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Found 7 results

  1. Now that Shark and Finn's 'Expanded Helicopter Events' mod has been in the wild for a few months now, I'm surprised to not see more mods utilising it as a base for other additions. A crashed helicopter spawn point or scenario would be an excellent addition to the game I think, would help with the role play aspects for people who like to play 6/12 months since initial infection, I always found it weird that you would spawn with virtually nothing (with the exception of starter kit via sandbox) when so much time has passed. This could be a good way for characters to start in Knox Country with absolutely zero supplies in a realistic and immersive manner, and a great addition for role players. You could perhaps choose between the various type of helicopters added by the mod, from military to police, and even simply to civilian helicopters, based on your roleplay preference. I would recommend making the spawn points for these crash sites quite far into the wilderness, or at least near a cabin so players can get their bearings, but far enough away from civilisation that there's a certain challenge to making it back alive. Bodies could litter the surrounding area, with damaged pieces of basic survival equipment on them, all dependant on which type of helicopter spawn you chose. There could also be a chance for damaged loot inside the crashed helicopter. To further add to the challenge, the player would spawn with a few random injuries, possibly a few scratches and some more serious injury like a fracture or burn on one of the arms (not the legs however as starting the game with a limp that would takes days to heal would just be cause for a restart). I'm not sure on the logistic of making such a thing possible with spawn points, however a mod was recently released by Champygnakx called 'A Really CD DA Trait' that allows for certain spawn conditions to be met via the use of a trait, a similar method could be used to achieve my proposed idea. I don't have the coding experience to make this a reality myself so I'm hoping someone with the know-how will see this and make use of the idea. I would also love to hear peoples opinions on this, cheers!
  2. Iv'e been playing PZ for a good 3 years now and one of the things that seriously needs to be nerfed is the DAMN HELICOPTER! Before, it was cool with just the swaying away here and there, but now it seriously looms over you like the freakin eye of sauron. I even did a few tests were I stayed in the building, never went out, and all of a sudden MAGICALLY the helicopter appears over my house and begins its looming killing my character. Seriously unrealistic trick to kill the player. Just like a poorly cheap magician's parlor trick, this really kills the magic of the game. Another good analogy is those pay to win games where you reach a certain point of the game where you need to start paying because the difficulty gets so hard, same with the helicopter. The game realizes your living a bit too long so they BLAST you with a helicopter without no gradual progression. The game literally is saying TIME TO DIE HERE IS A HELICOPTER NOW WEEEEEE! Don't you all agree?
  3. https://steamcommunity.com/sharedfiles/filedetails/?id=1833104574 This is Fast Travel via Helicopter mod, utilizing Hydrocraft, and the Bedford, Hashima, Midway, Odintsovo and Slocan Lake maps. You can fast travel, via an admin-placed Helicopter, but it requires the following: - A Passport - 2 full Cans of Gasoline - $1000 in one-hundred-dollar bills - And either a GPS, or a Compass and a Map Although I made this for the Monghell Server, it should be a simple matter to adjust this mod, and upload a modifiied version, for other servers. Planned additions: - being able to use gold coins, or possibly a credit card, instead of $1000 cash - triggering the Helicopter event so it follows whomever travels with this
  4. This is an offshoot of the "Nerf Helicopter" thread by @mengvang04. How could the helicopter event be freshened up a bit? I thought this might warrant its own thread. Ideas so far on helicopter feautres that could be added (and one I've added at the bottom): 1. Hidden radio frequencies which detail when a heli is coming, and clues as to its purpose (see below). 2. Armed chopper. Guns, explosives, napalm, whatever. It has come to kill zeds and you with them. Late game and rare. 3. Observation chopper. It's come to follow you around to study how you engage the horde and survive (see present chopper event). 4. Flyover. Comes and goes quickly, perhaps several staggered passes in one direction. 5. Supply drop. A chopper is present long enough to drop a stash package. 6. My wish: "Extraction." Radio transmissions pointing to a secret location where a plucky survivor can be rescued. Could be randomly generated similar to safehouses/burnt houses and stash maps. But if you get there, they kill you, assuming you're a carrier. An optional "end game" in which you die. Thoughts? Comments? Additions?
  5. I would love to see some kind of option between curtains being closed or completely open, maybe a severely limited field of vision where the player is only visible to zombies adjacent to the door or window? The reason I ask is that during helicopter events, even if the player immediately steps back after opening the curtains to see which way the horde is moving (ie "have I been spotted?") it seems the heli can still see the player and brings a horde the the safehouse. I like what the heli events do for the atmosphere of the game and don't want to see them nerfed, but it's frustrating when your player makes it inside in time, but gets spotted looking out the window; especially when it's 12pm in-game and you're not even breaking curfew.
  6. More interaction with the helicopter in the Helicopter Event would be nice. At a bare minimum, being able to tell WHAT KIND would be nice-the average schmuck could say "colorful helicopter, drab helicopter, helicopter with guns, big helicopter, little helicopter"; a Park Ranger could say "military helicopter, news helicopter, transport chopper, private helicopter", a Veteran could say "Boeing AH-64 Apache, Bell OH-58 Kiowa, Bell 206A JetRanger, Baby Belle" so forth and so on. Being a Veteran, Park Ranger, or similar profession might let you tune in with a Walkie-Talkie and address the pilots-for good or ill-and at the very least, get them to move away before they attract the zed. In certain cases, maybe even get them to scout the area for you? I don't really expect them to be able to fly you to safety-that's not really in the name of the game-but hell, just being able to learn where other settlements of survivors are and maybe establish trade would be nice.
  7. When I entered this house, http://pzmap.crash-override.net/#0.4396624535258031,0.08202034692124474,224.70568278201867 The helicopter overhead noise started,but then it looped over and over for 10 minutes until I stop playing This is on build 26. If anyone wants to go out there and see if it happens to you that would be awesome
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