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Found 2 results

  1. While my meat cleaver casually passed through a zombies spine who was climbing over a fence and did NOthing/had no effect on the Z at all, his buddy on whos back I was standing on MENAGED to TRIP me with his hands alllllll the way upfront puting me in a slow lazy-ass character animation where he gets paused mid anim to do who knows what and obviously the corpse who can ignore my attack stood up and got me lacerated without a problem, it was so smooth, the meat cleaver nocliped throug him the same way a zombie noclips through his buddy in front of him when he gets hit, just woosh. It's such a dissapointment that devs left combat unfinised/unpolished for LV and multiplayer, but now since both of them got released I hope now that they could spare some time for combat, well hitboxes in general.
  2. Additionally the swipe's range seems random Testing with a fresh character resulted in 32/40 swipes causing knockdown so about 80% knockdown rate This range is inconsistent, 5 knockdowns happened within 3 feet from the zombie's swipe animation (zombie does not actually touch the player) 2 knockdowns happened 6 feet away from the zombie (zombie should be incapable of touching the player at this range) 1 happened 7-8 feet away 8 swipes while standing on the same tile as the zombie resulted in no knockdown (zombie still played the animation) The rest of the test swipes were at a reasonable range (what i think is supposed to happen) I died on a 54 hour long playthrough because of this 😪 resulting in me coming here to bring this to attention https://imgur.com/a/R9MTfv0
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