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My first suggestion so please be kind lol Knowing that wildlife will be added to the game in build 42 is super exciting, and its got me thinking a lot. I typically stick to the city life and hunker down somewhere, but never do I stay long or venture at all in the forest/farm areas (even though they have the best atmosphere imo) Sometimes I'm pretty sure you can hear a distant roar of a bear (unless its the survivors guilt praying on my sanity) which has given me so many ideas. Bears If bears were added to the game, or any aggressive wildlife I seriously feel like more people would consider a playthrough living off the land in the woods. I've never tried it myself as it seems it would grow tiring after a while, foraging and scavenging just to keep yourself alive almost uncontended. If animals like bears or wolves were added then things could get spicy. Walking through the woods, on your way back to your quaint cabin when all of a sudden a bear appears, finishing its meal perhaps, only to notice you. The feeling of being faced with a black bear (which are abundant in Kentucky) would truly strike fear in me and certainly pose a challenge apart from the lone zombie or two staggering past. They could be strong and take multiple direct hits from a shotgun, certainly not going down without a fight. This would seriously bring some challenge to the forestry life and give a valid reason to fortify your home. They could steal your crops like a racoon would, prompting you to bear proof your garden and keep you on your toes when checking those traps/hunting the new animals. Better yet, just when you thought you were safe a pack of wolves waits eagerly outside your door (maybe a sadistic director type event if you stay inside too long) waiting to feed (i.e. on you). Having a real challenge to face in the woods other than food and water would honestly bring so many opportunities. You could setup an extermination business in a mp server, helping other camps with their bear/wolf problems, building expansive log walls to keep the animals out, maybe the pelts could be used as protection against the cold, or maybe just a cool rug. The challenge alone would be entertaining to say the least. Dogs/Hunting All this talk of animals brings me to my second and final suggestion, using dogs to assist in hunting. Having a companion to help in putting food on the table would be super immersive and fun.(While also giving you a sense of responsibility as you now have another mouth to feed) You could teach your furry friend how to take down animals, or zeds. You could learn how to train your dog by reading a dog book/magazines/vhs tapes. Each level would learn a new skill (or trick) to teach your dog, such as stealthful animal take downs, item retrieval, recall, sit, stay, you name it. I think the same mechanics could be used on zombies aswell, you could sneak up on one or two zeds and allow your pup to takedown the one on the right while you take the left (xp could be earned with each successful attack/kill). All of that would seriously I think change the way I play and encourage others to play in ways they haven't before. I've always liked the idea of living off the land but the monotony of nothing but fishing and foraging weighs down my motivation. I'm excited for all the new animals and ways to change up the standard way we play. Having these new additions would truly enhance not only my gameplay but lots of others. Thanks for coming to my ted talk.
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I have Brita weapon model Pack and I love the fact that there's more weapons however a weapon that I've only ever seen once is the crossbow and from watching The Walking Dead I absolutely love the crossbow and I think it would be a great addition to the game being able to take out the zomboids silently and be able to reuse your ammo just like you would be able to real life
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Would be cool if we got new trapping system since animals like rats, rabbits, squirrels etc. gonna may be in the game (animals will interact with traps, for example: stepping into them, geting scared of other animals being trapped and so on).
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Hello all, I've recently encountered a problem regarding butchering. For some reason, despite having a fresh dead bird and a hunting knife in my primary inventory, I cannot butcher the corpse. No option to butcher has appeared, both when I select the bird and the knife. I've attempted this with both a hunting knife and a kitchen knife, as well as both a bird and a mouse, yet the option still hasn't appeared. Does anyone know of a potential resolution to this problem? Thanks.
