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  1. I've been having a pretty regular issue while playing the game as of late. During sorting from my inventory to a container, or vica versa, the game will freeze and the screen will go black. The program becomes unresponsive, and I'm forced to open the task manager to regain control of my system. The status in task manager is still "Running", however if I try to go back into the game, it strobes between an image of my desktop and a black screen. I've left the program both before and after opening task manager to see if the game would work itself out, but it either stays on the blacks screen or t
  2. World: Is the loot respawn and zombie respawn real life days or in game days? Cause if its in game days don't think its working correctly. Been several months and no loot has respawned. And i have it set per week. Thanks,
  3. it seems that the shoes found on zombies are never bloody or dirty, which is odd, epsecially at the rate characters wearing them makes them dirty.
  4. [DISCLAIMER] I didn't play with Hydrocraft (far way too many things in it for my taste), so some ideas may be alrdy existing in this mod.[/DISCLAIMER] Some suggestions to help this skill to get more lüv. Frankly, i'm not sure that any of these suggestions isn't more of bug report or highlighting some broken/unfinished business. If that's the case, fixes could sincerely be welcomed and appreciated 1) Experience on ALL recipes tied to Electricity (at least in the craft menu) So far, only dismantle (mainly radio, talkie, TV and some others) and making radio/talkie g
  5. with the help of @Fenris_Wolf I've made a little mod that further customizes the way loot is spawned. I made that for the gameserver project-zomboid.de, but of course everyone can use it. Right now it's pretty much in the testing phase and I therefore could use your help. You can Download the mod from github: https://github.com/DrCox1911/CoxisLootSpawn The way this works: With the mod there ships a "CoxisDistribution.ini", where you can define loot modifiers for categories and for special items. If you don't define a loot modifier for a category the one s
  6. (Note that I already made this suggestion on mod ideas section) It's simple. Characters would spawn in with job-specific items. By example, if your character is a police officer, it's most likely that he would spawn in with a pistol, or have one in his household, and along with the keys for the police station's gun storage. Of course, many jobs would need some serious nerfing (Woodcutter), but it would be sensible to have them spawn in with something that fits their job.
  7. This is something that's been on my mind since the first radio and TV stories showed up in the IWBUMS. How about adding small lore elements as random loot to be found around the map? (Just like with the upcoming Annotated Maps) By ''Lore Bits'', I mean random bits of information scattered across the game world. Notes found on dead Zed that maybe give some clues as how did they end up as such or inside containers all over the map. (like some dude saying he was about to try and kill some Zeds with a shotgun he found, or a journal from someone with a certain level of medic
  8. Hello, I want insert maps like california or phoenix on my server, but people speak about NO LOOT generates by these maps, is it true? Can we do somethings for these maps for generate loot? Thanks for help and have a nice day!
  9. Ok so first off I'm not sure if anyone has suggested this idea or a similar idea before. If any such posts exist please point me in that direction so that I may link them here. I kind of find it hard to believe that no one else has thought of this idea in the past but I could not find anything on the subject. So we all know how loot respawn works in sandbox games, you set the loot respawn interval and the loot rarity of specific types of loot. Here is a refresher image if anyone has forgotten what all of the default options are. We also are all probably familiar with
  10. I just finished filling my first few crates with the same type of canned good and I came to the realisation that a crate has not enough capacity. I understand that when throwing different type of items in a crate, there will be significant loss of space. But for some reason I like to keep my containers with a single type of item in them. Now making some very rough assumptions that a crate is 3 feet x 3 feet x 3 feet, and that a can is 3 inches in diameter, there should be place for 144 of them in a single row. Assuming the cans are 5 inches in height (to be generous), there shou
  11. A new mod, remind me a idea : I saw empty bleach bottle and broken doors, but more items on ground seems more "apocalyptic". Useless items for ambiance, but usefull items (rare). Some Houses could be "tagged" devastated with many objects on the floor (rush move, Z's attack). some parts of neighborwoods could undergo the same destiny. This could be related with broken windows/doors, empty container place, barricaded houses, etc.. We could find : On streets: knife (close to broke), bag, cloth, paper, hygiene items. In woods : log, twig Houses : knife, cloth
  12. I don't find a post on this, so if there is, redirect me... this is related with some of idea i talk about, and certainly could affect other's. Loots on ground seems to be very less quality than in inventory. Best quality items could give a good ambiance on the map and allow to display them on opened container such as bookshelves or allowed on table.
  13. i think it would be good idea if developers eventually go and put some "military grade loot" had such idea when this popped up http://imgur.com/gallery/EM5oU
  14. "37% of Americans say they or someone in their household owns a gun" according to a Pew Research Center survey conducted in February, 2013. A 2007 study by the U.N.'s Office on Drugs and Crime found that the United States, which has 5% of the world's population, owns 50% of the world's guns. Another Pew Research Center study found that people living in a rural area were twice as likely to own a gun as those living in an urban area. I'm just saying, while searching through houses in a rural area of Kentucky, it doesn't feel like I'm finding a proportionate amount of 50% of the worlds guns.
