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Found 123 results

  1. Hellow, im trying to create a little mod, but im having big troubles. is there a way to display something like : " You killed 103 zombies on this server" whenever a player type "/kills" can a cop server store this info like: Plaayer_SteamID6655656_Zombie_killed = 25 Player_SteamID23423443_Zombie_Killed = 45 Player_SteamID3412111123_Zombie_Killed = 34 Does Some cool guy know how to do this?
  2. Hello, I have some troubles to setup correctly the option i want on the server. I would like the possibility to : (correct it if i'm wrong plz) Activate the fire but not possible to be spread on the map so i done : Nofire=false (option.ini) SpreadFire=false (Sandbox) (Do we able to burn zombies horde ?) Loot respawn every month IG : LootRespawn=4 SeenHoursPreventLootRespawn=0 Remove item on the ground when the player leave the zone in hour IG or server restart, but on the server, items don't be removed, not working i dunno why. HoursForWorldItemRemoval=4.0 Thanks for the help ^^ Hoshiko
  3. Hi ! I'm quite new on PZ multiplayer. I have some troubles with my virtual server and might need some help. It's 3 days i have set up my multiplayer server, and now we got some lags and error on logs. Nitrado, the hoster had already change twice time the machine where is running my server, no successfull at all. It's going on to hitting 95% of the CPU like it's overloaded but we are only 3 players at the same time ! ^^ Can you check the log and help me please ? I haven't enought experience with PZ to notice the issues and resolve it. Log Pastebin : https://pastebin.com/LzCBLf51 I give you also the config file attach to it then you can see if i do something wrong. I have got some suspicious lines : ################################################ 1559335738757 erosion: reading /home/ni2567500_2/Zomboid/Saves/Multiplayer/servertest/erosion.ini 1559335738821 IsoMetaGrid.Create: finished loading in 1.706 seconds 1559335738822 can't find map objects file: media/maps/West Point, KY/objects.lua 1559335738822 Loading: media/maps/Muldraugh, KY/objects.lua 1559335739101 ERROR: not adding suspicious zone "" "Vegitation" 9027,7530,9 179x10 1559335739102 ERROR: not adding suspicious zone "" "Vegitation" 9206,7527,9 10x13 1559335739102 ERROR: not adding suspicious zone "" "Vegitation" 9204,7527,9 2x3 1559335739102 ERROR: not adding suspicious zone "" "Forest" 9216,7527,9 10x13 1559335739102 ERROR: not adding suspicious zone "" "Forest" 9027,7540,9 199x15 1559335739102 ERROR: not adding suspicious zone "" "DeepForest" 9226,7527,9 101x300 1559335739102 ERROR: not adding suspicious zone "" "DeepForest" 9027,7555,9 199x272 1559335739252 loading 11652 zones from map_zone.bin 1559335739297 Max #ZONES on one chunk is 25 1559335739501 reanimate: loaded 6 zombies 1559335739510 Initialising RakNet... 1559335739510 znet: Java_zombie_core_raknet_RakNetPeerInterface_Init 1559335739510 znet: g_peer = 0x1c717a0 1559335739510 znet: Java_zombie_core_raknet_RakNetPeerInterface_SetMaximumIncomingConnections 1559335739510 znet: Java_zombie_core_raknet_RakNetPeerInterface_SetServerPort 1559335739882 znet: Java_zombie_core_raknet_RakNetPeerInterface_SetIncomingPassword 1559335739882 znet: Java_zombie_core_raknet_RakNetPeerInterface_SetOccasionalPing 1559335739882 znet: Java_zombie_core_raknet_RakNetPeerInterface_Startup 1559335739882 znet: Zomboid Steam Server started, ports 16271 and 16261 must be open on the router 1559335739903 znet: OnRakPeerStartup 1559335739915 znet: RakNet-through-Steam mode activated RakNet.Startup() return code: 0 (0 means success) 1559335739916 [VOICE MANAGER] VoiceInit 1559335739916 znet: Java_zombie_core_raknet_RakVoice_RVInitServer 1559335739916 znet: g_peer = 0x1c717a0 *** SERVER STARTED **** *** Steam is enabled server is listening on port 16261 1559335739916 LuaNet: Initializing... 1559335739917 LuaNet: Registering server listener... 