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TRAPPING MOD FOR PZ v2.9.9.17 By Thuztor (sprites & textures), Nelolis (scripting) and Peanuts (code) Well, time to dig out this mod from the old PZ forum! OK. So, you're feeling like a trapper ? Ok let see that...This mod will let you place traps for catching some meaty and delicious preys. DOWNLOAD LINKpz-mods.net : http://pz-mods.net/weapons-items/Trappingmodxeno-mods.com : http://xeno-mods.com/mod/157/trapping-mod HOW TO USE THIS MOD When installing this mod, you'll have in your inventory a rat trap, a box trap (something like that) and carrots for the bait.What you have to do is right click in some place and choose in hunting menu one of the two options (place rat trap or place box trap). Once done, you'll have to craft some carrots slices (right click on carrots item) to make some baits. Then, right click on the trap you just placed and in the hunting menu, choose the option "load trap with" and carrots slice will appear in the submenu. Once the trap loaded (note that you can unload the trap by right clicking on a loaded trap), you just have to wait if some stupid cute animal will fall into the trap If this is the case (you'll see that the trap's texture has changed), you just have to right click (one more time ) on the trap and then choose the "retrieve" option.Simple ? Yes. But be careful. Choose wisely places for your traps otherwise your chances to catch something will be thin. ACTUAL MOD CONTENTRat trap : this trap can catch rats and chipmunks (don't ask me why I choose chipmunks ). More chance to catch rats in urban zones. Best is in houses (near wall). More chance to catch chipmunks when placed in countryside.Box trap : this trap can catch rabbits and squirrel. For both, placing trap in countryside, far from houses is good idea. Near trees is good choice to catch squirrels.New recipes and items : rabbit, chipmunk, squirrel, carrots slices, cheese slices, apple slices, steak slices for making baits (the 2 last need knife/axe/saw to be crafted).PLANNED CONTENT Preys will disapear (escape or eaten) if not taken earlyTraps will become worn over time and can be damaged (by zeds, predators, etc.)Add field dressing (skinning and gutting)More traps More animals, lures, recipes, items (like fures, etc.)Add trapping and skinning skills and add books/magazines/etc. for learning new trap crafting recipes. Some traps will need a certain level in trapping skill to be crafted.More accurate calculation of chances to catch animals (if needed) As you can see, nothing really new since the last version except the fact that there's now textures for traps items and zeds no more attack traps like if they was doors or windows. Keep in mind that's still WIP. So expect bugs, gameplay balance problems, inconsistency on certain points.Any feedback is welcome
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And hello again! At present, hunting in the game is realized very mediocrely. Perhaps, of course, the developers are just waiting for a new animation system. Anyway, I think that the entire PZ community would be very happy to fill empty forests and fields with someone other than zombies. Just imagine what opportunities it gives? Battle with bears, wolves or wild dogs? Chases after hares and deer? Maybe you can even tame any animal! Remember the film «I'm a legend» Of course catch up with such an animal will not be easy, but it will be very fun, especially if the zombie will also participate! It will also be a real migration of zombies, although I think zombies must periodically lag behind the animal or the animal should be eaten by them. Probably it looks rather difficult, because this work has so many different complicating factors and side branches. Balance, animation, textures etc... In addition, we have not yet seen in the game NPC, but the animals could serve as a experimental rabbit, sorry for the pun. All it seems simply incredible and delicious! Sorry for my English Yours faithfully, the guy from cold Russia.
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1. I suggest adding noise when stepping on twigs to give a better emotion in having to dodge even in stealth mode, also to warn us of possible zombies. 2. Dig a hole funeral to bury dead zombies or players inside. 3. Construct wormwood to discard spoiled food and make earthworm humus. 4. I would also like to hunt my friends or enemies in multiplayer mode after death (controlling the zombie), it would be exciting.
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Animals stay away from urban areas because of the noise, people, and lack of habitat and food. As world erosion sets in, there is no longer any such thing as 'urban' and it should get easier to find birds, squirrels etc everywhere. I live in Christchurch, New Zealand. In 2010 we had an earthquake that levelled big parts of the city. Within a few weeks of abandonment, properties were overgrown and plants were invading houses. Within months, abandoned suburbs were habitats for all sorts of birds, insects, and mammals. We could hear bird calls of tui, bellbirds, and other creatures that never enter the city. Did you know, there are more wild coyotes living in towns and cities than in 'the wild'?
