Jump to content

Search the Community

Showing results for tags 'iwbums 41'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Announcements
    • News
  • Project Zomboid
    • PZ Updates
    • General Discussions
    • Bug Reports
    • PZ Support
    • PZ Multiplayer
    • PZ Community & Creativity
    • PZ Suggestions
  • PZ Modding
    • Tutorials & Resources
    • Mods
    • Items
    • Mapping
    • Mod Ideas and Requests
  • General Games Development
    • Indie Scene
  • Other Discussions
    • General Discussion
    • Forum Games & Activities

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Twitter


Interests

  1. So, there's a problem with player-built walls if set on floor 1 or higher, they're not showing up properly when standing on the same level. They're cut like the player is standing behind them, which I don't think is suppose to happen. For example, here's how it looks from ground floor: https://imgur.com/nYXwhWg And how it looks when I go up: https://imgur.com/txgjiMd (I used debug mode, to make it faster) If someone already posted something like that or if it's already known issue, then my apologize.
  2. While powering a washing machine with a generator, if you turn off the generator while the washing machine is still on, the washing machine stops working but it'll keep making the sound like it's still on.
  3. So i accidentaly pressed shiftx2 in a tree and fell last night, after i hit the ground my gloves broke. Is this intended? If yes, at least make it take some damage instead of instant break. PS: Heres a clip of it happening, you can see the color of my characters hand change around 4-5secs, as well as me reacting to it when i check inventory. https://clips.twitch.tv/SparklySlipperyCockroachPastaThat
  4. this happens, but the resulting items do not appear in inventory. logs into attachments console.txt logs.zip
  5. Pretty much what the title says, cannot get compost from the composter, nothing happens when I try except for a number popping up in the bottom right corner.
  6. Rather self explanatory in attachments. Only equippable after putting in left hand then right clicking and equipping on both. It wasn't caused by any mods too, since I don't got any on. It's quite gamebreaking since when you need to re-equip a certain weapon (and it's two handed) then you might be screwed.
  7. So when I opened the door to get rid of one single zombie outside, it turned out to be 3 or 4 instead so I died. But the reason is because a zombie somehow glitched through the wall next to the door when I was right in the middle of the doorway. This actually surprised me and I ended up dying almost immediately. The reason might be because all the zombies were grouped/packed tightly together.
  8. Whenever zeds shamble over a fence, any attacks made against them will be standing attacks instead of the ground attacks despite the zed models clearly being on the ground for a while. This attack then immediately snaps the zed back into a standing position, adding to the jank factor. This is as opposed to zeds shambling over a window where you'll do the expected ground stomp/downward weapon attack once they get through. Unfortunately, this behavior also isn't perfect for windows. If there's furniture on one side of the window (counter/bed/etc.), any zeds climbing over that furniture will count as standing as well, similar to the fence behavior.
  9. In build 41, each time I start a new game, get told that this is how I die, click to start, etc. After about sixty seconds actually in game, the game freezes and crashes to desktop. Attached is my console.txt, and if anything else could help please let me know. console.txt
  10. If I jump through a window and inside it there is a 1x1 tile with some furniture in it, I teleport through the wall and end up in another room.
  11. [Tutorial] Killing the zombie in any tile aside from the one marked will soft lock the tutorial and require a restart [Gameplay?] When creating a character and selecting a new item that can be colored, all items of clothing that can be colored will have their identifying color squares randomized Trying to open a locked door and then being pushed over while in thee animation will make you hyper jiggle / spam the lock Some times after dying and clicking continue, you will load into your last character where they last spawned instead of choosing a new character and such. (Actually this has been happening to me 100% of the time.) [Map?] A railbridge right outside of Westpoint is transparent and missing a few textures. I'll update this list as I find more.
  12. Upon running over Zeds/Zombies with a vehicle and zoning away from the potential crawling Zeds/Zombies they appear naked and upon approaching Zed/Zombie suddenly spawn with clothes and crawl. This can be exploited and indicate which Zed/Zombies are corpses or Crawlers. And also killing Zeds/Zombies by vehicle does not count towards Kill count? Thank you
  13. How to reproduce: start/continue a game press Esc, click on OPTIONS click on any of the drop-down menus press Esc – you are back in the game but the drop-down menu is still showing press Esc again – you are back in the options, but the drop-down menu is not showing (I think it is behind the options window now) click on the same drop-down menu as in 3. All drop-down menus in the Game Options are now broken until you quit the current game and reload. Restarting the program is not necessary. version IWBUMS 41.14 Fedora 30 x64, nvidia 450GTS driver 390.129
  14. In the bar "The Drake" in Westpoint the second bar stool from the left is actually three stools at once, even the shadow is darker. I could not test this in v41 yet for lack of a saw, but in v40 the stools could in fact be disassembled three times.
  15. The Iso Cursor is effectively invisible on surfaces with noisy (like grass) or bright textures (many walls). It's there, but often times not noticeable enough to function as an indicator.
  16. Dropping items that are inside a container equipped by the player, neither by using the Drop button in the Category column nor the right-click menu drop the items to the ground. Instead they are just unpacked into the main inventory.
  17. 1 -So the first thing that i notice is that there is no key to sprint, only to jog (Right Trigger) and the double tap option do not work for the controller. 2 -Other thing is that on the status menu, where you find you health, clothes "armor", level, ect, you usually change tabs with the R1 and L1 buttons, but the R1 option is not working... you can only go to the right tab. 3- The last thing is that once you open a tab you can not close it with tha "back" button (circle or B)
  18. The cutaway system is working really good, but I found out that this happens somewhere. Sometimes I can't see what's happening near certain buildings. In this example I was near the West Point Mini Hotel.
  19. I've noticed this while I was on this palace, for example at this height. If I zoom too much the screen sometimes flashes black, but if I zoom a bit out it stops. It doesn't happen often, but it happens sometimes.
×
×
  • Create New...