Jump to content

Search the Community

Showing results for tags 'indie'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • News & Announcements
    • News
  • Project Zomboid
    • PZ Updates
    • General Discussions
    • Bug Reports
    • PZ Support
    • PZ Multiplayer
    • PZ Community & Creativity
    • PZ Suggestions
  • PZ Modding
    • Tutorials & Resources
    • Mods
    • Items
    • Mapping
    • Mod Ideas and Requests
  • General Games Development
    • Indie Scene
  • Other Discussions
    • General Discussion
    • Forum Games & Activities

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







  1. We welcome all our readers. We want to present you a new roguelike elements arcade game with battles in space. Our trailer: Choose your space ship and enter the battle for the universe against the unknown threat of the "Xenarians." The fate of the entire cosmos depends on you. In "Space Killer," you'll encounter exciting battles, space exploration, resource mining, and an incredible amount of Loot. Customize your ship to your liking by selecting from various modifications and weapons. Each upgrade makes your ship more powerful and ready to face the dangers of space. There's no room for boredom in "Space Killer" - numerous missions, puzzles, and adventures await you, where every decision affects your survival. Become a true cosmic Loot hunter and acquire the most valuable Loot in the universe. Join the epic space battle for the universe and prove that you are the ultimate Loot Hunter on the cosmic frontier. Prepare your ship for battle and get ready for incredible adventures in this captivating arcade game with elements of LOOTING, RPG-ARCADE, and ROGUELIKE ELEMENTS Game page is already available on Steam https://store.steampowered.com/app/2653860/Space_Killer/. We'd love to hear your feedback.
  2. Hey everyone, My name is Antoine, I am a dev and I am currently working on my first indie 2D game made with Unity ! Dolus is an introspective journey into the world of grief. You will have to find your way through the five stages of loss in this hand drawn adventure platformer. Follow us in our game development journey ! Insta Twitter Facebook Ratgibnak
  3. Hey there, everyone! First time poster here. I've been working on a tiny physics puzzle game (two thirds response time, one third brain teaser) for a while now and wanted to hear everyone's thoughts. Here's how it goes: you swing your paddle left and right in order to push the pieces towards the evacuation shafts, gaining some of that precious little time before the play area inevitably spills and it's game over. There are power-ups you can collect, and many other parameters you can tweak. And, of course, there's multiplayer, but only locally for now. Hope you'll give it a try. You can now get the full game on itch.io: https://mechanicalink.itch.io/reaction
  4. Hello everyone! We, the Offmonreal, small indie dev team. We already have experience in development, last year we released our first game on Steam. Now we have created our first mobile game. This is a test version.It called "Cat Vasya vs. Zombies" )). This is a shooter, where you need to hit the zombie animals and save your friends. The game contains 11 levels. More in the future. If you like it, and we see opportunities for further development, then wait for more varied levels. What we want to ask you: to conduct testing, there may be bugs, but the main thing for us is your opinion about mechanics, style and result in general.We will be very grateful and thank you. Sorry for eng translate)) Download: Google Play
  5. Hello! We are Far North Entertainment, a group of five based in Sweden. We have been working together for three years and are currently developing our second game, a sandbox game in a post apocalyptic cyberpunk setting where you explore the world and find materials for crafting tools to help you survive against thousands of zombies. We have been working on this project for about four weeks and have taken inspiration from other games such as Terraria, Left4Dead as well as Project Zomboid, which is why I found it fitting that we let you guys know about it. Our intention for the game is to make something similar to Project Zomboid, but rather than attempting the realistic simulation approach PZ is taking, we want to bring a more fast-phased game with a heavy emphasis on co-op and progress "Terraria-style" rather than hardcore survival. We want to build the game together with the community, so what I hope to find from this thread is feedback from you guys so that we can make the game the best it can be. An experiment with neuro-enhancing fungi has gone extremely wrong and unleashed an epidemic, turning the majority of the world’s population into fungi-infested zombies. These abominations are not particularly frightening individually, but when they gather into a horde of thousands, they become terror incarnate! Sound will draw their attention, so use it wisely. Blasting off a shotgun round could prove devastating if you are not prepared for what comes after… Features: Online Co-op Multiplayer: team up with your friends, or go solo if you dare! An open world: explore the world and scavenge it for objects and materials that will help you survive. Crafting: use acquired materials to forge new weapons and armor or modify your existing arsenal. Build your bases: build bases of operations where you will be able to craft, plan your next destination or simply catch your breath in between your encounters with the Infected. Hordes of thousands: thousands of Infected can be simulated on screen at the same time. Make sure you have an escape route or enough ammunition in an encounter, otherwise your death is certain. The gameplay centers around you exploring the world, trying to find and gather materials that can be brought back to your base and be used for crafting tools that will help you survive. Our goal with the Infected is to have a dynamic threat that can create emergent gameplay scenarios where, in one instance a street you cross is completely empty only to be crowded with Infected shortly afterwards, thereby forcing you to plan a different route to circumvent them or try to blast an opening and push through them. This means that communication between you and your friends will be key in order to survive encounters with the Infected. You could have a friend draw the attention of the Infected away from you while you gather resources to take back to the base, or have a friend desperately firing of a shotgun shell, in a small encounter, drawing the attention of a large horde and dooming your entire team. Here is the first devlog on youtube. We have released 3 so far, with the next one coming this Thursday. Since we will not post most of our stuff here to minimize spam, you can follow us on Twitter or Facebook, or join our Discord! We hope you like the game, and look forward to take part of your feedback!
