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Showing results for tags 'keys'.
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Good evening. In my most recent "Zomboid" game, I accidentally jumped out of my running vehicle by pressing the "E" key and was unable to get back in, despite pressing it again and despite the green square being highlighted. I popped out of the car by pressing "D". Consequently, the zombies that I mowed over devoured me, and I committed an act of Save Scumming because of the accident. Restarting the game at my last back up, I showed up back in my base and walked to where the vehicle was. It was there, but the key I had left in the ignition was not present. It vanished.
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Hey All, I really need a good description of how the keys work in-game. I am currently developing buildings for a map, but if I was to create a building like a Hotel... how would the keys work? When creating a building like a hotel in BuildingEd, you would create as one building... so would one key open all the doors? I ask because my expectation would be that 1 Key opens one door... Other wise all hotel keys are Master keys and I need to move to Muldraugh hahaha My reference for asking is developing semi-detached or rows of houses, I don't w
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Right now, keys don't have much use in single player with no NPCs (which is fine). However, its immersion breaking in how they work. Basically if you want keys to a house, you drag zombies into a house, (re)murder them, and check for keys. Repeat till you have all the keys that you want. I think a better way to handle keys would be through various hardware/retail stores. There should be lootable doorknob packages, which come with a doorknob + key combo. Now, the stores would also have blank keys and a key cutting machine. This should require no skill level to operate since most of
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Now then fellow survivors. For a while now I've been recreating the village I grew up in, which mostly consists of semi-detached and terraced houses. As such, I've been building them in pairs or a big long row in the editor, rather than individual homes. Finally decided to create a mod to test it, realised how easy it was and got annoyed for not doing it earlier, but before long I had spawned in my childhood home. Awesome! However, as I had built both my neighbours house and mine as one, I could lock/unlock both front doors. Not the biggest crime in history I admit, but was wondering if ther
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With the addition of Keys into the new build I think a nice addition to go along with it would be the ability to dismantle doors using a screwdriver and be able to retrieve all the hinges and door knobs. As with the current situation of destroying the door there is a chance that the door knob could be lost, rendering the key useless. I know that the problem with that is that technically a door is then made with screws, so would that require the need to add screws? In the long run I would say yes, but to be fair I have never had a door assembled with nails, or without a drill. Just saying