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Hope to change the way of multi person online archive in version 41。 The current version of 40.43, due to the mechanism of archiving, will produce a lot of problems. For example, players entering the server to search for archives are based on the server IP address. For many dynamic IP address servers, every time you change the address, you need to manually modify the archive name located on disk C. This is not good. And because the certificates are stored locally, players can back up their own archives. Once the characters in the multiplayer game die, they just need to exit the server and re cover the archive to get a complete character. Because this way players search things stored in the map box, death will not affect their income. Desired archiving method: Stored on the server, the player can save by login account name. Minimum requirement: archives can be saved and searched by domain name. At present, it is feasible to store files by domain name. You only need to fill in your domain name in the IP address of the server, but it needs to be filled in manually every time. Once the IP address of the server changes, the "saved server" will disappear. When the domain name has been accessed to the server list, the list will not show whether the server is online. I gave feedback many times, but there was no response
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Hi ! I'm quite new on PZ multiplayer. I have some troubles with my virtual server and might need some help. It's 3 days i have set up my multiplayer server, and now we got some lags and error on logs. Nitrado, the hoster had already change twice time the machine where is running my server, no successfull at all. It's going on to hitting 95% of the CPU like it's overloaded but we are only 3 players at the same time ! ^^ Can you check the log and help me please ? I haven't enought experience with PZ to notice the issues and resolve it. Log Pastebin : https://pastebin.com/LzCBLf51 I give you also the config file attach to it then you can see if i do something wrong. I have got some suspicious lines : ################################################ 1559335738757 erosion: reading /home/ni2567500_2/Zomboid/Saves/Multiplayer/servertest/erosion.ini 1559335738821 IsoMetaGrid.Create: finished loading in 1.706 seconds 1559335738822 can't find map objects file: media/maps/West Point, KY/objects.lua 1559335738822 Loading: media/maps/Muldraugh, KY/objects.lua 1559335739101 ERROR: not adding suspicious zone "" "Vegitation" 9027,7530,9 179x10 1559335739102 ERROR: not adding suspicious zone "" "Vegitation" 9206,7527,9 10x13 1559335739102 ERROR: not adding suspicious zone "" "Vegitation" 9204,7527,9 2x3 1559335739102 ERROR: not adding suspicious zone "" "Forest" 9216,7527,9 10x13 1559335739102 ERROR: not adding suspicious zone "" "Forest" 9027,7540,9 199x15 1559335739102 ERROR: not adding suspicious zone "" "DeepForest" 9226,7527,9 101x300 1559335739102 ERROR: not adding suspicious zone "" "DeepForest" 9027,7555,9 199x272 1559335739252 loading 11652 zones from map_zone.bin 1559335739297 Max #ZONES on one chunk is 25 1559335739501 reanimate: loaded 6 zombies 1559335739510 Initialising RakNet... 1559335739510 znet: Java_zombie_core_raknet_RakNetPeerInterface_Init 1559335739510 znet: g_peer = 0x1c717a0 1559335739510 znet: Java_zombie_core_raknet_RakNetPeerInterface_SetMaximumIncomingConnections 1559335739510 znet: Java_zombie_core_raknet_RakNetPeerInterface_SetServerPort 1559335739882 znet: Java_zombie_core_raknet_RakNetPeerInterface_SetIncomingPassword 1559335739882 znet: Java_zombie_core_raknet_RakNetPeerInterface_SetOccasionalPing 1559335739882 znet: Java_zombie_core_raknet_RakNetPeerInterface_Startup 1559335739882 znet: Zomboid Steam Server started, ports 16271 and 16261 must be open on the router 1559335739903 znet: OnRakPeerStartup 1559335739915 znet: RakNet-through-Steam mode activated RakNet.Startup() return code: 0 (0 means success) 1559335739916 [VOICE MANAGER] VoiceInit 1559335739916 znet: Java_zombie_core_raknet_RakVoice_RVInitServer 1559335739916 znet: g_peer = 0x1c717a0 *** SERVER STARTED **** *** Steam is enabled server is listening on port 16261 1559335739916 LuaNet: Initializing... 