A BASE WITH A KITCHEN, LIBRARY, ARMORY, LOCKER ROOM, CHILL ROOM, AND WORKING ON SECURITY CURRENTLY. WE HAVE ESTABLISHED OURSELVES AS A STRONG GROUP AND AS THE SERVERS COMMUNITY BASE. FRI FEB 20th 3:26AM EST BASE HAS BEEN MOVED TO WEST POINT ON THE SERVER, IF YOU DO NOT KNOW THE EXACT LOCATION, PLEASE REQUEST IT FROM RICH C. IN-GAME. Steam name: In-Game name: Job: Longest Time Survived (dd/hrs): Gender: Town of Residence: Why should you get picked?: Location: (US East, US West, EUR, EU, EU West, EU East, RU, etc.) Main Server: (You main server you are always on) I will be checking this regularly and updating it with more info! Please spread the word! Each team will come with 1 builder, assistant, and 2 fighters/builders Member List Phoenix Wright Miley Cyrus ieatkebabs Deschain Zac OxyCleanMan - Doctor Phoenix Wright Silvio JoshGaraaax3 Mike3k Bunny Tidd FrankieC Max
  10. I think the idea of a special blend of zombies, or having the option, would add surprise and jump scares and give all zombies a bit more of a unique personality - even if its randomly generated. Each zombie on the map would have a randomly generated set of variables set to them from the drop-down list when editing zombies. Some will have bloodhound in terms of smell, while others would have normal or very weak smell - others would be fast shambles while a small group could be sprinters. (for lag/management reasons) I believe this would add variety, make scenes and encounters more dramatic, movie-feel, and more surprising as you won't really know WHAT you might encounter other than zombies afoot. I believe this is also easy and quick to implement since it's just randomizing the zombie's stats to create a mixed bag of different "unique" zombies. Tell me whatcha think, or just "like" this post. Even if it doesn't get added, would like to see if the community thinks its a good idea regardless.
  11. How is this possible, after IP banning, kicking, closing the server open option to false for a few hours, and banning at least 60 times and trapping him in a brick box (Shoutout to Extended Buildings mod ), killing him over and over again, I log on to see this from a player named "Alice". It's a lot worse around the map, but this is just an example around West Point of what I just woke up to. I'm super stumped on what to do. How are people able to mod stuff this serious for results like this? Is there a lua checker/cheater system? Is it really that easy? I'd like to know some information about it and how they are able to do this because maybe it will help in combating it. Is there a way to clean the map of items or a specific item so I don't have to pick up every item? Or a server reboot option? I'm at a lost. He's also spamming constantly and I can't mute him via chat(?).. Is there a way to disable someone from moving? Like, locking them in a sense? Because then I could just do that and they wouldn't be able to do anything.. Need suggestions from the community. (I know I can just whitelist the server, but I rather not do that, so I'm looking for any other suggestions anyone has on dealing with this kind of issue) *This has been an ongoing battle with this one guy for a few days and I'm so exhausted from dealing with a 6 year old modder who hasn't developed common sense and respect. I need suggestions before I go crazy. Haha. *Someone said I could VAC ban him? Is this game protected by VAC? If so, how do I take the steps to do that?
  12. Two must-have additions, but we can start off with a mod. Is there anyone who would be able to script a pop-up MOTD instead of the standard one in the chat log? No one reads that upon logging in or they skim it for vital information that they typically miss. It'd be neat to have a pop-up message that's either the size of a pop-up when note taking. The only work-around I could feasibly see is adding a note as a starting item with the server rules, pvp rules, etc. for every new person. Or it can work like it does in CSGO, TF2, etc. and pop ups a web browser so it can just show the forums. That would be amazing. Another thing I know we need is a summon command. We already have teleport, so I was scratching my head as to why there wasn't a summon. This would work wonders for events/fixing people who get stuck (this is a common problem with the game on the server I'm on), or simply because it'd be nice to have that feature. Hopefully someone was already thinking something like this. Hope to hear from the community!
  13. VGSChat Version 0.9.1 > Download < Installation Extract vgsChat.zip to %username%\Zomboid\mods (or ~/Zomboid/mods for linux users) Set the vgsChat Menu bind in the options to whatever you want, it defaults to 'X'. Add/remove/modify lines as you like in %username%\Zomboid\mods\vgsChat\media\vgsChatLines.txt That's it! About I remember reading a few threads where people wanted quick hot key chat messages and I remember how useful such a system was in Tribes. So I wrote up a quick proof of concept that hopefully I'll put in the time to polish up for an actual release. Here the player is inputting 'XXT' to say 'Thanks.' You can see what I have here. You can configure the chat lines (without breaking lua checksumming!) by editing Zomboid/mods/vgsChat/media/vgsChatLines.txt The format is the key for the bind followed by a space followed by the message. Menu entries are prefixed with a + to start and - to end the entry. See the example. At the moment it's hardcoded to 'X' for the base menu but I plan to make that configurable in the main option menu. Also, it disables all input while the menu is open Disables non-movement game binds that collide with the current menu options (you can use escape to exit out of the menu at any time) Eventually I think I plan to only disable conflicting keybinds if I can work that out. Another thing I want to do is maybe make the chat lines loaded from a .txt file so that they can be changed by the player without breaking lua checksumming. The menu screen position is also hardcoded, I need to make it relative to the player screen position or relative to window size. One day I would like to see if I can also implement a Mumble plugin for location aware voip but until then this might be a nice stepping stone.
