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  1. • 41.78.15 • N/A • N/A • Issue is present with/without mods. • N/A • Reproduction steps: 1. Start your session in Wayland instead of X11. 2. Launch Project Zomboid. 3. Alt + Tab out of Project Zomboid. The game will refuse to accept mouse inputs until you ALT + TAB again (or several times) until it works. If you have 'Lock Cursor to Window' enabled, your OS cursor will appear alongside the in-game cursor.
  2. On Linux Pipewire works as a drop in replacement for Pulseaudio, in fact it pretends to be Pulseaudio for all intents and purposes. But currently the way the fmod engine handles checking whether to use Pulseaudio or ALSA is by making a call to "pulseaudio --check" (Note that it was months ago that I fixed it and it might be another argument but I think it is --check) and if it returns true then pulseaudio is used otherwise zomboid defaults to using ALSA which is horrible, obviously if you replace Pulseaudio with Pipewire there is no Pulseaudio executable so the check always fails. The way people on Linux have to fix this is by adding a fake executable called "pulseaudio" to their PATH and symlinking it to "/bin/true", this is a really hack workaround for an issue that really should not even exist. Please alter the way you check if Pulseaudio exists so that it is compatible with Pipewire, especially since Pipewire is becoming default on many distributions.
  3. The issues that stem from how workshop mod files are found on Linux versus on windows are honestly so annoying, It would take TIS 10 minutes to just make whatever algorithm they are using for the checksum casefolded so it doesn't freak out once some brain-dead mod creator makes the "mods" directory "Mods" or some other simple thing like that. Currently when trying to get in to a new server on Linux it is like a 50/50 chance the server is using it's own mod-pack, the people maintaining that mod-pack are usually first time modders. So I have to spend 5 days corralling the owner into fixing their damn workshop mod. This could be easily corrected by just making whatever system you are using for checksums casefolded
  4. Trying to migrate to Wayland. However, text from most of the UI controls is missing for some reason. Tried proton too - same issue.
  5. Hello, I and 4 other friends were comfortably playing Project Zomboid together through a server hosted in-game but suddenly we're all unable to play together now due to numerous issues such as: Initially, it started out as 2 friends got stuck in a complete black screen while joining the server, there is no text at the bottom. After a while, they were able to join with 200ms (before it was a smooth 20ms ~ 40ms) but it caused issues like zombies disappearing and teleporting. When in the server, some parts of the map do not load, it appears as the area is cut off and pitch black but we (the ones who don't have connectivity issues) can pass through. We've tried a few things to fix the issue, here is what they are: We tried re-installing the game and deleting the Zomboid project. We tried changing saves and creating a new one but the existing issues were still present. I tried to host on Windows 10 and Debian 11, but the issues remained present. I also tried to host through in-game and a dedicated server on both operating systems. I tried reducing and increasing the server memory from 1GB up to 4GB. I tried hosting with and without UPnP, if without UPnP I would port forward. I tried hosting with DMZ enabled on my machine. The host machine runs these hardware specifications: Ryzen 5 2400G. 16GB RAM. 120GB SATA SSD for the server and game. 300Mbps upload/download on fiber optic. Windows 10 Pro and Debian 11, both 64-bit. The strange part is that this problem is only exclusive to Project Zomboid. I also run a Starbound dedicated server (both Windows and Linux) and everyone has no issues connecting, reportedly having the same ping when Project Zomboid wasn't acting up. Any help is appreciated.
  6. Hello. I Start a small project to make more easy installation of PZ servers on the VPS or DEDI server. Would anyone be interested to test it?