1559335739917 LuaNet: Initialization [DONE], triggering events for 'LuaNet.onInitAdd'. DISCORD: token not configured *** DISCORD DISABLED **** ========================================================= May 31, 2019 10:09:42 PM zombie.iso.IsoCell PlaceLot SEVERE: Missing tile definition: f_flowerbed_1_13 May 31, 2019 10:09:42 PM zombie.iso.IsoCell PlaceLot SEVERE: Missing tile definition: f_flowerbed_1_13 May 31, 2019 10:09:42 PM zombie.iso.IsoCell PlaceLot SEVERE: Missing tile definition: f_flowerbed_1_13 May 31, 2019 10:09:42 PM zombie.iso.IsoCell PlaceLot SEVERE: Missing tile definition: f_flowerbed_1_13 May 31, 2019 10:09:42 PM zombie.iso.IsoCell PlaceLot SEVERE: Missing tile definition: f_flowerbed_1_13 May 31, 2019 10:09:42 PM zombie.iso.IsoCell PlaceLot SEVERE: Missing tile definition: f_flowerbed_1_13 May 31, 2019 10:09:42 PM zombie.iso.IsoCell PlaceLot SEVERE: Missing tile definition: f_flowerbed_1_13 May 31, 2019 10:09:42 PM zombie.iso.IsoCell PlaceLot SEVERE: Missing tile definition: f_flowerbed_1_13 May 31, 2019 10:09:42 PM zombie.iso.IsoCell PlaceLot SEVERE: Missing tile definition: f_flowerbed_1_13 May 31, 2019 10:09:42 PM zombie.iso.IsoCell PlaceLot SEVERE: Missing tile definition: f_flowerbed_1_13 May 31, 2019 10:09:42 PM zombie.iso.IsoCell PlaceLot SEVERE: Missing tile definition: f_flowerbed_1_13 changeoption UseTCPForMapDownloads "true" ===================================================================== 1559341277703 Server max bytes buffer = 136, chunks = 1 1559341277703 Server max bytes buffer = 136, chunks = 1 1559341277703 Server max bytes buffer = 136, chunks = 1 1559341277703 Server max bytes buffer = 136, chunks = 1 1559341911637 removed out-of-bounds vehicle.id=229 connection=0 1559341911637 removed out-of-bounds vehicle.id=248 connection=0 1559342040061 SaveAll took 365.158495 ms Thank you for helping me ^^ Hoshiko Gaming Friendly https://discord.gg/AVs5eHZ servertest_spawnregions (1).lua options.ini servertest.ini
  4. On server restart players houses are burning down for some reason. To my understanding it's a sleeping meta event they login and it's all burnt textures and the loot in the house is gone. How can I fix this from happening? People are leaving. I can't not be able to restart the server please help. It's not just houses it's safehouses. Both times the server was restarted a safehouse was burnt. The server is using these mods Hydrocraft, OGRM, OGRM Silencers, Nocturnal Zombies, Craft Helper, Filibuster Rhymes' Used Cars, Log Wall Gates and bedfordfalls, Slocanlake.
  5. Hello everyone! I've been working on making a (will be) large standalone map (not connected to Muldraugh). I was wondering how I could effectively add more spawn regions to it (ones for each 'town'), currently it just bugs out and adds another world which isn't what I want. I was also curious how one might efficiently create multiple spawnpoints regions in Worlded as it currently seems I can create one and then would have to go and manually add the spawnpoints to all the other regions as it doesn't differentiate them. I imagine I could do this by creating multiple maps and merging them together, but I want to avoid splitting the .lots and such between multiple folders. Appreciate any and all help! Here are a couple map teasers for those curious, will be posting in WIP fairly soon.
  6. MethodThree

    The Weather Mod

    Hello survivors ! Since the last big update, the weather update, i was thinking about creating a mod that plays with the actual weather update. What i want to do, is create a mod that make the weather way more dangerous. There is a challenge that makes the weather in winter mode in July, which is a great idea. In 2018, with the climate change, weather is becoming way more extreme and this is exactly what i want to do. The thing is, im trying to read script and files about other mods but the weather files are kinda different. I want to locate how exactly the events in weather (suck as rains, snow, wind and temperature) act. So thats why i need a little help. Maybe pointing me a exact line in one of the file so i can learn and ask question as i go through my mod !? Thanks in advance !