  14. Is there anyone in the modding community who knows of a way to create a mod where, if someone dies, they return to the "choose spawn location" screen? The reason behind all of this is because I love Project Zomboid and The Last of Us and a few friends and I would love to see something of a "Supply Run" (TDM w/ ticket system) where it's survivors versus survivors and throw in some zombies in the mix. You would also be able to upgrade your stats, but cannot max anything out farther than 5. Perhaps vitamins could heal you somewhat/give you +1 to all stats. (so they will be scarce) Bandages would heal every wound to keep the pacing going at a decent rate. If someone could do this, or least help, it would be amazing. I would love to have just a 4v4 type thing, not trying to host a 30v30 scenario. Just trying to bring two games I love together for a neat thing.
  15. Should be able to rest in tents and they should keep you dry, so maybe an extra option for tents labeled 'take shelter' when you basically crawl in to get out of rain?
  16. Please please please please? It's so annoying that i have to change my username every time in role play servers. It'll be *so* much easier if character names showed up instead of usernames and instead usernames were just log in things that only Admins and moderators could see. Please????
  17. I think having a title by your name would be pretty neat and could change the dynamic if RP's and multiplayer in general ranging from creating groups to being more unique. /settitle text here would be the command. So your name would be for example if you typed: /settitle West Point Survivalist your name would be displayed as: MyName [West Point Survivalist] pretty simple, but effective.
  18. To put it simply, I think it would be neat to toggle the UI + overhead of names with the "V" command like you can already do to turn off UI and on. I also think it would be a nice mod to create: Groups/Parties! Groups can be infinite or a set number. (I recommend 12 since most groups aren't that massive, more personal and closed, and an important part of the game + max players can't go too high on servers or invis. players until a fix.) The roles can be custom or overwrite the names of the default, but the default ranks goes: Leader (1) Coordinator (2) (Mission coordinator, Loot coordinator, etc., basically the Leader's right hand men.) Member (3) So it might look something like this in-game with a UI.. /groupmembers would display either in a UI or text in chat... : Leaders: RichCoconut(occupation) Coordinators: player1(occupation), player2(occupation), player3(occupation), etc Members: player1(occupation), player2(occupation), player3(occupation) - You cannot cause damage to others in your group regardless of PVP... - You all can communicate on a different radio signal for communication (/group say text here for example.) - If there is no Leaders left, either promote a random coordinator, or disband the entire group.. - You get a group message when logged in. - List of groups are saved server-side for obvious reasons. - You can remove yourself from the group by doing /leavegroup group name if you are apart of one, assuming. Commands: - /creategroup group name = Create group, makes you automatically the leader - /addtogroup playername = Add user to the group, they will either be asked or automatically added to the group with a message sent to both players via text to confirm it worked. - /changerank player r=rankname p=position in group = (Leaders ONLY, only affect those listed in group) Would change the rank of the player in the group, since we're using numbers you can make the ranchman whatever you want but the p input is important as 1 = leader status 2 = second tier and 3 = third tier. So, if you wanted to change my rank if I was a member to make me a leader or coordinator it would be the following: /changerank richcoconut r="Awesome Leader" p=1 - /removefromgroup player = (Leaders+Coordinators ONLY, only affect those listed in group) remove a player from the group - /changegroupmsg = (Leaders + Coordinators ONLY) Would change a pre-made message that people can read when they log in IF they as associated with a group. Kind of like a bulletin board info of whats going on in the group, events, plans of moving locations, location of bases, etc. Just about anything. /groupmsg msg = (Leaders + possible Coordinators) Would send a message to those in the server what you want to say, same thing as /servermsg but /groupmsg . /givecoords = (All levels) Simply give the coords of where the player is to the group so its easier to find them. *Subject to edit* Tell me what ya think! !
  19. I think new weapons should be introduced to the Project Zomboid universe! (I'm sure I'm not the first to say this) I think Antize Weapons and bags Mod is a good start if you guys weren't already working on one, or is there a way to upvote/vote for a mod to be implemented into the core game? I've tested it and it seems fine, and you can tweak the balance of the weapons easily too.
  20. So here's my suggestion. I suggest that when you go offline. Your character turns into an NPC with the only motivation being guard the safe house. That way, when you log on your base isn't raided cause no one was there to stop it. And if it is you'll be dead so it doesn't feel like it was raided in your sleep. At the very least this should definitely be at least an option at some point, please?
