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Found 22 results

  1. Here you will find a (hopefully) comprehensive guide to map modding using TileZed, from scratch, to uploading to Steam Workshop. Step 1) Installation and setup Spoiler - Download the latest version of TileZed here ( https://theindiestone.com/forums/index.php?/topic/23816-latest-tilezed-worlded-and-tilesets-may-17-2018/ 3 Step 2) Creating a new map - Creating A Master Image Spoiler The first thing you need to do to create a new map mod is to create some basic images you can im
  2. Download and install CartoZed from here: https://theindiestone.com/forums/index.php?/topic/21633-cartozed/ Follow the instructions in the above thread to create a top down image of your map mod (or any map mod), I created a copy of and renamed the default theme and removed all the trees, vegetation and walls options within to create the look I wanted for my map. Try it yourself, create a new theme and add/remove or edit different options to create different looks. Next, create the following file structure (if you are adding the lootable map to your own map mod then
  3. I made my map in WorldEd+TIleZed, did everything according to the guide from the official forum. I set the spawn points. But, when I select my location and click "Next" I get this error in the console: 1568270470051 STACK TRACE 1568270470051 ----------------------------------------- 1568270470051 function: clickNext - file: MapSpawnSelect.lua line # 169 1568270470052 function: onOptionMouseDown - file: MapSpawnSelect.lua line # 143 1568270470053 function: onMouseUp - file: ISButton.lua line # 55 at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1654)
  4. The first map is "Ghost Town" of survivals. It's situated here There you can find: 3 residential complexpolice stationhospitalsawmillelectric generatorbarcafegreenhouseplaces for shops7 towersand something else ) Initially, town was planned as a RP site for one interesting Russian server, the city has its own system and the economy. Some buildings are here purely role assignments. Some screenshots - https://vk.com/doc209736343_346146822(This old screenshots, before error correction. Now map looks a little better) Download link: https://www.dropbox.com/sh/mi4yncnflgij72m/AAB1-CVNCgQmXHQr
  5. Hi, Friends and I are running a private server. We have a few mods on which work perfectly fine but when we tried to add modded maps the dialog box shows up for anyone that tries to join to download the modded map files / used cars mod but the actual maps or used cars are no where to be seen. We are however able to find a map item for one of the new places... Anyone know what's going on? Here is the ini nightlengthmodifier=1.0 PVP=true PauseEmpty=false GlobalChat=true Open=true ServerWelcomeMessage= <RGB:1,0,0> Welcome to Project Zomboid MP
  6. INGAME maps don't load for me, maybe this is due to my ram (2gb)? I open them, then there is a pause as the game/computer 'loads' the map and then they open like this. Once the first map opens and if failed, then they all fail and open instantly as shown in the screenshot.
  7. Hello everyone! In short, two friends and I are playing in the coop mode, I wanted to know if for example the one who created the map or the world can pass it to another so they can continue playing when he is not there. Thanks
  8. Please Up Date the Maps with there being no in game map i am relying on the PZ maps so i don't get lost so can you please update them thank you.
  9. This is mainly for Single Player use as you can use the "mods=" for server setups. Also on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=944054233 First you want to subscribe to and/or download the maps that you want to combine. If you subscribe using Steam you will find the downloaded mods in your "Steam\steamapps\workshop\content\108600" folder, each mod with its own unique id number (for example Bedford Falls is 522891356). Now you want to create the following folder structure (on your desktop): Spoiler MyCombinedMaps
  10. Hello, I want insert maps like california or phoenix on my server, but people speak about NO LOOT generates by these maps, is it true? Can we do somethings for these maps for generate loot? Thanks for help and have a nice day!
  11. Hello all, i want install drayton in my multiplayer server but i can not find the Mod ID of this map. Someone can help me please?
  12. So at some point I would like to (whether or not I actually get to it is another question) create some mods both on the mapping side of things and on the new items / crafting side of things and had a questions on the mapping stuff. The first question related to overlapping of maps with other mods and even new maps the TIS might provide in the base game. From my understanding of the limited time I have spent in PZ (15-20 hours) and the overlaying feature of map.projectzomboid.com, it seems like that mods can both add new sections to the map (like New Denver) or add content to the ex
  13. Sorry if this is a silly question, but how would one get mods like maps to work on the server? ORGM mod is working, however Immersive Overlays isn't. Do I need to FTP them to the server?