  7. I'm making a weapon mod, but I don't know the reload code for him. Maybe someone knows where to get this code?
  8. Hi, Friends and I are running a private server. We have a few mods on which work perfectly fine but when we tried to add modded maps the dialog box shows up for anyone that tries to join to download the modded map files / used cars mod but the actual maps or used cars are no where to be seen. We are however able to find a map item for one of the new places... Anyone know what's going on? Here is the ini nightlengthmodifier=1.0 PVP=true PauseEmpty=false GlobalChat=true Open=true ServerWelcomeMessage= <RGB:1,0,0> Welcome to Project Zomboid MP ! to chat locally press 't', to global chat press 'y' or add '/all' before chatting <LINE> Type '/help' to have a list of available commands <LINE> <RGB:1,1,1> LogLocalChat=false AutoCreateUserInWhiteList=false DisplayUserName=true SpawnPoint=0,0,0 SafetySystem=true ShowSafety=true SafetyToggleTimer=2 SafetyCooldownTimer=3 SpawnItems= DefaultPort=16261 ResetID=738400797 Mods=BedfordFalls;FORTREDSTONE;Otr;Hydrocraft;ToadTraits;Waistbags;RPGarbageDisposal;POS;LBMKnives;ORGMSilencer;HCORGM;ORGM;PumpPower2;FRUsedCars Map=Fort Redstone, KY;Bedford Falls, KY;South Muldraugh, KY;Otr;Muldraugh, KY DoLuaChecksum=true Public=false PublicName=My PZ Server PublicDescription= MaxPlayers=64 PingFrequency=10 PingLimit=400 HoursForLootRespawn=720 MaxItemsForLootRespawn=4 ConstructionPreventsLootRespawn=true DropOffWhiteListAfterDeath=false NoFire=false AnnounceDeath=true MinutesPerPage=1.0 SaveWorldEveryMinutes=90 PlayerSafehouse=true AdminSafehouse=false SafehouseAllowTrepass=true SafehouseAllowFire=true SafehouseAllowLoot=true SafehouseAllowRespawn=true SafehouseDaySurvivedToClaim=0 SafeHouseRemovalTime=200 AllowDestructionBySledgehammer=true KickFastPlayers=false ServerPlayerID=596264336 RCONPort=27015 RCONPassword= Password=6969 MaxAccountsPerUser=0 SleepAllowed=false SleepNeeded=false SteamPort1=8766 SteamPort2=8767 WorkshopItems=926737806;524301139;1516836158;522891356;1510950729;498441420;1299328280;1478038149;909647363;1164596597;859341915;640674707;1314062363;514618604;1188473572 SteamScoreboard=true SteamVAC=true UPnP=true UPnPLeaseTime=86400 UPnPZeroLeaseTimeFallback=true UPnPForce=true CoopServerLaunchTimeout=20 CoopMasterPingTimeout=60 VoiceEnable=true VoiceComplexity=5 VoicePeriod=20 VoiceSampleRate=24000 VoiceBuffering=8000 VoiceMinDistance=1.0 VoiceMaxDistance=50.0 Voice3D=true PhysicsDelay=500 SpeedLimit=50.0 server_browser_announced_ip= UseTCPForMapDownloads=false PlayerRespawnWithSelf=false PlayerRespawnWithOther=false FastForwardMultiplier=40.0 PlayerSaveOnDamage=true SaveTransactionID=false DisableSafehouseWhenPlayerConnected=false Faction=true FactionDaySurvivedToCreate=0 FactionPlayersRequiredForTag=1 AllowTradeUI=true HoursForWorldItemRemoval=0.0 WorldItemRemovalList=Base.Vest,Base.Shirt,Base.Blouse,Base.Skirt,Base.Shoes ItemRemovalListBlacklistToggle=false DisableRadioStaff=false DisableRadioAdmin=true DisableRadioGM=true DisableRadioOverseer=false Any help would be appreciated!
  9. How to change the amount of starting perk points? I have a company that does my hosting but I have to tell them what to edit ect...anyone know? and will it affect future players?
  10. As the title says, sometimes you want to make it quick to read the text of a sheet of paper or more specifically the post-it notes without having to right click- left click on read and wait for the windows to appear. The tooltip might not show the whole text but a portion. No need to create a whole "tooltip class object" but to reuse the existing one. I would kindly try to make a mod out of it.. But I would need some kickstarter tips Regards
  11. Contrary to the inventory and loot windows, the map window (when you read a map) cannot be resized. this is really annoying even if you pin it (whenever you mouse out of the windows it foldes back up, when you mouse over it, it unfolds down). Also Consider that the Map UI window is really big ( it takes more than half the area of the game's HUD). Is it possible that one can convert that window to something like the inventory or loot one (so you can resize it ) through some minor modding? I will happily try to do it.. but I need some major guidance for it. Regards
  12. MrCouper

    Vehicle mods

    I've seen people making replacement models for the in-game cars. I was wondering how do I go about modeling some of my own? If anybody could point me in the right direction it would be much appreciated, thanks in advance