  21. The multiplayer is severely broken. Like, really, really broken. With that being said, I understand that I purchased this game with Early Access via Steam and willingly took on the responsibility. However, I don't think the focus should be on adding cars and the such when the MP side of things are so broken that it might ruin the potential of it ever being what it could be down the road. I might have to stop playing all together because it's that bad. With that being said - it has a lot of potential, but some things I thought of, in my opinion, my plant some seeds - who knows. If you are already working on some of these things, great! If not, then I worry a bit. I understand that this was a SP game first and foremost, therefore if the focus isn't going to be on multiplayer in fixing these huge problems within the next few months, then I'd say remove the MP until it can be better focused on altogether because the single player is great! This is from two weeks and almost 100 hours of playing Project Zomboid Multiplayer. (I played the single player like it was going out of style from 2013 and up and love the idea of the multiplayer) 1. Server Side Saving This would fix so many problems it's not even funny. People can easily manipulate the saves therefore, everyday on the server I'm on we're hit by more hackers than actually DDOSing now because people just load their save right back in once they die, or they edit the save file since it's saved on the computer in an easy-to-find location. It doesn't quite make much sense. This would prevent the easy editing and at least make it much, much harder to change things in-game. The server I'm on even checks files for its size to see if its been modified and still to no anvil. 2. Server optimization The netcode could be optimized a lot better than it is, but I'm sure this is already being worked on. 3. Zombie spawn behavior The spawn system for the zombies are a little weird, I think from experience the game checks to see if there isn't anyone in the area and if it isn't then it'll spawn zombies, so the end result is that you have zombies in places nobody will ever visit/or visit often and most of the zombies in the city killed off. Shouldn't it be something along the lines of % based + the activity in the area? I.E. if there's more activity in the city than the highway, then focus on spawning zombies around that area instead of the house by the lake which no one goes to and it ends up lagging the server because of all these zombies. (One time it was so many zombies, they all would lag off my screen when shot, then reappear out of no where and some wouldn't die, but they couldn't do damage to you when I had 67-92 ping) 4. Balance the weapons The weapons are extremely unbalanced in the multiplayer side of things. I'm not exactly sure how the weapons act besides from experience, reading the wiki, and hearing from others but it seems its just single player weapons for multiplayer. 5. Respawn times I had food from the night before, I logged back on the server and one second later it's rotten.. What? I just made it. It shouldn't go by the timer of the server if it's in your bag, each item should just have it's own timer, global protocols don't work for everything. 6. Multiplayer should only allow one file save. I've noticed that people are modifying saves so they can get resources way faster by just making multiple accounts all hacked to max level in different areas gathering different things. Not sure if that's an issue, but - it's happening. I think one save is good enough since it's a hardcore game first off and secondly, it'll probably be a lot more manageable for the server, the dev and the end user. 7. Fires can start but can't be put out without an admin? Fires should be able to be put out with dropping water on the ground at least. Or a fire extinguisher that's located in most stores. What happens is if an admin isn't on, people start fires online and it lags the entire server badly. It's like if one person is lagging, everyone is gonna lag - regardless if they aren't even by the fire itself, they will feel the lag as if they were nearby it for whatever reason. Misc. things Logged in but I'm not logged in.. How does that happen? It should be a checker to see if they haven't moved/said anything/no interaction with anything then they should be kicked after a certain time for inactivity instead of being denied service. Even after kicking the "ghost" of my friend dark nano, he was still unable to come on because it said he was still on the server. I think if you have a backpack on you, you shouldn't need to drag items to your main inventory, the game should just know what items you have and either just do it automatically or just treat it like an extension of the player, which it is, and cut out the dragging of items so much. These are a few of my ideas, regardless of them all I hope that Project Zomboid thrives to become something amazing as it's one of the best Early Access games I've gotten to read about, see videos of, and play myself for me to see that this is a game with a great community and even amazing devs with passion. I just really want the multiplayer to thrive because I believe people come for the single player, and stay for the multiplayer. I'll make another one of these if more ideas come into my head.
  22. Everytime I launch Project Zomboid only my Mac out of no where, it gets to the title screen then everything fades in so slow, like minutes slow, and the options don't show up to click on them at all. I have v 30.16. Please help, thanks.
  23. I think we should add to disable the fire switch / option in the server configuration file. Used to prevent the spread of fire and arson Because in Pz, the fire is completely uncontrollable. It will destroy everything
  24. I´m currently trying to enhance the performance of my server and therefore need some help. With build28 we can directly manage the server with console-commands, so it should be possible to do a grace restart. Some time ago I used a script which will simply kill the process and restart the sh-script, but I deactivated it because of potential damage to the map/save. I have decent linux skills but I´m kinda stuck here. What I would like to achieve with the restart-script: 5min before restart send a message to all playerssend the "quit"-command to the serverwait a couple of minutesrestart the serverI´m stuck at the communication from my script to the actual game-server. Hope there are some Linux-cracks around here (looking at you Kirrus )
  25. So me and my friends have been getting horrible lagspikes on MP on build 30.12. Is this a build issue or server side or client side problem? I don't have a SP problems. Please help
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