  15. Image created by Onkeen! Thanks! Do you like that everything you find is in mint condition? Do you think it's realistic that all pills you find are completely full? Then this mod is not for you! Everyone else, keep reading! What is Secondhand Loots? SL is a mod that randomizes the condition of weapons you find as well as the fill levels of pills, charcoal, lighters, everything with a "Remaining" bar in the tooltip! How does it do that? By hooking into the loot-generation code of the game. It also handles Lucky/Unlucky in a way that you get more items in perfect or broken condition.
  16. As I've been spending more time listening to the radio in the current IWBUMS, I've noticed that a lot of stuff happened near Louiseville; stuff that SHOULD appear on said map once it's added. If you kept listening to the LBMW and Knox talk, you know that the military had one big perimeter base near Louiseville, which served as refugee camp as well as an evacuation point. This is where General McScrotum was, which eventually ended up being overrun by Zed, and the military pulled out. I think that these places should appear on the map, and often contain loot that cannot be found anywhere e
  17. The way I see it, it is a in-gmae mechanics that allws you to travel to a small secluded areas outside of main area. Exit points could be set on highways at the map border. Place you travel to is a 1 cell or less if possible map which is randomly chosen among pool of dosen (or possibly hundreds) hand made maps (we do have that map editor now), they even could be community made. Places like lake cabin or picnik area or gas station etc. Really small town with a single pharmacy at most. You can haul only that much anyway. Zombie settings could be completely random each time. When you exit ma
  18. When vehicles will be added, it would be really neat to have a plane crash somewhere near the town (in the forest area). It can be civilian, cargo or maybe even military. You could find luggages and crates (civilian,military, or just the usual cargo tipe) there, along with the usual Zed population. ( The place would be like a lottery win, with food crates, and who else knows ^=^
  19. I think it'd be good to have zombies drop items useful for survival (and it's pretty easily explained, since survivors die away eventually, while probably carrying supplies on them). So they might have food cans, tools, basically anything that a player would carry around. I have never found food cans on corpses yet, and rarely they had some tools on them (if ever). What I tend to find is useless stuff like lipsticks, medalions, etc. Of course, it'd have to be on rare occasion, since majority of guys died during the beginning of the Apocalypse, I guess. Maybe some of them could carry hiking bag
  20. I've been trying to disassemble all kinds of electric appliances for electronic scrap but nothing seems to work; I don't get any menus or choices to do it.... I have a Screwdriver in my inventory, yet I don't see any options to take stuff apart. Do I need the Saw as well or some other new tool? Do I need to be playing as Electrician or Engineer to do it? Are there any books/magazines I must read before being able to do it with another class (like with Generators)? Is there only a specific type of electronic appliance that can be taken apart? I've already tried TVs, Freezers, Vending Ma
  21. To make this clear, this is NOT talking about special, mutated zombies of any kind nor will it affect their behavior and stats. This would simply add more variation to zombie appearance and would affect loot drops and such depending on the variation. In the zombie apocalypse, not everyone is going to be at their homes in plain colored clothes when the outbreak spreads. People will be killed/turned at their workplace or while performing a specific service. These zombies had professions/jobs at the time of the zombie apocalypse. Once they turn, they will wear and hold (but not use) items that
  22. So can anyone explain me with details how i can edit spawn chance of certains items? For example i would like to increase number of empty jars but what's those numbers mean excatly? So numbers after name of items are spawn chances but what they mean excatly? "Base.Mirror", 3, - is it mean that mirror has spawn chance of 30% or 3% or something different? How number of rolls interact with those number next to item's name. I would like to remove some items from spawning at all. How do it?
  23. With the addition of "ConstuctionStopsLootRespawn" (EasyPickins, great thanks!) We have noticed a new problem. Because they can now construct and not affect the loot spawn, they stay nearby (like a building away from the police station, etc) From my knowledge this will stop/reset the timer for the loot respawn in the whole zone because a portion of it is seen. ------------------------------- My suggestion: Add another server option: "SeenChunkStopsLootRespawn" or Make a more intuitive option that allows the timer to tick at half rate when the zone is currently being seen, instead of re
  24. CzarUltra

    Nails

    I realize nails are supposed to be abundant, but I feel the option to widdle your own improvised nails out of twigs or tree branches could be a useful feature for those who want to try and live in the woods without having to run back and forth from town all the time.thanks
  25. Ok, so first of, this is more of an idea that went through my head as I was playing, more so than a suggestion, anyway, the core of the idea is pretty simple. Adding a craftable radio, or simply snatching one around from a house, a garage, a car(once and if they are in the game) the list could go on where you could get your hands on one. Essentially, after some time in the apocalypse, the only reasonable means of communication pretty much would be your old radio and the idea is once you would acquire one, your world would once in a while transmit some kind of conversation or just a message a
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