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  1. When taking items from a container, it is possible to take either one, half or all of them. Currently, these options are unavailable when moving items to a container. E.g. You have two items, each having a weight of 3 (= total of 6 weight). The container you're trying to move these items to only has place for 5 more weight. At this point, you cannot drag them into the container because that would move all of them (6 weight) and the container only has room for 5. You would still like to move at least one of these into the container, but this is currently impossible. My suggestion is to add options for moving single, half, all and perhaps even an x amount of items into a container.
  2. Search-able Washing Machine and Dryer First off, before I go any further with suggesting anything here about them, are the Washer and Dryer planned to be search-able in the future? Also, will they be functional so long as the power is on? I would assume so, at least, as it makes sense (why include them at all, except for realism?) and would be no different, or difficult, to implement as searching an Oven or Cabinet. The same goes for using them, much like an oven; turn on, time passes, done washing/drying. The obvious question would then be, “What would be found inside either place?”. And, of course, the obvious answer would be, well, clothing; e.g. socks, sweaters, blouse, vests, pants, skirts towels, sheets, etc. And there is a chance that the cloth items in either one could be wet, perhaps because they had not yet turned on the machines when the world went to hell; If they are in the washer, there is a possibility chance – say 70% wet, 30% dry – that they will be damp/wet already.Things in the washer would, most likely be dry, but still a chance they are not – perhaps 10% wet, 90% dry. However, a new question becomes, what non-obvious items could be found in there but still make sense? Well, some things may still be washed that are not clothes – such as hiking bags, pillows, shoes, etc. - are possibilities. There are also things that might be left in pockets - like lighters, pens, pencils, band-aids, pills, tissues, cigarettes, and so one. Even the random, currently useless junk – rings, lipstick, wallet, blah-blah - could likely be found in there. You get the idea. Really, the possibilities are just as random, varied, and as likely as finding stuff in any other place, within reasonable realms of “realism”. I am just wondering if this is planned, since I could find nothing about it in my search through the forums, in the "Commonly Suggested" topic, or online. If you know where it's mentioned, please post a link; I don't like suggesting stuff unnecessarily. Thanks.
  3. Sheamus

    Radios!

    I've been playing PZ for a while now and I was thinking if NPCs and NPC groups will be added soon there could be a way for these groups to communicate with each other, that thing could be a CB radio. It's not that rare, lots of trucks have them and other public buildings like police departments and fire departments. You couldn't craft it but maybe you'd need to fix it up with spare parts(with the electrician profession/skill/whatever if that gets added) and from time to time you'd need to fix it up again and maintain it to work, while you have electricity it could simply run from that, but after that you'd need batteries or generators or something. If you ask me it would add a great amount to the gameplay, like: -you'd get random radio chatter from time to time(from the army or from other survivors) -if you have other friendly survivor groups out there you could hook up tradings or just ask them to help you out with something -of course other friendly survivors would ask you to help them out for supplies or for reputation or whatever -from time to time people could ask you to let them in to your group, maybe because they're chased by a horde or by bandits, now you could chose if you'd tell them where's your safehouse just for them to lead the zeds to your open gates\angering the bandits for helping their victims or just leave them to their fates(this gives additional causes from your groupmates to get angry with you) -or you could get the same call that some survivors would like to join you, same you could let them in or leave them to fend for themselves. If you let them in you're risking that they're just bandits who wanted an easy way into your safehouse and now you're there for the murdering, or they'd just open your gates for their bandit buddies at night, of course they can be just normal survivors looking for a place to get by -if we'd take this to another level, there could be walkie-talkies to make calls to your safehouse or just to ask around for survivor groups if your not a part of one if they'd take you in(still another thing wich is pretty easy to find, there are lots of child toys and you could just as well find these at hunting ethusiasts or police officers and so on) And on top of that all I don't think it would be all that hard to put it into the game(not that I know anything about programming) but basically you're just having a conversation with a box.=D I probably forgot the half of the things I wanted to write but anyways let me know what you think of this idea.
  4. To get use to the whole modding in PZ i started to create a small mod for myself. First I added a new weapon, following this great tutorial. Everything works except of the visible weapon in my hand. Can someone explain me how that works with the WeaponSprite = parameter. (the icon = in the inventory works) How do i define the visible weapon exactly. I only checked the extraweapon&sprite mod where he uses LoadTexturePage, but i would like to stick to the tutorials filestructure ect. Im thankful for any help or infos
  5. So ya, is there a better way than below to spawn items? I've been running into Swap Buffer errors when starting games and sometimes loading a save-game (maybe one in every 20 starts error out, but I start hundreds of games daily, testing stuff out..), only with a load of items mods that spawn a massive amount of stuff. table.insert(SuburbsDistributions["all"]["bin"].items, "EntomophagyMod.KMDragonFly1");table.insert(SuburbsDistributions["all"]["bin"].items, 1.7);
  6. Any way this can be done? I'm trying to make stuff spawn on the ground like they do in containers. Like truffles,.
  7. I found a Class Radio in the javadocs. Is this still alive? If i wanted to create an item out of it, what entry do i need for 'Type = ...' in the txt.file? Or even better: How would i use setClass()/setCat() via lua correctly?
  8. dylan1313