  13. Hi all, Has anyone got all the explanations of the Sandboxvars file? I have the below for my server with the explanations I know, Please can someone fill in the blanks?; SandboxVars = { VERSION = 3, Zombies = 4, (How many zombies when the server starts, 1 is insane amount, 5 is none) Distribution = 1, (Where the zombies gravitate to, 1 is urban (in cities), 2 is uniform (everywhere)) DayLength = 3, (1 is 15 minutes, 2 is 30 minutes, 3 is 1 hour, 4 is 2 hours, 5 is 3 hours, 6 is 4 hours, 7 is 5 hours, 8 is 12 hours, 9 is real-time) StartYear = 1, (1 is the 1st year etc) StartMonth = 4, (1 is Jan, 12 is Dec) StartDay = 1, (1 is the 1st of the month etc) StartTime = 2, (1 is 7AM, 2 is 9AM, 3 is 12PM, 4 is 2PM, 5 is 5PM, 6 is 9PM, 7 is 12AM, 8 is 2AM, 9 is 5AM) WaterShut = 7, (1=instant, 2=0-30days, 3=0-2month, 4=0-6month, 5=0-1years, 6=0-5years, 7=2-6month, 7=6-12month) ElecShut = 7, (1=instant, 2=0-30days, 3=0-2month, 4=0-6month, 5=0-1years, 6=0-5years, 7=2-6month, 7=6-12month) WaterShutModifier = 500, (the number of days before water is shut off -1 mean instant) ElecShutModifier = 480, (the number of days before electricity is shut off -1 mean instant) FoodLoot = 4, (1 is extremely rare, 5 is abundant) WeaponLoot = 2, (1 is extremely rare, 5 is abundant) OtherLoot = 3, (1 is extremely rare, 5 is abundant) Temperature = 3, (1 is very cold, 5 is very hot) Rain = 3, (How often it rains, 1 is very dry, 5 is is very rainy) ErosionSpeed = 5, (How fast erosion occurs, 1 is very fast (20 days), 5 is very slow (500 days)) XpMultiplier = 15.0, (Obvious) Farming = 1, (How fast crops grow, 1 is very fast, 5 is very slow) CompostTime = 1 Determines how long it will take for food to decay in a composter. (1Week=1 2Weeks=2 3Weeks=3 4Weeks=4 6Weeks=5 8Weeks=6 10Weeks=7 12Weeks=8) StatsDecrease = 4, (How fast Stats Decrease when not being used, 1 is very fast, 5 is very slow) NatureAbundance = 3, (1 is very poor, 5 is very abundant) Alarm = 6, (How often houses are alarmed, 1 is never, 6 is very often) LockedHouses = 6, (How often houses are locked, 1 is never, 6 is very often) StarterKit = false, (To start with some basic essentials) Nutrition = false, (To enable the Nutrition system, calorie intake etc) FoodRotSpeed = 5, (How fast food rots, 1 is very fast, 5 is very slow) FridgeFactor = 5, (How effective refrigeration is, 1 is very low, 5 is very high) LootRespawn = 3, (How often loot respawns, 1 is none, 2 is every day, 3 is every week, 4 is every month, 5 is every two months) SeenHoursPreventLootRespawn = 0 This value is an integer defining the number of hours. When >0, loot will not respawn in zones that have been visited within this number of hours. [Default=0] TimeSinceApo = 1, (How many days since the start of the Apocalypse) PlantResilience = 3, (Plants resilience against disease/weather. 1 is very low, 5 is very high) PlantAbundance = 3, (How much farm plants produce. 1 is very poor, 5 is very abundant) EndRegen = 3, (Endurance regeneration (how fast you regain endurance). 1 is very fast, 5 is very slow) Helicopter = 3, (how regularly helicopters pass over the event zone. 1=never, 2 =once, 3=sometimes, 4=often) MetaEvent = 2, (how often zombie attacking meta-game events like distant gunshots will occur. 1=never, 2=sometimes, 3=often) SleepingEvent = 2, (governs night-time meta-game events during the player's sleep. 1=never, 2=sometimes, 3=often) GeneratorSpawning = 3, (increase/decrease the chance of electrical generators spawning on the map. 1=very low, 2=low, 3=normal, 4=high, 5=very high) GeneratorFuelConsumption = 1.0, (impacts how much fuel is consumed by generators. No fuel required= 0 . Minimum = 0, Maximum=100) SurvivorHouseChance = 3, (increase/decrease probability of discovering randomized safe houses on the map: either burnt out, containing loot stashes, dead survivor bodies etc. 1=never, 2=extremly rare, 3=rare, 4=sometimes, 5=often, 6=very often) AnnotatedMapChance = 4, (impacts on how often a looted map will have annotations marked on it by deceased survivors. 1=never, 2=extremely rare, 3=rare, 4=sometimes, 5=often, 6=very often) CharacterFreePoints = 10, (adds free traits points during character creation) ConstructionBonusPoints = 3, (Player-built construction strength. 1=very low, 2=low, 3=normal, 4=high, 5=very high) NightDarkness = 2, (Darkness during night. 1=pitch black, 2=dark, 3=normal, 4=bright) InjurySeverity = 2, (increases and decreases the impact injuries on your body, and their healing time. 1=low, 2=normal, 3=high) BoneFracture = true, (False=no fractures, true=bones can break) HoursForCorpseRemoval = 72, (number of in-game hours before zombies corpses are automatically removed from the map) DecayingCorpseHealthImpact = 3, (governs impact that nearby decaying bodies has on the player's health and emotions. 1=none 2=low, 3=normal, 4=high) BloodLevel = 4, (how much blood spatter when getting injured or killing zombies. will 1=none 2=low, 3=normal, 4=high, 5=ultra gore) ClothingDegradation = 2, (governs how quickly clothing degrades, becomes dirty and bloodied. 