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Found 11 results

  1. Hello folks! I remade my tower defense game I released 2 years ago. I'd appreciate your feedback AppStore GooglePlay
  2. Description of game Dr. Dunno created a miraculous elixir to cure his daughter’s illness. Unfortunately, an accidental blast pulverized the cure, little drops going in all directions. Help the doctor to restore the elixir by collecting all drops. Solve puzzles, unlock new abilities, check every nook and cranny and leave no stone unturned! Genre: - Puzzle trivia adventure game Key features: 4 level packs with 80 levels Logical and fun gameplay Cute characters Sharp graphics New art in every chapter Engaging game element combos New levels and updates to follow Platforms: Android Wind
  3. Hello Everyone! We are Porcelain Labs from Brisbane, Australia and we are proud to announce that we've just released our first game Snack Attack! The game was developed in part with hiQu Dental, a dental clinic from Townsville, Australia, for their website as a short, but enjoyable dental related game about squashing nasty snacks like chocolate and soda that try to take your teeth away. We managed to get the go ahead to port the game for mobile devices and so here we are! Player's have five rounds to squash as many snacks and collect as many coins as they can within the time limit so t
  4. Heroes of Shadow Guard is a title being developed by the new indy studio Iron 27 for mobile platforms. Players in Heroes of Shadow Guard control a completely customizable dungeon-style “Labyrinth.” You strategically design the exact layout of the multi-floor interior, select all the defending guards - including your powerful Chest Guard, lay traps, and even place idols for buffing your defenders. Want to change the aesthetics as well? Unlock numerous wall and floor colors to make your labyrinth even more unique. From a defensive standpoint, your goal is simple: create an impassable maze that
  5. Hi ! I'm now building a 2D platform game for mobiles, and just want to share my work with you guys. Rather than to have many posts here hidden between the discussion ones, I chose to write my steps on tumblr, and we can discuss here. So far I've writen the intro and my first day of coding let me know your thoughts, or just follow me ! http://behind-the-wind.tumblr.com/
  6. Hello Everyone! We are Rich Tomato, a team of five recently graduated game designers from Brisbane, Australia and we are here to announce that we just released our first game BioGloom on the Google Play store! BioGloom is a 2-D survival adventure game similar to other titles such as Osmos, Flow and Ecco the Dolphin. You play as Lumen, an alien angler fish struggling for survival in the depths of Earth's oceans. The game primarily revolves around the player changing their light colour to eat different coloured smaller fish whilst avoiding larger predators and hazards through four unique env
  7. Hello all! We have just started our Kickstarter campaign. All details about us can be found there. We would be happy to receive any support from you, any backers, sharers or feedback please! Currently we have great success on Windows Phone. Over the last two months we have had over 800k downloads and a 4.7 rating from over 10k people, reaching the top ranks. Since we only developed and released the core gameplay for Dark Lands so far, we now need your support to improve the game and make it for other platforms too. Thank you very much in advance. We appreciate your support! https:/
  8. Hello, When I settle down somewhere and build myself a shelter. I usually clear the sorrounding area for zombies. And I get the impression that I never meet any more zombies at that location. What I would like to see in this game is random mobile zombie herds. - A pack of somewhere between 10 and 200 zombies - Entering at the edge of the map. - Perhaps every 3-7 days - Slowly walking across the map and exiting at the other side. - Or perhaps stopping at a random spot in town. This is an idea I got from the series, "The Walking Dead", where they have similar herds in different sizes tha
  9. Greetings to the community! My name is Richard and with me is Joyce. We are the founders of WIGU studios. WIGU stands for 'When I Grow Up' and we are here to explore what you want to be when you grow up, or what you wanted to be when you were growing up. We've recently started development on our first game "Doctor Life - Be a Doctor!" and we thought we'd share our progress as well as invite the community to participate in our development process. If I were to describe the game in three words, it would be: "Diagnose. Treat. Build!" And if I were to describe the game with a video, it would be
  10. Hey guys! This is our first official game and it's called Break Free. It's an endless runner for android. We're trying to learn as much as we can with each of our games, so feedback is highly appreciated! =] Hope you guys like it! =] Google Play link: https://play.google.com/store/apps/details?id=com.StormFree.BreakFree
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