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Showing results for tags 'level up'.
In the screenshot here I had just heard the level up music and checked to see what I had learned. I had just got level 3 lightfooted, however I hadn't checked the skills list after I had got a level awhile ago for level 1 short blunt. When I hit 3 Lightfooted skill, I open the skills menu and it still has Short Blunt highlighted, even though you can see I had gained significant experience in the mean time so it really wasn't the last skill that leveled up. Lightfooted should be the one highlighted green here.
What I’m about to say might come off as rash or come off as me attacking the game and the developers themselves. But believe me I really care about this game and have been following the development long before it was in 3D. So what do I mean when I say that Project Zomboid is in need of design changes? One of the biggest gripes I have with the game is it’s artistic design, I don’t mean the environments, 3D models, or actual artwork. I’m talking about the UI, Loading Screen, Music, and other elements of the game that are outside of the world itself.
I've been keeping a close eye on the level up system and the way XP increases with time and felt it needed a bit of balancing. Feel free to argue the points; 1) XP should increase faster. At the moment I'm getting to a point where I have loads of skills waiting to increase a level but I'm struggling to gather enough XP for a new level. Obviously the choice of skills we select should be tactical but I would have to survive for years at the moment to get a skill to level 10. 2) Some skills will never max out because there is simply not enough stuff available to achieve that. There's very lit