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  1. Immersive Medicine Extension of default medicine Are you tired of the same type of meds? Are you surprised that in this world, all treatment consists of taking antidepressants and painkillers?I think I've found a solution for you. Meet: Immersive Medicine Blood transfusion system Do you think it's enough to monitor the character's default health? You're wrong. Now you need to monitor the blood volume in your body: Slight blood loss: slight fatigue and drowsiness; Moderate blood loss: cold sweat, thirst; Critical blood loss: blurred vision, feeling cold; Fatal blood loss: complete exhaustion - don't forget to bring an obol with you Does the last point sound scary? Put the white slippers aside! Either stock up on blood packs of your group in advance, or ask your friend. Just be careful: suddenly he is infected or his group simply does not suit you. Becoming a donor is easy. You need: a blood testing kit, an empty blood bag, a catheter for intravenous transfusion. And a refrigerator. If you overdo it and you need to store a friend or blood bags somewhere. To perform a blood transfusion, you need to select either the right or left forearm in the health panel Blood pressure and pulse systems Now your character has a pulse and pressure in addition to the blood system! To determine the pulse, you need to select either the forearms, neck or groin in the health panel. But I have a better solution for you - Sport Tester Knox Electro KE 3000 This wristband will show your pulse in real time! To determine the pressure of the character, you will need the Tonometer Nanasonic EW3039S! All you need is just press the button. Drugs and dosage forms I have a whole line of drugs in store for you. There are not many of them yet, but the list will be replenished: Alkagine - an analgesic non-narcotic agent; Bismuth subsalicylate - anti-ulcer and antidiarrheal agent; Morphine - an opioid analgesic; Butamirate - antitussive agent; Naloxone - an opioid receptor antagonist; HemoStop - hemostatic powder; Umifenovir - an antiviral agent; Nasivion - nasal drops; Erythropoietin - in sports, it is doping; You can find more information about the drugs here: Guide Morphine, naloxone... It sounds simple: take a syringe, stick a needle and let it run through the veins, what will come to mind? What if there are no syringes and needles in stock? Dosage forms Oral: tablets, syrups, liquids (to take the drug, you need to select the head in the health panel); Parenteral: intramuscular and intravenous injections (to inject the drug, you need to select a body part in the health panel); Topical: creams, powders (to apply the drug, you need to select a body part in the health panel); Nasal: drops (to apply the drug, you need to select the head in the health panel); Found ampoules of alkagine, but no syringes? - Just drink the contents! Just don't drink too much. You're not a doctor to prescribe a dosage for yourself. And how to find out the dosage and avoid an overdose? These are the questions you should ask yourself first! The first aid skill or trait "Pharmacist" will come to the rescue. With the help of them, you will be able to determine the maximum dose, know about side effects, and also identify unknown drugs. Traits Pharmacist - can identify drugs. Knows everything about the composition of medicines and indications for their use; Universal donor - can become a donor for all other blood groups; Universal recipient - can accept blood of all other blood groups; High pain threshold - able to tolerate very severe pain; Low pain threshold - very intolerant of pain; Opioid addiction - susceptibility to opiates is reduced by 40%, the pain threshold is increased. You won't live a day without opiates; Configuration for multiplayer and singleplayer In game configuration You can turn off the blood system - "Enable blood system" option (active by default). This means that the character will not lose blood, can become a donor indefinitely, and the blood type compatibility will not be checked. You can turn off the blood group system - "Enable blood groups" option (active by default) It is responsible only for the compatibility of blood groups. You can turn off the heartbeat sound - "Enable heartbeat sound" option (active by default) Manual configuration You need to modify a file. Windows path: %HOMEDRIVE%%HOMEPATH%/Zomboid/Server/servertest_SandboxVars.lua Linux path: ~/Zomboid/Server/servertest_SandboxVars.lua "servertest" may be different if you use a custom server name. For example: myserver_SandboxVars.lua Append this to the bottom: ImmersiveMedicine = { IsBloodSystemActive = true, IsBloodTypeSystemActive = true, IsHeartbeatEnabled = true, BloodVolumeReduceModifier = 25, BloodVolumeIncreaseModifier = 1, } Supported languages Spanish [ES] (Arko Piktuviry) (May be incomplete) Russian [RU] English [EN] (nurver) Chinese [CN] (SSSherlockkk) (May be incomplete) German [DE] (MichaelHochriegl) (May be incomplete) Italian [IT] (ronfino) (May be incomplete) French [FR] (Fingbel) (May be incomplete) Portuguese [PT] (Richard) (May be incomplete) Brazilian [BR] (Richard) (May be incomplete) Korean [KR] (Dr_teray) (May be incomplete) Polish [PL] (Kahned) (May be incomplete) Useful links Steam workshop GitHub Discord Also check out my new mod: Immersive drunk speech
  2. Maris

    Cure Zombie Virus

    Hello! Long story short we die A LOT because of bite or scratch. So I decided to make a mod with item which can cure the virus. Recipe: TOTALLY UNKNOWN until you research it in the game. It is uniqure recipe for each game session. Link to the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1576361194 Documentation: https://steamcommunity.com/workshop/filedetails/discussion/1576361194/1743353164096783517/ P.S. Actually I'd like to make good medicine mod. But it must be well designed. So there won't be many useless items. And existing items will be logical connected, preferring to use game items.