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** Tested on build 30.16, NOT backwards compatible with build 29 ** I play games like Project Zomboid because I like the semi-realistic scenario and challenges to survive. No other mod has given me the realism I've wanted when it comes to food preservation and most specifically, canning. Ultimately, for a game that strikes to immerse the player into the game world, canning food for prolonged preservation shouldn't be as easy as simply putting food in a jar and sealing it. So I decided to make this mod to enhance my own gameplay and that of those that seek more realism from food preservation. This mod adds new mechanisms so that survival still remains challenging and food preservation doesn't become a thought of the past. The implementation of everything you can can is based off real life canning. Each canning option closely resembles how that food item would be canned in real life; skipping a few steps and/or details here and there to keep things fun and not overly complicated. ___________________ CURRENT FEATURES ___________________ Pickling Canning Options: Pickles, Broccoli, Cabbage, Leek, Carrots, Bell Pepper, Radish.Open Kettle Canning Options: Strawberry Jam.Water Bath Canning Options: Strawberry Jam.Pressure Canning Options: Rabbit, Rodent (Rat, Mouse, Squirrel), Bird, Fish(All types except bait fish).Extend your food's lifespan with the Pickling Method. The simplest and fastest way to get into canning. Simply cook up some brine, have your vegetables ready and put it all in a jar, seal it, and you're all done! The food might taste a little salty though, but hey now your food will gain a preservation span of 7 days.Extend your food's lifespan with the Open Kettle Method. You can cook and prepare the food that you wish to can in a kettle, pour it in a jar, seal, and that's it! Food processed this way will gain a preservation span of 15 days.Extend your food's lifespan by using the Water Bath Method.You can cook and prepare the food that you wish to can in a regular pot, pour it in a jar, seal, and then place up to 5 sealed jars in a water bath canner to get a tight seal. Food processed this way will gain a preservation span of 30 days.Extend your food's lifespan with the Pressure Canning Method. You can cook and prepare the food that you wish to can in a regular pot, pour it in a jar, seal, and then place up to 5 sealed jars in a pressure canner to get a tight seal and make sure the food is fully cooked. Food processed this way will gain a preservation span of 60 days.Inspect your canned food to see how many more days left it has until it spoils. Download [HERE] How to install: GUIDE - Instructions / Recipes for Canning 101 - Changelog: TEST THE MOD: if you'd like to see how the mod works without having to collect everything and test it out; press the 'HOME' key to enable the testing feature, instructions will appear in your console that runs along with Project Zomboid. Press the 'END' key if the instructions don't show up after pressing the 'home' key. Keep in mind each time you spawn a set of items for testing the testing feature is disabled. This is as to avoid having you accidentally spawn items without wanting to do so. P.S: There might be an error where you press HOME and then another key to spawn items and won't work; try about 3 times and it should work. Q&A: I would love to get some feedback on this mod. if you have any questions, comments, suggestions,...etc. Go ahead and post . Also if you think the mod is too complicated or challenging, let me know how you would scale it down to make it more fun.
