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Showing results for tags 'improvement'.
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Is there any new weapons that is silent and easy to use?If there isn't any then I'd suggest a weapon that is suitable for killing the zeds silently such as bow or crossbow.other benefits of this weapon is it could also be used to hunt down animals silently instead of using guns that may attract more zeds into your area.other silent weapons such as blowpipe is also good with a sedative(Anesthesia?) ammo in case you didnt wanna kill the animals and want to farm them instead.I sure hope devs team would read my suggestion and consider to put it to test. Tysm!
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I know it sounds like a far fetched idea which will remove the element of zombies, but hear me out, we divide the entire map of zomboid in various smaller chunks, and add a percentage sign to them, and we can clean that entire area but once we do that, the other untouched chunks percentage should lower down a bit to fill up the chunk we just cleared out to a certain degree, as we don't need zombie farmers who just sit in one chunk and farm the whole map with that, and to increase the difficulty we will add a hidden progression bar, as the x number of days pass by the zombies should get stronger, and harder to kill, and now the issue is here that whose pc can generate 40000 zombies, and the answer is easy, we allot randomness in every chunk and random spawn in every chunk but limited to the percentage we mentioned and they cannot leave their prescribed chunk either, once the mc leaves the specified chunk they respawn again, as per the chunk, now if someone kills every zombie than what? well here the dlc's come in, which we can add, or maybe once the 0% is achieved, kudoos to them, and in online we can just increase the number of zombies once a player dies with some multiplier.
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I know it sounds like a far fetched idea which will remove the element of zombies, but hear me out, we divide the entire map of zomboid in various smaller chunks, and add a percentage sign to them, and we can clean that entire area but once we do that, the other untouched chunks percentage should lower down a bit to fill up the chunk we just cleared out to a certain degree, as we don't need zombie farmers who just sit in one chunk and farm the whole map with that, and to increase the difficulty we will add a hidden progression bar, as the x number of days pass by the zombies should get stronger, and harder to kill, and now the issue is here that whose pc can generate 40000 zombies, and the answer is easy, we allot randomness in every chunk and random spawn in every chunk but limited to the percentage we mentioned and they cannot leave their prescribed chunk either, once the mc leaves the specified chunk they respawn again, as per the chunk, now if someone kills every zombie than what? well here the dlc's come in, which we can add, or maybe once the 0% is achieved, kudoos to them, and in online we can just increase the number of zombies once a player dies with some multiplier
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Is there possible to make tents more realty/useful? Hope we can see this: Enter the tent for shelter from the rain/cold etc. like the house. Store something in tents, like a container. Protect from zombies attacks, but with condition drops, like clothes.
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Delete possibility to view your current ammo with hardcore reloading on. For view your ammo you need to insert magazine and watch it usual way. With shotguns you can't know current amount of ammo. If you want to know your current ammo inside gun - just count shoots.
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Hey, As you can notice when playing Project Zomboid right now, guns are super-easy to use, kills pretty much every single time due to auto-aim. I was thinking that this would become an annoyance in Multiplayer (and with NPCs) if it's a matter of whoever shoots first wins instead of having to actually aim. Taking cover First and foremost we'd need a way to get low down so we can hide behind objects (I'm thinking cars when they're added), this would give another way of taking cover in a gunfight. I'm thinking a way this could be achieved is standing next to an object like a car, and holding CTRL will make the player crouch down behind it, while the mouse is facing away from the object the player will stay crouched, if you point the mouse 'over the top of the object' then the player stand up and aim over it, but crouch down again if the cursor is moved back. Better aiming I'm thinking that when you aim with a weapon, rather than aiming in the general direction of the target and just shooting and hitting using auto-aim, you would need to aim with your mouse. When a gun is equipped and the CTRL or RMB is pressed, the mouse cursor would become a crosshair (or a transparent line would emit from the player in the direction of the shot, the higher the player's aiming skill is, the longer the line is, 3D engine will allow this I'm assuming) and you'd aim for the target. When you shoot, depending on your shooting skills the bullet will have a 'radius' of where it will hit from where your mouse cursor was, this radius will get smaller as the player's skill increases. I feel that the transparent line would be better for this as it would feel more like you're aiming from the player's arms than pointing a mouse cursor onto a target. Getting shot When you get hit by a bullet, the game would calculate where you get hit, fatal shots are possible if you get hit in the heart or head, and other vital areas would cause a quick death (you'd bleed out fast), if you get hit in the arm, you will be injured and bleed, but you can bandage your wound and take medication to avoid infection (maybe have a 'remove bullet' tooltip on a set of pliers or something) This would avoid it being a one-hit kill on characters which would be frustrating as hell, and would give you a chance to escape. Anyway, just my thoughts, let me know what you think. -GodWaffle