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  1. Hi, I've recently tried to play PZ after a couple of weeks, but there's no sound coming from the game and KDE doesn't show PZ as an audio source. From the game settings I noticed that the microphone option is empty. I think it might have something to do with PipeWire since it's the only thing (that I can think of) that is sound related that I installed/modified recently. Also tried the compatibility mode but there was no sound either. Seems to work with Proton, but there's a bit of a performance hit. Currently running Arch Linux with 5.11.15 kernel
  2. Hello everyone ! I'm posting this after tons of debug/testing with no luck. I actually run the game under GNU/Linux Debian (Testing/Sid), and I can't bind some essential key in French or US layout : Example : EN FR 1 & 2 é 3 " 4 ' → working 5 ( 6 - → working 7 è 8 _ → working 9 ç 0 à - ) = = → working If I go to the settings → keybinding and i hit "1" nothing occurs but if hit "alt gr" + "1", key 1 is binded. I tried running the game in debug
  3. When playing on split screen, when keyboard + mouse player is having an item under mouse cursor and controller player clicks the left bumper when in inventory (to change containers), item is taken away from the cursor as if the keyboard + mouse player depressed the left mouse button. Also, when radial menu is open for controller player (tested with the car controller), each time keyboard + mouse player clicks the left mouse button, the menu blinks. There might be other minor issues where keyboard and mouse inputs are being confused and driving a vehicle is troubled with
  4. First of all thank you for fixing general controller issues under Linux! Now I can play with controller mostly fine, though I'm not sure if when playing split screen, some controller inputs are overriding 1st player keyboard and mouse inputs, though I need to test it deeply and then I'll file a separate bug report for it probably. I'm not sure if it's a Linux-exclusive bug, but I wasn't able to find others experiencing the issue so I assume it might be (maybe Mac as well). As I said, moving with regular inputs work fine for movement on foot. However, as soon as I enter
  5. If path to mod contains national (no-ascii) characters, then in linux-version this mod is not visible in mod-list, and occurs error like this: WARN : Mod, 1599768637312> ChooseGameInfo.readModInfo> can't find "/home/narrnika/.steam/steam/steamapps/workshop/content/108600/1411032745/mods/Hydrocraft - Traduction Fran??aise/mod.info" LOG : General, 1599768637312> ------------------------------------------------------------- attempted index: getId of non-table: null LOG : General, 1599768637313> ----------------------------------------- STACK TRACE ------------------------------
  6. Hi. I as many other users have a distate for windows but greatly love the game. my problem is project zomboid controller support for linux has always been broken throughout the entirety of the game development and it saddens me because i cant play multiplayer split screen period... on ANY version of linux whether it be Ubuntu, Arch, Etc... I have looked into several forums about adjusting the config file for the controller but thats Futile as the config file is incompatible with linux controller setups and i just dont know what to do. Can you PLEASE FIX CONTROLLERS!? I want to enjoy this game
  7. So... i get endless game loading while i try start game.... every time... Then I load game via bash and get this bash projectzomboid.sh 64-bit java detected Java HotSpot(TM) 64-Bit Server VM warning: ignoring option UseSplitVerifier; support was removed in 8.0 Setting breakpad minidump AppID = 108600 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198209803892 [API loaded no] Java HotSpot(TM) 64-Bit Server VM warning: You have loaded library /home/defective/.local/share/Steam/steamapps/common/ProjectZomboid/projectzomboid/linux64/libfmod.so.10.8 which might have disabled stack
  8. Litio

    car texture

    Hello everyone! I have adored what Indie Stone has made of this game and support the linux staff! and already should know this, but here goes, I have the textures of the cars all black when they are in poor condition! I know it's not the most important! the operating system is lubuntu 18.04. continuation of good work! Can you solve , please?
  9. I'm running PZ in full screen on my right monitor, that has 1920x1080, but the game stubbornly believes it should use 1680x1050 which is the resolution of my left monitor. It doesn't actually change resolution but it will only draw over a portion of the screen. If I try to select 1920x1080 in the settings and apply it will change back to 1680x1050 when I hit apply. Borderless window also has a border so using that isn't a good solution atm. Using Xubuntu 18.10, GTX970 with proprietary drivers
  10. Litio

    car texture

    Hello everyone! I have adored what Indie Stone has made of this game and support the linux staff! and already should know this, but here goes, I have the textures of the cars all black when they are in poor condition! I know it's not the most important! the operating system is lubuntu 18.04. continuation of good work! Can you solve , please?
  11. Litio

