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  1. I'm sorry if this has been suggested before but the forum search did not return anything on the first page. I would like the ability to unzip bags that are in the trunks of cars so I can drop items into it without having to take it out of the trunk. To open these bags I imagine clicking a small arrow to its left below the existing gray arrow. When it opens the bag and its contents are put into it's own portion of the window with a line separating it from everything else (like the player inventory and the players equipment) AND in the Loot window the bag is placed on the right co
  2. Good day survivors! I was curious what others thought about having an option to uninstall vehicle parts directly to the ground. Vehicle parts, like furniture, are often heavy and even a single tire can have your character struggling with the weight. Furniture that is too heavy can be picked up and then it immediately falls to the ground (as the item) if it is too heavy for your inventory. And even just a minute of stripping a car for parts can have your inventory looking like this: I will concede I don't know the best way to deal with car parts you do want to go s
  3. 1. This shirt cannot be ripped into rags and blood is not displayed: Police Trooper T-Shirt - Base.Tshirt_PoliceBlue 2. Blood is not displayed: Police Trooper Hat - Base.Hat_Police 3. Blood is not displayed: Police Deputy Hat - Base.Hat_Police_Grey
  4. When I use the Apply Bandage option from the Health tab to bandage a wound, it seems to like to unpack bandages from my fanny pack instead of using the ones that are already in my main inventory. This not only makes it take a little longer to bandage, it also means that I have to constantly put them back or end up with a bunch extra in my main inventory (rather than just reusing the same two bandages). This happens with no mods. Not sure if other items have the same issue.
  5. Dropping items that are inside a container equipped by the player, neither by using the Drop button in the Category column nor the right-click menu drop the items to the ground. Instead they are just unpacked into the main inventory.
  6. This is probably one of the things that irritate me most in PZ and I'm not even sure what you call it. That little line you can drag that separates "item" and "category". Why in the name of god is the space for items so damn small while category has an ABSURD amount of useless space? Every time I need to open the game I have to re-adjust it because I can't tell how many of one item I even have. By DEFAULT please, in the name of Spiffo, move that little damn line over so item and category have at least a 30-70 space ratio. I can understand not making them 50-50 for aesthetic reasons i guess? Ma
  7. This has been suggested years ago, and never really got any play.... so I thought I'd suggest it again, along with the quick fix that I'm using. I've always found that before I could start playing the game, I'd have to resize the "TYPE" column in the inventory window because it was too narrow and did not show the quantity of most long named items (such as ORGM ammo names)... However, every once in awhile, more often than not, closing and reopening the inventory window later would reveal the column width had reset back to default.... So rather than wait for a fix, I jus
  8. Good afternoon. I am reporting a bug in "Project Zomboid" concerning sickness. My character got sick and, as everyone knows, that's a death sentence unless you have Antiboitics. I tried to feed her and he lp her sleep, but when I went to bed, she died in her sleep. In her Inventory , she had a Tote Bag as a secondary item and a Big Hiking Bag on her back, as well as a wealth of rarer items and skill magazines in her arms. Note that she died in the bed while the sleep clock was skipping forward. When she died, I started as a new character and went to where sh
  9. Hello there, I started a new game on Ver. 39.67.5, and just noticed in any car I cant see the icons for seats/trunk or anything on the inventory bar, therefore I'm unable to load items on cars. Im using some mods too, wich according to the creator have been updated to work on this new ver. of the game. Mods Im using in case any of these mods is causing the issue are: *Alice Pack *Bedford Falls *Better fuel mod v.1.0 by snake *Better item category labels *Cremation corpse disposal *custom tooltips mod Ver.2.7 *Easy access *Eerie country
  10. I just recently started using the controller to play PZ, and let me say I love it. Everything about it is great except one thing: placing things in containers. So often do I have to tediously press A to bring up the item options, press A again to select the list of containers, and then move my option down to the specified container to move it. When you're coming back from a big trip and have many items, ESPECIALLY now that you can have big vans and pick-up trucks to load stuff in, the last thing you wanna do is spend just as much time moving items into storage as you did finding the items. Whi
  11. I'm feeling a bit nostalgic for the early versions when items transferred faster/instantly. Hoping someone knows of a mod, I have done a quick search with the terms I tagged but came up with no mods. Even one that makes everything instant would be ok, but just inventory picking up and putting away would be perfect. And I don't want to change the code of the game, because I like the system, I just want the option to turn it off every once in awhile. As far as I am aware changing the code would change it for everything, and every mode.
  12. Hello all. First of all, sorry if this thread is being discussed somewhere else. It surely isn't the most original idea, I know; but I think, as the title says, that it would be really awesome if the game had this classic rpg styled inventory, when you could drag items and see their shapes in a lot of sizes (tiny sized items like rings or sugar, I don't know, or bigger items like a shotgun). It would be very fantastic. Please Devs make this thing real. The actual inventory is pretty dull.
