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Showing results for tags 'melee weapons'.
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Version: [42.0.2] Mode: [Singleplayer] Server settings: [N/A] Mods: [None] Save: [New Save] Reproduction steps: 1. Start the game in sandbox mode and open Weapon Multi Hit and melee target outline 2. then use any melee weapon which can fight multiple zombies. Detailed description: the Melee weapon could not hit all the zombies that could be hit in the red outline. Also, when I try to push a zombie with a melee weapon in my two hands, this will happen so that not all zombies in the area should be affected. Project Zomboid - 2024-12-25 02-34-39.mp4 onehand weapon.mp4
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I made a rap of Project Zomboid here:
- 5 replies
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- melee weapons
- shotgun
- (and 4 more)
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It might be interesting to rework how weapons are classified. Currently the classifications feel a little inconsistent, and lead to some dominant strategies For example, Short Blunt and Long Blunt are different categories, but 1 handed and 2 handed axes both use the Axe stat, making axes, a category that is already strong, even stronger. And realistically, theres only so many ways you can swing an object, no matter what it is, so that experience should transfer between types of weapon in some way. So what I propose are the following categories: Short - Applies to all 1 handed weapons Long - Applies to all 2 handed weapons Cut - Applies to blades, like cleavers and swords Chop - Applies to axes Piercing - Applies to stabbing weapons, like knives and spears Blunt - Applies to all blunt objects In this paradigm, every weapon falls into 2 categories, one based on it's length and one based on it's method of dealing damage. The bonus currently applied to damage based on experience level could be halved, but applied twice, once for each category. This way, experience transfers between weapon types on some level, like if you are a crowbar main, but have to switch to a fireman's axe mid-mission, the experience accumulated in Long will give you at least some boost in damage with the axe and you aren't left basically starting from scratch. Same if you have to switch from a crowbar to a nightstick, as the experience in Blunt would carry over in that case. It would be a relatively small change, and wouldn't even increase the current number of categories in the game, but would increase depth and nuance in the current system dramatically, and would more accurately classify the weaponry in the game.
- 13 replies
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Zombies Chase You While Holding Forks and Knives
Nowthere27 posted a topic in Mod Ideas and Requests
I was thinking what if someone could make it so the zombies hold forks and knives (1 in each hand) while they chase and try to feast on you? The zombies would use the folk and knife to try and stab the player and they could still bite as well. But not scratch or lacerate since they're holding the folk and knife and can't freely use their nails. They may be able to use the fork and knife to grapple the player kind of like when barehanded though this would take health away. When the player is killed by the zombies you could see them feeding on your corpse with the folk and knife before you reanimate. If you die without being infected if the zombies find your body they can continuously feast on it. This would create a unique challenge to the player since the zombies would basically be using melee weapons to a very limited degree. Also it serves as good nightmare fuel and could even make the player panic more than with normal zombies! If the player kills one of these zombies they can get the folk and knife. I've imagined this funny scenario in my head for awhile and maybe someone could make it into reality.