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  1. I followed these steps: Extract contents of "mapfiles" to steam/steamapps/common/projectzomboid/media/maps/Muldraugh, KYand the "New Denver, BC" folder tosteam/steamapps/common/projectzomboid/media/maps . The map loads and lets me spawn in New Denver. However I have not yet found out how I get this to work for multiplayer. I've edited the server.ini for: Mods=New Denver, BC Map=New Denver, BC . I've tried changing the Mods= too ND1.3, New Denver and NewDenver. Server keeps failing to load the mod. I've tossed the folder into the mods in the User/Zomboid/Mods . I've tried taking the New Denver folder out of the .rar folder and stuck it in the Zomboid/Mods. I'm out of ideas. Anyone have a clue?
  2. Hi, I am very noob with all this coding thing and Lua files. I tried to do some things for adding to the game, some of them asked before in Suggestion forum. The thing is I managed to do some of them, but find a BIG BUG when I made a Ranged Weapon. At first couldnt shoot with it. Then I thought I fixed some things but instead the weapon became endless ammo. It shoots, it does what was supossed to do in the rest of things, but the ammo don't decrease. Then I messed all up in the ReloadUtil file and ... well, I am a bit lost. At first I tried to make the weapon use the same pistol clip as the default gun, but couldnt do it to reload, so I made a new item, SBerettaclip (it is almost the same as default but with a change in name and I get it from Necroforge spawning by this moment). Here are the Items as part of WeaponsGuns txt file in the folder scripts: And here is the CompilationReloadUtil lua file put in the folder lua/shared/Reloading: Can somebody pleazeeeeed help me with this mess?
  3. Hey, So sometime in the last two days me and my friends server stopped working. We've been playing on it for months then today it just stopped working. Noticed when I try to connect I get the following "[ZNet JNI] Java_zombie_core_raknet_RakNetPeerInterface_Connect Reminder: This non-steam client can only connect to non-Steam servers." Only thing I can think of that's different is he had steam update on him today, but we launch the game with -nosteam parameter set. Edit: Resolved the problem, turned out to be that my friends IPv4 address changed (currently not sure what causes a change in IPv4) so we had to change the IP address for port forwarding / project Z. On that note once you do that the hosts character won't be available unless you find your character file and alter the ip address on the name of the folder to your new IPv4 address.
  4. Hello, thanks for taking the time to read this! A few days ago i rented a server running PZ from Fragnet, and asked them to set it up running some mods and the Bedford falls map. I supplied them with the sandboxVARS.lua file and xx.ini file with settings and downloaded the mods to the server. They werent much help. So i had to try to figure it out myself. Having never done anything like it, it took a while, i managed to get it to the stage where the mods worked. The main problem now is that i cant get it to create a map with the settings i set in the ini and lua files. So all the settings are completely default. Nor can i get it to run Bedford falls as a map. I must somehow tell it to use that as it starts a new world, something i cant seem to figure out how to do. After 2 days Fragnet finally responded only prove they did infact only skim over my ticket disregarding most of what i said and then simply restarted the world with the exact same progress i myself made. So ive now moved to Vilayer LTD as a provider. With your help i hope i can get one of them running as intended and then refund the other provider. They have quite a different set up on their servers though. In Vilayer there arent any .bat or exe files, and the server folder (which has zomboid/mods,etc. in it) is not there. That may be some big fk-up though, i cant understand how it works without the bat and exe files. So.. -How do i get the server to create a new world save with the settings in the xx.ini and sandboxVARS.lua files? -Running the Bedford falls map. (xx.ini = serverPZ.ini/servertest.ini) Attached the ini and lua files in txt format here, if needed. Edit: Also if someone really really want to help and knows what to do, i could add that person as a sub-user to the server, giving them access to the files. Edit2: Re-installing the service on the Vilayer server to see if it adds the bat and exe files. -It did not. I got the server running nonetheless by running a "console" from the server control panel. I cannot join though, as it tells me "my game files dont match the server's" serverPZ.ini.txt serverPZ_sandbox.lua.txt
  5. I was playing on a server not too long ago and it had server messages automatically appearing at set intervals. i was wondering if anyone knows how to set this up on a server. I'm running IWBUMS
  6. hi As the title says, i am asking where do i find the file that allows me to add new medical recipes? For example, i am wanting to add a "Homemade Splint" that consists of gauze wrap and planks. This would be better than the "Makeshift Splint" consisting of twigs and sheets. However, i cannot find the location of the file that allows me to create the new recipe for the Homemade Splint to allow me to apply it the character. I know how to add the specific medical item (you just go to "Items" folder and make it there). I just don't know the location for adding the specific recipe that allows you to apply the medical item to your character. If someone could inform me of where i could find the file that allows you to add new medical recipes, i would greatly appreciate it ! Thank you for taking the time to read my thread and God Bless! cya, Alexei
  7. Hi, I've recently started working on a mod and decided i wanted to add a couple structures that the player could build, Where should I start? Is there a tutorial or something i haven't heard of? I'd also like to have a basis for the textures of my structure, like a frame/generic texture to use as a reference.