  6. Hi there, theindiestone! Greetings from Whale Rock Games! It’s been a long time since we first decided to start a devlog. Finally this idea came to live and we’re so excited to share our concepts with you guys. Our first title We Are The Dwarves came out in 2016 and we were super excited to share our work with the community. However, we still had a lack of ways to communicate with players. So now we decided to become even closer and make a community-driven development. So… Introducing our newest project - Deployment! The game is a multiplayer online Top Down Shooter with unique Area Control Mechanics. Deployment is set in an abstract highly technological future, where powerful fractions fight for the only remaining resource - power. We’ve made a short video so you could understand better the whole concept: Click to watch video! You can see the game has quite a competitive focus. Although the core mechanic is dominating the areas by controlling remote level mechanics, which we call Systems. Player takes control over System by capturing the generator. We’ve made a small gif to show you how sweet this thing works: The next cool thing about the game is a Class System. The game has a variable Class System. Classes are designed with different play styles in mind. Player can expand class even more with the Upgrades System, Ability System and Weapon System, which were also designed with variety in mind. We won’t be telling much about Classes, because we plan to launch a special post about them later. But, just to get a picture By the way, here we made some screenshots of the game so you could take a closer look: Forgot to mention. Each level of the game is Procedurally Generated. So the battle experience would be quite unique every time which really cool. More of that, you can Save your favourite map, “Like” it or even make your own with Level Editor to play with friends. This all for now. But... FOLLOW THE GAME ON STEAM: http://store.steampowered.com/app/755980/Deployment/ ...And on social medias: VK FB Twitter Indie DB Mod DB Game Jolt Youtube Reddit Instagram So, TIME TO DEPLOY your comments, guys.
  7. Hi guys! Our tight-knit AEL Entertainment team is going to release a new installment of popular saga Happy Empire - A Bouquet for the Princess. We have always enjoyed playing strategies but this time we’ve decided not to kick it off with long-running strategy games but with time-management games. Our game allows you to command workers and princes. Workers collect resources and repair bridges, roads and buildings. The main task for princes is to find flowers for a bouquet to win a princess`s heart. We took into account all the comments and recommendations from players concerning the first installment of Happy Empire saga; we improved CGI and added charismatic characters with a variety of dialogues. We did our best to fill characters` interactions with wit and humor and to build conversations the way you will never be bored. Our project Steam link: Happy Empire - A Bouquet for the Princess on Steam Trailer: https://www.youtube.com/watch?v=uyFGKW1eOj8 All updates will be published in this thread. If you have any questions, comments or suggestions, please feel free to post them here or to send us e-mail happy@aelgames.com
  8. https://www.youtube.com/watch?v=OnUmHKydx6w Full Damage Control is a comedic 2D Sidescrolling Hack-and-Slash video game in which you control the fate of unlikely characters bound together by circumstance. LORE When a strange object enters Earth's atmosphere and inevitably crashes into its surface, the special government agency known as the C.O.N.T.R.O.L. comissions their best (but perhaps not brightest) hero to investigate the ocurrence. But a falling mysterious object from outer space tends to attract a lot of attention, and our hero will need your guidance to fight through crazy creatures and people coming out of the woodwork in the wake of this mysterious event, all while amassing a veritable band of emotionally unstable weirdos to help along the journey. All in a day's work, eh? ●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●● ARENA MODE The player can select any of the 10 playable characters (plus 8 unlockables via the campaign missions) to fight in a one on one match against AI or other players. Gifs More stuff http://33.media.tumblr.com/b712dfa0d7e1d12573fa13bb9df28fc8/tumblr_nmw02noVhB1rgwd81o1_1280.gif https://giant.gfycat.com/PoshElegantDrake.gif Full Damage Control PC/MAC/LINUX, MAYBE OUYA/WII U
  9. Hello, I'm working on an experimental game called 'Onslaught'. In simple terms it's a Tower Defense game built around real physics. This simple combination allows for some interesting emergent gameplay and scenarios. The current v0.06 build is a complete one level experience. v0.06 Changes: – overhauled the prototype artwork / completely new look – play in 3D (was previously restricted to top-down view) – added ‘Help’ button; explains controls – new controls work in 3D (spin around focus, zoom in / out) – add warning indicator that points to newly spawning enemies – redesigned level sequence – added new “boost” item; place near turrets and can be configured to increase shoot frequency or range. – fixed issues with enemy navigation around slower moving enemies. – added some basic sound effect work for all items and enemies – improved water splash effect – misc. fixes Controls: – when you are in the game, click on the ‘Help’ button to see latest controls. You can download the latest version from here: https://oefun.com/onslaught/ If you take the time to play it I'd love to hear what you think - good or bad. Thanks!
