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Found 14 results

  1. I'm sorry for my English, I'm Brazilian and I'm using the translator. My system: i5 3330, Graphics onboard, 4GB RAM. My problem: My game is crashing on the normal Build 41 and IWBUMS (I don't know the difference). When I open it for the first time, it still crashes on the menu, the second time it usually crashes on the map loading screen, when you finish loading and the map appears, a 5 error message will also appear in the lower right corner of the screen and the third time it crashes while playing, after a few moments. He just stops responding, and closes. It also features some graph
  2. List of changes: "BACK" button discards all changes; "ACCEPT" button applies all changes and start reload lua (even if there were no changes). Panel with filters and search: - button "Show all mods" resets all filters, but not search; - when reload lua, panel is reset to default state. List of mods: - be careful with "To favorites" and "Remove from favorites": after clicking "ACCEPT", favorite mods will be enabled in all saves; mods removed from favorites will be disabled in all saves; - icons are read from mod.info; image will be scaled to line-size (which
  3. Tybs

    [41.33]

    Playing with gamepad, IWBUMS version 41.33. In previous builds, when trying to open the menu for character information (and skills, health, etc), normally you follow this procedure: 1. Hold the SELECT button to make the radial menu show. 2. Use the right stick to select the required option. 3. Release SELECT to open the selected option. However, the radial menu currently disappears within half a second, despite holding SELECT. To select the requested option you need to respond quite fast, usually it fails. You can see this effect for player 2 in th
  4. I've been playing on Build 41 for a while now and wanted to rollback to stable in order to play multiplayer, however the game won't display the menu UI after reinstalling. The red error pops up signalling that there is 1 error, but I'm not sure what it is or what to look for. It's happening to another friend of mine as well. Any help would be appreciated.
  5. when I click on the mods button in the main menu nothing happens except for a small red box in the bottom right corner pops up and just counts the number of times that I click on the mods button. In videos on YouTube I don't see this happening to anyone else. It's crazy frustrating.
  6. Updated to 34.28 Sorry for taking so long guys, I switched jobs and I spend most of my free time trying to figure out this being a father thing lol. My son is only 8 months old and I spend all of my free time with him. He and his mother went on "vacation" to visit family out of town so I finally got time to complete the mod. Sorry, and I hope everyone hasn't lost interest. When you choose one of the custom hairstyles at the character creation menu the character preview will show the player bald. Don't freak out, that is completely normal and as of right now there is no
  7. What I’m about to say might come off as rash or come off as me attacking the game and the developers themselves. But believe me I really care about this game and have been following the development long before it was in 3D. So what do I mean when I say that Project Zomboid is in need of design changes? One of the biggest gripes I have with the game is it’s artistic design, I don’t mean the environments, 3D models, or actual artwork. I’m talking about the UI, Loading Screen, Music, and other elements of the game that are outside of the world itself.
  8. I remember some efficient ingames menu and I thought to this radial menu before but for all options, for menu who is out of windows : By holding right click the wheel appear, more like a camembert than a flower (with a very little cancel round at center). With woodenworking, metalworking, mechanic, and other avalaible action : destruct (if sledgehammer), dig (if ground), etc... then at release click on the wanted part of camember : realize the action if it is a single action open a flower menu (as actually for car) to choose action for mecha/metal/wood/water. Open a sub petal
  9. this is a menu based Admin Control Tool. it allows you to just click a menu button instead of typing the admin commands into the chat bar it also gives a number of other handy admining tools. so far it has 5 different sections, Admin Hacks - addxp to admin,unlimited build, fast destroy,invisibility,god mode and a warp. Admin Controls - Gunshot,Chopper launcher, random item spawn on ground, start/stop rain, and thunder. Zambie Spawner - spawn hordes in 20,50,200,500,700 and 900 groups. Teleporter - gives you the ability to spawn in 27 different areas across 3 different citys. Item Spaw
  10. tommysticks

    New UI window

    I'm trying to make a custom window open at the press of a button by dissecting existing files, but a lot of them have stacks of other files that are required due to extra tabs 'n shit. Anyone know of a custom window that has only 1 window and no tabs? So I can see what it looks like. I tried looking at the mod Admin Tools, which is currently what I'm using to acccomplish what I want done, but there are so many extra files in there due to all the tabs. I can't single it down to the bare minimum.
  11. I have made a brief search of the forum and have not noted a similar post. Please advise if I'm mistaken. The idea came from wasting ropes on fences instead of sheetropes, as I depleated the later and did not check my inventory regularly enough. Since then I found the workaround of droping the ropes as soon as I'm done unstacking logs. But it would be nice to avoid droping and picking up the stuff, since it takes valuable time (meaning less electricity/water time and anhigher need for food, water and sleep). (Edit : and it make some sense, since the character sees what he uses, but the pl
  12. hi everyone, i have recently been trying to get to grips with the world context menu. i can add an option if conditions are met, player clicks on ground outside and is grass/soil. the menu option displays, however the function i have linked to the menu option (a timed action) is always executed. i'm probably missing something very very simple however i keep looking at my code and it looks fine (well it looks terrible... but...) TL:DR context menu shows my option but always calls the function i have linked to it. function contextMenu(_player, _context, _worldObjects) if test then return ISW
  13. Pretty much as title said, I like the soundtrack but there is times where I want to play while I'm watching something on the other monitor and the thunder from the soundtrack is blowing out my ear drums. I know this is only in the menu (using "M" when in game) but sometimes it takes me a little longer to plan out my character Muting the whole program from windows is not an option as I do use the sound effects in game, alarms and meta game heli/gunshots are loud enough to be heard while listening to music or whatever. Atm I am in fact muting and unmuting the whole program until game star
  14. I've been playing Project Zomboid, but noticed that in the videos, there is a crafting menu but in mine there is no such thing. iIs this is glitch or is it disabled for the current version? I play with mouse and keyboard and my download is the alpha version on Desura. I also play 32x.
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