  8. So I created a server for me and my friends, and I need access to admin rights. First of all, I created my server and started running it, and I used the command /adduser "abop" "password" and i'm not even sure what that does. Next, I used the grantadmin "abop" and it says admin is granted. When I use commands, none of it work, how am I supposed to login as admin and where? I created a password as well. Ps: When I use grantadmin do I refer to my in game name such as the one I log into the server with, or Something else??
  9. hi Is there anyway to add an extended magazine attachment? I have already tried "ClipSizeModifier" and i have had 0 success so far.. Can anyone help me out? cya
  10. hi Like the title says, i have a question regarding the topic of adding one attachment to multiple firearms For example, i have a generic "Foregrip" for most assault rifles. However, it seems that i can only put one firearm in the line were it says "MountOn" If i try to add more firearms by putting a / it will not work for anything at all Can anyone help me with this? cya
  11. Couldn't figure out how to remove.
  12. Greetings, Devs! I absolutely love this game, and want to support it as much as I can. This being said, when I was considering purchasing this game, the game's existing trailer did more to push me away than convince me to buy the game(after seeing gameplay, I decided to buy). It just seemed a little dry, and put together at a moments notice. I would like to make you new trailer. An Epic trailer depicting the games true nature and awesomeness. I have some very experienced friends who would be willing to aid me in this endeavor, and I feel that you could benefit greatly from it. Hope to hear back, and know that I will continue to love and support this game no matter what! Willing to do whatever(Within reason), badsanta211
  13. Hey guys, so I decided to change my Minecraft server into a PZ server and have been using the Cent OS guide pinned here. I've read all through every page, as well as googled the error etc etc but am still stuck. I'm at this point: app_update 108600 -beta onlinetest validateAnd I get this error: app_update 108600 -beta onlinetest validate/home/buildbot/buildslave/steam_rel_client_linux/build/src/clientdll/applicationmanager.cpp (961) : Assertion Failed: Failed to write app state file /server/steamapps/appmanifest_108600.acf/home/buildbot/buildslave/steam_rel_client_linux/build/src/clientdll/applicationmanager.cpp (961) : Assertion Failed: Failed to write app state file /server/steamapps/appmanifest_108600.acf Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)Error! App '108600' state is 0x1 after update job.And got sick of just sitting and staring at my screen not knowing wtf to do next lol. Help please! Edit: Patience is a virtue, downloaded after a lot of reattempts.
  14. I'm looking for a way to Detect a weapon's upgrades(scope,Ammo strap,etc) and return true if it detects a specific one Any Ideas?
  15. Hi, I've got a feature id like to add to one of my mods and am looking for some help regarding it The feature is being able to Put zombie blood into bottles, and then being able to dye a sheet/clothing item in it in order to camouflage the player from zombies and id like to know the methods i could use to do this.