  10. Hellu! My name is Robin Norrman and I would like to show you a game that I have been working on. Spellheart is a fun multiplayer action game that you can play with your friends for free! With a customizable server that anyone can host, the possibilities are endless. There are no classes in this game. As the player learns abilities and chooses items, the player creates his own class. Since the player decides his/her own class each match, the gameplay is dynamic. Because of dynamic classes, there is no "best build", as players must counter each other in order to win. Introduction video: Examples of Custom Servers (old game version): Getting Started video (old game version): Or visit the youtube channel for the game: https://www.youtube.com/channel/UCY2l3QVtNKLrmxRF0NurKjw/videos The game is completely free and available at my website. Website: http://spellheart.com/ What I want with the game right now is just to be noticed. A publisher may want me to finish the game or I could add microtransactions for cool stuff (that will not make you better ingame). Alot of people has helped me with testing and some have helped me create 2D and 3D art but all of the programming is made by me. What I am using in the project: C++ Ogre3D (Rendering) Bullet (Physics) enet (Multiplayer) OpenAL (Sound) FLTK (GUI for Host Game) Inno Setup (Installation) Qt (For GUI of the launcher)6 Edit: Changed the youtube channel link to a better one Edit: Changed all the links to the new webpage and new youtube
  11. You play as a survivor of the end of the world, controlling a faction of people you choose how you live in the new world and what the rules are. Build up your economy and upgrade your base to draw in more survivors to your community, but beware the stronger you get the more likely other factions will start looking at you. The choices you make of who you decide to be in this new world determine how the world and its people will treat you. https://www.kickstarter.com/projects/1458946275/fall-of-civilization
  12. Hello! I'm working with a small group of seven students and we are proud to present you our game POLYCRUSHER. Our game was developed during two semesters and now our progress is so far that we want to present our game in public and get some feedback. The Game POLYCRUSHER is a local multiplayer twin stick shooter for ultimate couch gaming. We are proud to present you this gourmet piece of a game which is mostly about chaos and explosions in a wave based gameplay. Gotta crush 'em all! Fight with up to four friends against unlimited hordes of enemies. In order to survive epic boss battles you will need to unleash your characters unique special ability. Prove your team spirit to trigger your ultimate destruction weapon. Try to climb up the online highscore with your friends, but remember POLYCRUSHER will stress your friendship to the bitter end! Features 6 fancy Characters7 deadly Levels9 bizarre Enemies haunting your dreamsA very angry cyclop chicken squeezed in an airplaneKITTEN-Mode for experts!Online HighscoreOriginal arcade SoundtrackUltimate Destruction!Explosions everywhere!Your favourite laser weapons!Play with your controller or your SmartphoneGreenlight We are also on Greenlight, so if you like what we are happy about every Upvote Here is the Greenlight link: Polycrusher on Greenlight! Contact us! If you have any questions or you want the latest news about POLYCRUSHER, you can always visit or Website or our Facebook page. Trailer Screenshots Please visit our Greenlight-Page for screenshots
  13. The League Of Metal Men is a 2D multiplayer party brawler with a strong focus on social gaming. The game offers unique gameplay mechanics revolving around players 'upgrading' their characters dynamically throughout each match resulting in constantly shifting pace of gameplay. Download now and earn your place as a champion of the league. Battle your friends in brutal free-for-all's or team up and force your claim together. Consume, Construct, Conquer! The League is waiting... Check us out at: Game Website Facebook Twitter If you have any further questions or issues feel free to contact us at rippedshirtstudios@gmail.com
  14. Hi, I am Anamik, an indie game developer and I have developed a new game, Boon Boon which I am going to release soon. Boon Boon is a 2D platform game with many exciting features, secrets and mission objectives and is also based on the love story between Boon Boon and Luna, his girl friend. The mission is to collect all candy at any cost and bring them to her. Only 5 lives to play with which means the player has only 5 chances to fulfill the mission objective. Boon Boon, a gentle person, have courage of speaking freely to express his feelings. He knows himself better than anyone else. One day, he fell in love with a cute girl whose name was Luna. But she lack the courage to express her feelings and she never admits that she loves him. Boon Boon figured out by himself that she loves candy. He decides to start collecting candy but there are hurdles all over the place! The monsters are protecting the candy from getting stolen. 10 unique and interesting levels.Push the crate boxes and kill the enemy.Collect all candy.Different kinds of monsters like birds, balls, bats etc.Avoid stones and enemies whenever necessary.Jump over the monster's head and kill them.Moving Platforms of different velocities.Story Driven2 Different Endings (Happy And Sad Endings).Challenging Gameplay.5 Lives to play with. Watch Game Trailer on Youtube: http://www.youtube.com/watch?v=b9I_myaG4zo Full Version Game is now available for FREE! Price: $0.00 Please provide feedback and I would love to hear from you. Download Full Version Game here: http://www.amaxang-games.com/2015/07/boon-boon-full-version-indie-game-buy.html Thank you.