1=disabled, 2=slow, 3=normal, 4=fast) FireSpread = false, (fire can spread or not. false=off, true=on) DaysForRottenFoodRemoval = 4, (number of in game days before rotten food is removed from the map. -1 means that rotten food is never removed.) AllowExteriorGenerator = true This allows generators to power exterior tiles, and for example can get gas pumps working after the electricity has turned off. (True or False) ZombieAttractionMultiplier = 1 Use this to multiply or reduce engine general loudness. [Minimum=0] [Maximum=100] [Default=1] CarSpawnRate = 2 (Low=1 Normal=2 High=3) ChanceHasGas = 1 Governs the chances of finding vehicles with gas in the tank. (Low=1 Normal=2 High=3) InitialGas = 2 Governs how full gas tanks will be in discovered cars. (VeryLow=1 Low=2 Normal=3 High=4 VeryHigh=5 Full=6) CarGasConsumption = 1.0 The rate in which vehicles will consume fuel. [Minimum=0.0] [Maximum=100] [Default=1.0]. LockedCar = 4 How frequent the doors of a vehicle will be locked. (Never=1 ExtremelyRare=2 Rare=3 Sometimes=4 Often=5 VeryOften=6) CarGeneralCondition = 2 In what condition new cars will spawn. (VeryLow=1 Low=2 Normal=3 High=4 VeryHigh=5) CarDamageOnImpact = 3 Governs how much damage a vehicle will take after collisions. (VeryLow=1 Low=2 Normal=3 High=4 VeryHigh=5) TrafficJam = true Enable or disable traffic jams that spawn on the main roads of the map. (True or False) CarAlarm = 4 The frequency in which a car alarm will be triggered when opening a door. This will attract zombies to the vehicle's position. (Never=1 ExtremelyRare=2 Rare=3 Sometimes=4 Often=5 VeryOften=6) PlayerDamageFromCrash = true Enable or disable player getting damage from being in a car accident. (True or False) SirenShutoffHours = 1 Number of hours before the siren sound of a car alarm will stop playing. 0.0 means it will play until the car battery is dead. [Minimum=0] [Maximum=168] [Default=0] RecentlySurvivorVehicles = 1 Governs whether the player can discover a car that has been maintained and cared for after the infection struck, i.e. is still in working order. (Low=1 Normal=2 High=3) EnableVehicles = true Enable or disable vehicles from spawning into the game. (True or False) VehicleEasyUse = false If true, cars will all be unlocked with a full gas tank and low engine loudness. (True or False) ZombieLore = { Speed = 3, (1 is sprinters (fastest), 2 is fast shamblers, 3 is shamblers (slowest)) Strength = 3, (1 is superhuman, 2 is normal, 3 is weak) Toughness = 3, (1 is tough, 2 is normal, 3 is fragile) Transmission = 1, (1 is blood/saliva, 2 is everyone is infected, 3 is no transmission) Mortality = 6, (This governs how deadly infection is. 1 is instant, 6 is 1 to 2 weeks) Reanimate = 1, (How fast zombies come back to life...again. 1 is instant, 6 is 1 to 2 weeks) Cognition = 3, (How smart zombies are. 1 is Navigate/Use Doors, 3 is basic navigation only) Memory = 2, (How much zombies will remember. 1 is long, 4 is none) Decomp = 1, (1 is slows/weakens them, 4 is no effect) Sight = 2, (How well zombies can see. 1 is eagle-eyed, 3 is poor) Hearing = 2, (How well zombies can hear. 1 is pinpoint, 3 is poor) Smell = 2, (How well zombies can smell. 1 is bloodhound, 3 is poor) ThumpNoChasing = false, (environmental attacks. zombies that have not seen/heard a player can attack doors and constructions while roaming. true=on, false=off) ThumpOnConstruction = true, (damage construction. governs whether or not zombies can destroy player constructions and defences. true=on, false=off) ActiveOnly = 1, (governs whether zombies are more active during the day, or whether they act more nocturnally. Inactive zombies will be slower and tend not to give a chase. 1=both, 2=night, 3=day) TriggerHouseAlarm = true Allows zombies to trigger house alarms when breaking through windows and doors. Enabling this option will cause zombies to constantly be movie around populated areas, making the early game much more difficult. (True or False) }, ZombieConfig = { PopulationMultiplier = 0.5, (Depends on "Zombies" in the SandboxVars. population multiplier: (old var. "zombie intensity") set how many zombies you want to begin with) Minimum=0,Maximum=4,Default=1) PopulationStartMultiplier = 1.0, (Adjusts the desired population at the start of the game. it's a start multiplier: how much of the "population multiplier" you want at game start (it will slowly increase) Minimum=0,Maximum=4,Default=1) PopulationPeakMultiplier = 2.0, (Adjusts the desired population on the peak day. Set how many zombies you want at X days (and forever after) Minimum=0,Maximum=4,Default=1) PopulationPeakDay = 100, (The day when the population reaches it's peak. Minimum=1, Maximum=365, Default=28) RespawnHours = 96, (The number of in-game hours that must pass before zombies may respawn in a cell. If zero spawning is disabled. Minimum=0, Maximum=8760, Default=72) RespawnUnseenHours = 10, (The number of in-game hours that a chunk must be unseen before zombies may re-spawn in it. Minimum=0, Maximum=8760, Default=16) RespawnMultiplier = 0.1, (The fraction of a cells desired population that may re-spawn every RespawnHours. Minimum=0, Maximum=1, Default=0.1) RedistributeHours = 12.0, (The number of in-game hours that must pass before