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Found 3 results

  1. ⠀⠀ ⣤⣶⣦⣤⣤⡄⠀⢰⣶⣶⣶⣦⠀⢠⣴⣶⣶⣶⡆⠀⢰⣶⣶⣶⣶⡆⠀⢴⣶⣶⣶⣶⠀⢀⣤⣤⠀⣤⣤⡄⢠⣤⣤⣤⣤⣤⠀⠀ ⠀⠀ ⢻⣿⡟⢻⣿⡇⠀⢸⣿⡏⠉⠉⠀⢸⣿⡟⢻⣿⣷⠀⢸⣿⡏⢹⣿⡇⠀⣼⣿⡏⠉⠉⠀⢸⣿⣿⡄⣿⣿⠀⠘⠛⣛⣿⡟⠛⠀⠀ ⠀⠀ ⢸⣿⡇⢸⣿⡇⠀⢸⣿⣇⣀⡀⠀⢸⣿⣷⣄⠉⠉⠀⢸⣿⡇⠘⠛⠃⠀⣿⣿⣇⣀⡀⠀⢸⣿⣿⣷⣹⣿⡆⠀⠀⣿⣿⡇⠀⠀⠀ ⠀⠀ ⢸⣿⡇⢸⣿⡇⠀⢸⣿⡿⠿⠇⠀⠀⠈⠻⣿⣷⡄⠀⢸⣿⡇⠀⠀⠀⠀⢿⣿⡿⠿⠇⠀⢸⣿⣿⣿⣿⣿⠀⠀⠀⢸⣿⡇⠀⠀⠀ ⠀⠀ ⢸⣿⡇⢸⣿⡇⠀⢸⣿⡇⠀⠀⠀⢠⣤⡄⢸⣿⡇⠀⢸⣿⡇⢰⣶⡆⠀ ⣾⣿⡇⠀⠀⠀⢸⣿⡇⢻⣿⣿⠀⠀⠀⢸⣿⡇⠀⠀⠀ ⠀⠀ ⢸⣿⣇⣸⣿⡇⠀⢸⣿⣇⠀⠀⠀⢸⣿⡇⢸⣿⡇⠀⢸⣿⣧⣼⣿⡇⠀ ⣿⣿⡇⠀⠀⠀⢸⣿⡇⠘⣿⣿⠀⠀⠀⢸⣿⡇⠀⠀⠀ ⠀⠀ ⢸⣿⣿⣿⣿⡇⠀⢸⣿⣿⣿⡇⠀ ⣿⣿⣿⣿⡇⠀ ⣿⣿⣿⣿⡇⠀ ⣿⣿⣿⣿⣿ ⢸⣿⡇⠀⠿⠿⠀⠀⠀⢸⣿⡇ ╔════•●•════╗ ╔═══════════════════════════════════《 The Descent 》══════════════════════════════════════════════╗ ╚════•●•════╝ 👋Welcome, survivors! 🧟‍♂️ Unlock the gates of the apocalypse to a new realm, where the undead roam and adventure beckons. Your haven awaits, freshly forged from the ashes, with a curated arsenal of mods to spice up your survival journey. Dare to delve into the depths? Join us! Carve out your legend and write the chronicles of the apocalypse! 🌃 📕✅ Requirements: +18, RP Character creation, 6-8 gigabytes of RAM ╔═════════════════════════════════《✧SERVER DEATILS✧》═════════════════════════════════════════════╗ Discord Server: https://discord.gg/WPBTrbtr6c Server IP: 168.119.137.81 Port: 16261 Player Slots: 32 Location: EU, Germany Launch date: March, 15, 2023 Modpack: https://steamcommunity.com/sharedfiles/filedetails/?id=3182581397 NA Ping Average = 80-120 ms EU Ping Average = 20-80 ms ╔══════════════════════════════════════《✧ADDITIONAL INFO✧》══════════════════════════════════════╗ Loot: 72hr In-game respawn, 72hr Vehicle Respawn: PvP death is a full character death, PvE is an optional character death, and Skillbook Journal can return up to 70% skills. XP Multiplier: 1.5x Zombies & Zones: Kentucky; Shamblers, %10 sprinters, slowly increasing respawn, normal population, sprinter zones, hazard zones Day/Night Length: 2hr = 1 Day In-Game ╔════════════════════════════════════════《✧MODPACK✧》══════════════════════════════════════════╗ 🕹️Currated Modpack: Lose yourself in an enriched experience with a bespoke integration of over 230 mods, patches, and add-ons meticulously crafted to elevate your enjoyment. We do not claim that mods are seamless, there are glitches but such is Project Zomboid. 🔦Modpack Highlights: Arsenal[26] GunFighter Mod [2.0], Brita's Weapon Pack, Authentic Z, Profession Framework, RV Interior, Skill Recovery Journal, Sprout's Farm and Garden, Vehicle Repair Overhaul, Blackwood, Raven Сreek, LV International Airport, Autotsar Tuning Atelier - Petyarbuilt 379, Autotsar Trailers ╔══════════════════════════════════════《✧EVENTS & ZONES✧》════════════════════════════════════════╗ 🔲Zones: This season introduces a Kentucky populated by shamblers, with specific zones designated for fast shamblers and sprinters, each delineated with role-play elements. As the season progresses and role-play unfolds, various events will trigger the emergence of different types of zones across the map. 🧨Events: Our staff orchestrates epic encounters with the community. Dive into lore-driven events that could sway the fate of Kentucky itself. From reigniting the power at the plant to restoring water purity, rescuing stricken helicopters, or repelling relentless invasions – each week brings new thrills! Don't miss out on the action! 💥 ╔═══════════════════════════════════════《✧Server Pictures✧》═════════════════════════════════════════╗ [Quarantine Spawn] [Evac Spawn] [Airport]
