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Found 4 results

  1. Hello everyone, I'm making my own GUI for managing the server, tell me if there is any command to send messages to the chat in the same way as the discord bot does? Because there is some kind of trouble with it, it starts to fall off and only works to send messages from the game to the discord , but does not send it from the discord to the game. I wanted to tie it to my GUI and do it through the transfer from it. If I can solve it and bring it to mind, I think it will be convenient for many to see the logs in separate tabs and manage the server using quick discord commands, etc. P.S. I plan to publish it in the public in the future.
  2. Hi, i started playing PZ a couple of weeks and i really liked the game and now i want to make a mod that adds a new wall. The objetive of the mod is make a wall that only works as a fence, be indestructable and the zombies dont get atracted but i can't find a way to do that, im not new at programing but i am new at modding, if anyone known how to make this type of mod or knows abot a tutorial i will be really thankful.
  3. I'm not entirely sure what to make of all this so here's to hoping someone can help. Lately I've been trying to figure out how to change the health of player-built barricades and I've encoutered some peculiar issues. Editing the entry in ClientCommands.lua, that refers to building a barricade, I managed to change the "setCondition" argunment from variable to a set number. By all means, that should work. This works well enough if I set planks to have 60 health and metal sheets/bars 240. However, for some reason, if I set the numbers higher, the game begins acting strangely and I can't figure out why. If I set the plank health to 1250 (to a max total of 5000 with all four in) and metal sheets/bars to 2000000, the whole process starts being weird. Metal sheet barricade goes up flawlessly and does hold long enough for me to confirm that the health of it is indeed 2000000, but barricading with planks gets weirder: - Unbarricaded window - Add a plank, looks fine - Try to add second plank, the action is performed, but the first plank graphic disappears and the window/door still claims to be barricaded and you can't unbarricade it - Adding a plank again will put 1 plank on the door and the process can be repeated endlessly - If there is a plank visible and you unbarricade it, the entire barricade disappears it is my best guess that saving the game and reloading causes the extra health to disappear and the barricades either glitch out or revert to their base health. So, any ideas?
  4. so, now i'm writing item Eraser { Weight = 0.05, Type = Normal, DisplayName = Eraser, Icon = Eraser, } but wanna item Eraser { Weight = 0.05, } is there syntaxis for change only weight?
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