  3. Disclaimer — some symptoms of the injures I've suggested may be not implemented currently (Like passing out). This post can also contain some type ofof injures that have already been suggested (even if it was me ). First of all — I want to suggest some sort of rework of the Frist aid skill. Currently, first aid skill only makes healing wounds more effective and IMO is useless. So here's my suggestion about First aid skill — a person with low skill can misdiagnose some injures. For example — if he got a fracture, he can think that it's only a twist or something like that. But if he gets checked by a doctor, he will know exactly what injures he have. Next up — Medicine production. Besides very crude ethnoscience we should be able to produce medicine. Like, why should scientists' labor go a waste? We can use it instead! With high First aid skill, some information from the Magazines (Science and Med magazines, please?), needed resources and equipment and lots of time our characters should be able to make some Basic medication. They won't be as effective as the pills made by proffesional workers in Labs, but they sure as hell will be better than herbs. Here are a bit of examples: Penicillin — antobiotic, which can be gained from a common mold. Big amounts of Penicillin can make your character feel bad. Hydrogen Peroxide (H2O2) — can be used as an disinfectant in small amounts in solution with water. Can be obtained by hydrolysis of Ammonium Peroxydisulfate (Can be found in Medical clinics or labs. Maybe even crafted?) As for painkillers and other things like Sleeping meds, there are some things (I.e morphine which can be obtained from opium), but I'm not quite sure if they will be fitting (For opium — it's obtainable only from some plants which cannot be met in America), but there may be some alternatives I don't know anything about. So, there's a another one suggestion — we need more ways to hurt ourselves. Here's the list of injures I want to see in game: Twist — an injure that can be gained if you: Run on the stairs; Jump from not-so-high spots; getting hit; got into car crash. Symptoms: Moderate pain, slight damage and reduced walking/fighting abilities (Depending on what you've twisted) To heal you need to reduce it (Or how do it called) and rest few days. The higher your/your teammate first aid skill, the higher your chances to successfully reduce (?) Twist. So ummm. Not very painful fracture. Concussion of brain — an injure that can be gained by: Getting hit; Car accident; falling from the high spot. Symptoms are: short/medium pass out (Depending on the state), pain, insomnia, stress and (?) hallucinations (?) To diagnose it, you/your teammate need to have a 3 first aid skill or higher. To heal it, you need to: Rest for a week/two weeks (depending on state). Healing can be speedup by taking the right pills. Injure of the brain — more serius type of brain injure than concussion. Can be gained by: A car accident; Getting hit; falling from high spot. Symptoms are: Medium/long/Very long pass out (depending on the state) (The last state (That accompanies with very long pass out) Have a very high chance to be lethal if not treated by a professional), moderate pain, moderate/several/very several damage, nausea, insomnia, stress and (?) Hallucinations (?). This injure can be mistaken with a concussion of the brain. To diagnose it, you/your teammate need to have a 5th level of an first aid skill. To heal it, you need to rest for a few weeks/month/A LOT OF TIME, BASICALLY and take some pills. Bruise — an injure that can be gained by receiving any blunt weapon damage I.e zombie hit, slight car crash. Symptoms: none. That's a Bruise, what did you expect? You don't even need to treat it — it will go away after a few days regardless of treatment. Contusion — an injure that can be gained if something exploded near to the character. Symtopms are: hard of hearing/Deafness, stress, insomnia. To heal it, you need to rest for Few days/Weeks depending on severity. Frostbites are skin injures, that can be caused by standing outside house at cold windy weather. Usually affects Toes, feet, fingers, hands, ears and noses. Symptoms are: insensetivity (if frostbite haven't been heated), minor pain/severe pain (depending on state and if frostbite have been heated up), reduced speed (if feet is injured), reduced fighting abilities (if hand is injured) or even (?) Immobility of injured limb (?). To heal it, you need to: bandage injured part of the body, enter any house and slowly heat up injured limb (if you heat it up fastly, you can make it even worse). When your character starts to feel pain, bandage frostbite and stay in a warm place from 5 days to 4 weeks depending on severity. Healing can be speedup by consuming hot food (?). If your character got the last state and doesn't feel pain even after long attempts