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Found 24 results

  1. Hey, I've been playing zomboid for some time now. I'm what you'd call a low profile surivivor, I just derp around as much as I need to in order to find myself the needed tools. Once I have an axe, saw, hammer and trowel, I settle down in a quiet spot in the midst of nature, build me a fence for protection and start farming potatoes. Because, we all know about them taters, don't we now. Boy, I love me some puturdurs. Stuff them in a stew. Make a soup. Mmm-hmm. Anyway, before I get carried away, let me list a few things I noticed myself missing in the game. 1. Something to cut them pesky f
  2. Hello community. I just got off Project Zomboid playing the Endless Winter Challenge map, and I was thinking about some stuff. The game is great as it is, but I see a few flaws in it... Safty in the woods: Lets say you take a walk through the woods and find a nice opening where you can construct a base. Fast forward a few days, and you manage to self sustain youself. Zombies cant get to you, and the game ultimately ends up being boring after 2 in-game months of tending to plants and existing. So here's the idea: what if their was wildlife. (Yes, i know that their basically alr
  3. What sup guys, last night with my GF, we were thinking of ideas for PZ, and we came across the idea of NPCs, well we all know that the dev are working on NPCs. but the idea is for a more develop NPC mechanism. First Idea was that NPCs should able to roam around the map not just stay in a single spot (Dev may have already thought about it). Secondly, NPCs should be able to barricade their houses and/or either we tell them what to do. Thirdly, Later in the development NPCs should be able to create a small community or like a small base. (like TWD tv show) Fourthly, that would
  4. So when NPC's release I suggest we use a similar system to what State of Decay does as far as safe house tagging goes. You say 'our place' and boom everyone moves. It's complicated and might mean some internal grouping but I think that'll be the easiest way to do it. Maybe right click and "mark as safe house" or something and everyone in your 'group' will just know it is the safe house. But only the leader can do it. Meaning if you aren't the leader you can't. Sometimes I hate responsibility and if it was up to me every time it would suck. Unless the leader ordered you to of course but then I'
  5. Ok first of all I would like to warn everyone that this will be a VERY long post so if you intend to read all of it, hope you are comfy and have all you need. Second of all I would like to say I didn’t steal anyone’s ideas, I have had most of these for months but have not bothered to post them until I had them in an ok format. Third of all and the last thing before I start please remember nothing is confirmed and some of these ideas may reference my other posts and or upcoming posts so some things not implemented in the game may be talked about for possibilities of the future. Thank you and en
  6. Hi, so recently there has been a topic regarding permanent scars on your health panel, which was quite interesting to watch and read, lot of people liked the idea, myself included and it got me thinking a little, why not take it a little bit further, now there is way more ways about doing this, but here is the core idea. So, as a long time survivalist and an absolute idiot at times I tend to break my face over a lot of objects (jumping out of windows on a second floor and shattering my legs into million pieces is my absolute favourite or setting my rear end on fire while cooking that one's
  7. Hey people, long time player AND lurker, first time poster! I've put more than 100 hours into PZ, and I've had plenty of ideas that I'd love to share a few mod ideas I've had. Now, excluding big things like ability to learn how to fly and travel between maps, I'd rather focus on small things that would either just be fun, useful or plain logical. Blindfold Could be attached to zombies or players by "attacking" them with it. Removes all vision, except for things that are like... literally touching you. Capture the Dead Inspired by Day of the Dead, it would be really fun to be able to capt
  8. I think new weapons should be introduced to the Project Zomboid universe! (I'm sure I'm not the first to say this) I think Antize Weapons and bags Mod is a good start if you guys weren't already working on one, or is there a way to upvote/vote for a mod to be implemented into the core game? I've tested it and it seems fine, and you can tweak the balance of the weapons easily too.
  9. The multiplayer is severely broken. Like, really, really broken. With that being said, I understand that I purchased this game with Early Access via Steam and willingly took on the responsibility. However, I don't think the focus should be on adding cars and the such when the MP side of things are so broken that it might ruin the potential of it ever being what it could be down the road. I might have to stop playing all together because it's that bad. With that being said - it has a lot of potential, but some things I thought of, in my opinion, my plant some seeds - who knows. If you are alre
  10. I've been thinking of some cool things that might make the game even better -Horses (Must be fed foraged grass, susceptible to scraches bites and can be bandaged) -Bicycles (With durability) -Dangerous Wildlife (Bears, Coyotes etc. and visible animals to hunt) -Flares or Fireworks (To attract/ distract zombies) -Beard and Hair growth over time (Use a Razor for beard, Scissors for hair) -Stumble/Fall over when drunk -Trade window for multiplayer (prevents people picking up items meant for trade) -Random nightmares (Wake up in the middle of the night full panic and cant sleep for an hour) -Bow
  11. Hey guys, new player here. I've done a few PZ tries and although I haven't gotten very far in either of them, I have some ideas. I know that some people have brought the topic of armor up before and that it's gonna be in the game, so hey why not? I've been interested in the use and make of armor for quite some time and have given it a lot of thought so hopefully I'll be of some help. Now the first thing is weight. What we have to remember though is that this isn't the middle ages and it's not supposed to stop bullets, blades or arrows (unless you're fighting another survivor, but that's rare
  12. Maybe one mod can add a sort of generator and a lead system. Which works with gas. And so to have electricity again. Or at least the duration of the Gas. I know. This will make noise... So we can put a little away from our base and connect the cables. Maybe it's a little complicated to make and use. Perhaps Can need more items. But I think it's a good idea and that maybe in the future can work. Well... that's all. And if my english is bad, Sorry. But i don't speak much english. Greetings.
