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Showing results for tags 'logic'.
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So I've heard that the NPCs are mainly being scripted in numerous timelines from various backgrounds, traits, and other conditions that are essentially being hand-made. Which I can absolutely respect as that would allow more "human" responses in comparison to AI. I understand the idea of event chains that act like a logic system in a way, but I can't fathom anything short of a small army of writers to make it possible. Atleast without years of development. So I propose the following; why not let us, the community and gamers help write scripts or events? I'm sure we've all been through a number of situations and reacted to them differently depending on our own character builds or goals. If they allow the player base to contribute to this end, it would allow the devs to focus on the mechanics end to aid in speeding up the final release of NPCs. Not only that but it would allow some great diversity in the PZ world as of course, not every writer is the same. This could be accomplished by giving the community some form of template and maybe bracket it into categories of responses, reactions, or goals. Or a similar tool to properly and effectively integrate it seamlessly into the game. Essentially give us the guidelines and a relatively basic tool to help create the NPCs you, the devs, envisioned. Because trust me, we the players would love deep, lore rich NPCs. One way I could think of implementing this is breaking it down by traits or prebuilt classes. This way we could formulate different NPC reactions and goals that could potentially mesh together with other traits depending on their capabilities or limitations. Maybe even adding in reliance on other NPCs (such as potential family members) for negative traits such as deaf, weak ect or vice versa for bonus traits. Maybe have npc cops, firefighters, soldiers ect try to do their jobs at first and maintain the crumbling civilization. The possibilities are endless. A way to allow us access to this could be a form of massive logic chains. Where inputs from the beginning of the game could be handmade by thousands of players. Such as family members, goals, occupation, and some background information such as preferences, relationships ect. Perhaps even slap on a labeling system such as traits, personality ect to easily organize and piece together multiple chains. Finally a team of moderators to accept or decline certain inputs/outputs or entire chains for rating purposes or feasibility. It could be something as simple as a blog similar to this one, or more complex as a plug-in or game extension. Or even a bit of basic coding. Anything that would allow us to effectively help the core game.
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- project zombiod
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So yeah I guess i'm not the only one who noticed that but.. when a door gets wrecked by zombies or opened by something else like another player, we can see it getting destroyed or opened even if we are not looking at that particular door.. and same story for windows when they get broken by zombies... etc.. As suggestion why not correct that ? Make in sort when doors, windows gets destroyed, we don't see it until we take a look to it for real. Then the image just change once we saw it. I'm just thinking of PVP with that is sort of pissy if we try to be stealthy or even in RP situations... For sure, we could hear the noise they make as always. Cordialy, Darkwhip
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- Visual informations
- Unfair
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I know this has probably been asked before, but last night I was dreaming, and I realised, ti was a post-apocalyptic, btu also zombie-survival-ish dream. What I also realised, since I suppose it might og been a partly lucid dream, is that I apparently know logic for 'weapons' to protect myself, such as how certian things can work for certian types of weapons. But to put it simply, what came to mind is the idea of "If we have found a knife, and say we found a shaft of wood like from a plunger, or a broom handle. Why couldn't we take that, to make a spear, to kill zombies at range with a accurate, hard jab to the head to destroy the brain." and similarly "Or if we say, broke a sledgehammer, Why not jurry rig a new one usign the old hammer head if we were able to salvage it somehow, with a new shaft." To put it simply, Jury Rigging "better" weapons, that the effectiveness/style of combat would be based on simply the weapon design, aka jabbing, or swinging, therefore either a longer range, very low knockback, higher damage weapon, or a shorter range, high knockback, high damage weapon. Though then my brain went and realised some other things, some materials are better then others, I mean, if you used a wooden bat, you could make improvements to it, but it might not last as long as a aluminum bat, however, it would hit harder in a swing from more weight to it, so it would have a harder knockback, and maybe more damage, but be a bit less durable in the end. ....Yeah my brain went into a stupid ammount of detail last night @_@