Jump to content

Search the Community

Showing results for tags 'map'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Announcements
    • News
  • Project Zomboid
    • PZ Updates
    • General Discussions
    • Bug Reports
    • PZ Support
    • PZ Multiplayer
    • PZ Community & Creativity
    • PZ Suggestions
  • PZ Modding
    • Tutorials & Resources
    • Mods
    • Items
    • Mapping
    • Mod Ideas and Requests
  • General Games Development
    • Indie Scene
  • Other Discussions
    • General Discussion
    • Forum Games & Activities

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Twitter


Location


Interests

  1. Hi, as you know forage areas are very limited. once I started a very long and tough journey to a lake far west of muldraugh and OMG there was nowhere to forage no matter where i went, so i decided to make a map of foraging zones and share it with others so no one lost in the woods with nowhere to forage. Foraging Map Red Highlighted areas are Forage zones. I used "PZCarto_v1" that i found in this forum for drawing map. Map is 1:1 scale, means the coordinates on the map is the same of the real world in the game (you can use Photoshop or Paint to find the coordinates) and the empty spa
  2. While I personally feel that a HUD-Map would be detrimental to my PZ-experience, i still think that an external map is a very useful tool. So, I present to you: The Project Zomboid Map Project: http://pzmap.crash-override.net/ New page: http://map.projectzomboid.com/ This is a zoomable and panable map (using the OpenSeadragon javascript library) of Muldraugh. Total size: 136 GB Dimensions: 1075200px * 396800px (426.639.360.000 or roughly 426 Gigapixels) The site is currently not available for offline viewing. A new download version will be available in the ne
  3. 1Here you will find a (hopefully) comprehensive guide to map modding using TileZed, from scratch, to uploading to Steam Workshop. Step 1) Installation and setup Spoiler - Download the latest version of TileZed here ( https://theindiestone.com/forums/index.php?/topic/23816-latest-tilezed-worlded-and-tilesets-may-17-2018/ 3 Step 2) Creating a new map - Creating A Master Image Spoiler The first thing you need to do to create a new map mod is to create some basic images you can i
  4. Download and install CartoZed from here: https://theindiestone.com/forums/index.php?/topic/21633-cartozed/ Follow the instructions in the above thread to create a top down image of your map mod (or any map mod), I created a copy of and renamed the default theme and removed all the trees, vegetation and walls options within to create the look I wanted for my map. Try it yourself, create a new theme and add/remove or edit different options to create different looks. Next, create the following file structure (if you are adding the lootable map to your own map mod then
  5. DavidBlane

    Raven Creek

    ---Raven Creek--- This adds the city of Raven Creek to the vanilla game world. The map has the following parameters - size 8*8 (64 cells) - more than 1400+ buildings (WorldEd), and most of them are multi-storey - more than 23000+ rooms (WorldEd) _____________________________________________________ There are three zones of different difficulty on the map. Each zone has its own characteristics, number of infected and amount of loot. Also affects how long you survive (standart +50%), there will be more zombies every day (unless you cha
  6. CURRENT STATUS: TIMELY STOPPED Hi everyone. I started to develop the map of my village where I born. Population - 3358 persons Game area - 10 x 10 cells ( aproximately ) Private courtyards and houses - 1000 items ( aproximately quantity) Another buildings - church , liceum complex , ambulatory ( little hospital ) , music school, cement factory , big stadium , small stadium with artificial turf , farm , trainstation , different shops , post etc. WHEN MAP WILL BE PUBLISH ? When Multiplayer will. If seriously , first playable beta will be when I finishe
  7. I am redirecting my post from modding to map as i did not realize there was a category for map only. Here is the original post for details: https://theindiestone.com/forums/index.php?/topic/23230-map-of-normandy-france/ I have attached a section of the map, where most of the towns will be (where there is sand essentially) I have reposted the larger map also I had a few questions for you map modders: - Is it possible to apply a vegetation biome using WorldEd? For now I have only pine trees, which are not really adequate for my environment. I
  8. I recently started a new map mod for fun purposes, but it does not seem to load up for testing. I have made it by following every letter of this guide: I attach the console text, but I have really no idea what can be wrong. I tried to use it with the IWBUMS branch, which of course might be an issue but its only a map and i didn't mod any files that would interfere with gameplay. My other map mods from workshop work just fine so I guess it should not be the issue. Please help with what I have done wrong or if its a problem outside my control. I also upload my files maybe there can
  9. First of all, it was a while but thanks for updating the map to build 41 some while ago! However, there's a few issues/suggestions that I have that would make it even better certainly First of all, there's an issue with how vegetation appears on current map, probably something wrong with exporting, see this area for example: https://map.projectzomboid.com/#11550x9702 Secondly, the map currently shows the main build it was exported from, e.g. Build 41, Build 40 and so on, but would it be hard to show either the minor version, or better yet the world version, th
  10. The Tabletop Soda Machine in the diner at around map coordinates 5422x5922 (West of the Riverside factory) is doing one of those neat gravity balancing tricks on the counter instead of being aligned.
  11. I really enjoy the building editor, but I really want to test these buildings quickly and see if they are working as intended. I was hopping to find the .pzw file for the vanilla map, so I could place my buildings straight on there, rather than trying to create some half formed tile map and tacking it on the Vanilla map. From my searches, came across this guide. The One Stop TileZed Mapping Shop - Tutorials & Resources - The Indie Stone Forums Which followed up with this guide. Mapping Guide_v0.2.pdf (dropbox.com) The second source (the dropbox), me
  12. CURRENT STATUS: STOPPED Current version: 0.1 beta Hi guys. I released first version of my mod. This is test map with new rounded textures for roads in PZ. While this is a deep beta version, but the map is quite playable and not as simple as it seems. Here you can get the map => https://steamcommunity.com/sharedfiles/filedetails/?id=2320942352 Link to the branch and news of mod => https://theindiestone.com/forums/index.php?/topic/31797-rounded-roads-circle-crossroads/ Big thanks for the buildings: Kennethdio
  13. Using Blindcoder's map project, I made an in-game map. https://steamcommunity.com/sharedfiles/filedetails/?id=2270363865
  14. hi, just gonna give some suggestion regarding Ground Level in PZ, it seems like, flat map is not good for PZ in long-run, perhaps, adding more ground level on each maps like a hill, step, cliff, will increase PZ lifetime in market..
  15. Howdy folks! Today's nomination for the map is... Louisville's Second Chances Wildlife Rehabilitation Center! Why, you ask? 1) This small building's earned itself a TV series on National Geographic & gone viral numerous times online. See http://secondchanceswildlife.org/about-us/video/ and https://www.natgeotv.com/asia/bandit-patrol/about 2) It's a small, cute building. 3) It also would make a decent base It has a pond in the back, ever since an aquascaper came in with 20 people and built a pond for Justin Beaver, a beaver at
  16. Hobglob

