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Found 3 results

  1. When I am behind walls, I can't see things including my character. Makes it hard to see if there are counters or things on the ground next to walls No mods installed. Brand new install. Is this expected? I'm on Mac right now but I have played a previous build on Windows and don't recall this.
  2. Hello - heard Mac users are few & far between, so doubt this affects many players. Just to report consistent 'crash to desktop' - looking like Java garbage or memory handling exception - on Apple Mac 1 (listed below): every time Quit (to menu) or Quit To Desktop is selected on Build41. Doesn't cause much issue, other than to restart PZ to access the main menu again - but the same memory pointer fault & crash with Java: MainThread, appears to be thrown when vehicles are first used in game (for both Apple Mac 1. & 2. below). As in: every time I've driven a vehicle on Day 1 so far, it's crashed within a minute of use with the same unexpected memory pointer - seems to reset some items when reloaded (IE: character no longer has the vehicle key, other surrounding containers have differing contents). 1. macOS Higher Sierra (10.13.6) on Mac Pro Mid 2010 [MacPro5,1] - SSD, 32GB RAM & Radeon RX 570 upgrades 2. macOS Catalina (10.15.7) on MacBook Pro Retina mid 2014 [MacBookPro11,3] - SSD, 16GB RAM (but outdated NVIDIA driver causing PZ character un-rendered texture fault) Not a severe issue, but can be annoying at times! Seems to be thrown when either: any vehicle is first used by a character, or just on Day 1. Probably related to older MacOS versions & Java runtimes I'm having to use with hardware - can use BootCamp Windows installs to avoid in the future. Here's an example header of .Crash report from Console:
  3. Hello, I'm working on an experimental game called 'Onslaught'. In simple terms it's a Tower Defense game built around real physics. This simple combination allows for some interesting emergent gameplay and scenarios. The current v0.06 build is a complete one level experience. v0.06 Changes: – overhauled the prototype artwork / completely new look – play in 3D (was previously restricted to top-down view) – added ‘Help’ button; explains controls – new controls work in 3D (spin around focus, zoom in / out) – add warning indicator that points to newly spawning enemies – redesigned level sequence – added new “boost” item; place near turrets and can be configured to increase shoot frequency or range. – fixed issues with enemy navigation around slower moving enemies. – added some basic sound effect work for all items and enemies – improved water splash effect – misc. fixes Controls: – when you are in the game, click on the ‘Help’ button to see latest controls. You can download the latest version from here: https://oefun.com/onslaught/ If you take the time to play it I'd love to hear what you think - good or bad. Thanks!
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