  2. So I'm new to the forums but I am not new to modding (at least for other games). I've created modpacks for FO4 mostly and a few for Stellaris. So when I was asked to make a custom modpack for the server I play on I figured why not it cant be that hard. Enter a week of agonizing troubleshooting and restructuring of a modpack and still it fails to work. After reading countless forums and tutorials I simply can't figure out why the modpack content won't actually function as intended. If anyone has any input here is the modpack that I uploaded to the steam workshop. https://steamcommunity.com/sharedfiles/filedetails/?id=2718274137 I've looked through other modpacks and mine is structured identically to them. At this point I'm considering doing a merger style pack instead of the way I've been doing it but I want some other insight to maybe getting to to function as is so I can spend time to actually play instead of working on this.
  3. Hello there, I am the very humble dictator of pz-mods.net and I would like to avoid wrecking hell on earth. Therefore I need your advice. And yours. And yours too. Everybody's invited. I'm on the brink of offering people the opportunity pick and mix mods from pz-mods.net and download the heavenly sweets in one tight zip file. Easy to install, easy to maintain. And share. And redownload when a new version of Project Zomboid is rolled out. The thing is - this raises some copyright issues - because some mods are distributed with different file structures and readme stuff, I would require the website to unzip each mod - pick the right files and put them all in the right folders. Some files would risk not being included. Another thing is - if a modder would decide to remove his mod ( I know, I know - it's unlikely!) from pz-mods.net - What about the modpacks that includes this mod? I really would like to see this option on pz-mods.net, but I'm not sure how to go about this issue. Here's my current idea. Each mod maintainer accepts some additional terms by "making the mod avaiable to the mod shop"The terms state that pz-mods.net is allowed to pick the relevant lua and media files and move them around abit, so they all go in the same zip archive folders. (excluding readme stuff)If a mod is removed it is simply removed from the modpack as wellprofit.What's your 2 cents and please don't kill me. I would have course also like to hear if you think this idea is really awesome or if you're just in need of a hug. Anyway hit me back!
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