  7. hey FOR ALL LINUX SERVER OWNERS i made a systemd service that works with 64-bit PZ. If you aren't familiar with systemd, it's the process manager that most modern linux distros use. I have tested this on a server with an already-active save folder (I ran the start-server.sh script first, then started using this method). The service file should look like this: Replace [USER] with the user that first executed the server (it might be steam), otherwise the server will prompt for a nonexistent admin account, then quit without loading the world. Replace [DIR] with the *absolute* path to your "Project Zomboid Dedicated Server" game directory (i.e. /home/user/.steam/steamapps/common/Project Zomboid Dedicated Server). Save the file as pzserver.service, then copy it to /etc/systemd/system. Reboot systemd: systemctl daemon-reload Start the server: systemctl start pzserver Check its status: systemctl status pzserver. You should see a green active status with terminal output similar to that of start-server.sh. To stop the server: systemctl stop pzserver. This will kill it immediately, so make sure to save it first. I recommend using RCON for sending commands like "save". To restart the server: systemctl restart pzserver. This is the same as stop then start. To make the server run at bootup: systemctl enable pzserver. Here is an RCON client that will work with PZ: https://github.com/n0la/rcon. If you have not installed this, the "ExecStop" lines with rcon should be removed. The service should still work, but the server will stop ungracefully. With autosave this shouldn't be an issue but keep in mind some things may break if you shut down with players online. You can easily integrate these commands with any scripts or admin tools you have written. Happy admin-ing
  8. I ran the game and for some reason keys such as esc, tab and shift don't get recognized by the game at all. I have to map different keys. I am running linux mint 20.2 and have 3 different languages installed on my pc (latam, ptbr, and us) my system specs are below. I will try to find all the keys that don't work and list them on this same thread. SYSTEM SPECS: H/W path Device Class Description =============================================================== system To Be Filled By O.E.M. (To Be Filled By O.E.M.) /0 bus H470M-ITX/ac /0/0 memory 64KiB BIOS /0/a memory 16GiB System Memory /0/a/0 memory 8GiB DIMM DDR4 Synchronous 2667 MHz (0.4 ns) /0/a/1 memory 8GiB DIMM DDR4 Synchronous 2667 MHz (0.4 ns) /0/15 memory 256KiB L1 cache /0/16 memory 1MiB L2 cache /0/17 memory 6MiB L3 cache /0/18 processor Intel(R) Core(TM) i3-10100 CPU @ 3.60GHz /0/100 bridge Intel Corporation /0/100/2 display Intel Corporation /0/100/12 generic Comet Lake PCH Thermal Controller /0/100/14 bus Comet Lake USB 3.1 xHCI Host Controller /0/100/14/0 usb1 bus xHCI Host Controller /0/100/14/0/5 input HP 1000 USB Optical Mouse /0/100/14/0/6 multimedia USB 2.0 Camera /0/100/14/0/7 multimedia Samson GoMic /0/100/14/0/d input LED Controller /0/100/14/0/e communication Bluetooth wireless interface /0/100/14/1 usb2 bus xHCI Host Controller /0/100/14.2 memory RAM memory /0/100/16 communication Comet Lake HECI Controller /0/100/17 storage Intel Corporation /0/100/1c bridge Intel Corporation /0/100/1c/0 wlp1s0 network Dual Band Wireless-AC 3168NGW [Stone Peak] /0/100/1c.3 bridge Intel Corporation /0/100/1c.3/0 network RTL8125 2.5GbE Controller /0/100/1d bridge Comet Lake PCI Express Root Port #9 /0/100/1d/0 storage NVMe SSD Controller SM981/PM981/PM983 /0/100/1d/0/0 /dev/nvme0 storage Samsung SSD 970 EVO 500GB /0/100/1d/0/0/1 /dev/nvme0n1 disk 500GB NVMe namespace /0/100/1d/0/0/1/1 volume 512MiB Windows FAT volume /0/100/1d/0/0/1/2 /dev/nvme0n1p2 volume 513MiB Windows FAT volume /0/100/1d/0/0/1/3 /dev/nvme0n1p3 volume 464GiB Extended partition /0/100/1d/0/0/1/3/5 /dev/nvme0n1p5 volume 464GiB EXT4 volume /0/100/1f bridge Intel Corporation /0/100/1f.3 multimedia Comet Lake PCH cAVS /0/100/1f.4 bus Comet Lake PCH SMBus Controller /0/100/1f.5 bus Comet Lake PCH SPI Controller /0/100/1f.6 eno1 network Ethernet Connection (11) I219-V /0/1 system PnP device PNP0c02 /0/2 system PnP device PNP0c02 /0/3 system PnP device PNP0c02 /0/4 generic PnP device INT3f0d /0/5 system PnP device PNP0c02 /0/6 system PnP device PNP0c02 /0/7 system PnP device PNP0c02 /0/8 system PnP device PNP0c02 /0/9 system PnP device PNP0c02
  9. When playing on split screen, when keyboard + mouse player is having an item under mouse cursor and controller player clicks the left bumper when in inventory (to change containers), item is taken away from the cursor as if the keyboard + mouse player depressed the left mouse button. Also, when radial menu is open for controller player (tested with the car controller), each time keyboard + mouse player clicks the left mouse button, the menu blinks. There might be other minor issues where keyboard and mouse inputs are being confused and driving a vehicle is troubled with controller, see https://theindiestone.com/forums/index.php?/topic/31859-playing-with-controller-always-accelerate-the-vehicles-linux/ I'm using Steam Controller, but it presents itself as Xbox 360 controller. I'm playing Steam version with Steam running either the regular one or big picture mode. I can try different controllers or mappings if needed, but I think it's not related. I'm using the latest Arch Linux with Steam beta and native runtime, I could try different combinations if needed, but I think it's not related as well.