  15. White noise - that's all we hear during the radio and television interferences on an empty frequency. But what is hidden behind these acoustic oscillations? What should we actually hear? What is hidden behind the noise? Maybe, images, memories, thoughts, perhaps someone wants to reach out to those of us who are on the other side of the noise. Game on Gamejolt
  16. http://www.monstermmorpg.com Hello everyone. This is Furkan Gözükara from Turkey. I am the only developer & owner of browser based mmorpg game Monster MMORPG. I am a Master of Science (M.Sc.) Computer Engineer. Currently studying Doctor of Philosophy (Ph.D.) in Cukurova University. I am using ASP.net & C# to develop my game. At this thread I will share information about my game and also continuously post the official updates. Monster MMORPG was started as a browser based Pokémon MMORPG game. It was me and my 2 other friends graduation project from our Bachelor of Science. My other 2 friends gave up working on the game after we graduated in 2009. PokemonCraft became quite popular. Alexa rank top 100k, about 20k visitors per day with more than 3 million page views per day. In 2011 Nintendo lawyer send DMCA to shut down game. I still don't know why since there are like 30 other Pokémon MMORPG game. Anyway i didn't let my game get wasted so decided to convert it into a full scale Monster MMORPG game similar to Pokémon games. If you know how to play generation 3 Pokémon games, you will find this game very easy to play. I am collecting monsters from DeviantArt artists. Asking their permission to use at my game. So i have very mixed style of monsters. I have private software to automatically compose features of new monsters, assign them on maps. Each week i am able to re-assign all monsters, NPC trainers on maps and add countless new monsters. If you consider about composing a Pokémon move list, you can understand how hard task is this. I will post screenshots at the bottom of this thread. Currently (22.07.2013) we have 1,751 pets (Monster, Fake Pokémon, Fakemon) from 45 different artists. You can see all of them on our MonsterDex page. MonsterDex : http://www.monstermmorpg.com/MonsterDex Here several different style monsters from each class: Ancient, Legendary, Zenith, Emissary, Starter, Superior, Regular We have 7 class of Monsters. Stats changes between 213-999. Our monsters gets their moves by a special software that i designed from over 3,000 unique moves pool. Currently our experienced players are working on a new assignment mechanic and processing each moves manually to reduce move number and improve assignment process. Here our 1080p game-play tutorial video. It is totally in game footage. Only the entrance has special effects. You will not get bored while watching the tutorial video since I used pretty good musics. We have 18 elemental types. You can see type chart here. Game is composed by 19 different zones. Including every elemental type and 1 extra mixed type. Game zones can be seen here. Each zone has a 1 monster arena and you can gain 1 badge from those arenas. Also in order to navigate between zones, you have to defeat zone guard. Game has over 1,000 NPC trainers. You can battle only 1 time per day with these NPC trainers. NPC trainers gives items as reward and extra Gold and EXP. Game has total 520 unique maps. All professionally designed. Game maps can be seen here. Here several different elemental types of game maps. Since we are similar to Pokemon we have ability system. But in our system each captured pet can have 3 abilities from their ability pool. These abilities are assigned each time when a monster captured and they are permanent. At each monster details page you can see ability pools. Also our ability list can be seen here. All fully working. We also have natures like in Pokemon. But our natures affects all 6 stats and we have over 100 different natures. Natures list can be seen here. How to play tutorial with images and text can be seen here. We also provide a fully working stat calculator tool. You can load your captured monsters and play around with the values. As can be seen there we have UV and TP values. If we compare with Pokemon UV values are like IV values and TP values are like EV values. But of course still different to not violate any copyrights. Click here to play with stat calculator. What makes our game pretty different than most of the other games, we keep individual data of each captured monster. This provides us great features such as you can name your captured pet, your captured can have individual values, held item, and different characteristics. Our Monster characteristics can be seen here. Each captured monster get 3 traits. All of our monsters can be seen as 120 pixel thumbnails on this page. Page contains a lot of filtering features. We have a fully working advanced market system. Our market supports buy, sell