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Found 14 results

  1. Hi all, I am going to be starting a new server soon called "M700N's Survival Night". There is a brief description below but for the full details of how it works and how to join, you will have to join our Discord server by following this invite link; https://discord.gg/pUXV9pp How Survival Night works; These are 1 night events and will be announced in the #sn-announcements channel on our Discord server. Survival Night is basically a PvE Horde/Battle Royal type game mode. You will all be spawned into the same location (inside a ready built fort) an
  2. Hey, I remember few years ago there was a horde with zombies which was moving in random ways. There was random zombies in many places too. I would like to play with that horde mod, is that available? Now zombies are everywhere and just appears in random places on the street - I really dont like it (I back the same way and suddenly I see zombies in place where they shouldnt be). Didnt see also a bigger horde with zombies. That was really fun to trying avoid a big horde and sometimes I had to wait long time to back my home. There was also smaller map. I understand that on small map is eas
  3. Disclaimer and link I got this idea from answering topic #17273, named : PZ players might dislike this... (sorry linking does not seem to work) I made a brief research and no relevant post showed up (if any, please advise). I did find topic #17268, named : Bob's crazy ideas. Although it's a bad name according to the suggestion guidelines, it has a few interesting ideas (that need polish in my opinion). The idea is below What happen when people try to rush in on a structure, say : a door during black friday? Some trampling may be involved. What happen when people trample another?
  4. To make it so not every horde you encounter after a few in-game days looks just about identical in number and distribution, maybe add three fields that govern rally group size and a percentage modifier that governs the likelyhood of that number being selected. Right now it's set at 20. Instead, for example you could have something like 4-8, 12-18, and 20-28 with 40%, 30%, 30% utilization respectively. Perhaps even spice it up even more by weighting the percentage rolls based on what size the "neighboring" hordes have selected to reduce the chance of one area getting too high a population.
  5. I've lurked here and on the old forums pretty much since PZ began. Never felt the need to make an account until now, but I need to get this off my chest. Zombies in PZ used to terrify me. The days of the tutorial, baldspot and Kate, the looter... The first time I left my oven on and the house caught fire, waking up to a hundred zombies at my door. I freaking sh*t myself. I barricaded myself inside my house and inside my room. They eventually got in. I've never been so excited to die before. I'd never experienced anything like it. I was hooked. The next time I thought I'd steal the looter's
  6. I have been doing a little testing as an invisible admin on how sound ques currently work. Here's a run through of what I would suggest would work better to make the gameplay more interesting, realistic etc. This is of course all stuff that isn't a priority over bigger stuff, but some things are an issue and changing them would improve current gameplay. I would maybe put these changes to effect after the stealth overhaul to create balance for that and emphasize it's meaning. [note] When I'm talking about something making a sound, I mean in game as in zombies reacting to it. 1. First the mo
  7. Hello, now I was sure this would be suggested at some point or another, but I haven't really seen it around in suggestions anywhere, if it was I'm sorry I did look through the list somewhat. Anyway, I was thinking, anyone who survived for decent amount of time currently probably would feel the same. So right now once you get set up, build or secure your safe house, stack up food, get a farm going, the game really loses a lot of its former tension and gives you very little reason to go out there again, instead people just hunker down and enter sleep/wake/sleep/wake/harvest/sleep/wake cycle. A
  8. I feel like safe houses can survive too easily and that it makes it too simple being able to clear out sections, so I think they should add large hordes which come from off the map and pass through the town, leaving some behind, so you have to survive the wave of hundreds of zombies and at the end there are more zombies in sections you'd previously cleared. (I'm thinking of it like the herds from walking dead, that sort of size, power and idea.)
  9. Alright, so I've had this idea in my head for a actual zombie apocalypse, and for any sort of game involving one, for a long time. However, project Zomboid seems like the first game where the implementation of such a concept is really viable, or useful even. The power goes out after a while, and so does the water, you're in the stone ages, and you're not quite happy about it. What if you wanted to figure this out on your own? To find the switch that needs throwing and put such a plan into action as to power the dark zombie-infested streets again? Or maybe just not having to use rain collecto
  10. First off I really like the game, but I feel it's missing one thing. It's a common issue with survival games. What do you do once you have settled into a lovely base, stocked food and supplies? For me the answer is roaming hordes of zombies. Picture this; you baricaded yourself in your base got a lovely farm going, a plentyfull supply of water, stocks of ammo and construction materials and so on. You are settled and living in comfort, but all of the sudden a massive horde of Zombies come by and force you to defend or even give up your home and flee to a safer place. Yes I know there are s
  11. Hello peoples! I've searched through numerous topics and only really found one that said about this, but it wasn't focused on this primarily. My idea is fairly simple really, well the idea anyway. It's just a quick button press to get behind a wall your character is close to. Why is it important? Well, for one shootouts tend to happen a good amount of time in PZ's MP, at least from my experience a trade goes south pretty quickly. There's been times when I barely got out of there because I was armed. Which eradicated trust, but one time I got shot and I had to run around the entire building,
  12. Hi My sugestion is simple (at least the ideia ) Make the horde walk through the city sometimes Like in TWD Serie: 2:40 minute They aren't walking because noise or something like this, they are "just walking" Imagine you looking for supplies in the game, then when you see on end of street, a huge horde of zumbie coming in your direction
  13. Made for Suggestion Here. People now will have carried more stuff before they died and turned... Bug: It breaks the savegame so it doesn't reload it after you quit. Works fine on 2.9.9.10.. ** So after making and reloading a whole bunch of games, it seems to work fine now for 2.9.9.16.. ** I'm so confused.. DOWNLOAD: Main Download (PZ-Mods) || Mirror Download (My Dropbox Link)
  14. When you lovely developers have the time, why not add a sandbox setting thing that takes that sweet metagame thing you wrote and scales it back a little, try and make it more realistic in that zombies won't magically seek you out after a time. Plenty of people have gotten miffed about how the zeebs still manage to find y'all after a bit; why not offer another experience to add some additional variety and still stay close to the lore you're going for? I definitely don't mean to ask you to do this right now or add it to survival or anything. <3
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