  10. First of all thank you for fixing general controller issues under Linux! Now I can play with controller mostly fine, though I'm not sure if when playing split screen, some controller inputs are overriding 1st player keyboard and mouse inputs, though I need to test it deeply and then I'll file a separate bug report for it probably. I'm not sure if it's a Linux-exclusive bug, but I wasn't able to find others experiencing the issue so I assume it might be (maybe Mac as well). As I said, moving with regular inputs work fine for movement on foot. However, as soon as I enter a vehicle my character starts it and accelerates as if I'd hold "W" button. I also can't get out of the car or use cruise control, even if button presses are detected; no way to open menus too (switch seat, turn radio, headlights etc.) I can break or reverse though. EDIT: Both the D-Pad and left analog work for controlling vehicle, so I guess that's the issue why I can't bring menu up and for some reason the accelerate button is always on. EDIT2: Correction, now I can use up, down and select from the controller as well as select and even exist from the vehicle, but the vehicle is still accelerating.
  11. If path to mod contains national (no-ascii) characters, then in linux-version this mod is not visible in mod-list, and occurs error like this: WARN : Mod, 1599768637312> ChooseGameInfo.readModInfo> can't find "/home/narrnika/.steam/steam/steamapps/workshop/content/108600/1411032745/mods/Hydrocraft - Traduction Fran??aise/mod.info" LOG : General, 1599768637312> ------------------------------------------------------------- attempted index: getId of non-table: null LOG : General, 1599768637313> ----------------------------------------- STACK TRACE ----------------------------------------- function: populateListBox -- file: ModSelector.lua line # 525 function: onMenuItemMouseDownMainMenu -- file: MainScreen.lua line # 1538 ERROR: General, 1599768637313> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getId of non-table: null at KahluaThread.tableget line:1690. ERROR: General, 1599768637313> DebugLogStream.printException> Stack trace: java.lang.RuntimeException: attempted index: getId of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1690) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:642) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1981) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1783) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76) at zombie.ui.UIElement.onMouseDown(UIElement.java:993) at zombie.ui.UIElement.onMouseDown(UIElement.java:953) at zombie.ui.UIElement.onMouseDown(UIElement.java:953) at zombie.ui.UIManager.update(UIManager.java:713) at zombie.GameWindow.logic(GameWindow.java:234) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:708) at zombie.GameWindow.run_ez(GameWindow.java:626) at zombie.GameWindow.mainThread(GameWindow.java:453) at java.lang.Thread.run(Thread.java:748) (actually it is the directory "Hydrocraft - Traduction Française") In Steam Workshop are several of these mods and they seem to work without issue in windows. This is not critical, but, IMHO, it is better to do equally - or such paths are acceptable everywhere, or nowhere.