items both from NPC and other players. Buy, sell monsters among players. Trade monsters among players. Once again our market system has a lot of filtering features which makes it pretty useful for players. Also game has over 180 items and the move items. Move items are called as MTs like TMs in Pokemon. Items are AI Item, Battle Item, Health Item, Held Item, Main Item, Monster Box, MT Item, Transformation Item. Itemdex is not available yet. Game banners and logos can be seen here. Game profile avatars can be seen at here. Registration process is really easy to game. You need to provide a valid email address, select a starting monster, select your over-world sprite, type your password and username then you are ready to play after clicking activation link that is sent to your inbox (check spam-box if you don't receive email). You can also request multiple activation emails if it didn't arrive. You can register the game here. We also have a dedicated MYBB forum for the game. I am also fan of a preventing cheating. I rather prevent it than banning cheaters. Banning cheaters only leads some cheaters to get away. For this reason, we have special game mechanics that requires very advanced special software for cheating also in-game coded Captcha question that doesn't bother real player but kill cheating. We also have a special coded chat screen integrated to the game. Chat screen has multiple language channels so you can chat in your own language. Game also has a perfectly working live PvP battle system. You can battle with your friends only and live. So what future plans do i have ? * Complete redesign of the game that will run faster, smoother and look a lot better. * Guild/Clan system: A pretty advanced one with lots of great futures * Live PvP tournaments: Private player composed tournaments may also be possible with special conditions * Live PvP maps * PvP points and ranking system Game is hosted on a special deal dedicated server. So we are the only one that uses this server. Server features are as follows: 32 GB Ram memory Intel Xeon E3-1270 2x sata 3 - 256 GB SSD as raid 1 - for security reasons 1x 500 gb sata 2 for storage I have a special software that updates all users ranks and statistics everyday, also optimize database and takes full backup. Game is listed, reviewed on the following authority game related sites. But most of them are outdated unfortunately. http://www.gamespot.com/monstermmorpg/ http://www.ign.com/wikis/monster-mmorpg http://www.joystiq.com/2012/03/23/the-joystiq-indie-pitch-monster-mmorpg/ http://www.mmorpg.com/gamelist.cfm/game/731/MonsterMMORPG.html http://www.mmorpg.com/blogs/MonsterMMORPG http://www.indiedb.com/games/monstermmorpg/ http://monster-mmorpg.browsergamez.com http://mmohuts.com/browser-games/monster-mmorpg http://www.onrpg.com/games/monstermmorpg/ http://www.whatmmorpg.com/review/monster-mmorpg.php http://www.crunchbase.com/company/monstermmorpg http://freewebgame360.blogspot.com/2013/06/monster-mmorpg-review.html Our biggest problem right now is the HTML structure of the website and the UI. I started this project as a total rookie programmer and it grew and grew. So now i need a whole recode. I am in a search of web designer to get him/her design site beautifully in Photoshop. So i can recode whole site. I am always looking for volunteer artists, contributors. Our credits page has now 75 different contributors. Majority of them are volunteer Deviantart Monster, Fake Pokemon, Fakemon, pet artists. Check our credits page here: http://www.monstermmorpg.com/Credits And finally here the recent screenshots of the game. Thank you very much for reading. Feel free to ask any questions.
  17. "This is a story about a gamepad,not just an ordinary gamepad,a very special gamepad,a magical gamepad! What is so special about this gamepad you ask? Well, let me sum it up in one word LIFE!" Bad Joystick is an indie platformer game I am working on, I started development on may 2015 and already have a functioning alpha build with 40 levels for you to play with, here is a gameplay video and some screenshots: https://www.youtube.com/watch?v=mW_oUuFGcCQ playable alpha version, more info about the dev process, images and videos,I will be posting to it at least once a week. Bad Joystick - DevBlog
  18. Hey there I just found out about this : https://www.kickstarter.com/projects/ldi/little-devil-inside?ref=nav_search I think it looks bloody brilliant. At first the graphics dont look that good, but during the water scene and the desert scene I think it looked pretty stunning ( besides the overall pretty awesome atmosphere ..... I mean Vivaldi ALWAYS adds something to a great trailer ^^) I really hope the project gets funded ( I will probably back it in a few days). They also have a Greenlight page, so if you dont want to spend money and still help them, help them there ^^ What do you think about it ?