  13. I don't know how game design works, or how difficult this would be to set up, and I suppose it doesn't nessecarily have to do this. One thing I always enjoyed from dwarf fortress, (Even having never played it) was that the story of your dwarves were so in depth. They all had back story, and the backstory was very far down the line. I would browse the internet and read in depth stories of how peoples kingdoms fell, and great warriors that were born in their kingdom, who fended off entire hordes of demons by themselves, dying and taking their fortress with them. Something I always thought would
  14. Well, I've come up with plenty of ideas for PZ recently, some of them may be too ambitious, but here's the list: -A large variety of electricity generators, like solar panels as loot, craftable windmills, or perhaps portable gas generator... Also, some kind of input distributing devices near or inside the houses so it's possible to use electric stuff like stove and lights... Also, maybe locations as power dams or thermal stations -Some changes to the jumping from high places, because always breaking bones after jumping from second floor isn't that realistic to me, and it highly decreases he od
  15. I've been thinking,when the Kate and Baldspot tutorial first came out i wondered,"Where did they come from, and how did they get in that predicament? Did they get stuck in Muldraugh during a vacation, or did they get stuck there because Louisville was the first to go?" So i was thinking, how about a world that gets persistently worse as the infection spreads? Like everything is normal, then police get called in, then riots in the streets, then the CDC and the National Guard gets called in, then they quarantine the area, then they start bombing runs, then the quarantine fails and it spreads eve
  16. 1 - Seeds or seedlings tree: Why not? If you need tree you can grow your OWN TREE!!! 2 - Respawn/spawn trees: One tree grow 1-3 months. 3 - VODKA Rotten food in trash cans, in "Old world" people throwed rotten food! 4 - More trash : Yeah, why not? You eating chips with packaging? 5 - Cans : You can fill water in cans or drinking tea. 6 - Fat or military zombies : Fat zombies : Very slow and more damage, military zombies : Have more health and more damage. 7 - Hospitals : Yeah, in big city we need BIG hospital or hospitals. 8 - Winter : Yep, just winter, in winter zombies walk very slow
  17. 1. Cause of death. tell the player what killed them. i was in good health no injuries well fed and on day like 37 and just dropped dead...no reason, no explanation. 2. mapping besides "bread crumbing". 3. better first aid/more info in the health panel. such as splinting, antibiotics, amputation, listing disease status. 4. non over powered vehicles such as wheelchairs, skateboards, scooters, mo-peds? 5. co-op activities (for amputees wheel barrow using a gun while friend pushes?) climbing, co-carry bags or things like furniture 6. perhaps make it so crafting recipes register even when items ar
  18. Hello. So the other day I was thinking about some stuff that I think should come to PZ soon. Here's a Few (Feel free to leave your own in the comments.) 1. More improvised weapons. This should be added soon, because it adds a more survival-y feel. Things like knives on a stick (could be made by sawing a plank into 4 sticks) and duct tape to tape them together and make a spear (Like a knife but with more range) and could break easier but can be repaired with duct tape. 2. More non-improvised weapons. We need more of these as well. Aluminium bats for one, break easier but is easier to find.
  19. Great game, has a lot of potential, and I can see it going far, but my suggestions aren't a simple "add a new recipe/trait/profession" as I don't see those things as improving the lifespan of the game (those "recipes" are things which I believe are best for the mod community). I've spent the better part of 6 hours typing out this shit, so... uh.... So far in my survival game, I've killed the majority of the zombies on the map using a shotgun and MMORPG kiting tactics. I'm able to wipe out 300+ zombies in a matter of minutes by kiting them into a large open area and mowing them down with a sh
  20. Delete this thread not posting anymore..
  21. Hi there, I am back, after a lot of thinking, I have got some good ideas to implement in the game: - A trait "steel stomach" so a person has better stomach and even eating food in bad conditions can't make you sick easily as usual. - A trait "fragile stomach" so a person can not eat everything easily, even food in good condition will have a small opportunity to make you feel sick, of course you don't get the disease for this, but you will feel bad. - There should be an ability that increases your carry capacity and strength by training or doing excercise, this way the more excersice you do, t
  22. First of.. Hi =) I would really like to see some ways to armor yourself against the undead. Perhaps a more indepth clothing system. Where you can make "armor" from things in your surrounding. For example: A magazine turned around your wrist would prevent bittings/scratchings there. (World War Z) I also thought about degrigation on the things you wear and the factors played from that. Like if you have dirty clothes, your unhappyness will fall. Just an example. I really aint that guy that are focused on grapichs, tho I would really like to see some form of upgrade in the inventory system and
  23. Alright, warning, slightly long post here with a few of my suggestions for the game. I will continue to add to this topic when I feel an idea is worth adding, and I'll remove any ideas that you guys dislike. Would really love to hear a dev's thoughts on these to see where they stand. Please take a look and share your thoughts and ideas! #1 - The Hunger Zombies are primarily known for their hunger for human flesh, however in the game currently they'll take chunks out of you UNTIL you drop dead, at which point they'll leave the body and wander away. As of now this doesn't matter much, but
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