  12. I'm running PZ in full screen on my right monitor, that has 1920x1080, but the game stubbornly believes it should use 1680x1050 which is the resolution of my left monitor. It doesn't actually change resolution but it will only draw over a portion of the screen. If I try to select 1920x1080 in the settings and apply it will change back to 1680x1050 when I hit apply. Borderless window also has a border so using that isn't a good solution atm. Using Xubuntu 18.10, GTX970 with proprietary drivers
  13. So... i get endless game loading while i try start game.... every time... Then I load game via bash and get this bash projectzomboid.sh 64-bit java detected Java HotSpot(TM) 64-Bit Server VM warning: ignoring option UseSplitVerifier; support was removed in 8.0 Setting breakpad minidump AppID = 108600 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198209803892 [API loaded no] Java HotSpot(TM) 64-Bit Server VM warning: You have loaded library /home/defective/.local/share/Steam/steamapps/common/ProjectZomboid/projectzomboid/linux64/libfmod.so.10.8 which might have disabled stack guard. The VM will try to fix the stack guard now. It's highly recommended that you fix the library with 'execstack -c <libfile>', or link it with '-z noexecstack'. java.io.EOFException at zombie.iso.IsoLot.readInt(IsoLot.java:70) at zombie.iso.IsoMetaGrid$MetaGridLoaderThread.loadCell(IsoMetaGrid.java:1202) at zombie.iso.IsoMetaGrid$MetaGridLoaderThread.runInner(IsoMetaGrid.java:1155) at zombie.iso.IsoMetaGrid$MetaGridLoaderThread.run(IsoMetaGrid.java:1146) p.s. i try run execstack bur it not installed and pacman don't find it in repository PC spec: ██████████████████ ████████ OS: Manjaro 18.0.0 Illyria ██████████████████ ████████ Kernel: x86_64 Linux 4.19.1-1-MANJARO ██████████████████ ████████ Uptime: 2h 7m ████████ ████████ Packages: 1296 ████████ ████████ ████████ Shell: bash ████████ ████████ ████████ Resolution: 1600x900 ████████ ████████ ████████ DE: KDE 5.52.0 / Plasma 5.14.3 ████████ ████████ ████████ WM: KWin ████████ ████████ ████████ WM Theme: Breeze High Contrast ████████ ████████ ████████ GTK Theme: Breeze-Dark [GTK2/3] ████████ ████████ ████████ Icon Theme: Adwaita ████████ ████████ ████████ Font: Noto Sans Regular ████████ ████████ ████████ CPU: Intel Pentium 4 3.00GHz @ 2x 3GHz GPU: GeForce GT 610 RAM: 1488MiB / 3252MiB
  14. Litio

    car texture

    Hello everyone! I have adored what Indie Stone has made of this game and support the linux staff! and already should know this, but here goes, I have the textures of the cars all black when they are in poor condition! I know it's not the most important! the operating system is lubuntu 18.04. continuation of good work! Can you solve , please?
  15. Litio

    car texture

    Hello everyone! I have adored what Indie Stone has made of this game and support the linux staff! and already should know this, but here goes, I have the textures of the cars all black when they are in poor condition! I know it's not the most important! the operating system is lubuntu 18.04. continuation of good work! Can you solve , please?
  16. Litio

    car texture

    Hello everyone! I have adored what Indie Stone has made of this game and support the linux staff! and already should know this, but here goes, I have the textures of the cars all black when they are in poor condition! I know it's not the most important! the operating system is lubuntu 18.04. continuation of good work! Can you solve , please?
  17. Hello i have problem with server ( Project Zomboid Dedicated Server [IWBUMS] appid:380870) in linux ( Ubuntu Server 18.04 ) here log: 64-bit java detected ./start-server.sh: line 12: ./ProjectZomboid64: No such file or directory File "ProjectZomboid64" doesn't exists
  18. Hello. In collaboration with the admins of the Redboid community server, we have discovered a bug that prevents Linux clients from joining Windows-based servers. It seems that there is a mismatch between the contents of the "media/lua" folder between the clients. Specifically, the Linux client has the following file, which is not present in the Windows client: lua/client/OptionScreens/WorldScreen.lua This causes Linux clients attempting to connect to show the following error message: "You have been kicked because your game files do not match the server's.". This is also reflected in the attached screenshot. Removing the above mentioned file on the Linux client, seems to completely resolve the issue. A few system details: OS: Kubuntu 18.04 Kernel: Linux {redacted} 4.15.0-29-generic #31-Ubuntu SMP Tue Jul 17 15:39:52 UTC 2018 x86_64 x86_64 x86_64 GNU/Linux PZ version: 39.67.5 (Steam) Please let me know if you have any further questions.
