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Hi! I'm welcoming you to join the first unofficial real world map expansion for Project Zomboid! Community project: Radcliff Now in blindcoder's PZ Map project! http://pzmap.crash-override.net/?desc=Radcliff0dot2L0 Map description: ''''''''''''''''''''''''''''''''''' Radcliff Beta v0.2 Disclaimer: I can not and will not support any MP versions of the map and can not commit bug fixes in the forseeable nearTM future. The map is a beta version and does have bugs. If you're willing to live with this knowledge without complaint here's something for you: DOWNLOAD Installation directi
Viceroy's Asylum for the Insane! Done: Floorplan. Furnishing. Lighting. Not Yet Done: Decals. Asylum Grounds. (Partially Done) Signpost & Reception Signpost. <<< Looking for a spriter on this The Asylum features among other things the following rooms: Cramped cells for the insane! Kitchens! Canteens! Bathrooms! Showers! Laundry Rooms! Medical Area! Checkpoints! Lounges! Libraries! Stuff I forgot! Now on to pictures for the less read-y types: From Afar: Ground Floor: First Floor: Reception: Medical: Download Link Up: https://www.dropbox.com/s/ca6
I'm interested In learning how to make maps for Zomboid, I want to start a HUGE project with some of my friends and create the city of Melbourne, Australia. However Melbourne is a collosal city with buildings stretching upto 91 floors [see Attached]. I would guess the engine couldn't support buildings that tall or it would cause conciderable framedrops. I'm wondering if it would be possible to do this either now or in the foreseeable future. Thanks in advance