Jump to content

Search the Community

Showing results for tags 'iwbms'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Announcements
    • News
  • Project Zomboid
    • PZ Updates
    • General Discussions
    • Bug Reports
    • PZ Support
    • PZ Multiplayer
    • PZ Community & Creativity
    • PZ Suggestions
  • PZ Modding
    • Tutorials & Resources
    • Mods
    • Items
    • Mapping
    • Mod Ideas and Requests
  • General Games Development
    • Indie Scene
  • Other Discussions
    • General Discussion
    • Forum Games & Activities

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Twitter


Location


Interests

Found 10 results

  1. item BaseballBat { MaxRange = 1.4, at the same time item HandAxe { MaxRange = 1.4, and there are many more such examples. Almost all weapons feel longer than their model and hurt when hit literally empty. Because of this, fighting with zombies becomes either difficult (it is not clear where the optimal strike distance is) or easy, because allows you to keep zombies at a distance, although your usual weapons do not deserve it. I already asked to make different control keys for the upper and lower blow, for different interactions with windows, etc. The worst thing that can be with a game is when it does not act as you expect. (You want to hit a standing zombie, and you hit the ground, bend over and bite you.) It is very easy to die in the game because the character does not obey you, or does not obey the laws set by the developers. I'm not talking about the balance of the weight of objects - to hell with it, but please select a person who will deal with the balance, he does not need to be a programmer, because this is done so easily. Truly yours, fan.
  2. hello, i was wondering if anyone else has their game crash when trying to sleep (dont know if it is related but i am playing the kingsmouth challenge map and my char has 2 sleep related traits Wakeful and Night Owl) logs_16-11.rar
  3. Ok, this one bug is more of an issue for me than any other bug. When interacting with an object (furniture), the character will automatically move to a "better" position to interract with it. The problem is it generally positions the character on the wrong spot when it was already in the good position. For instance: - Character moving into another furniture. - Character moving few steps away from the object (still able to perform the planed action, like taking objects, but will be too far away to, for instance, to access the furniture inventory after that) - Character turning to face away from the object - And the last but not the least: while building a shelf inside a house, character decide to exit the house, and get around it in order to be on the exterior of the wall I wanted to build the shelf on. From there, it then proceed to build the shelf. Good thing, it still built the shelf on the "inside face" of the wall, while working from the outside of the house. This moving bug can be pretty annoying when you're trying to loot a house without being seen by the Zs (character moving unpredictably when you want loot cupboard and such). Thank you in advance for this much needed fix.
  4. When I clic to stop the alarm of my character's watch, the character first moves for few steps, then stops the alarm. He shouldn't have to move.
  5. When dismantling wooden furniture, a hammer and a saw are used as tools, but the animation played is one using a screwdriver.
  6. As said in the title: The game doesn't count the club hammer as a hammer for carpentry actions. I agree it's not the best suited tool to plant a nail, but neither would be a stone hammer (that does count as a hammer for carpentry). Same goes for the mallet, I guess.
  7. The new playstyle names are great, but in the save games and on the death screen, it's the old names that are showed ("Survivor" for Apocalypse playstyle, "Fighter" for Survivor playstyle).
  8. Every time when i put magazine into 9mm pistol, it takes from magazine 1 ammo, even if pistol allready have +1.
  9. The weapons, hats, mask Textures are Bugged. When I equip weapons or other object to my hand the texture are in one color. Also the hats and mask have the same problem. I try to see if its my graphics drivers was outdated so I updating my graphic drivers still Bugged and then I uninstalling the game and reinstalling the game but nothing. My Computer is a hp laptop: Intel Core i3 Intel HD graphics 520 8 GB of ram Screenshots of the Texture Bug:
×
×
  • Create New...