  19. Hi. I as many other users have a distate for windows but greatly love the game. my problem is project zomboid controller support for linux has always been broken throughout the entirety of the game development and it saddens me because i cant play multiplayer split screen period... on ANY version of linux whether it be Ubuntu, Arch, Etc... I have looked into several forums about adjusting the config file for the controller but thats Futile as the config file is incompatible with linux controller setups and i just dont know what to do. Can you PLEASE FIX CONTROLLERS!? I want to enjoy this game on the couch in my living room and i cant without having to grab a steam link and my mouse and keyboard... which is not comfortable at all... I have tried using an xbox360, xbox one, ps4, and steam controller and they all have the exact same issue. left stick can only move left and right, the right thumbstick can only look left. to move down you have to hit Start because for some reason the game sees your START button as an Axis for movement.... and Neither trigger works. In the config file there is an option to rebind things sure but you cant though.... the most i could do is make the analog sticks work correctly but start button is forced to be broken... and even after fixing the right thumbsticks... i cant look around without swinging my weapon if i look left or shoving if i look right. The Controller is completely unplayable on linux it also doesnt seem to matter what controller drivers are used either. Please if there is a fix that i can do.... or anything that can be done to fix this issue please reply back
  20. Hello, I created a droplet on DigitalOcean with Ubuntu 18.04. to get server I downloaded steamcmd and inside it typed force_install_dir ../server app_update 380870 validate quit to run server I went to server location and run start-server.sh It outputed nikita_c@project-zomboid-s1:~/server$ ./start-server.sh 64-bit java detected pzexe: about to run java hack to locate libjvm.so... pzexe: executing "java -classpath pzexe.jar -Djava.library.path=. zombie.pzexe" pzexe.java: loading shared library "pzexe_jni64" JVM=/home/nikita_c/server/jre64/lib/amd64/server/libjvm.so pzexe config file: /home/nikita_c/server/ProjectZomboid64.json pzexe: mainClass: zombie/network/GameServer pzexe: classpath: -Djava.class.path=java/:java/jinput.jar:java/lwjgl.jar:java/lwjgl_util.jar:java/trove-3.0.3.jar:java/sqlite-jdbc-3.8.10.1.jar:java/uncommons-maths-1.2.3.jar pzexe: vmArg (json) 1: -Xms2048m pzexe: vmArg (json) 2: -Xmx2048m pzexe: vmArg (json) 3: -Dzomboid.steam=1 pzexe: vmArg (json) 4: -Dzomboid.znetlog=1 pzexe: vmArg (json) 5: -Djava.library.path=linux64/:natives/ pzexe: vmArg (json) 6: -XX:-UseSplitVerifier pzexe: vmArg (json) 7: -Djava.security.egd=file:/dev/urandom pzexe: vmArg (json) 8: -XX:+UseConcMarkSweepGC pzexe: using jvm "/home/nikita_c/server/jre64/lib/amd64/server/libjvm.so" java.io.FileNotFoundException: /home/nikita_c/Zomboid/server-console.txt (No such file or directory) at java.io.FileOutputStream.open(Native Method) at java.io.FileOutputStream.<init>(FileOutputStream.java:221) at java.io.FileOutputStream.<init>(FileOutputStream.java:110) at zombie.network.GameServer.main(GameServer.java:297) Exception in thread "main" java.lang.UnsatisfiedLinkError: /home/nikita_c/server/natives/libPZBullet64.so: libGL.so.1: cannot open shared object file: No such file or directory at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary1(ClassLoader.java:1965) at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1890) at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1880) at java.lang.Runtime.loadLibrary0(Runtime.java:849) at java.lang.System.loadLibrary(System.java:1088) at zombie.core.physics.Bullet.init(Bullet.java:38) at zombie.network.GameServer.main(GameServer.java:309) Looks like problem is triggered, when it trying to open file in non-existing folder And second error triggered when trying to touch exising libPzBullet64.so File exist, but error appears. I tried this preveusly on Linux Mint 17 and it worked. Do you have any idea what it could be? Is this a bug?