  14. Can we get a "Random" option on the Map selector and Spawn location selector as well? It's pretty simple to code and as a former single-player gentleman, I'd really love this kind of (simple) feature! EDIT: I'm not looking for a way to randomize better the specific spawning points, I'm looking for a way to cycle through your "map library" randomly, this way I can play randomly in west point, or muldraugh, or bedford falls or New Denver etc etc.
  15. Foreword Yes, I appreciate this would be a lot of work but it struck me that I enjoyed PZ the most when I first started and how no idea where the warehouses and medical and gun stores are. If some sort of algorithm could be made for the placement of buildings then you could play a new map each time you play. Additionally, if this could be done in game then you could have it so a city could cover an area much bigger than that of Mul/WP with little or no effort on the developers themselves. I respect this probably beyond the reach of such a small project but in some regards, RNG is the way
  16. I couldn't find an appropriate section in maps for suggestions, so I'll post this here hoping the right person will read it. I have an idea for a challenge map sort of scenario. Instead of working within a town or city area, what about being the sole survivor on a cruise liner? Seems kinda quirky, but within a little different parameters, i think it would be worth a play-through. A few things would be key differences, there wouldn't be trees, but I'm sure that you could get more than enough planks from the hundreds of doors and furnishings on board...likewise saws wouldn't likely be on boa
  17. Hello Community With the release of the Map editor yesterday, we can expect many different Maps from many different users in the near future/long term ! I thought a place to look at all created maps would be great so .... here it is ! No maps will get forgotten and it will be easier to search for new maps to play on as well as browse if the theme for a map you want to create is already in another one ! Every time a new map/thread for a new map gets released I will update this thread/post with the link, a small description and the name of the author ! I visit the forum several times a day
  18. this is a request to please implement integrated maps as one plays ask this as i know it was looked at briefly but then i haven't heard much about it since the reason i bring this up is that i was introducing two new players to the game and the biggest hurdle was trying to get us all together also land marks for the new players when they die and re-spawn are proving very time consuming to learn and the whole situation would be made allot smoother if they at least had a map to go by as currently it proves difficult referring to even north and south as the map is not aligned to the screen as
  19. Hi! Being the huge fan of zombie survival games that I am I thoroughly enjoy playing PZ. So much so that I got my own server running ( and started looking into customizing it right away. I know that PZ has a rich API that is accessible through Lua and wrote a trivial mod following RoboMat's instructions to get a hang of the essentials. I also know you can add items to the game. With all that what I am wondering about is how that can be possibly fed into multiplayer at this point? Here are some concrete questions: Is it possible to use Mods at all in MP?If so is there a di
  20. Smartphones seem like something that, at first glance, would not be useful in a zombie apocalypse. There's no other survivors to call, and even if there was, they wouldn't work since there would be no one to man the phone reception, right? Well, that may be true for the calling purpose of the phone, or other style of phones, we're forgetting one of the main selling perks of a Smartphone - other tasks. Calendars, maps, mobile games, and other applications available at your fingertips; all useful things for your survivor. Smartphones would be a useful addition to add to Project Zomboid becau
  21. Ok, quick question. Is it possible to make your own tiles in-game? I would like to know, if there is ny possibility for this. For example, I want to create my own walls, roofs, accents and other things. To be able to suit the style of buildings I'm going for. But I don't know where to start. what size do the tiles need to be, what program can be used, how would the tiles be recognized as stairs, or a door or whatnot. Can I import other tiles from regular pngs. If anyone has any idea please let me know. I'd like to create some tiles. If at all possible.
  22. Life outside of the town is a little boring. I'd like to suggest some locations that could make outer lands worth visiting. A little randomness could add some replayability and unpredictability, even some quests. 1. Random car crashes and abandoned cars (including trailer-houses, police cars and ambulances). Those could provide players with some food, water, ammo, batteries, fuel, meds. Empty roads are so unnatural. 2. Random springs in the forest. I beieve there should be more water sources than just 1 well in 1 farm. Those water sources could emit some flowing water sound (to make them f
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