  19. Hey guys, Dreamteck here (Pepi writing). We are a small indie studio making its first "grown-up" steps in the industry. And we are super excited. I wanted to show you the game we've been working on (yes, it's a Unity game and it draws tons of inspiration from the games with which we grew up.) Viberift is a multiplayer, music-driven, action, arcade game that reimagines some of the classic music-driven game mechanics and puts them in the 3D environment of a fast paced, dog fight-styled gameplay (imagine a not-so-goofy-but-equally-fun Starfox atmosphere + dynamic Afterburner-like gameplay + Beat Hazard/Audiosurf-like game feel - you get Viberift xD). Music The most important choice in Viberift is the choice of music. In the lobby you'll be able to select between playing with the in-game music library or loading your own tracks (or why not just specifying a sound input device like a mic and beatboxing while you play xD). But whatever choice you decide to make you should know that every audio track generates different outcomes in terms of actual gameplay. Viberift's audio analyzer has been designed to "read” any given music track (or sound input) and identify a large amount of its elements. This allows us to create a great variety of weapons, abilities and enemy behaviours, each of them governed by a different frequency band or aspect of the music. Gameplay In Viberift's multiplayer you'll get to test your skills against other people in a set of open-world arenas and in a variety of game modes (in PvP) or you'll be casted against AI-controlled Viborg swarms in massive, cooperative arena battles (in PvE). At a later stage we will be introducing a single player campaign, which follows a female human pilot in her struggle against a self-replicating race of alien robots of death and destruction (it's serious, though). It will guide you through the world of Viberift in a set of levels - each with a specific environment, objectives and enemies. Mechanics In our game we strive to reintroduce some of the classic, for the genre, mechanics, seen through the prism of a music driven-game: - A fluid and generally awesome control system with boost, dodge, flight-plane switch, fake death and other components, some of which - heavily music-driven (ok, I lied about the fake death button because no one on the team likes it but together we can #makefakedeathhappen, right guys? Guys?). - A good variety of ships with different stats, stat limits and visual modifications. - A selection of our finest music-driven weapons, each with its own effects and behaviour. - An in-depth customization system with the possibility to upgrade your ships’ stats, weapons and appearance. - A special ability system with many music-driven abilities (in-game you'll only get to pick one, though, because it's already getting too much for a self-budgeted indie studio) - (And the cherry on the pie:) A super-kick-ass Sonic Mode which you'll get to rarely activate but when you do - you'll be transported to a parallel dimension of magical music-driven rainbows and unicorns and stuffs. So… yeah… It'll be worth the wait. Story The Viborg are a mechanical creatures created by and modeled after a long extinct race of vibrational beings. Their only energy source is mechanical vibration, thus, to survive the soundless vacuum of space, they decompose every piece of matter they come across, feeding upon its vibrations. Shortly before the first attack, the humans manage to replicate some of the Viborg's technology and implement it in a handful of individuals. Thanks to our race's natural ability to make use of higher and more complex organizations of sound, those bio-augmented pilots are able to draw massive amounts of energy from... ehm... their favourite music, becoming far superior fighters than the Viborg. Nonetheless, we are fighting a lost war and our last, lingering hope lies within Vihra. In the coming months we'll be launching a closed beta and soon after - our Steam Greenlight. Stay tuned and support us on Facebook, Twitter, Youtube, IndieDB оr Google+ (or just check our Team Page or Game Page) - we would really, really appreciate it! Love, Dreamteck
  20. https://www.youtube.com/watch?v=NQ9_J-h7DbI You awaken to the dawn of a new world. It's streams are clean, the forests lush and the local wildlife is hungry. You're cold and in need of shelter as you hear other voices on the wind. You are not alone. Your Quest: Establish civilization and explore the new world. Your Quest is a casual 2D Strategy/RPG with progressive gameplay where you gather resources to construct a village, craft new weapons and armor, and try to survive the depths of a procedurally generated dungeon under the surface. Can you explore the entirety of this new world? Help us get Greenlit on Steam! Vote Yes Here Current Features Turn-based CombatBuild a village the way you want itCraftable Armor and WeaponsProcedurally generated dungeon (accessible via Cave) with 10 levelsResources: Wood, Stone, Fur, Meat, Leather, Cooked Meat, Herbal Medicine, Iron, Steel, FishJobs: Lumberjacks, Stone Miners, Hunters, Tanners, Cooks, Foragers, Iron Miners, Coal Miners, Fishermen, SmeltersBuildings: Home, Houses, Quarry, Lodge, Tannery, Mess Hall, Herbalist, Iron Mine, Blacksmith, ArmoryMisc: Campfire, Roads, Flowers, Torches, Fences
  21. Battle on The Heads - is a fun game for two, where you have to jump on the heads of people and do not touch the ground , otherwise you will overtake defeat. And your goal is to kill the other player. Game made spacially for SiliconJam2. Available on Gamejolt Itch.io Additional Information: Developer: Indi surreal Games Platform: Windows VK Public: Indi surreal Games
  22. Hello ladies and gents, My name is Chris Chancey, I am the CoFounder of ManaVoid Entertainment based in Montreal, Canada. As you may know, we recently launched a Kickstarter project called Epic Manager, where you can create your own Adventuring Agency! We are happy to announce we are past the 20 000$ mark today! The gameplay features the roster management & character progression of games like Disgaea or Final Fantasy Tactics, narrative choices & consequences in the beloved tradition of gamebooks series such as Choose your own Adventure or Fighting Fantasy, the epic scope of a Dungeon & Dragons campaign or a Lord of the Rings novel, and the humoristic tone of the Princess Bride all in one awesome package! After reaching out to other indie studios, we have also had the chance to feature iconic characters from great indie games such as Shovel Knight, Chroma Squad and Rogue Legacy! We would love to keep the conversation going on the best rpg, fantasy and gaming forums and theindiestone.com is obviously on that list! Here's a few images of the game and we hope you guys come check out our project on Kickstarter! Thank you all for reading! Cheers, -Chancey, for the ManaVoid Dev Team
  23. Hello everybody, I'm Cristian, lead designer for Black The Fall, and I just wanted to let you know about our Kickstarter campaign. Black The Fall is a sharp, modern action game set in a post-communist industrial world. Our intention is to craft a one-of-a-kind sidescrolling game that mixes combat with stealth and puzzle elements. We've got 46 h to go, so if you like out game, now is the time to check it out! Some really cool rewards are available only for this campaign: This collector Black Box contains: the cool 3D print of Black – 5.9 inches (15 cm tall)the DVD of the game with a retro design (signed) a booklet with concept art and game instructions all six postcards signed by our teamYou can find more goodies on our Kickstarter page.