zombies migrate to empty parts of the same cell. If zero, migration is disabled. Minimum=0, Maximum=8760, Default=12) FollowSoundDistance = 200, (The distance a virtual zombie will try to walk towards the last sound it heard. Minimum=10, Maximum=1000, Default=100) RallyGroupSize = 20, (The size of groups real zombies form when idle. Zero means zombies don't form groups. Groups don't form inside buildings or forest zones. Minimum=5, Maximum=1000, Default=20) RallyTravelDistance = 30, (The distance real zombies travel to from groups when idle. Minimum=5, Maximum=50, Default=20) RallyGroupSeparation = 15, (The distance between zombie groups. Minimum=5, Maximum=25, Default=15) RallyGroupRadius = 4, (How close members of a group stay to the group's leader. Minimum=1, Maximum=10, Default=3) }, } This I am sure will help a lot of people out too. I also have the settings for the servertest.ini file with the explinations that I know... nightlengthmodifier=1.0 (Length of the night, 0.5 would make the night go twice as fast) PVP=false (False is PvE, True is PvP) PauseEmpty=true (time in game pauses when the server is empty) GlobalChat=true (Enables in game chat) Open=true (Allows anyone to join) ServerWelcomeMessage= <RGB:0,0,0> To chat locally press 't', to global chat press 'y' or add '/all' before chatting <LINE> Type '/help' to have a list of available commands <LINE> <RGB:0,0,0> (Message that is displayed when joining the server) LogLocalChat=true (Logs all local chat for server admins to view) AutoCreateUserInWhiteList=true (Adds user to Whitelist when they join the server) DisplayUserName=true (Displays player’s usernames in game) SpawnPoint=0,0,0 (Use this to define a custom spawn point instead of the random one from character creation) SafetySystem=true (Allow the user to change their safety (if false and if PVP=true, then the safety will always be off) ShowSafety=true (Allow the players to see if someone have his safety off with the skull icon) SafetyToggleTimer=100 (When the player disable safety it take some times before HE enable it (tho the other players see it instantly), define it here) SafetyCooldownTimer=120 (Every time you hit someone in safety off, add this timer to the cool down before you can actually toggle safety off) SpawnItems= (Define specific items for everyone to spawn with) DefaultPort=16261 (Your server game port) ResetID= (Leave alone) Mods=Hydrocraft (Mods added to server) Map=Muldraugh, KY (Maps added to server) DoLuaChecksum=true (Do the lua checksum. Players with modified Lua files that differ from the server files will not be able to connect. true=Lua check, false=no lua check) Public=true (Everyone can see the server in the server list) PublicName= (Name of the server) PublicDescription= (Description of the server that is displayed in the server list) MaxPlayers=64 (Max number of players for the server) PingFrequency=10 (How often to ping clients in seconds) PingLimit=400 (Max ping in ms, if client exceeds this amount they will be kicked) HoursForLootRespawn=2 (How many in-game hours for loot to re-spawn) MaxItemsForLootRespawn=6 (Max items to spawn in each container) ConstructionPreventsLootRespawn=true (If you start building on a house for example, loot will stop respawning in that house) DropOffWhiteListAfterDeath=false (Takes you off the Whitelist if you die) NoFireSpread=true (Fire doesn’t spread) NoFire=true (No Fire) AnnounceDeath=true (Death is announced to all players) MinutesPerPage=1.0 (How long books take to read. Lower number faster, higher number slower) HoursForCorpseRemoval=2.0 (How many in-game hours before corpses disappear) SaveWorldEveryMinutes=10 (How often to save the server in minutes) PlayerSafehouse=true (Allows players and Admins to claim houses etc as safehouses) AdminSafehouse=false (Allows only Admins to claim safehouses) SafehouseAllowTrepass=false (Allow players to trespass through other players safehouses) SafehouseAllowFire=false (Allow fire in safehouses) SafehouseAllowLoot=false (Allow players to loot other players safehouses) SafehouseAllowRespawn=true (Allow owner of safehouse to respawn in their safehouse) SafehouseDaySurvivedToClaim=1 (How many days you need to survive before you can claim a safehouse) SafeHouseRemovalTime=144 (If you do not visit your safehouse in this many game days it will be released) AllowDestructionBySledgehammer=true (Allow walls to be knocked down with the Sledgehammer) KickFastPlayers=false (Kick players that appear to be moving faster than is possible. May be buggy -- use with caution) ServerPlayerID= (Leave alone) RCONPort=27015 (Port for RCON) RCONPassword= (Password for RCON) Password= (Password for server. Leave blank if you want anyone to join your server) MaxAccountsPerUser=0 (Limits the number of different accounts a single Steam unser may create on this server. Ignored when using the hosts button) SleepAllowed=false (Enable sleep) SleepNeeded=false (If true you will need to