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Welcome. This is another one of my many LONG posts as you may know. So as normal I would like to thank you for taking a look at this and warning you, it will be a long post. Now I would like to get to the post so here we go. Let’s start off with a list of the wild animals. · Bear- this is a hostile animal. It takes a good amount of hits to kill and deals massive damage. It can scratch, bite, and stomp. It will only attack if it is defending cubs, defending a kill, has been attacked, or is hungry. They will hunt other large animals but will retreat if they know they can’t win. (Against animals) they will also try to eat food lying on the ground and will fight off zombies. They will rarely spare your life. · Wolf- these animals are pack hunters. They attack in groups but are not the strongest. They will attack for food, protecting territory, and even if they just see you. They are faster than you and can deal a good amount of damage alone. They do bite and scratch with bites dealing the most damage. They will either die fighting or attempt to run. Otherwise they are taking you down. · Coyote- These animals much like Wolfs do eat in meat and attack in pairs. They are a bit smaller and weaker than wolfs as well as a bit more kind towards people. They are not as likely to attack unless starving or attacked. They will go more towards houses in the woods as time passes. They both bite and scratch but mostly bite. These animals are also about the same speed as a wolf. · Badger- This small animal lives in burrows around the woods. They are aggressive and will fight off you and much bigger predators. They will bite and scratch doing some damage but can be killed with a few swings of a bit or a gunshot. They will find food like worms and grubs but foraging but will raid your traps if available. Also if they eat rotting fruit they become intoxicated. It does bite and scratch but it is not life threatening. · Deer- This animal is very skittish and prey to most hunters. It does not attack but tends to flee if you are spotted. The males do have horns and will fight off predators if needed too but this is not a concern. It can be taken down with a good shot but can take a few if unskilled. · Fox- This is another animal much like they wolf and Coyote. These animals will hunt alone and are rarely in any group. Like the wolf they do bite and scratch but tend to go for smaller prey. They will fight if backed into a corner. They do try to scavenge kills and are cunning. They will attack in a smarter way then a wolf or coyote. They do deal about the same damage as a coyote and can take the same amount of damage. · Skunks- This animal is neutral. It will try to run at first but then if fails at running will spray a foul spray leaving your character smelling awful making you sad and annoyed while alerting Z’s of your location and making most animals flee from miles away. The animal can only spray so many times before being unable to do so. It can scratch and bite but these are of no major threat besides pain. They are nocturnal and sleep in burrows during the day. They also eat small bugs and berries. It also will defend from predators. They still can only see about 3 tiles (since they only see about 10 feet irl.) · Moles- These animals are rare to see but can be found while digging in burrows. They are pretty much passive besides taking from gardens and making burrows. · Raccoon- These smart little critters are a whole heap of trouble. They are neutral so they will only attack if they are attacked. They can get into creates if unlocked as well as garbage cans. They will only attack if cornered but will commonly run. They also will attempt to steal anything food related. · Beaver- This animal is a passive anima found near rivers and will attempt to cut down trees. They can bite but only at really close range. They are more or less semiaquatic rats. · Mice/rats- Mice are small animals that will infest your home if you leave food around or dropped. They are very uick breeders and can also chew wires causing some problems. Rats are a bit stronger and tougher. They bite harder, will chew wires, steal food, and will leave droppings around that could be toxic to be around making you sick. · Bobcats/mountain lions- These animals are like wolves but faster, tougher, and rely on scratched more than biting. They also can climb up trees and can be found in numbers from one to three. · Bats- These are like birds but will appear at night. · Birds- These fly through the sky diving to pick up bugs and small rodents. They also may land on occasion and eat but rarely. · Shrews- These are like badges but smaller and weaker. They also scratch rather than bite and cause long lasting pain. They can’t see very far however. · Rabbits- these animals are meant to be hunted. They are passive, fast and live in burrows. They also can be trapped. · Wild dogs- these are stray dogs. They slowly become more like wolves as each day go by. They can act different depending on the species of dog that they were and how long they have