to heat frostbite, limb most likely needs to be AmPuTaTeD. More stages of wound infection. Usually happens when you gain scratch in dirty place. Has four stages: Slight infection, Moderate infection, severe infection and deep infection. You can prevent your character from receiving severe stages of wound infection before/when only the first stage appear by disinfecting the wound. But when you gain moderate infection, you gotta treat it more. Symptoms: sight/moderate pain, higher body temperature, wound purulence. The first stage isn't dangerous at all. You can just disinfect the wound and you should be fine. If not treated well enough, it will go to the next stage... Moderate wound infection is the thing you should really worry about. To treat it, you need to disinfect it sometimes and take antibiotics. Severe infection may be fatal because it quickly grows into Deep infection. To treat it, you need to take antibiotics, disinfect wound and rarely do blood transfusion. Deep infection. The virus going to kill you. To treat it, you need to amputate part of the body where infection appeared before it reaches main blood flow. P. S. To wound infection: slight infection won't grow into higher stages in normal conditions, so you won't be dead only because you've cut yourself when tried to climb through broken window and you don't have any disinfectants around. But if you got several unbandaged and not disinfected wounds, then sure it will grow. Really need to think about it more... Artery rupture — an injure that causes large blood lose which will kill you very quickly if you won't do anything. Appears after recieving a deep wound on a specific part (I.e neck). As I said before, it will cause a huge blood lose. First thing you need to do is apply tourniquet like belt or something like that. After that you need to stich the wound and you should be fine, however, it's highly not recommended to do any tiring activities because the stitch may break up. Eye injure is a very rare injure that will make your vision abilities worse. Has a very small chance to appear (1—5% depending on accuracy) when recieving damage on the head. Usually makes your character feel severe pain which can lead to to unconscious due to the pain shock. Has four three stages: slight temporary, severe temporary and severe permanent. Slight stage will simply make your vision a bit worse, but the severe stage will make your eye unable to see. Treatment for the temporary stages is fairly easy — you need to bandage your eye and disinfect it over time. The permanent stage is unhealable. Traumatic shock is not as much as injury or disease but a state. Depends on the severity of pain and blood loss rate, so the more character feels pain and the more blood lose rate, the higher state of shock will be. Traumatic shock have two stages: Erectile and Torpid. Erectile state happens when character feels medium/severe pain and have Medium blood loss rate. Character is more active due to Adrenaline boost (I will talk about it later), usually accompanied with screams/moans. Torpid state happens when character feels severe and higher pain and have Fast/very fast blood loss rate. If gained after the erectile state, character will slowly lose all the strength and eventually will become unconscious/unable to move. Char don't scream or do any activities, he's just lying on the ground or somewhere else. Adrenaline boost, again is nota an injure, it's a state. Usually appears when character's stressed, panicked or injured pretty badly. In this state, character will have more strength, become more active, feel less pain, hunger and fatigue. However, this state doesn't last very long, and soon adrenaline boost effect will stop, which will bring back all pain and hunger effects, give your character Fatigue boost and make your char's limbs shake. Paralysis. A very harsh injure to have. Usually appears if char experienced some things that normally would have make him dead. I.e falls from 5 story building. Symptoms: loss of control, insensitivity. Have a very high chance to appear after the Spine fracture (Everything below the fracture spot will be paralysed) and 100% after the neck fracture. Pretty much can't be healed. Internal bleeding is another pretty much dead sentence. Same as Paralisis, appears only if you will get into situation that will 100% kill you in any other conditions. Everything is simple — your character begin to lose all his blood until he dies. However, there can also be minor internal bleeding, which will disappear over time, but will make some serious damage. As I've said several times before, happens in extreme situations like car crash, falling from high place. Also may happen because of rib fractures. Stay tuned! I can add more injures in any time. You can write an injures that you want to see in game too in comments. Bye! MEDIC!!!
