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Showing results for tags 'macos'.
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Hello - heard Mac users are few & far between, so doubt this affects many players. Just to report consistent 'crash to desktop' - looking like Java garbage or memory handling exception - on Apple Mac 1 (listed below): every time Quit (to menu) or Quit To Desktop is selected on Build41. Doesn't cause much issue, other than to restart PZ to access the main menu again - but the same memory pointer fault & crash with Java: MainThread, appears to be thrown when vehicles are first used in game (for both Apple Mac 1. & 2. below). As in: every time I've driven a vehicle on Day 1 so far, it's crashed within a minute of use with the same unexpected memory pointer - seems to reset some items when reloaded (IE: character no longer has the vehicle key, other surrounding containers have differing contents). 1. macOS Higher Sierra (10.13.6) on Mac Pro Mid 2010 [MacPro5,1] - SSD, 32GB RAM & Radeon RX 570 upgrades 2. macOS Catalina (10.15.7) on MacBook Pro Retina mid 2014 [MacBookPro11,3] - SSD, 16GB RAM (but outdated NVIDIA driver causing PZ character un-rendered texture fault) Not a severe issue, but can be annoying at times! Seems to be thrown when either: any vehicle is first used by a character, or just on Day 1. Probably related to older MacOS versions & Java runtimes I'm having to use with hardware - can use BootCamp Windows installs to avoid in the future. Here's an example header of .Crash report from Console:
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Hello, I'm working on an experimental game called 'Onslaught'. In simple terms it's a Tower Defense game built around real physics. This simple combination allows for some interesting emergent gameplay and scenarios. The current v0.06 build is a complete one level experience. v0.06 Changes: – overhauled the prototype artwork / completely new look – play in 3D (was previously restricted to top-down view) – added ‘Help’ button; explains controls – new controls work in 3D (spin around focus, zoom in / out) – add warning indicator that points to newly spawning enemies – redesigned level sequence – added new “boost” item; place near turrets and can be configured to increase shoot frequency or range. – fixed issues with enemy navigation around slower moving enemies. – added some basic sound effect work for all items and enemies – improved water splash effect – misc. fixes Controls: – when you are in the game, click on the ‘Help’ button to see latest controls. You can download the latest version from here: https://oefun.com/onslaught/ If you take the time to play it I'd love to hear what you think - good or bad. Thanks!