  21. I'm not sure whats wrong, but I have been trying to fix this problem for 6 hours now, reinstalling and installing packages etc etc. I'm kinda tired so I will just ask on the forum now. I also don't understand the errors it throws, its random bullshit and honestly I think the whole server package is a mess anyways but I guess you guys know more, here is the log from last startup. Things I know: No other PZ is running on the same port, so that cant be it I reinstalled PZ from the normal release AND also IWBUMS and both have the same error. The error at the end about the map is confusing, I dont even know if thats the cause I doubt it is, I think some library is missing, but It worked before I updated. The user I am running the server with has all the permissions needed to access the folder and also /zomboid Update/Install script looks like this: ./steamcmd.sh +login #### #### +force_install_dir /home/gameserver/PZ/ +app_update 380870 validate +exit I did also try to use the normal game app ID, but same problems there, even worse cause shit's missing. Any help is greatly appreciated! pzlogs.txt TEMPORARY SOLUTION:
  22. I have question (in french follow), Question1 : I launch my 24/7 dedicated serveur in SSH (in screen command). When update come, I turn of the server with Command+C, U update it with steamcmd, and relauch server. This is the right way ? Because each time I do that, Safehouse are reset, and zombie can spawn (they not here before server stop). Question 2 : Can I juste "reload" server without stop brutally with Command+C after update ? FR : Question 1 : Je lance mon serveur en SSH (avec screen). Quand il y'a une mise à jour, je coupe le serveur avec un Command+C pour tuer le processus. Je lance l'update aec steamCMD, et je relance le serveur. Est-ce la bonne méthode ? car à chaque fois, les abris revendiqués sont reset et des zombies spawn a des endroits où il n'y avait rien avant l'arret du serveur. Question 2 : Peut-t'on mettre a jour le serveur à chaud. Genre on lance l'update via steamCMD avec le serveur qui continue de tourner, et une fois à jour, ça "poke" les client qui doivent se reconnecter avec le bon client ? Merci/thanks
  23. Hey Folks, i tried the last hours to set up a linux server for Project Zomboid and it was very difficult to find some usefull informations, because all of it was very old. So i want to share my short solution of setting up the server successfull at the end. The instruction is for users with basic to advanced knowledge about linux. 1. Open the ports of you Router for UDP/TCP: 16261 bis 162XX (XX = 61+<number of players>) 8766 bis 8767 27015 (TCP should be enough) 2. install steamcmd and login (for login: "login <username> <password>") Follow this instructions: https://developer.valvesoftware.com/wiki/SteamCMD#Linux 3. after login insert: "app_update 380870 validate" 4. go to the PZ folder in Steam/steamapps/common/... or where you forced the installation to. 5. "./start-server.sh" (give it some time, the process is not ready in a few seconds) 6. insert and confirm an admin password and wait until the process shows "Server Started" (or something like this) 7. shut it down and go to the folder: /home/<user>/Zomboid/Server/ 8. edit servertest.ini (more or less important stats: MaxPlayers / RCONPassword / Password / server_browser_announced_ip; If you want to host a public Server, you need to edit the PUBLIC stats) 9. start the server with "./start-server.sh" again. You should be able to connect now 10. optional: start/stop Script to start the server, create a new file with a name like "startZomboid.sh" and insert (Maybe you need to create the "output" folder in you user-space first): #!/bin/bash nohup ./start-server.sh &>/home/<user>/output/zomboid & disown and to stop the server create "startZomboid.sh" and insert: #!/bin/bash TEST=`ps -e | grep ProjectZomboid6 2>&1` kill $TEST | cut -d' ' -f1 If you have any questions, hints or improvements, tell me
  24. Hello everyone, I've got an Ubuntu Server 64 bit VM that I would like to host a Project Zomboid server on. I have used this VM for hosting an Ark: Survival Evolved server in the past. I was able to manage this very easily with a tool called arkmanager. It did everything from installing the game, starting/stopping the server, and updating the game/mods. Does anyone know of a tool similar to this for Project Zomboid? If not, could anyone point me in the direction of a current (most scripts I've found seem to be outdated) script that will automatically start the server on Linux. Any help would be greatly appreciated. Thanks!
  25. Need Help, what make i wrong? I have correct installed, steamclient.so is there and another Games like CS-GO, CSS, CS16 and Starbound running on the Server. Linux Debian 8.1 Jessie 64-Bit. 64-bit java detected[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.Message: 'Fatal Error', Detail: 'Steam must be running to play this game (SteamAPI_Init() failed).'
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