survived. · Stray cats- these much like dogs may change over time but are typically more skittish and faster. · Small lizards- These are small lizards that can be eaten and trapped. They are passive and will scurry around when approached. · Moose- this is like a deer with horns but will charge on sight. They are aggressive and will charge and trample you. They are also stronger than deer and are slightly faster. · Horse- This is a passive animal that will change as the apocalypse goes on. · Cow- These large animals will run from predators but remain very passive throughout life. They can also be milked for milk. · Chicken- These small birds are very fast and will scratch. They will also however lay eggs and are good for food themselves. They are really just oversized birds. · Goats- These are small mammals that will run from predators but can’t really do much besides charge with very little damage. They can however be milked. · Sheep- these are goats but instead of making milk they grow puffy fur. · Squirrels- These evil little creatures are passive. They will steal things like nuts from the ground and scurry back to the safety of the trees. They are pretty much mice that climb trees. · Turkey- These animals are quick and agile but will not attack. They are passive and prefer to run. They cannot fly but they can manage to jump up over certain objects. These animals are easy to kill if you can catch them. They will eat things like berries and other small food items. · Porcupine- this small mammal is passive and will avoid conflict. If startled it will fire small barbs that can stick into your skin causing pain. It can only do this so many times but will attempt to flee after firing the first time. It is best to kill from range. · Box turtle- The turtle is a small animal much like the frog but has a shell. It will commonly be found by the water and is normally found hidden in its shell. It can’t just be killed by certain melee weapons. It can however be butchered if caught/picked up. · Snapping turtle- This is a variation of a turtle that does attack. It attacks by biting. It has a thick shell protecting it from some melee weapons. It will bite if approached. It can be found on land or water. · Crayfish- this is an animal that can be caught and trapped in the water. It can pinch and cause very minor damage and slight pain for a moment. · Toad- This animal is like the frog but tastes awful if eaten raw and will cause sickness unless cooked. · Frogs- These animals are just an animal that can be found, captured, and eaten. · Snake- This is an average snake. It will not bite unless cornered. It is quick and not easy to find. It does look similar to the poisonous variant but still has few differences. They will also try and steal from traps or eat prey available on the ground. · Venomous snake- this is just like the snake but a single bite can be deadly. It will hunt more actively. It will go after large prey and will attack if approached. Now for the second part, now the pets and tamable animals. · Dogs- Lets start off with the best pet. (I am a dog person if you can’t tell) They come in many breeds. They can be poodle, Great Dane, German Shepard, Beagle, Dachshund, husky, Labrador retriever, bulldog, pugs, border collie, Pomeranian, basset hound, pointer, Dalmatian, Saint Bernard’s, and pit bulls. Over time the smaller dogs like pugs will die off. Some dogs that are larger are better offensive like the German Shepard. Others like the Pomeranians are louder but easier to be trained like the Pomeranian. Others like the pointers make good hunting dogs. But as time goes on dogs become more rare and harder to tame. The bigger stronger dogs will survive but also are more aggressive due to survival. · Cats- these smart animals come in 2 variations that I know of. Long or short haired. They are more skittish but also are good for catching birds and mice. They also are very agile and can climb up and over many things. ( I don’t know much and could use help here.) · Horses- These will eventually become more skittish and hard to tame. They can be ridden but need lots of hay and grass. · Rabbits- these fluffy puffs of fur are just here for food, or comfort. · Lizards- Like rabbits they are food or friend. · Snakes- These animals are just like passive snakes anyway but in a cage. · Small fish- Did anyone say sushi? · Box turtle- Food or friend once again. Now for the final part that will be updated over time. Sorry for any missing items. The ETC. column: Jobs · Veterinarian- This job costs -2 points but in returns gives +2 to the skill of animal first aid and +1 to animal training skill. · Dog trainer- This job costs +4 points but in return gives +3 to animal training. · Pest control- This job costs +2 and in return gives +3 trapping and +1 to tracking. · Farmer- This job already exists but now costs 0 and gives +1 to animal first aid. · Pet groomer- This job costs +6 and in return gives +1 to animal training skill and +1 to blade maintenance. · Hunter- This job costs -8 but in return gives you +2 sneaking, +2 light-footed, +2 tracking, and +3 aiming. Illnesses · Rabies- This illness infects though bites. It will kill over a period of 2-7 days. Animals will randomly contract it and become very thirsty and more aggressive. They will attack on sight or just run around berserk if infected. The meat from these animals may also be tainted and cause sickness. · Poisoned- This is the effect from being bitten by poisonous snakes. It will kill in anywhere between a few hours to 3 days. It will cause major pain and can’t be cured at the moment. Skills: · Animal first aid- This is the skill of healing animals after injuries. The higher the skill the faster you work and the quicker they will heal. At higher levels you can start to help larger animals. · Animal training- This is the skill of training animals. The higher your skill the faster you train animals and the better they will listen. Once you get to animal training level 6 you can tame horses and then ride them. · Tracking- This is the skill of following animals and detecting where they have gone. This doesn’t just apply to animals though. So watch your back. Features: Animal’s attraction and repulsion- Animals will be attracted to things like food, open shelter, or safe nesting areas. On the other hand animals will be repelled from things like the smell of smoke or fire. Some avoid loud noises and others are attracted to them. Each animal is attracted and repelled to many different things. Animal’s necessities- All animals need an array of basic needs from food, to shelter, to water. Each animal must have food, shelter, water, and warmth. They will not live in an area where they can’t get ahold of these things easily. Some animals will also look for things like premade shelters like burrows and logs while others will dig burrows or dig into logs. Each animal does have needs to set up home or to live there and if not met will leave or move away. New traps and items. (Descriptions coming later) · Dog collar · Dog bowl · Dry dog food · Dog treat · Cat treat · Chew toy · Squeaky Toy · Bone · Bell · Scratching post · Cat litter · Hay · Barrel trap · Laser pointer · Dog whistle · Yarn · Salt lick · Saddle · Muzzle · Leash · Harness · Shock collar · Animal Droppings · Sticky traps · Fly traps · Brush · Shears · Fishbowl · Rabbit cage · Chicken coup · Heat lamp · Bird seed · Bird feeder · Bird house · Animal pen · Potty pads Now as always this post has to end so I would like to thank you for taking the time to look at this and enjoy. Links: to my other ideas and posts. · Clothing ideas: http://theindiestone.com/forums/index.php/topic/14771-clothing/ · Temperature ideas: http://theindiestone.com/forums/index.php/topic/15925-tempature-system/
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Dear developers. When will you add animals? Please add the ability to merge gas from gas station when you have already connected the generator (with fuel).
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Now, I know animals are going to be implemented. I know dogs are going to be implemented. This is for when animals will be released. I was thinking, why not be able to train wild animals? Sure, it would be hard and time consuming to do, and it may not always work out, but if you were to succeed, then you'd have a companion to weather out the undead storm. I'm a huge fan of Shepherd's Crossing, which is where I originally got this idea from. In Shepherd's Crossing, you could obtain animals like Boars, Roosters, Cats, and even Cows, and use them to hunt. Now, my idea isn't an exact replica of this, as that wouldn't fit into PZ(I mean, can you imagine finding a cow in the woods and training it to hunt rabbits? That's just preposterous!). I'm thinking each animal has it's own special skills, i.e. Dogs make great hunters, Boars make wonderful foragers, etc etc. I've looked into the Kentucky wildlife and have come up with some ideas for the animals, and the service(s) they might be able to provide: Wild Boar (Foraging/Defense) Coyote (Hunting/Defense) Kestrel (Hunting/Recon) Black Bear (Hunting/Defense) Bobcat (Hunting) Weasel (Hunting/Foraging) Raccoon (Fishing/Foraging/Scavenging) Skunk (Defense/Foraging) Now, I know most of you are saying, "Bears/Skunks/Raccoons/Etc?! Are you stupid?!" Actually, I'm not. If you think about it, every animal on this list has been kept as a pet at one point. While most of them may not be trainable once they mature, if you obtain one at a young enough age, they will follow you as if you were there mother. Here's where some of the balancing comes in. In order to obtain say, a bear cub, you'd have to either A. Kill the mother, B. Steal the cub, or C. Find an orphaned cub. You're chances of killing a black bear protecting it's young are slim at best, and stealing the cub would alert it's mother due to all the noise. Finding an orphaned cub is highly unlikely as well, though much more likely now that the dead have risen. This balances out the extreme strength of the bear. The chance of domesticating a wild animal would depend greatly on not only a skill introduced for this, such as Taming, but also on the age of the animal. Plus, anyone