sleep when exhausted) SteamPort1=8766 (Leave alone) SteamPort2=8767 (Leave alone) WorkshopItems= (MOD IDs - When you run the server with these ID's in the Mods will auto update) SteamScoreboard=true (show steam usernames and avatars in the player list. true=visible to everyone, false=visible to no one, admin=visible to admins) SteamVAC=true (Steam anti cheat) UPnP=true (attempt to configure a UPnP-enabled internet gateway to automatically setup port forwarding rules. The server will fall back to default ports if this fails) UPnPLeaseTime=86400 (port lease time in seconds (86400 == 24 hours). This should not be changed) UPnPZeroLeaseTimeFallback=true (retry with zero lease time if port-mapping fails (helps with some routers). This should not be changed.) UPnPForce=true (remove existing port mappings. This should not be changed) CoopServerLaunchTimeout=20 CoopMasterPingTimeout=60 VoiceEnable=true (In game Voip) VoiceComplexity=5 VoicePeriod=20 VoiceSampleRate=24000 VoiceBuffering=8000 VoiceMinDistance=1.0 VoiceMaxDistance=50.0 Voice3D=true server_browser_announced_ip= UseTCPForMapDownloads=false PlayerRespawnWithSelf=false PlayerRespawnWithOther=false FastForwardMultiplier=40.0 PlayerSaveOnDamage=true SaveTransactionID=false DisableSafehouseWhenPlayerConnected=false Faction=true (enable Factions) FactionDaySurvivedToCreate=2 (How many days you must survive to create a Faction) FactionPlayersRequiredForTag=1 AllowTradeUI=true (Allows you to trade among players) HoursForWorldItemRemoval=0.0 WorldItemRemovalList=Base.Vest,Base.Shirt,Base.Blouse,Base.Skirt,Base.Shoes ItemRemovalListBlacklistToggle=false DisableRadioStaff=false DisableRadioAdmin=true DisableRadioGM=true DisableRadioOverseer=false DisableRadioModerator=false DisableRadioInvisible=true ClientCommandFilter=-vehicle.*;+vehicle.damageWindow;+vehicle.fixPart;+vehicle.installPart;+vehicle.uninstallPart ItemNumbersLimitPerContainer=0 If anyone can fill in the gaps, I and i'm sure the whole community would be very thankful. Cheers all, M700N
  14. Hi all, Please can you let me know what this setting does? The default is set to 500. What is better higher number or lower number? M700N
  15. On YouTube I've been making tutorials of the basics of project zomboids Map editor tools. right now I am finishing up with the building editor. if I missed anything let me know and I'll make sure to make tutorial covering it here is part one for more tutorials check out my channel Doge's Creator
  16. I wanted to play with a friend in Zomboid Project, but when I connected to my server a friend had a never-ending initialization of the maps, on the version (38 ..) the download was problem-free, and in version 39 the problem was present, as on the IMUBUS version. (This translator, sorry)
  17. I cannot click on the add furniture button, it's the icon that looks like a chair. The instructions say to left click on it. No luck, for some reason I can't click it. Also while watching a tutorial I realized that under the tiles section, there is supposed to be furniture too. yet I do not have it. Why isn't this working? How can I fix it? SOLUTION: Alright guys, I'm sure this will work on at least 90% of people or even 100%, but whatever lets get to it. 1. Go to the tiles menu. 2. Go to a section that's related to furniture ex. Applications - Refrigeration 3. Find a plus button, it adds tiles. 4. Check to see if the furniture tab is now darker. 5. Congrats.
  18. Hi all, I have the below for my server with the explanations I know, Please can someone fill in the blanks?; SandboxVars = { Zombies = 4, (1 is insane amount, 5 is none) Distribution = 1, (1 is urban, 2 is uniform) DayLength = 3, (1 is 15 minutes, 2 is 30 minutes, 3 is 1 hour, 4 is 2 hours, 5 is 3 hours, 6 is 4 hours, 7 is 5 hours, 8 is 12 hours, 9 is real-time) StartYear = 1, (1 is the 1st year etc) StartMonth = 4, (1 is Jan, 12 is Dec) StartDay = 1, (1 is the 1st of the month etc) StartTime = 2, (1 is 7AM, 2 is 9AM, 3 is 12PM, 4 is 2PM, 5 is 5PM, 6 is 9PM, 7 is 12AM, 8 is 2AM, 9 is 5AM) WaterShut = 2, ElecShut = 2, WaterShutModifier = 500, (the number of days before water is shut off -1 mean instant) ElecShutModifier = 480, (the number of days before electricity is shut off -1 mean instant) FoodLoot = 4, (1 is extremely rare, 5 is abundant) WeaponLoot = 2, (1 is extremely rare, 5 is abundant) OtherLoot = 3, (1 is extremely rare, 5 is abundant) Temperature = 3, (1 is very cold, 5 is very hot) Rain = 3, (1 is very dry, 5 is is very rainy) ErosionSpeed = 5, (1 is very fast (20 days), 5 is very slow (500 days)) XpMultiplier = 15.0, (Obvious) Farming = 1, (1 is vey fast, 5 is very slow) StatsDecrease = 4, (1 is very fast, 5 is very slow) NatureAbundance = 3, (1 is very poor, 5 is very abundant) Alarm = 6, (1 is never, 6 is very often) LockedHouses = 6, (1 is never, 6 is very often) StarterKit = false, Nutrition = false, FoodRotSpeed = 5, (1 is very fast, 5 is very slow) FridgeFactor = 5, (1 is very low, 5 is very high) LootRespawn = 2, (1 is none, 2 is every day, 3 is every week, 4 is every month, 5 is every two months) TimeSinceApo = 1, PlantResilience = 3, (Plants resilience against disease/weather. 