    In-game map?

    How do i get an in-game map? Is there a mod? Please help. I tried to search on the site and googled it. Is there no map?
  17. You wake up in the West Point suburban area and discover you are in the mid of a zombie apocalypse. Will you be able to survive the horde of zombies that infest this place? This map mod expands the suburbs area just outside West Point with a few interesting buildings and locations to visit and loot, it has been created with the main goal of providing the player a new place to explore and survive, with a few safe buildings in which to set up a safehouse that is not too far away from WP city center, but also not too overpowered to give the player too much of an advantage, aswell as a huge
  18. Seeing the Spanish translation of the game, I noticed that the file with the least translation is the movable one, so I decided to make this map, in which there is a preview of all these objects, or at least the ones that I can test. I hope this can help move the translations forward. https://drive.google.com/open?id=1mS8yFb9-EhNLbNDVkTSv-uP1wWMajUSq Enjoy! Note: The map is placed nort of Muldrauhg
  19. I thought it will be a good idea to create one thread with the list of the rooms that miss light switches, or some other minor appliances. I remember back in the days that the missing light switch was relatively popular issue, so it might be worthwhile to have it grouped together. I alone have found 2 rooms in Muldraugh area and that miss the light switches, but feel free to use this thread to list the buildings that miss an otherwise obvious item, e.g. a house without a toilet, sink or oven while it should probably have one, assuming there are such houses at all of course . I thin
  20. Better Journals In this current stage of the game there are only so many ways for our characters to express themselves, and I have found journaling to be one of the most rewarding aspects of the game, to fill a somewhat empty world (for now), with some life. But I think we could make it a lot nicer. As of now, each page is very small in terms of how much text you can put in it, while going beyond the word limit of the box requires you to scroll through said tiny box, which isn't very easy on the eyes. Moreover the aesthetic of the box is very simplistic. I know this is a perso
  21. Found a piece of annotated map that is missing some information.
  22. Neutz

    Union City

    UNION CITY With Louisville a still a while off I decided to take up the task of getting a good sized city into the game. Also, Yes the map does borrow the name from the last stand web browser games but otherwise has no relation If anyone would like to help out with buildings, comment here or PM me. I don't have alot of time to work on the map these days, every now and then i will post updates though It has many buildings made by myself and other contributors, i have also made alot of custom tiles for the map. Most
  23. Hello Guys! Recently I'm playing PZ extensively with my Girlfriend and because I have 3 monitor's I always have the map (http://map.projectzomboid.com/) open on one of the other monitor's. One thing that annoyed me was that even in borderless window mode I had to click out of PZ to move the map to see everything I wanted. Finding the position of your player was also a bit annoying, so one night I sat down and started programming and PZTracker was the result. PZTracker connects the online map to the game. The map will follow your player position if you like and you can move around (arrow k
  24. In the bar "The Drake" in Westpoint the second bar stool from the left is actually three stools at once, even the shadow is darker. I could not test this in v41 yet for lack of a saw, but in v40 the stools could in fact be disassembled three times.
  25. Hello, first of all, I am Legoland99 from the forums, creator of many custom buildings. I am planning on making a map, and need your help for that. I am wondering what kind of maps the community would like to see and play: a) A small City complete with suburbs, parks and such. A lot of undead. b) A wasteland type kind of environment with lots of burnt wreckages, half buried buildings, towns, bunkers, scarce resources and hordes of zombies. c) An overgrown game world after the apocalypse, with houses, buildings, gas stations, towns and other areas covered by greenery and ransacked. Scarc
×
×
  • Create New...