could do this, even an "Average Joe" which you are portrayed to be in PZ. Also in an attempt of balancing, each animal could be more or less difficult to obtain(not accounting for baits and traps), and more or less difficult to train. Feel free to modify these difficulties. For example: Black Bear: Young are very difficult to obtain, but somewhat easy to train. Adult are nearly impossible to obtain, and train. Wild Boar: Young are somewhat difficult to obtain, and average difficulty to train. Adult are the same. Coyote: Young are average difficulty to obtain, and easy to train. Adult are average difficulty to obtain, and somewhat easy to train. Kestrel: Young are difficult to obtain, and average difficulty to train. Adult are nearly impossible to obtain, and very difficult to train. Bobcat: Young are difficult to obtain, and average difficulty to train. Adult are very difficult to obtain, and difficult to train. Weasel: Young are average difficulty to obtain, and easy to train. Adult are average difficulty to obtain, and somewhat easy to train. Raccoon: Young are difficult to obtain, and somewhat easy to train. Adult are the same. Skunk: Young are difficult to obtain, and train. Adult are very difficult to obtain, and difficult to train. Here is a more in depth version of the animal's roles: Wild Boar: Can forage for berries, fruits, nuts, mushrooms, insects, etc. Can protect you from NPC's/zombies. Coyote: Can hunt for rabbits, mice, other small animals. Can protect you from NPC's/zombies. Kestrel: Can hunt for rabbits, mice, other small animals. Can scout ahead in the air and be taught certain maneuvers signifying certain conditions. Black Bear: Can hunt large animals such as deer and elk, as well as other animals such as coyotes and wild boar. Can protect you from NPC's/zombies. Bobcat: Can hunt rabbits, mice, other small animals, as well as large animals like deer, and elk. They usually hide from danger, so they won't protect you. Weasel: Can forage for berries, nuts, fruits, insects, etc. Can hunt for small animals like rabbits, mice, etc. Raccoon: Can forage for berries, nuts, fruit, etc. Can fish for minnows, crustaceans, and frogs. Can sneak into houses and scavenge things from within. Skunk: Can forage for berries, nuts, insects, etc. Can protect you from NPC's. I hope you guys like my idea! I've got much more, but this was the most thought out that hasn't been suggested yet(that I can find).
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The humans and any other animals you choose to put into the game should leave blood trails when we're critically injured. Depending on how bad you're bleeding, and how fast you're moving will define how bad the blood spill will be. Which will be a must if we're going to hunt wild animals, that we'd immediately lose as soon as they run out of our viewing distance. But with a blood trail, we have a way of tracking them, and finding where they collapsed. We can save on bullets, as long as you're good at hitting vital areas, or are at least good at critically injuring whatever you hit. But the zombies shouldn't leave blood trails, they should only leave the blood you whack or shoot off them off of them. Except for the running zombies, they haven't been stricken with rigamortis yet. So the runners should just bleed everywhere. Besides it's not like you're gonna have the time to be tracking when you're running from runners. And oh yeah, the zombies should be more bloody on a daily basis. Hell, there should be more blood everywhere on a daily basis. But that's all, I'm still loving the game so far. I love you all, peace.
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I think when hunting is released (and npcs, this a bit of the same technology needed), you should be able to tame pets, for example, instead of killing an animal, you can try to aproach it, with a feeding item on your hand, and if your lucky (in real life AND with the lucky trait) it might eat it and decide to follow you around, with this you could: -Get a predator to join you, helping you hunt other animals and protecting you from zombies, but will eat a part of the animal they hunt (they need feeding too). -Breed animals, then kill them for meat. -Get animals like chickens and cows, so you can get eggs and milk (need some kind of progress bar, witch you increase by feeding it, and then you are able to get the food) Also, open a new tab in the skills/character menu, where it would show the list of animals you own, in witch it would show their loyalty to you (change to leave in a fight/betray you, most likely with predators) how hungry they are, their happiness and exclusively to animals like chickens and cows, the bar that shows you how close you are to collecting the recources they give, and the hungry and happiness bars would also influence loyalty. So there, a giant wall of text, tell me what you think in the replies
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Since there will be some hunting in the game, could be a way of making candles of the animals fat, or from a bee´s hive? (you can also eat the honey).