  4. This mod adds a lot of medicaments and medicinal items. Hello everyone. I want to introduce you this mod which add immersion medicine in vanilla Project Zomboid. Translations: English / Russian Innovations System of blood types (ABO) Blood type is assigned to you randomly after game started. Each blood type have a unique features. To find out your blood group look into the console or apply a blood type test Blood types chances: System of blood transfusion System of blood transfusion allow you to do a blood donation. All you need is empty blood bag and refrigerator for storage. Also you can do a blood transfusion from blood bag to player. You need a I.V. Starter Kit. But remember that you need to know the compatibility of blood groups. Otherwise, you will die System of advanced meds properties Each pills also have a unique features. Aspirin like painkillers, activated charcoal help you from poisoning, fluoxetine is a powerful anti-depressant, tetracycline help you from sickness and poisoning, nitroglycerine heals you a little. Overdose of drugs Each med. drug is very dangerous if you don't know measure. Be careful with your health. Otherwise, you will die Cautery Now you can cauterize your bleeding wounds with heated knives and gunpowder. Cautery stops your bleeding but it leaves burns. Pharmacology Now you can craft your own pills! You need to learn book of pharmacology for new recipies and find all required components. Ethnoscience Now you can make herbal tea! You need to have "Herbalist" or "Scout" traits (This traits give you a bonus to searching!) to find all required herbs for cooking. Also you can examine all ingame herbs. Basic information is avaliable for everyone. For advanced information you need "Herbalist" trait. v. 2.0: Here is the list of included meds SPECIAL THANKS DOWNLOADS
  5. There are a lot of things in the game that are not realistic, mostly that they disallow something that we would usually do in real-life, and on top of that some are inconsistent with others. If you cannot think of any examples right now, I do have a few which I will post below. Wine as disinfectant Why can't we use wine as disinfectant? Wine usually contains higher amounts of alcohol than regular alcoholic drinks and that makes it a better disinfectant than most. Cologne or aftershave with alcohol make a disinfectant I've noticed that in the game there is cologne, and I tried to use it as a disinfectant but simply couldn't. So I would assume that was an alcohol-free cologne, however most colognes contain alcohol and could be used as a disinfectant for smaller wounds. Same goes for aftershave, which I don't think is even in the game. A dirty and a bloody rag are a world apart Dirty rag is not the same as a bloody rag. Bloody rag, given that blood is your own, will not heighten the risk of wound infection and/or slowdown healing process. On the other hand, dirty rag does heighten the risk of infection and may slowdown the process of self-healing. Dirty rag would be created by particles not from our own body and bacteria found on foreign objects. Also, as a side not, I do believe that the rag gets dirty a bit too quickly, even when you're just standing and not doing anything. Zombies break glass in vacuum As the title suggest, seems like when a player breaks glass, it actually creates enough noise that it alerts nearby zombies, however, when a zombie does that, it seems like no one cares. This is also easily abused, due to AI, if you are trying to get somewhere, out or in, you can easily get a zombie to break that for you, since seems like when zombie breaks glass it creates vacuum around the particles so sound doesn't travel. Well, jokes aside, you get the point. Kitchen knife is made of plastic To put it simply; kitchen knife really breaks annoyingly fast. It has a metal blade, and anything metal won't break so easily just buy cutting into flesh, especially not by cutting into something; a kitchen knife is made to cut through meat and even bone. A golf club would break faster than a knife, for many reasons, such as the fact that knife has a blade and golf club doesn't. Unable to cross/jump over sofa, table, TV tablet, small cupboard, etc. More often than not some windows of the house are completely blocked by sofas, TV tables, tables or some other furniture. When realistically we should be able to squeeze in between or cross/jump over it, we can't. A lot of times I'd find myself jumping through the window and being completely blocked from accessing the rest of the house by 2 sofas or a sofa and a table. Zombies couldn't get me either. It is annoying, especially when that window is the only one that can open. Door windows should be windows Some doors have windows on them, the annoying thing is that those windows are only windows on the texture of the model; we cannot see through them. Nor can we close/open or remove curtains on said door windows. Window blinds are only decorative We cannot close/open window blinds on windows that have them, they just seem to be cosmetic part of the world. Closing window blinds would require you to peek to see through them and vision would be limited, but vision would be limited both ways and outer blinds would need to be broken first before the window if closed, or if inner blinds, then they would serve as additional protection after the window is broken. Immovable garage doors As the title suggests, garage doors are simply immovable. I believe that they should be movable, not simply because it's logical, but also because they can make many spaces less open and give additional protection, as it should be. There's probably a lot more that I could think of, but this is just what I got on top of my head.
  6. There are some strange restrictions in PZ recipes. I can sterilize rags with whisky which has just 40-50% of alcohol in it, but I cant do the same with cologne (>70% alcohol). I'd be glad, if my scratched body smell better, while treating wouds with sterilized rags.
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