  24. Zpocalypse: Survival - Post nuclear zombie apocalypse.by Jeff Gracia: Greenbrier Games · HomeUpdatesMarlborough, MA Video Games Just wanted to share my companies first video game project, Zpocalypse Survival. Similar theme to projectzomboid, but with more emphasis on RPG level/skill mechanics, survivor groups, radioactive wasteland giving it more of a fallout vibe then walking dead. See below for more details. A rogue-lite strategic survival game with exploration, scavenging, base building, crafting, and deadly battles! Zpocalypse: Survival is a game about exploration and survival in a gritty post-nuclear zombie apocalypse setting. Your job is to help a group of survivors attempt to eke out an existence and build a place for themselves in a brutal world. You will need to scavenge for supplies and food, find and fortify a shelter, recruit other survivors to your cause, defend your people, and attempt to grow and expand, facing challenges every step of the way. Starting from a procedurally generated world with dynamic events and encounters, Zpocalypse: Survival combines base management and good ol'fashioned combat with infinite building possibilities. It is designed to be moddable at every level, from your base, the survivors and enemies inhabiting the world, to the events and encounters you might come across. Our goal is to build tools and documentation. They will ship sometime after release (or sooner with your help) allowing you to add your own customizations to the game, and share them with friends The game is part Sandbox, part Real Time Strategy, and part RPG. We will support PC initially, with plans to release on Mac & Linux. This will happen sooner rather than later with your support! We are looking at possibilities for tablets and consoles.This Kickstarter is to fund the single player version of the game. We are extremely interested in multiplayer and this may appear as a future stretch goal. We think the game is going to be truly amazing, but only with the help of our backers. To that end, we will put up a playable pre-alpha demo on April 21st for all of our wonderful backers to check out. We took our demo to PAX East and got a lot of great feedback from people checking out the game for the first time. We wanted to add some of those suggestions in before we made it available again, so you can tell us new and even more awesome ways to improve YOUR game. Zombie games are a dime a dozen nowadays, so why do we deserve your attention? Here are some things that we believe set us apart from the rest: 3D Procedurally Generated World Buildings in an area and their internal structure will be different from the last time you played all in 3D. No sprites here! (Well at least not for the game world...) Dynamic Stories & Events While the game is not purely story-driven there will be events and elements of story depending on how you play the game. Each event is built to compliment the area it is associated with, not just make each play through different. We want to bring the world to life. Our AI Manager will also help to keep the world interesting and challenging. Nuclear + Zombie Apocalypse The Zpocalypse universe is one that isn't limited to zombies and scavenging. The world as we know it today is gone, but that doesn't mean that there is only one thing raising hell in the world. Rogue-Lite Survival Hybrid When your survivor or squad dies they stay dead, but it doesn't necessarily mean it is the end of the game. This approach gives us a lot of power as developers; we can put deadly mechanics in the game that would otherwise be unfair in a normal rogue-like game. We want squad members to be important and cherished but this is the apocalypse so when people die they stay dead... unless they come back as a new undead enemy. See how long you survive and compare your scores with your friends'. Day/Night There is only so much time before the darkness comes and the real danger begins. With our day/night system you have to decide how you want to manage your time to get ready for the night. You may be forced to defend yourselves from the hordes of zombies. Base Building/Management/Defense This is the yin to the exploration/scavenging plays yang. You are not just out scavenging living for this moment. Instead you need to try and build up a safe place, planning for the future. Search for somewhere that you can band together with more survivors and have people work to build a new community and survive this harsh world. You are not a superhero; you will need others' help to make it in this world. Physical to Digital Unlike most games that start from scratch or eventually go from digital to physical, we already have a physical game that we are basing our digital title on. This means we already have a great design base to start from, we already have an existing fan base, and we already have a LOT of story to pull from and expand the game into the future. Also as we expand the physical game it gives us more content to expand the digital game and vice-versa. Merging genres We draw a lot of inspiration from our favorite games like FTL, Project Zomboid, Fallout, Diablo, XCom: Enemy Unknown, Endless Space and more. We are taking inspiration from pieces that we love in all these games and bringing them together into a new zombie game, that with your help, has the potential to be a great game like those above! THE WORLD When starting a game of Zpocalypse: Survival, the player will be able to choose from several themes for their post-apocalyptic world as they unlock them through gameplay. This theme they choose will determine the look and feel of the world. Some themes may be more dangerous than others and perhaps have special conditions associated with them. For example a radioactive waste themed world would have more radiation zones, more radiated zombies and a higher chance for survivors to get radiation sickness. The world will be broken into a number of areas, each area will have its own unique feature. For instance, in a town themed world, one area might be a house with a yard, while another area might be a school with a playground. The layout and content of areas will be procedurally generated when the world is created. As you progress in the game you will eventually be able to setup how your world is generated by adjusting settings such as the size, the amount of infected, scarcity of resources, and more. Scavenging One could argue that the entire point of going out into the world in Zpocalypse: Survival is to scavenge. Besides staying alive, the goal of the player is to scavenge for materials when out in the world, in order to shore up base defenses and improve its quality. THE CHARACTERS During the course of the game, players will control numerous characters in the wasted lands of the zombie apocalypse. To highlight the brutality of the Zpocalypse, this game will be designed with a high turnover rate of characters in mind; players will lose characters often to starvation, disease, zombies, natural hazards and more. To this end, the character stats will be quick and easy for the player to understand and use. The character advancement system will be light but still interesting. Roles There are 3 roles that every character will fall into: fighter, bruiser and smarty. Each role has their own strengths and weaknesses and a unique advancement tree. Within their advancement tree each role will have opportunities to further differentiate themselves even from other characters with the same role. THE BASE The central nexus around which all games of Zpocalypse: Survival revolve is the player’s base. This base is where the player’s survivors have gathered, trying to hold out for another day in the Zpocalypse. It is where their characters sleep at night (hopefully), where they store their food and supplies, and where they craft the tools and equipment their group will need if they hope to survive for one day more. Base Center Bases will be defined by their base center, which is a safe location in which the characters can retreat to in an emergency and where all the supplies and gear found by the player are stored. The quality of the player’s base center determines the quality of the base entire. The better the base center the better weapons, fortifications, and more the player can craft, the more survivors they can have in their band, and the more storage space available. Crafting All items that can be built or crafted will require resources and time to complete. The resources will be the things the player finds out in the wastelands: various scrap like wood, metal, or cloth and possibly special items. The amount of resources and time required to build something will be dependent upon the complexity of the item. A debris wall will only take a few wood scraps and a short period of time to build while an electrified defense wall might take a lot of metal and a special item as well as a full day or more to construct. Crafting isn’t limited to only your defenses but also includes supplies, weapons and other fun treasures as we build out the game. ZOMBIES The major threat to characters in the zombie apocalypse is, of course, zombies. Zombies will have stats just like characters. These stats will be used for combat purposes to determine how hard the zombie is to kill, and how dangerous they are if they get too close to a character. Initially there will be two types of zombies you will encounter day zombies and night zombies. Zombies will have multiple levels of physical degradation. Zombies degrade usually from the result of combat, though when encountered they will be given a random state for variety. COMBAT Combat in Zpocalypse: Survival will be a brutal but measured affair. Most times the player will have ample opportunity to make good tactical choices, both because the pace of combat will be slower than most RPG style games, but also because our pause feature will allow the player to take the time they need to review the situation and make decisions if he/she chooses. That said, combat will still be hard and brutal. We WANT characters to die because we WANT the player to feel the pressure of keeping their survivor numbers up, alongside all the other hardships we put on his/her shoulders. Players can take their time to plan their strategies, but if something goes awry, if zombies get too close or appear where they were not expected, then things could go horribly wrong right-quick. EVENTS Events will be used to add setting and story flavor to the game in interactive and exciting ways. Some events will be scripted and some will be semi-scripted occurrences. These events could play out a larger story arc or they could be simpler occurrences that add flavor and something unique to your current experience. While one of the key aspects of the game is trying to survive we want to make your survival experience interesting, especially when you playthrough multiple times. The base game is not about winning or losing, instead it is about the drama and sometimes comedy that goes on while you try and survive.
  25. Red Lake - horror shooter with elements of quest. Inspired by the object SCP-354. Genre: Adventure, Shooter, Puzzle,Horror Platforms: PC, Mac, Linux Languages: English, Dutch, French,German, Italian, Russian, Portuguese (Brazil), Portuguese Players: Single-player The protagonist works in a department that is looking for a variety of paranormal places in order to hide them from humanity and prevent someone from using them for their own purposes. There are rumors of a lake not far from the small village somewhere in Siberia, has changed color and became red. At the same time the behavior of animals around it began to change and strange things started to happen in there. When the forester, the first who noticed these things stoped communicating, then a agent was sent to investigate. His main task - investigate what happened with the forester and the situation around the lake. Towards the end of the game, when the main character finds a lake, a large open area for exploration. In order to perform the tasks of the scene, the protagonist will have to survive. During the night, dangerous creatures starts creeping arround the lake, you need to find a place to sleep before the sunset. Some of the enemies you meet in the game: Dogs - they behave very aggressively. The skin made ​​black slime, as if they are infected with something. Sphere - flying metal spheres. When they notice around them living beings - immediately emit a deadly electric shock. It is better to avoid them. Cat-like creature - a creature whose body is composed of bluish crystals. They are very agile and hostile. Also in the game you expect creatures that cause hallucinations, infected animals and other enemies, you'll need a different tactic to fight or avoid each one of the enemies. This game is also at Steam GreenLight, Vote for it! Extra Link: http://steamcommunity.com/sharedfiles/filedetails/?id=296213117
  • Create New...