1559335739917 LuaNet: Registering server listener... 1559335739917 LuaNet: Initialization [DONE], triggering events for 'LuaNet.onInitAdd'. DISCORD: token not configured *** DISCORD DISABLED **** ========================================================= May 31, 2019 10:09:42 PM zombie.iso.IsoCell PlaceLot SEVERE: Missing tile definition: f_flowerbed_1_13 May 31, 2019 10:09:42 PM zombie.iso.IsoCell PlaceLot SEVERE: Missing tile definition: f_flowerbed_1_13 May 31, 2019 10:09:42 PM zombie.iso.IsoCell PlaceLot SEVERE: Missing tile definition: f_flowerbed_1_13 May 31, 2019 10:09:42 PM zombie.iso.IsoCell PlaceLot SEVERE: Missing tile definition: f_flowerbed_1_13 May 31, 2019 10:09:42 PM zombie.iso.IsoCell PlaceLot SEVERE: Missing tile definition: f_flowerbed_1_13 May 31, 2019 10:09:42 PM zombie.iso.IsoCell PlaceLot SEVERE: Missing tile definition: f_flowerbed_1_13 May 31, 2019 10:09:42 PM zombie.iso.IsoCell PlaceLot SEVERE: Missing tile definition: f_flowerbed_1_13 May 31, 2019 10:09:42 PM zombie.iso.IsoCell PlaceLot SEVERE: Missing tile definition: f_flowerbed_1_13 May 31, 2019 10:09:42 PM zombie.iso.IsoCell PlaceLot SEVERE: Missing tile definition: f_flowerbed_1_13 May 31, 2019 10:09:42 PM zombie.iso.IsoCell PlaceLot SEVERE: Missing tile definition: f_flowerbed_1_13 May 31, 2019 10:09:42 PM zombie.iso.IsoCell PlaceLot SEVERE: Missing tile definition: f_flowerbed_1_13 changeoption UseTCPForMapDownloads "true" ===================================================================== 1559341277703 Server max bytes buffer = 136, chunks = 1 1559341277703 Server max bytes buffer = 136, chunks = 1 1559341277703 Server max bytes buffer = 136, chunks = 1 1559341277703 Server max bytes buffer = 136, chunks = 1 1559341911637 removed out-of-bounds vehicle.id=229 connection=0 1559341911637 removed out-of-bounds vehicle.id=248 connection=0 1559342040061 SaveAll took 365.158495 ms Thank you for helping me ^^ Hoshiko Gaming Friendly https://discord.gg/AVs5eHZ servertest_spawnregions (1).lua options.ini servertest.ini
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I've been attempting to get a basic server running for about 5 hours now. I've tried using the in game hosting option and inviting another player to join me (I've also had the player in question try to click on my username and join me that way). However, they are unable to do so even after I send an invitation. The server, among other things, kicked her out due to "files not matching the server's [settings/files/something]" So there's that faint glimmer of hope right before being kicked in the balls. So here's my question guys. Can you guys end my nightmare? Can you show me how to use the Project Zomboid game through the Host option to actually start a server where other players can join. The Host option in game, I would imagine, was put there to make things easier and not horribly frustrating. To add insult to injury, the player trying to join my server is connected to my Wi-Fi which should in theory make the process easier as we're on the exact same network. If I had hair to pull out, I would have been pulling it out the past 4 hours. No tutorials or guides have worked and most content I find is from 2014 or 2015 which does not help me in 2016 running version 34.28 I've tried making it public, removing passwords, everything. My firewall indicates that the 16261 port is in fact open. While my Xfinity account is actually preventing me from opening that port because... screw my life I guess. So can anyone, please, please, please, tell me how to simply Host a server using the Project Zomboid game's Host option. I imagine it was put there to make things easy but it's been nothing but four hour headache and a waste of money for the other player who purchased the game exclusively to play with me Co-Op/Server. Thank you so much in advance. I love this game and it kills me that I can't enjoy it with my friends. Warmest Regards Sean / Flaros