    car texture

    Hello everyone! I have adored what Indie Stone has made of this game and support the linux staff! and already should know this, but here goes, I have the textures of the cars all black when they are in poor condition! I know it's not the most important! the operating system is lubuntu 18.04. continuation of good work! Can you solve , please?
  12. Hello i have problem with server ( Project Zomboid Dedicated Server [IWBUMS] appid:380870) in linux ( Ubuntu Server 18.04 ) here log: 64-bit java detected ./start-server.sh: line 12: ./ProjectZomboid64: No such file or directory File "ProjectZomboid64" doesn't exists
  13. Hello. In collaboration with the admins of the Redboid community server, we have discovered a bug that prevents Linux clients from joining Windows-based servers. It seems that there is a mismatch between the contents of the "media/lua" folder between the clients. Specifically, the Linux client has the following file, which is not present in the Windows client: lua/client/OptionScreens/WorldScreen.lua This causes Linux clients attempting to connect to show the following error message: "You have been kicked because your game files do not match the server's.".
  14. Hello, I created a droplet on DigitalOcean with Ubuntu 18.04. to get server I downloaded steamcmd and inside it typed force_install_dir ../server app_update 380870 validate quit to run server I went to server location and run start-server.sh It outputed nikita_c@project-zomboid-s1:~/server$ ./start-server.sh 64-bit java detected pzexe: about to run java hack to locate libjvm.so... pzexe: executing "java -classpath pzexe.jar -Djava.library.path=. zombie.pzexe" pzexe.java: loading shared library "pzexe_jni64" JVM=/home/nikita_c/server/jre64/lib/amd64/serv
  15. I'm not sure whats wrong, but I have been trying to fix this problem for 6 hours now, reinstalling and installing packages etc etc. I'm kinda tired so I will just ask on the forum now. I also don't understand the errors it throws, its random bullshit and honestly I think the whole server package is a mess anyways but I guess you guys know more, here is the log from last startup. Things I know: No other PZ is running on the same port, so that cant be it I reinstalled PZ from the normal release AND also IWBUMS and both have the same error. The error at the end about the
  16. Table of Contents: Click the links below to quickly navigate to sections you need. 1. Foreword">Foreword 2. Preparation">prep 3. Firewall Settings">firewall 3.1 Port Opening for Zomboid">pfiptables 4. Steamcmd for Zomboid Server Files">steamcmd 5. Zomboid Server Files">zomboid 5.1 Editing Zomboid Server Settings">serversettings 5.2 Editing Zomboid Server Difficulty">serverdifficulty 6. Server Monitoring Tools">tools 7. Launch Exceptions (Common functioning server errors)">exceptions 1. Foreword: This an installation guide is for beginner-intermediate users, s
  17. I have question (in french follow), Question1 : I launch my 24/7 dedicated serveur in SSH (in screen command). When update come, I turn of the server with Command+C, U update it with steamcmd, and relauch server. This is the right way ? Because each time I do that, Safehouse are reset, and zombie can spawn (they not here before server stop). Question 2 : Can I juste "reload" server without stop brutally with Command+C after update ? FR : Question 1 : Je lance mon serveur en SSH (avec screen). Quand il y'a une mise à jour, je coupe le serveur avec un Co
  18. Hey Folks, i tried the last hours to set up a linux server for Project Zomboid and it was very difficult to find some usefull informations, because all of it was very old. So i want to share my short solution of setting up the server successfull at the end. The instruction is for users with basic to advanced knowledge about linux. 1. Open the ports of you Router for UDP/TCP: 16261 bis 162XX (XX = 61+<number of players>) 8766 bis 8767 27015 (TCP should be enough) 2. install steamcmd and login (for login: "logi
  19. Hello everyone, I've got an Ubuntu Server 64 bit VM that I would like to host a Project Zomboid server on. I have used this VM for hosting an Ark: Survival Evolved server in the past. I was able to manage this very easily with a tool called arkmanager. It did everything from installing the game, starting/stopping the server, and updating the game/mods. Does anyone know of a tool similar to this for Project Zomboid? If not, could anyone point me in the direction of a current (most scripts I've found seem to be outdated) script that will automatically start the server on Linux. Any help would
  20. Australian Zomboid players! Kaizokuroof comes to your aid and has started hosting a Public Project Zomboid Server, available to everyone! SERVER STATUS: ONLINE - The server is currently online. Server details: You can now find the server listed on the public server list, as my IP changes. Server name: Kaizokuroof's Australian PZ Server. Default port Ping limit: 300 Located in Canberra, Australia Game build/Version: NA - currently offline Mods: Currently running; Hydrocraft, ApCom - You can d
  21. Hi! Currently I'm trying to set up a server on our Debian box, downloaded the dedicated server package (with appid 380870) but when I try to run it the server fails with this error: pzexe: Steam is not running[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.pzexe: SteamAPI_Init() failedMessage: 'Fatal Error', Detail: 'Steam must be running to play this game (SteamAPI_Init() failed).I recognized this error, having seen it in a TF2 dedicated server, which could be f
  22. Need Help, what make i wrong? I have correct installed, steamclient.so is there and another Games like CS-GO, CSS, CS16 and Starbound running on the Server. Linux Debian 8.1 Jessie 64-Bit. 64-bit java detected[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.Message: 'Fatal Error', Detail: 'Steam must be running to play this game (SteamAPI_Init() failed).'
  23. Couldn't figure out how to remove.
  24. Hey guys, so I decided to change my Minecraft server into a PZ server and have been using the Cent OS guide pinned here. I've read all through every page, as well as googled the error etc etc but am still stuck. I'm at this point: app_update 108600 -beta onlinetest validateAnd I get this error: app_update 108600 -beta onlinetest validate/home/buildbot/buildslave/steam_rel_client_linux/build/src/clientdll/applicationmanager.cpp (961) : Assertion Failed: Failed to write app state file /server/steamapps/appmanifest_108600.acf/home/buildbot/buildslave/steam_rel_client_linux/build/src/clientdll
  25. ROUND BATTLE(temporary title) Hi! Me and my big brother wanted to play something new, so I'm making a simply and funny arena game. Here some info (sorry for the quality of pics and video) VIDEO: ►HOW TO PLAY? : You can shoot, use special weapons, kick and dodge. You have to defeat your opponent or push it down from the arena. Pretty simple. ►HOW MANY PLAYERS? : Two. Or one, I've almost finished cpu script. ►WHICH PLATFORMS? : I'm developing this for Android in mind, but of course I'll release for Pc, Mac and Linux. On android I've already implemented touch controls and all the stu
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