    ZSpawn

    Credit to Spyder638 for originally creating the mod. This is an Item Spawner mod, it uses an ingame window that you can navigate through and spawn items with. it will first pop up when you start the game, and can be reopened by pressing the NumENTER KEY. Note: I am not sure if i can emphasize this enough but i still attend school (grade 12) so i don't always have time to work on this mod (or shouldn't, but i generally do anyway). So if ANYBODY has any suggestions, bugs reports/fixes, or can and is willing to help me code and get updates for this mod out sooner I URGE you to PM me. Features: Spawns a variety of weapons and itemsuses the new UI window to select the item you want without having to memorize codes Bugs: graphics glitch with [2.9.9.15], has yet to appear in [2.9.9.16]if one of the tabs from ZSpawn gets dragged it will go back to where you wanted to move it from and a ghost frame will carry with you outside of the ZSpawn window and only goes away if you close the ZSpawn window To Do: an updated items list to include recently added itemsMake the ZSpawn Window more efficient Installation for PZomboid 2.9.9.16 and lower: unzip the file open the ZSpawn Folder move the Media folder into your ProjectZomboid Folder Installation for PZomboid 2.9.9.17+: unzip the file move the ZSpawn Folder into your mods folder that is inside your ProjectZomboid FolderZSpawn 0.2: ZSpawn.zip ZSpawn 0.3: ZSpawn 0.3.zip ZSpawn 0.3* (2.9.9.17 compatible): Zspawn 0.3.zip *in 0.3 [2.9.9.17] compatible version the ZSpawn window no longer automatically spawns when you start the game, but you can still just open it the normal way. ZSpawn 0.3.2 (2.9.9.17 compatible): Zspawn (0.3.2).zip now plays a lot friendlier with the game, and frame rates when you constantly need to close and reopen itmajor credit to ExcentriCreation for providing us with this fix*****IMPORTANT***** Now you need to press the ~ KEY to open ZSpawn Again major Credit to Spyder638 for originally creating the mod. You can find his original thread here.
  9. [vent] I HATE ITEM BLOOO!!!!!!!!!!!!! [/vent] Hi everyone, just venting. Spent the last two hours trying to figure out why my items aren't working (If you have something wrong or invalid it will turn into the item "Blooo") and I stillhaven't made a dent . Just venting while I take a break.. Blades mod is looking nice though. Though nice to me may not be nice to others. But it's nice!! Edit: If modders are coming across their own item Blooo, post here to help each other fix what's wrong. Some values can't be set to certain things or it will Item Blooo.
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