  16. I would like to host a Pz server for myself and a group of friends. However, for some inane reason the phone company reserves all ports from 10'000 to 40'000, which includes the Pz port 16261. Is there any way to change the pz port? Either via a mod or in the files? Ive looked around, but not found anything. Thank you for your help. Im running Pz on windows 7
  17. Get bored of pausing game to see if an item is a component of a recipe on your favorite pz wiki site ? This mod is for you. This mod will help you to learn the recipes of Project Zomboid. SCREENSHOTS HOW TO USE IT: CraftHelper offers two ways to learn recipes: See all recipes where an item is usedSee directly the complete list of recipesAll you have to do is : Open your inventoryRight click on an item. If the item is used in or more recipes, the "craft helper" option will appear in the contextual menuClick on the "craft helper" option to see all the recipes where the item is used.Move the mouse over a recipe to see its composition in tooltip boxOr Click on the new available button (to the left of screen, under character info button) to open a window where all recipes (sorted by name) are displayed. Like above, when your mouse is over a recipe, its composition will appear in a tooltip box.NEW In recipes list, recipes shown in green can be crafted. In tooltip box (recipes composition), you'll see [+], [~] or [-] before items name. [+] : means that you actually have this item in your inventory [~] : means that you actually have this item in your inventory but not enough to craft recipe [-] : means that you don't have this item in you inventory FOR MODDERS Modders, you can hide your recipes from craft helper. You'll need to create a module for your recipes. module My_Mod{ recipe Make Foobar Recipe { foo=10, bar, Result: Foobar, Time:80.0, }} Then, you have to put this line in your code: if craftHelper ~= nil then craftHelper.skipModules['My_Mod'] = true;endHOW TO INSTALL THIS MOD: Just extract the media folder and put it in your Project Zomboid game directoryLINKS Available on : Xeno-mods : http://xeno-mods.com/mod/91/craft-helper-modpz-mods : http://pz-mods.net/gameplay/CraftHelperMod/ CHANGELOG v1.1.1 : compatible with new mods loading system of PZ : Show recipes you can craft with what you actually have in your inventory. For each recipes, show in tooltip box what items or not you have in your inventory. For modders, possibility to hide your recipes in Craft Helper (filter by items module name)v1.0.3 : Craft Helper window's background is now opaque (transparent background can make reading difficult recipes when multiple windows are openv1.0.2 : Now that the new PZ version (v2.9.9.10) is released on Desura, hotfix is included in v1.0.2 archiveHotfix : Makes CraftHelper compatible with PZ v2.9.9 (forum test release)v1.0.1 : Now works on Linuxv1.0 : Initial release
  18. Okay, I apologize if I'm doing something wrong, here, but... I recently picked Zomboid back up again after a few months hiatus. A lot has changed! I'm impressed with the updates, but a few things are bugging me a little, so I thought I'd talk about them here so that maybe someone could inform me as to if I'm simply not doing things right. To put it bluntly, the new bandages system is extremely frustrating and time consuming. I sterilize a bunch of bandages, no big deal. I get a "scratch", which, to me sounds like an 'oops' ordeal, not a 'oh no, I'm going to lose an arm' ordeal. Keeping this in mind, I slap a sterile bandage on it and go about my survivalist life. No more than 3-5 minutes later, the bandage is dirty. So I'm thinking, okay... maybe they took a realism approach and fighting zombies is getting it "dirty" so quickly. Instead, I opt for simply looting houses and organizing stuff, etc. Things that wouldn't get my hands dirty, so to speak. Same problem. It's barely been 5 minutes (I'm talking real time, since I've no idea how long that is game-time-- my days are set to be an hour long) and I need to change the bandages again. Repeat this ordeal about 3+ more times on an infected wound- significantly less for one not infected. I will also note that I do not have zombification activated- i.e.: playable character will not get sick / infected / turn until dead, presumably. My problem with this is, well... no matter the wound, be it bite, scratch, infected or not; this is extremely annoying to me and not so realistic. I love zomboid and almost ALL its features, but this is the very first time I've ever been generally distraught about things. Thick skin (since it's been moved to the trait choice list) seems significantly less effective than it used to be, so I'm getting injured more often now than before when first starting a game. I've tried seeing if choosing first aid traits helps with needing to replace bandages SO often, but it doesn't. Is this how it's intended to be? Or have I encountered some sort of bug? I really don't mind this new bandage feature, but the rate at which you need to replace the bandages really is frustrating and annoying; heaven forbid you've chosen the slow healer negative trait, which, don't even get me started. Biggest mistake ever, choosing that one with this new bandage system! Any help would be much obliged. Is there a way to slow bleeding to stop bandages from getting dirty so often...? I'm using sterilized bandages... the real ones, not sheets or anything else. Not adhesives. Actual bandages.