  13. Anyone know of a way to transfer items from your inventory to a bag in your inventory instantly? I have this: if item:getType() ~= "KeyRing" and item:getType() ~= "IDCard" then ISTimedActionQueue.add(ISInventoryTransferAction:new(getPlayer(), item, item:getContainer(), idBag2, 0)); end But this isn't instant. I would like something that skips over it being a timed action.
  14. Been playin quite a bit lately and thought that it would be pretty sweet to be able to have a tab at the top of the inventory for weight. I know when I play other RPGs (Skyrim) and I become over burdened I like to be able to click Sort by Weight and just drop my heaviest shit. Maybe have a completely separate category showing the weights.
  15. Anyone have a suggestion how I can remove the option to Drop an item from the inventory? Or have it be deleted if Drop is selected?
  16. Force to enlarge windows with long name to know how many object there is. maybe place number on icon, or between icon and name, or starting line. What do you think about that ? opinions : Solution 1 (after logo) : 3 Solution 2 (on logo) : 2
  17. I blame lemmy for this, he put the idea in my head This is a mod adding a hotbar for quick item access to the bottom of the HUD. You can get it in three sizes: - Small: - Medium: - And large: You can find the settings and a configurable button to toggle the hotbar in the options menu: And attach items to the slots via the contextmenu: And quick access the context menu from the hotbar with RMB: And finally, download the mod here: From the workshop: http://steamcommunity.com/
  18. So here's the deal, I made some basic starter kits based on the occupation, but I'd like to be able to do things like spawning the pistol fully loaded as opposed to giving the player a handful of rounds to load manually (unsuccessful attempt below). Something else I've been wondering, is there a more elegant way of spawning an item multiple times? (see burgerflipper) I've already tried my best in finding a solution for both, but I've come up with nothing. Most people just seem to resort to the more simple and crude solutions. Thank you in advance.
  19. Hi guys, I've been testing a server options and I just want to reconfirm what I observed - Buildings' positions and environment is kept on the server side in location Zomboid/Multiplayer/"servername" but player's location and inventory is kept on client side on their PC - even If I delete Multiplayer/"servername" folder on the server side, player after logging spawns in the sample place and with the same inventory don't you think is dangerous to keep players inventory on player side not server? That creates a problem if I want to restart server completely. I'm not able to force people
  20. Hello people. I wrote a simple, small mod for PZ, called Priority Sort. It alters how the "Category" button in inventory panes behave. When you click this existing "Category" button, it'll now cycle between various categories, and push any item belonging to that category to the top of the list. Any other item will first be sorted by alphabetical category order, then by name order. Double sorting the inventory, but first prioritizing the selected category in other words. Neither overwrites any vanilla files nor affects your saves; only alters the UI to include a custom sort function. You can
  21. I am adding several new items made from vanilla items and I want the icons in the inventory to have a vanilla feel and look, and thus I would like to see the different art files up close in photoshop, but I can't seem to find them?
  22. I have taken the leap into modding and I am starting with a items/recipes mod. But I want to test it without having to loot half the map: Is there a way I can cheat/spawn items into my inventory to test out recipes and items I create?
  23. Take a look at how UI by default looks for me. Notice that inventory widgets are wasting space as I can't make them narrower. I propose the following patch --- .steam/steam/SteamApps/common/ProjectZomboid/projectzomboid/media/lua/client/ISUI/PlayerData/ISPlayerDataObject.lua 2015-04-15 00:15:49.111465123 +0200+++ .steam/steam/SteamApps/common/ProjectZomboid/projectzomboid/media/lua/client/ISUI/PlayerData/ISPlayerDataObject.lua.bak2015-04-15 00:09:25.725865882 +0200@@ -164,11 +164,11 @@ self.x1left = 0; self.y1top = y; self.y1 = self.y1top;+ self.w1 = (w / 6)
  24. Managing the inventory is painful sometimes, so why not automatize tools, rss and ammo? I mean using tools while they are still in your bag, not only main inventory. With more time to get things from the bags to the hand of course. Or reloading, while ammo are in the bag too(with auto-open ammo box of course). It would be nice.
  25. I'm currently on my first playthrough, and I'm carrying a bunch of stuff around in bags. As in, 4 bags of supplies (maybe it's overkill, or me being a klepto, or something, but still). The current inventory system isn't too friendly with quickly switching items or just dropping them. I know there are a few threads to this type of thing, but this is different enough I feel to warrant it's own. My main issue has been trying to move serveral bags at once to different areas. I like to equip one in each hand, if I've been there before. The problem is, if I come across a zombie, I can't quic
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