1 is very low, 5 is very high) PlantAbundance = 3, (How much farm plants produce. 1 is very poor, 5 is very abundant) EndRegen = 3, (Endurance regeneration (how fast you regain endurance). 1 is very fast, 5 is very slow) ZombieLore = { Speed = 3, (1 is sprinters (fastest), 2 is fast shamblers, 3 is shamblers (slowest)) Strength = 3, (1 is superhuman, 2 is normal, 3 is weak) Toughness = 3, (1 is tough, 2 is normal, 3 is fragile) Transmission = 1, (1 is blood/saliva, 2 is everyone is infected, 3 is no transmission) Mortality = 6, (This governs how deadly infection is. 1 is instant, 6 is 1 to 2 weeks) Reanimate = 1, (How fast zombies come back to life...again. 1 is instant, 6 is 1 to 2 weeks) Cognition = 3, (How smart zombies are. 1 is Navigate/Use Doors, 3 is basic navigation only) Memory = 2, (How much zombies will remember. 1 is long, 4 is none) Decomp = 1, (1 is slows/weakens them, 4 is no effect) Sight = 2, (How well zombies can see. 1 is eagle-eyed, 3 is poor) Hearing = 2, (How well zombies can hear. 1 is pinpoint, 3 is poor) Smell = 2, (How well zombies can smell. 1 is bloodhound, 3 is poor) ThumpNoChasing = true, }, ZombieConfig = { PopulationMultiplier = 0.5, PopulationStartMultiplier = 1.0, PopulationPeakMultiplier = 2.0, PopulationPeakDay = 100, RespawnHours = 50.0, RespawnUnseenHours = 15.0, RespawnMultiplier = 0.1, RedistributeHours = 12.0, FollowSoundDistance = 200, RallyGroupSize = 20, RallyTravelDistance = 30, RallyGroupSeparation = 15, RallyGroupRadius = 3, }, } This I am sure will help a lot of people out who are starting to run their own servers. Cheers all, M700N
  19. I have made a program that extracts the global lua functions, like getPlayer() and the this is the result. Please let me know what you think! Many thanks, HOWZ1T
  20. Hey guys I need some help with TileZed's BuildingEd. I just finished a cool building that I worked so hard on, saved it and everything, didn't click on anything out of the ordinary. When I went to WorldEd, I clicked on my building, didn't show a preview image. When I dragged it out onto my Cell, it didn't show a building, neither did it plop a building when I placed it on my map itself. Then I went to BuildingEd to see if I messed something up, and instead I got an error saying, "Error Reading Building - Invalid Object Coordinates (1, -3 Line 2209, Column 72". What does this mean and how can I fix it without having to remake my whole tower? THANK YOU! My building's png is still in one of the .pzeditor folders, so idky it won't show in WorldEd or let me edit it either in BuildingEd.
  21. . This is Building Editor by the way, i seen some maps manage to pull this off, how? If you can, could anyone explain how to do the same for interior walls?
  22. Hello! I've been playing this great game for some time and about 2-3 weeks ago I bought a copy for my girlfriend. Since then I've been trying to start a server for us, but I just can't. Whatever I tried, my girlfriend was unable to connect. I've tried hamachi, connecting by ethernet, port forwarding, sarcificing a lamb... I just honestly tried to do what I can and nothing helps. So I'm asking you, dear fellow players and developers, for any help. Let us smash zombie heads together. Don't stop us now I'm ready to take this step by step, from begining, and I'll provide any infromation I can. Here's what I can think of, what can be useful: -both copies are on GOG -I have windows 7 64-b on my computer (where I want to host server) and my girlfriend has windows 8.1 64-b on her -our router is technicolor 7200.U (or just 7200)
  23. Hi there, i'm not really sure where to post this but i'm looking for someone who is experienced in lua that could help me fix this mod and make it usable again. Let me know if you can, or know someone that can help!
  24. Hello to anyone who's reading this. I'm working with Neutz on the Union City map. We'll release a part of it once the Suburban Area is done. What I need from each one of you is an idea for buildings, it can be a shop, a gas station, (no more house ideas, please, unless you made some and want to share them, my brain is mush as this moment from making 200+ houses already) warehouses, small clinics, pet shops, you name it. I just need building ideas. If you want to give some buildings for the upcoming map you're more than welcome to do so. If you want to give ideas, give a small description or a list of the buildings, if you can, provide a picture if you want something custom which I could try and make. Thanks to anyone who'll be writing below, be sure to check the Union City thread, we'll keep you posted weekly (if we don't forget from time to time ._.) on the upcoming map progress.
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