  19. Hello everyone, I am looking at producing my own buildings and hopefully (Eventually) a map, but I need a bit of help understanding Sprites and tiles and I have a few questions. They are shown below: 1) When placing objects using tilemode on the building editor, if I place a wall tile on the door layer, furniture layer or roof layer, will it behave differently or behave exactly the same no matter what? For example would you still collide with it no matter what layer and could you still demolish it with a sledgehammer no matter what layer. 2) If I place furniture objects in tile-mode rather than using the furniture tool will they still behave the same? E.G if i place a 2 tile wide cupboard using tilemode will it still appear in world as two lootable sections and spawn loot normally. 3) I cannot find some tiles/sprites in the building editor despite them clearly appearing in the zomboid map. Some notable examples are the mannequins found in the mall at http://pzmap.crash-override.net/#0.8355907133538171,0.19491794658321468,1255.3734309738713 and the elevator also found there http://pzmap.crash-override.net/#0.8331898134094702,0.19476161261440364,1506.4481171686452 4) Some people are creating awesome custom sprites and posting them on the forums (http://theindiestone.com/forums/index.php/topic/7280-where-do-i-post-sprites-maybe-here/?hl=+sprites Credit DoubleBrain) How does one go adding these to the building editor and if someone wants to use a map with these objects in will they have to be downloaded seperately beforehand (Like a mod) or are they automatically added by downloading the map. Lots of questions some of which I'm sure have obvious answers but I woul appreciate some help Thanks in advance
  20. 've been trying to play with my friend on PZ for a while now. We followed all the instructions onhttp://www.reddit.com/r/projectzomboid/comments/28xzzz/server_setup_guide_build_271/ , and I have port forwarded using ports 16261 to 16265, and still my friend cannot connect to me. So, my question is, what can I do to play with him? It is NOT on LAN. Please help!
  21. Hi everyone, So I gave it a try to open my own private server, but it seems to have a problem with loading. I have a udp 16261 and 7 tcp 16262 - 16266, when i try the server it assigns me as 16262 which i believe its normal, but once i play for like a minute, it stops loading the map, but not the zombies, them things follow me in a small black wall cage. I want to know if there is any fixes with the """ Processed delayed packets...""", the server is working well, because it is constantly raining and thundering. Seems to me that its the game.
  22. Is there anyway to make a standalone maps and have them work in multiplayer? I am able to make a 10 x 10 cell map. Give it it's own folder, */media/maps/mymap and fill it with it's own lot files, description files, objects, spawns, etc and play perfectly fine in singleplayer, everything works perfectly. When I setup the server and pick 'myname' as the "lots=" option in server.ini, the map loads, I'm able to spawn, but others get n "unknown" error. I transfer the map from its standalone state (which uses cell coords 1,1) to an offset of 26x26 on the Muldraugh map and everyone can spawn and play no problem. My issue with this is the fact that I have to either place a HUGE 10x10cell zone to stop some of the zones that are already placed (got a lot of random forage zones on my map now because of the 26x26 offset) Another issue is I either have to stop players from leaving my custom map by building over the water surrounding it and eventually making it back to the normal map of Muldraugh and West Point. Only way to stop this is to overwrite virtually all tiles on default PZ map to water. This map has barely any weapons, but if they could just build across the water and get to West Point for guns, come back and kill all the islanders, the server will die instantly. Also, would it not be ideal to let the server use standalone maps? This would be less overhead perhaps, it would also keep zombies from spawning in parts of muldraugh and west point that the player wont even be able to see, ever. Basically making this thread to ensure some things before I continue this map. One of the errors from a client trying to join the standalone version:
  23. Hello! Have some Problems with my Tileset. I have the tileset successfully inserted into the editor and can use it there, all fine. But when start the game the object does not appear ingame. I have tryed some Tutorials but nothing work for me :/ What I've done: - Insert new Tileset 64/128 - Make Properties and save it in Editor file/Tiles/newtiledefinitions.tiles- Make Tilesset in Building Editor, so i can place it on Map. Whats next? Ingame all works, only my custom Tileset not :/ Hope anyone can help with explanation or a tutorial link for the current version of the editor. =) Thanks
  24. Everytime I launch Project Zomboid only my Mac out of no where, it gets to the title screen then everything fades in so slow, like minutes slow, and the options don't show up to click on them at all. I have v 30.16. Please help, thanks.
  25. Greetings Indie Stone Forum I'm currently working on a Modification and I could need a little help. I'm trying to lower the Player's Health/Life when a specific Event happens, but the ways I tried to address the Health this far didn't really work the way I want it to work. setHealth() seemed to only have 2 Effects, either Alive or Dead. My Question is now, is the setHealth() Function the actual health and the Health Bar ingame only visual, or is the Health Bar ingame the actual health. I didn't find anything on the forum that could've help me. Sorry for the english, it's not my native language. Thanks alot for reading
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